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WoW - The Game That Seized the Globe

Posted by Zonk on Tue Sep 05, 2006 10:47 AM
from the i-do-all-my-stock-trading-in-gold dept.
The New York Times reports on the global appeal of World of Warcraft. An unmitigated success world-wide, the article examines why the title's U.S. roots haven't stopped it from succeeding abroad. From the article: "Perhaps more than pop music or Hollywood blockbusters, even the top video games traditionally have been limited in their appeal to the specific regional culture that produced them. For example the well-known series Grand Theft Auto, with its scenes of glamorized urban American violence, has been tremendously popular in the United States but has largely failed to resonate in Asia and in many parts of Europe. Meanwhile many Japanese games, with their distinctively cutesy anime visual style, often fall flat in North America. One of the main reasons Western software companies of all kinds have had difficulty in Asia is that piracy is still rampant across the region. Games like World of Warcraft circumvent that problem by giving the software away free and then charging for the game service, either hourly or monthly." Keep in mind that distribution and access rates are different in Asia than they are here in the states. The majority of WoW players pay an hourly fee, and didn't have to buy the box.
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[+] Review: World of Warcraft 602 comments
Announced at the European Computer Trade Show in September of 2001, before Warcraft III had even reached retail shelves, Blizzard's Massively Multiplayer Online Roleplaying Game has commanded attention for years. World of Warcraft is a fantasy game like no other, with a unique spin on the genre and an intense attention to detail. The game was released last week after a six month long beta test capped off with a tremendous 500,000 person open testing period. Read on for my impressions of World of Warcraft as the game stands at Launch.
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  • MMO's are huge in Asia. Games like Lineage have been hitting huge numbers (not WoW numbers, but not far off) for awhile now.

    Warcraft and Blizzard are 2 of the biggest names in gaming in the US.

    The combination hits a sweet spot for both markets.

    p.s. when is someone going to make a Grand Theft Auto MMORPG!!!
  • Never played the game. So much for a game that seized the globe.
    • Last I heard, WoW has six million active subscribers. I've never played it either, but that's still lots of people. 6 million people is about 2% of the American population. I know that there's plenty of players outside of the USA, but when you look at it that way it really puts it into perspective.
      • Re: (Score:3, Informative)

        To see its perspective compared to other MMOs, check out this chart:

        http://www.mmogchart.com/Chart1_files/Subscription s_8846_image001.gif [mmogchart.com]

        It pretty much beats every other popular MMO out there combined. That's impressive.

        Also, considering the expansion coming out, I'm sure that will attract either new players or players who quit before and then want to see what the Burning Crusade is about (new content, new characters, new spells, bug fixes, enhancements, etc).
      • by drsquare (530038) on Tuesday September 05 2006, @11:46AM (#16045594)
        McDonalds gets a lot of customers. Windows has a lot of users. Lots of people went to watch War of the Worlds.

        Popularity is about marketing and dumbing down, not quality.
    • by Jack9 (11421) <.moc.rehcaet. .ta. .9kcaJ.> on Tuesday September 05 2006, @11:01AM (#16045166)
      Soap has also siezed the globe. The fact you don't use it, doesn't affect that statement.
  • by B5_geek (638928) on Tuesday September 05 2006, @10:56AM (#16045119)
    While I congratulate the developers for creating a game that keeps money pouring in at a rate to make the oil companies proud; I am sad to see subscription based games survive.

    Everquest (afaik) started the trend and now with WOW pullings in Millions of $ each month, I know that it won't go away. I watch my friends throw money at all these games, one in particular had active accounts in: City of Heroes, WOW, and Everquest all at the same time! He let me try his account (in an attempt to get me hooked) and while the game and MMORPG aspect was fun, I dind't think it was worth the monthly fees.

    So now, I stick to classics and Mame. I will never pay a monthly fee for a game.
    • I'll have to disagree with you; while having to pay money every month, rather than at the onset of the game, may be t3h 3vi1 to you, games requiring servers need those servers paid for. And although I do think the prices demanded are rather high ($5/mo or lower seems to be more in line), I'm hoping eventually all the games themselves will be distributed for free, much like EVE Online is now.
    • by merreborn (853723) on Tuesday September 05 2006, @11:07AM (#16045231) Homepage Journal
      I am sad to see subscription based games survive. Everquest (afaik) started the trend...

      You missed the early nineties, when people payed by the hour, and in some cases by the minute, to play games like Legends of Kesmai. People ran up bills, some as high as hundreds and even thousands of dollars per month.

      $15/month is a steal compared to that.

      Even more, your average (non-MMO) gamer probably buys one boxed game a month, at least -- which runs about $50, these days.

      Again, $15/month is a steal.

      There are very few services out there that give you "All you can eat" for $15. And most of these games feature regular content updates -- so you're getting a little more than just the privalege of playing, for your money.

      Running an MMO costs money. Constantly producing more content does too.
        • by snuf23 (182335) on Tuesday September 05 2006, @04:46PM (#16047979)
          They do but only in the high end game. Basically unless you are a heavy raider almost nothing has been released since launch top extend your game. There are a few faction based options which are poorly thought out and boring as hell. And of course there are the battlegrounds which may or may not interest you. Of course the PVP ladder means that unless you are a hardcore player you won't ever get the shiny purples from PVPing.
          In terms of content added since launch at no extra cost the list I am aware of goes something like:

          Mauradon (5 player instance)
          Dire Maul (3 5 player instances)
          Molten Core (40 player instance)
          Black Wing Lair (40 player instance)
          Zul Gurub (20 player instance)
          Ahn Quiraj (world event, 20 player instance, 40 player instance)
          Naxxramas (40 player instance)
          Various holiday event quests (Halloween, Xmas, Chinese New Year, Valentines day)
          3 PVP Battlegrounds
          Revamped map, new quest lines and faction options in Silithus
          Several Dragons on the world map suitable for raid killing
          New world PVP options
          Darkmoon Faire
          Additional quests in Feralas, Hinterlands and Searing Gorge mid-level zones
          And a bunch of smaller tweaks, revamps etc.

          All in all, compared to other MMOs it is a decent chunk of new content. Unfortunately for the last few patches the majority of additions have focused on the high end raider or PVP player.
    • Re: (Score:3, Insightful)

      The only way a game like this can exist is through monthly rates. If they just sold the game for an initial price, the game would not be able to afford the massive amount of hardware, bandwidth, customer support, etc. Additionally, you are getting new content added every few months. You have to pay the developers. Subscription based games will never go away. It's fine if you don't want to spend the 15 a month...but...it isn't very expensive. Considering the game pretty much consumes your free time...i
    • by crabpeople (720852) on Tuesday September 05 2006, @11:20AM (#16045332) Journal
      "I will never pay a monthly fee for a game."

      Enjoy your no gaming future gramps...

      On the plus side I pay way less for game subscriptions than i do for the cable tv that i used to subscribe to, the weekly movies I used to go to...

    • It is cheap (Score:5, Insightful)

      by everphilski (877346) on Tuesday September 05 2006, @11:29AM (#16045424) Journal
      Instead of going to a movie once a month, play a MMO. Or, instead of going out to eat once or twice, play a MMO. A music CD will cost you about the same...

      $15 doesn't buy much nowadays in the entertainment world, a whole months worth of entertainment for $15 is a deal! (And if you play Everquest 1 year is $100! Less than $10 a month.)
      • Re: (Score:3, Insightful)

        this is the key to it all I live in NYC, the movie prices are ABOVE $10 now, then factor in about $4 for my metrocard, the price of eating out (or god forbid buying movie theater priced stuff, though I have SERIOUSLY missed the buttery buttery joy that is movie theater popcorn), etc etc etc. And look, there is a month of WoW! I ussed to be dead against monthly fees, and then I graduated from HS and started working regularly and realized that $10-15 is NOT much. At one of my old jobs I had a coworker who
    • I wonder why you are so sad to see this model survive. 6 millions users cant be wrong. MMORPG are doing something right to survive for so long. The fact that it does not appeal to you is one thing but you should at least respect the fact that 6 millions other gamers actually like the game. Here... let me list a couple of things you will not get from a mame....

      Social activities
      -----------------
      - Get online with your friends and go kill mobs as a gang (PvE).
      - Make a party of player and wage war on another par
    • Re: (Score:3, Insightful)

      "So now, I stick to classics and Mame. I will never pay a monthly fee for a game."

      Keep in mind those MAME games you are playing used to cost $.25 a play. No matter whether you lost the game in 30 seconds or could keep it going for an hour. The $15 someone spends on WoW a month is equivalent to 60 quarter drops in an arcade machine. Back in the '80s I would definately spend upwards of $10 during a single night at the arcade.
      I love MAME too but in general unless you have a stack of arcade boards lying around
  • by Claws Of Doom (721684) on Tuesday September 05 2006, @10:57AM (#16045129)
    ...on the millions of U.S. WoW players unleashed on the internet when WoW is down for maintenance. gg Blizz *cough* Zonk.
  • Link & Thoughts (Score:5, Informative)

    by eldavojohn (898314) * <my/.username@@@gmail.com> on Tuesday September 05 2006, @10:57AM (#16045130) Homepage Journal
    Sorry for the karma whoring but here's an RSS link to the site that doesn't require registration [nytimes.com] and the no-ads no pictures version [nytimes.com].

    Pretend you're a news feed or printer and you too can read stories without inhibiting log-ins or advertisements!

    Now, for my two cents, I like WoW. But I loved Star Wars Galaxies pre-CU. I had two accounts in that game. It had this special kind of social aspect to it where people were dependent on even the most mundane professions. On top of that, you could level by dancing in a cantina all day, simply chatting with people. The fighting classes had to come in to relieve fatigue and wounds. It was a great system that, in my opinion, could have been more popular than WoW.

    In WoW, fighting is the only thing that gains prestige. All the best weapons are looted, there is no dependence on non-fighting classes nor is there such a thing. I think that if anything is going to surpass WoW at this point, it has to be something that so far out there that it's not even well defined yet.

    One thing is sure, it needs to accomodate both fighting classes and socializing classes and keep them equally important.
    • One thing is sure, it needs to accomodate both fighting classes and socializing classes and keep them equally important.

      . . . and not "improve" that feature out of it once they do have it :)
      Unfortunately, I was one of the people to try Galaxies out after the improvements. Unfortunately aswell, I was one of the people who wanted to make my living mining resources and building cool stuff (I wanted to Pimp your TIE, like xzibit). Unfortunately the trader classes were so nerfed I couldn't survive outside for

  • Oh, it must be Tuesday Morning [google.com].
  • Current adoption? (Score:3, Interesting)

    by Lord_Dweomer (648696) on Tuesday September 05 2006, @11:21AM (#16045338) Homepage
    Yeah, we all know WoW is a huge hit, but I'm curious...now that there is a very significant portion of their player base who is level 60...and many players have become disallusioned with the grind that is on par with EQ, does anybody have any numbers regarding their current new subscriber rate?

    The reason I ask is that when WoW first took off, they had a large number of new players constantly joining the game...but I have a hunch that they are starting to approach their plateau as the game matures and new games come out. Yes, the expansion will help, but its primary customers will be existing players, not new ones.

    Anybody have any figures as to what games new players are flocking towards these days?

  • by Webz (210489) on Tuesday September 05 2006, @11:32AM (#16045444)
    I just recently quit wow... I mean, I didn't full on cancel my account or delete my character, so it's still there should I ever wish to go back... But I did uninstall and plan on keeping away from it, at least for a while.

    You know what did me in though? /played

    Thanks to the glory that is mathematics, I found out that on average, I played for three hours a day. Worst part about averages, I don't even play on the weekdays that much (which means very VERY loaded weekends).

    What a waste. Three hours of my life. Every single day! I could be learning how to juggle or searching for a significant other or reading a book or hacking! Something!

    If you're like me... On the verge of quitting... And trying to look for that extra push... Look at /played. Find out for yourself what large, large portion of your life you're throwing away at this game.

    Don't get me wrong, it's a great game, and I loved playing it. But it's a lot. Moderation, please.

    PS - I just bought Civ 4 (crack for crystal, I know). I don't get it.
    • by mmdog (34909) on Tuesday September 05 2006, @12:45PM (#16046124)
      I recently canceled my WoW account although my /played realy wasn't the influence that did it, it was the people. When I quit EQ it was really the same thing.

      The problem with WoW and EQ for me was the people I found myself hanging around with in game. Once you reach max level and get into the 'end game' making progress takes longer and longer at each step. Eventually you find yourself in a position where the only people really progressing in the game are basically no-life losers whose lives revolve around the game. I quit after an MC raid when people were comparing /played times.

      So, maybe I'm wrong about /played not ending things for me, but it wasn't mine it was the people I was hanging around with. I have ONE level 60 char who I shared with my cousin while I leveled up and between us we had just over half the amount of time on our character as the next closest person on the raid. I also happen to know that most of those people have multiple level 60 characters as their alternate characters are on the guild roster. I had always felt like a bit of an oddball in my guild, never really grasping why people would get so worked up over every little thing - well I guess when it's all you do then playing WoW becomes very important.

      I don't have a problem with people playing WoW all day if that's their thing, anymore than I have a problem with people watching television all day. In fact, I think if you are going to sit on your ass that much you are probably better off playing just about any computer game instead of watching TV. I don't hang around people who watch TV all day either though.

      I'd love it if I could keep playing the game, but the problem with all MMORPGS is this: most of the people with the who achieve the greatest end game accomplishments are the ones who do the least with their real lives. I don't hang around a bunch of do nothing no life losers in the real world and I don't want to do it online.
    • by MaineCoon (12585) on Tuesday September 05 2006, @12:55PM (#16046204) Homepage
      Save yourself the money and stop payment, at least; your account and characters are never deleted. I cancelled payment for about a year then went back, picked up right where I left off for a couple months.
    • Re: (Score:3, Interesting)

      I had the exact same thing happen to me. I actually probably didn't log as many hours as you (maybe a month in the course of a year of playing) but I went through periods of very intense playing followed by breaks. I just came off of a very intense period (where I was playing every raid that was scheduled for every night, AQ40, BWL, MC, AQ20, ZG...) Since I was a healer they always needed one so I felt needed. The game lost all the fun it used to have after a few weeks of this; my family was pissed that
      • Re: (Score:3, Informative)

        WoW has a policy not to delete inactive characters. If you want to resume paying them money, they want to make it as easy as possible.

        Final Fantasy XI deletes inactive characters after 3 months. It's the only MMORPG I know of that doesn't want to try and regain customers who left, but it's an MMORPG and it deletes inactive characters. But it's an exception.

        • You learn something new every day I guess...

          I learned I have even less reason to try playing Final Fantasy XI today.
  • by (arg!)Styopa (232550) on Tuesday September 05 2006, @01:27PM (#16046424) Journal
    Headline: WoW still dominates MMORPG market. Nothing else to write about. Game journalists thinking of getting real jobs.
  • WoW saves me money! (Score:4, Interesting)

    by Anonymous Coward on Tuesday September 05 2006, @03:32PM (#16047343)
    To all those complaining about subscription fees in gaming - I hear ya. In the good old days, I swore I'd never pay for a game - I just downloaded them all from IRC. Then they got "good enough" that I started paying for the ones I felt were worth it - and swore that I'd never pay subscription fees. Then WoW came along and I tried it - now I'm paying subscription fees and swearing I'll never buy into episodic content...wonder what game will finally make me decide episodic content is worth it.

    Anyway, here's something to consider. I save money because I play WoW - no joke. WoW is so fun and engaging and has new things for me to experience every time I sit down and play it...to such a degree, that I really don't play other games. I canceled my GameFly subscription, I don't buy games anymore - haven't bought a console in ages. I spend less money on games per year with my subscription to WoW than I did without it. I'll get to a point with WoW where I'm tired with it, and want to go back to my other games - but for right now, a subscription-based game is a money-saver for this gamer.
  • Wow.... (Score:5, Interesting)

    by CFBMoo1 (157453) on Tuesday September 05 2006, @03:50PM (#16047494) Homepage
    Its adicting... way more so then most other MMO's I think for it's simplicity. The expansion is coming around the corner. They're addressing a lot of issue players have had with the game as it currently is. One of the biggest things is shortening the number of people needed for end game content. Originally to do anything signifigant beyond hitting 60 you had to get 40 people together. Now that number will be down to 25. Also with the level cap going to 70 existing 40 man content will be 20-25 manable.

    Some of it's biggest problems:

    * Lag.. it's a huge problem though they're working on it slowly.

    * PvP. The honor system is setup such that some people actually go 6-8 hours or more a day, 7 days a week to make rank. This can get very unhealthy. They're addressing that with the expansion by removing the existing honor system and making it more people friendly.

    * PvP survivability. Right now a decked out character can pretty much kill a person so quick that healing isn't an option. You basicly have level 60 characters running around with gear that should be for people 60+. Highest I think is around level 90 gear that only requires 60. One side of the coin says anyone can get it if they put the time in, other side is not everyone has the time. Either way it's easy for pick up groups to get totally steamrolled. Some are calling for normaling damage more so things arn't as whacked out as can be. The other thing is its neat to one shot someone but after a while that can get boring and you want something more challenging.

    * Healers.. right now there's a signifigant lack of healers or high healer rotation. Thats most likely typical with any MMO. Who wants to stare at peoples health bars and fill them all day, every day? Very few. They need to set the end game class gear so for healers so it's not just good at the PvE but also PvP. Yeah you got huge healing bonuses but if your not damaging someone it's kinda prolonging the inevitable. A lot of people say, "Oh great, another heal set to grind for. Whoopie." and burn out.

    * Epic gear isn't so epic anymore. Its to the point where gear thats suposed to be rare is actually everywhere practiclly. Take a walk through each factions heavly populated cities and you'd have a hard time not seeing druids that look like moose or deer with their suits. Warriors that look like pin cushions or axe heads. Still to some extent that can be a good thing in that more people get to see end game content to some degree.

    * Customization.. you can't dye or paint your armor. It's as it always will be till you get a new piece. You also can't change your hair style or color. There are a lot of choices but your looking at static ones mostly.

    * Twinking, botting, gold farming, it's all in there.

    Some of it's biggest benefits...

    * $15/month unlimited access gets you on any server with like 8 character slots per server. Server types range from PvP, PvE, RP, and RP-PVP.

    * Little things. You don't just have epic dragons to slay, you have a wandering faire that travels between two factions cities. Fishing contests in neutral towns, some other factions hold festivals like the Lunar Festival from the druids common faction. These events have some nifty quests and rewards that are neat outside of the regular grind.

    * RP... yes AAARRRPEEEE! There seems to be a very health RP community on the RP servers. You definatly have your share of arse-hats, catgirl and vampire wannabe's but it's there. Some people actually post some great stories and content about their characters. Why bother when you have PnP D&D, etc? Why not? You actually get to meet more people outside of your neck of the woods and get to hear some great stories and you don't have to give up the PnP D&D, etc.

    * Cow people.. tell me it's not cool to be a cow, especially a cow with a big gun. You get to be part of the secret cow level. It's a playable race inspite of them telling you there is no cow level. ;)

    There's a lot of other pro's and co
    • Get quest to find 15 grue spleens
      Find grues
      Kill 15 grues and loot 15 grue spleens
      Return
      Repeat 20 times
      Ding
      Repeat 59 more times

      You act like repetition is a new thing with the level 60 game. And I still play WoW.
        • Re: (Score:3, Insightful)

          Sometimes I like to think that if they had WoW back then, that WW2 never would have happened.
            • Re: (Score:3, Informative)

              The beauty of Eve is the player interaction. If you don't get involved with the community, the game is boring as all hell. Alliance politics kept me entertained for the better part of two years.

              The downside is that two weeks is just not enough to really see what is possible in the game. If all you did was go back and forth from station to roid, you havn't really touched 99% of what the game has to offer.
          • Re: (Score:3, Informative)

            "No, the quests don't get more varied. That's why the jab is that there are only three (or so) types of quests. It's literally true."

            Oh please that is a flat out lie.

            Rescue a knight from a dungeon. Then you walk through the alliance capital with said knight while every soldier you see salutes him. Several cutscenes happen. A certain political figure is revealed to be something very bad and a huge fight ensues after which you are charged to seek out said very bad person and kill them.

            There are lots of exam
            • Re: (Score:3, Interesting)

              The only "varied" part about the ony chain is the story behind it. The quests themselves fall easily into the few quest archetypes.

              If you look at the entire ony chain, it's composed of kill quests (both killing numbers of creatures and killing specific creatures to get specific quest items), and running around talking to NPCs. The only "twists" in the chain are 1) after you initially track down Windsor, you have to go back into BRD and find the crumpled note (there is no other indication that you have t
          • by Lisandro (799651) on Tuesday September 05 2006, @02:49PM (#16046993)
            No, the quests don't get more varied. That's why the jab is that there are only three (or so) types of quests. It's literally true.

            Find. Loot. Kill. Report back.


                That holds true for 99.9% of MMORPGs out there. I honestly still don't know what people find so appealing about them.
            • As opposed to any other RPG? How many fundamentally different quest _types_ were in Oblivion? Kill X, or find Y, or deliver Z, then report back. That was it.

              And don't get me started on other game types. FPS? Kill, kill, kill, find key, kill some more. Action-RPG? See FPS, but in a third person view and with melee weapons. RTS? Build X peons/harvesters/whatever, build a factory, click on build zergling/dwarf/infantry/whatever factory 20 times, rush. The only competition is finding the exact number of those t
              • by Lisandro (799651) on Tuesday September 05 2006, @05:33PM (#16048294)
                Sleep. Eat. Fuck. Tell your friends about it.

                Exactly. Isn't life chore enough chore?

                My peeve is that those games turn awfully quickly into chores - where you spend time with them not because it's fun, but only because you have to. There's a (fake) sense of accomplishment. That people like this and feel okay about paying for the privilege just blows my mind.

                By the way, all of the above holds true for fucking aswell - i just happen to find it healthier! ;)
    • That's when the fun starts... 20/40 man raids are the fun part...

        • Re: (Score:3, Insightful)

          If you have a power tripping guild leader and you don't like the 39 other people you're there with, maybe that's a sign to find a new guild, hmm? There are good ones out there where people have a great time, eveb occasionally meet up in real life to have drinks and hang out. They're just harder to find because they don't have the huge burnout rate that crappy guilds do, thus they don't need to advertise so blatently.
    • by Necroman (61604) on Tuesday September 05 2006, @11:55AM (#16045682)
      You are trivializing the idea of the game. Anything can be trivialized to the point where it seems pointless.

      Videos in general:
      It's an environment that I can interact with using my computer. There are normally tasks that I have to complete, and once it's all over, I haven't accomplished anything in Real Life.

      Computers in general:
      I used input devices (ie: keyboard and mouse) to interact with a program someone else wrote.

      Life:
      Wake up every day, eat, work, sleep, and repeat. Looking at life without taking in account the details of what goes on; it is a fairly trivial process.

      Just because you didn't enjoy the type of entertainment that the game was providing doesn't mean it is pointless. Video games are a form of entertainment to help us relax and enjoy ourselves. If you don't enjoy, or stopped enjoying, a video game, you can replace it with another. Or you can go read a book, or rob a bank... something that entertains you.
      • by EnderGT (916132) <endergt2k&verizon,net> on Tuesday September 05 2006, @12:38PM (#16046067)
        I wish I had mod points to give you. This is a fantastic answer to the people who whine about not liking WoW, and who wonder why we like playing it so much.

        Personally, I don't do many quests these days. If I do any, they are usually related to the instance that I'm at the appropriate level to run. I spend my time running that instance, usually with people I've played with before but sometimes in PUGs. We try out different tactics, mix up the group makeup (e.g. try it without a main healer, try it with 3 mages, etc) to challenge ourselves. I also enjoy trying out the different combinations of race and class, exploring the different abilities and play styles.

        Sure the hunting/gathering quests can be boring, but there's so much more to do - the game is so much more than the quests.

        • by Necroman (61604) on Tuesday September 05 2006, @02:48PM (#16046982)
          Are you defined by what you think of yourself or how others perceive you? Do you really think because you died with a gross income in your life of 10 million dollars, you will be remembered more than someone that only made $500,000 through their entire life? Are you going to have a book written about it? And even if you did, does that make a difference now, if you would be dead when it is written?

          I could be spending my time helping less fortunate people, or maybe working on an Open Source program that would benefit thousands of people. I may receive praise for such things, but what does this really do?

          I think it's really a matter of what you want to do with your life. Do you care that in 20 years, you can look back and be like "Wow, I designed this amazing program that filled a need for 100,000 people." You will have this memory to satisfy yourself. You will be able to tell stories and brag about doing something "productive" for society.

          Or, in 20 years, you can look back at the time when you played only video games. You can remember you had fun doing it, but did not accomplish anything with your life. You will have the memories of those games still, and the fun that you can while playing them.

          Though it's not the same thing, I played one MMO for 12 months pretty hard-core. I stopped playing that game about 3 years ago. I can look back at the time I see some things where it hurt my social life. But at the same time, there were parts of the game that really provided pure fun and entertainment. You could say I get a warm-fuzzy thinking about the events and things that went on it the game. Not so much the facets of the game, but the people I interacted with in the game.

          Some people feel that they have to help others, and do things beneficial to society, so they can be defined by society as being a productive member. And the only way they can satisfy themselves is to think that what they've done with their lives has made a difference (no matter if it really did or not).

          Just because you think something is wrong, doesn't mean it is. Even if laws say that something is wrong, doesn't mean it is. I feel that psychology hasn't fully caught up with the concepts of MMOs, so they tend to be compared to drugs or other bad addictions.

          Some work has been done to study the MMO trend, but it will be years before we can really know the effects it has on the world. It will be interesting to see how research projects like The Daedalus Project [nickyee.com] pan out over the coming years.
    • Unless my memory failed me, I do remember paying 49.99$ for WoW. There is no free software given away.

      Maybe he was referring to Asia! Where it may very well be given away for free... or at least very cheap...

      But yeah.. I wan't my initial $50 back!
    • by Jarnis (266190) on Tuesday September 05 2006, @12:07PM (#16045803)
      You are not chinese.

      WoW has different pricing model in some parts of Asia.
      • Re: (Score:3, Insightful)

        Looking at the first few weeks of open play, it's obvious why they charged $50 a box. They had more players than they knew what to do with, and almost all of them were in starting areas and early instances. Remember performance back then?

        If they didn't have a high bar to entry, then the game would be flooded with new players. The signup rate would be huge, but the renew rate would be minimal. This would be a nasty hit to the server load, without the corresponding revenue gains.