Slashdot Log In
European PS3 Launch Delayed to 2007
Posted by
CmdrTaco
on Wed Sep 06, 2006 08:00 AM
from the well-thats-not-so-good-for-them-then-is-it dept.
from the well-thats-not-so-good-for-them-then-is-it dept.
An anonymous reader writes "Sony has finally admitted that the November release date for the release of the PS3 is unfeasible. Specifically, it will not be available in any PAL territories until March 2007. Sony cites '(a) delay in the mass production schedule of the blue laser diode', forming a critical part of the much-maligned Blu-Ray drive. With the Xbox 360 having been released for almost 6 months in overseas markets, and the Wii looming large, can Sony afford a delay like this?" Update: 09/06 17:58 GMT by Z : Just to make sure you caught it, the announcement includes the word that the U.S. will only be getting 400,000 units at launch in November, with Japan at 100,000 units. Go Sony.
Related Stories
[+]
Sony Promises 1M PS3s This Year 123 comments
Joystiq reports that Sony is still promising 1 Million PS3 units in North America for this year. This, despite much lower estimates as released yesterday. From the article: "basically, these numbers don't mean anything. Despite what appears to be gross incompetence to much of the gaming press and the hardcore industry watchers (that's you guys), the mainstream gamer is blissfully unaware of reductions in shipping estimates. To him, it will appear that the PS3 is the hottest thing this holiday -- just like the Xbox 360 appeared to be last year and the PlayStation 2 back in '00 -- and may have no problem waiting for the demand and/or price to go down. People are still buying PS2s today, remember? Just a reality check before the hype consumes us all." For more on this, 1up has analyst reaction to the release news, and comments from GTA creator Dave Jones on his reaction to the news.
[+]
EU 'Happy' To Wait For PS3 69 comments
Eurogamer reports on comments by SCE Worldwide Europe VP Jamie MacDonald almost designed to irk anyone left frustrated by Sony's delay of the PS3 in Europe. According to Mr. MacDonald, Europe has always waited before, so why should this time be any different? From the article: "In Europe, it doesn't seem that the release of our platforms after the US and Japan - in the long run - affects how consumers feel ... If we were sitting here in five years' time, I don't think we'd really think about or notice that PlayStation 3 was four or five months later in Europe. I think in the long run, PlayStation 3 will succeed because of the great product it is and the great software we make for it."
Offsite: Joystiq Coverage
Offsite: Gamespot Coverage
Offsite: 1up Coverage
Offsite: Eurogamer Coverage
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
no surprise then (Score:5, Insightful)
Re:no surprise then (Score:4, Funny)
Parent
Re: (Score:3, Funny)
It is their fault (Score:5, Insightful)
The only reason they're using Blu-ray in the PS3 is to try and take over the HD media market. So, yes, this is their fault. If the stuck with DVD which is more than adequate for next-gen gaming, they wouldn't be having this problem and the PS3 might have already launched.
But their insistance on trying to abuse a monopoly they don't actually have is causing them to become more and more of a joke and less and less likely to be even relevant this generation. If it winds up being a choice between a $300 Wii now and a $600 PS3 months from now the choice of which to buy becomes even easier than it was before.
Parent
Re:It is their fault (Score:5, Insightful)
Whether it's a wise decision to futureproof this much remains to be seen.
Parent
Re:It is their fault (Score:5, Funny)
Parent
Re: (Score:3, Insightful)
Say what you want about graphics, but the better they become, the smaller the gap between system becomes, and the more irrelevant graphics become as a selling point.
Re:It is their fault (Score:5, Interesting)
The only things I see filling my PC games DVDs are huge-ass textures and buttloads of crappy useless cinematics & cutscenes.
If Oblivion didn't hit anywhere near the DVD storage limit, i don't see how anyone but Square-Enix and their "15 minutes of cinematics for each 5 minutes of game" can get above...
Parent
Re:It is their fault (Score:4, Funny)
Parent
Re:It is their fault (Score:4, Interesting)
I think what most people are suggesting is that we get rid of the pre-rendered part... lets do that cut-scene in real time. In the Playstation 1 days it was nice to have it pre-rendered, the console's natural graphics were crappy enough that the video offered a more detailed look at the characters and was enjoyable. At this point however the natural power of the next gen consoles can produce graphics that are just as good if not better then what pre-rendered can do.
What I mean by better is two reasons... 1 performing the cut-scene in real time using the actual game graphics you'll never see any video compression artifacts (because it's not a compressed video) and you'll never have to worry about the videos being of the wrong resolution or aspect ratio for your screen. Nothing bugs me more then when I'm playing a game in HD and then I get a little 640x480 window in the middle to watch a cut-scene, or worse if they stretched it out across the screen. The 2nd benefit to doing the cut-scene in real time is it becomes seamless with the game you're playing. Tomb Raider I think is an excellent example of this. Back on the old playstation games I'd enter the area where the boss is hiding and it would go to a cut-scene Lara would start a plot developing conversation with he boss, but something wasn't right... ah yes... see I reached the boss while wearing the unlockable alternative costume and using a sub-machine gun but the cut-scene has her wearing the stock outfit and the trademark pistols. Not to mention I entered the left door and took 5 steps and the cut scene started as if I hadn't yet entered the room. Not in Tomb Raider on the 360 all of the cut scenes are rendered in real time. So when I walk into that room with the boss it's as if the console just went on auto-pilot and started controlling Lara, no loading of the video, no miss match in character movements like some bad B movie, and she's wearing the outfit I last saw her in and holding the gun I last saw her in.
So lets recap
- Significantly Lower Space Requirements
- no video compression artifacts
- No worries about a miss match in resolution
- No worries about a miss match in aspect ratio
- localization can be done by swapping out audio streams instead of duplicate video
- No pause or hiccup between loading the game and the cut-scene
- Seamless Character movements between gameplay and cut-scene
- character looks like and is equipped exactly how they were while playing the game
About the only thing I can see where video might have a benefit is for some sort of end credit cut-scene where the location/character outfit etc. doesn't exist anywhere else in the game. Like the main character went to Disney to celebrate their victory, it might be easier to just throw that in a video instead of storing the model and textures for the one-off scene, though you'd still have to store versions in multiple resolutions, aspect ratios and languages, which can add up fast, I suppose it would depend on the length of the scene, it's still debatable. The other scenario is if the cut-scene changes locations fast and frequently, like it has someone walking on a street and cuts to someone on a plane. then it does a split between the two. But even that can be handled in real time if optimized properly considering it's a scripted event so they can load the next scene while the current one is playing without worrying about user interaction changing what happens next, so that senario is debatable as well.So you see, the argument isn't that we should get rid of cut-scenes, just that pre-rendered cut-scenes are in a lot of ways archaic by comparison considering the graphics processing power of the next gen consoles can perform the same thing, often better, in real time.
Parent
Re: (Score:3, Insightful)
Given that many games really fun to play take only a few megabytes, I cannot believe that any reasonnable game would require more than a DVD until some years.
Re:It is their fault (Score:5, Insightful)
Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics. The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware. Of course, Wii is looking to change all that.
Parent
My Glass Is Half Ruined By The Games Industry (Score:5, Insightful)
In a discussion about format size, an observation about format size is simply an on topic discussion. It has nothing to do with priorities and nor does it imply priority.
It's kind of like saying, in a discussion about dogs getting loose, "The thought of getting bitten is a real concern for me." and having someone leap forward with, "How can you worry about being bitten when babies are dying in Africa!"
I work for a games company too. I think more capacity, more power, more everything is a good thing. If you pay attention, you'll note I didn't say add "at the expense of gameplay" or "more so than gameplay." Gameplay remains a primary concern but it doesn't stop capacity from still being a good thing as an additional way to push the genre forward.
How many CDs did Pac Man fill?
And, given that Pacman is still released semi regularly for the Gameboy, as part of "classic" collections for the PS2/Xbox, etc., how much do people still play it?
Yeah, it was a great game for its time. Yeah, for its time it sucked in far more of our time than most modern games do. But, standing against modern games like say Oblivion with its wealth of content, it captures maybe half an hour of a modern gamer's interest. Now compare it to World Of Warcraft. Even in its heyday, did its median player play for anywhere near the amount of time the median player of a modern classic plays for?
At the end of the day, whilst gameplay is core, there's a reason why most gamers, exposed to what a whole DVD full of content can be like, play older games and quickly get bored, realizing PacMan is nothing more than repetition of the same concept, requiring four or five core strategies, repeated for 255 levels.
Were you frustrated when you scratched the disk of your Super Mario Brothers 3 cartridge?
No, we were frustrated when dust got in to it and no amount of blowing would get it to work again.
Gameplay has stagnated in the past 10 years - since the Playstation era. There have been no new innovations in gameplay in that time, only improved graphics.
To name the first few the immediately come to mind...
Tomb Raider (and its clones) - a genre of gaming that didn't exist before the PS1.
Massively Multiplayer online worlds with human to human interaction on a level of accessibility that text based systems never had.
Sandbox games like the Grand Theft Auto series (that, curiously, only become possible with enough depth of content that relies on the large storage you disdain).
The only games which come to mind with innovative gameplay are games like Guitar Hero with its specialty hardware.
Unlike the classic arcade games of yore. None of which required trackballs instead of joysticks, afterburner cabinets that turned upside down, VR headsets or lightguns.
Of course, Wii is looking to change all that.
The Wii is, by definition, specialty hardware. It introduces a new class of, admittedly more reusable than many, peripheral.
If you're determined to look at a single aspect of any given argument, you can confirm your beliefs. If one only looks at numbers of children killed, guns are bad. If one only looks at numbers of crimes stopped, guns are good. Neither is that impressive of an argument to more open minded people.
Similarly, you saw a game dev comment on storage with no mention of gameplay either way and saw it simply as a confirmation of your beliefs that tech is more important to him than gameplay - despite absolutely no supporting evidence. You complain about how easy modern discs may be to scratch, ignoring how easy cartridges were to get dust in to (I for one have had far less frustration with scratched discs than I ever had with 5.25" floppies that got fingerprints on them or 16K ram packs that fell out of the back of ZX81s everytime I typed hard). You lament
Parent
Re:It is their fault (Score:5, Insightful)
Christ. What we need on the Internet is some kind of device that can detect nostalgia and gives you a shock whenever you start to type a grumpy grandpa-type post like the parent's.
Oh, and of course, Nintendo is going to rise and save us all from our dreary fate... that's a staple of Slashdot posts.
Parent
Re: (Score:3, Insightful)
Re: (Score:3, Interesting)
Re: (Score:3, Insightful)
Re: (Score:3, Insightful)
Re: (Score:3, Insightful)
Re: (Score:3, Insightful)
If they didn't learn their lesson from mini-disc then I'm sure UMD was never on their mind as well. Looks like Blu-Ray will be losing this battle.
Re: (Score:3, Informative)
But UMD does seem to be a screwup (I though they were going to create other players for the video / music discs or something).
Sony have created other sucessful formats, like the 3.5" floppy disc, and the Betac
Re: (Score:3, Informative)
(and probably many other places)
Now they are really in trouble.
What the heck is with Sony? (Score:5, Interesting)
No really, no troll, no Xbox fanboy'ery - seriously, what the hell is going on with Sony?
I've been following the news on these new consoles from the beggining, there's always been a fairly steady stream of rumours, proven to be true / false, comments, press releases etc, however one thing has stayed solid throughout, Sony keep having bad stuff to say.
There's the price, people speculated for ages, Sony prepared us for a high price with the "you should get a second job, because our console is so great" - the Sony fanboys responded with "they are using reverse psychology, it's going to be well priced, you'll see" (hell not just fanboys, game journalists said this too!) - then bam, 600$
Then they've got 2 units (sku's you Americans call them?) - why?! Don't copy Microsoft it was stupid of them too, it dilutes the market and makes it harder for developers to target a SINGLE stable platform, which is what console gaming and development is about! (idiots! both MS and Sony, bloody idiots!)
Then there's enforced blu-ray, which they may see as a bonus, we may or may not, depending where our loyalties lie.
Then there's the removal of rumble, then there's the loss of GTA4 as an exclusive, then there's delays to PAL regions, then there's rumours of less of them coming out at launch than suspected (it goes on!)
Then there's developer rumours "totally difficult to code for" then there's more rumours "isn't that much more powerful than 360" then there's screenshots pretty much showing it's really not that substantially better
Also the unit is quite a bit bigger than the X360!
The unit is using bluetooth, rumoured to have shitty latency for wireless controllers
On top of all the rumours and debates / speculation, every comment from Sony exec's seems like they are making it up as they go along, not really 100% solid on anything? - it sounds like a small nitpick but for goodness sakes I'm serious, I really am having trouble beleiving anything, some of the things they confirm / deny or speculate it can do seems like the person at the time is just thinking "that sounds good!" and the poor saps in engineering need to figure it out.
Case in point, E3 last year the "mock up" PS3 came with a boomerang controller, it had 2 HDMI out ports, it supported 7 controllers and had 3 network ports, it was capable of pretty much anything according to Sony.
At the time, I call them on it saying due to Microsoft surprisingly announcing the X360 much more complete than expected 1 week before E3, Sony panicked, pulled out a beta unit from the development cupboard, stuck a backplate on the empty plastic box and grabbed a beta controller to boot!
The back of the 2005 E3 model was a joke, it was like some dickhead manager was telling the illustrator designed, no no copy and paste, we want more of that port and more of this port, more ports! yeah! - 2/3 of them removed now, hummmmmmmm
You've also got Sony far less capable of making a decent unified online system like live as well (no, not an MS fanboy, see my post history, I'm just a cynic)
I do NOT WANT Microsoft running the gaming industry then nickel and diming us gamers with microtransactions and monthly / yearly fees, so I need Sony to do fairly well, but they are arrogantly riding on brand loyalty assuming they will be the best period, I feel they could be wrong.
(Yes, I'm also aware Sony would nickel and dime us like MS with microtransactions and fee's HOWEVER I firstly don't feel Sony would do it as aggressively and secondly with competition Sony can at least keep MS in check)
Either way the PS3 (in my opinion) thus far has been a shambles, a complete ballsup of epic proportions, I hope it does work out and I hope it does drop price, but at this rate who knows.
Re:What the heck is with Sony? (Score:5, Interesting)
Anyway, like about everyone I know, I'll buy a Wii when it comes out and not a PS3, so this delay is not that relevant to me.
Parent
Re:What the heck is with Sony? (Score:5, Insightful)
As for trying such advanced technology, they've been raving and ranting about this bloody Cell CPU for what 3, 4 YEARS! is it actually that good anymore, by todays standards?
Oh here's another snippet of their bullshit
Quote from shacknews.com
"One of the more unorthadox features discussed in the interview is the planned ability for PSP to serve as a remote terminal for PS3, such that PSP users could watch PS3 content and interact with a PS3 over a network. Apparently, the PS3's Cell processor is what makes this possible. "The power of the Cell will be put to use," said Kawanishi. "If you don't have this much power, this cannot be realized." It is unclear if players would actually be able to engage in PS3 gameplay remotely using a PSP. Issues such as how content would be appropriately scaled down to accomodate the lower-resolution PSP screen were not discussed"
What a load of cobblers, the feature they are discussing requires good software, it has NOTHING to do with the power of the processor in the PS3. It's these kind of marketing / pr bullshit spins which makes me take everything they say with a large serving of salt.
Parent
Re:What the heck is with Sony? (Score:5, Interesting)
Actually you answered your own question. To down-rez, say, an HD movie, and stream it as H.264 or MPEG-4 over the air via WiFi to the PSP would require a hefty chunk of CPU, particularly the kind of DSP'ish CPU like the Cell.
As to your "WTF is with Sony lately" question...
The problem is that you have been tracking it. The consoles always launch this way. There's tons of doubletalk, trash-talk, overhype, you name it. And Sony being the undisputed 'winner' last-go-round of the consoles certainly puts them in the spotlight.
Sony has done a lot of dumb shit but I actually see them starting to turn around. They have a very radical CEO now (for Sony, anyways) but the corporation is a huge multiheaded hydra. It takes forever for big decisions to trickle down. (Not really cutting them slack here, but it is what it is.) For instance I noticed when they dropped ATRAC3, they did not replace it with another lame proprietary format. MiniDisc, retired (and it was very popular in the UK for a while, as well as pro audio field recording - hardly a failure. Ignorance to call it that.) The PSP does not play back any protected audio formats, only plain old AAC, MP3, unprotected WMA, WAV etc. All the Sony Ericsson phones I've used, same thing - no DRM. I bluetooth stuff happily back and forth with nary a complaint. So they do learn. We geeks have long memories.
Sony is not doing poorly financially, although they could be doing better, but to say they are 'in the red' is inaccurate:
Sony Computer Entertainment reported revenue of 122.5 billion yen ($1.06 billion), down from revenue of 172.8 billion yen ($1.5 billion) during Q1 2006. The division had an operating loss of 26.8 billion ($232.3m) compared to a lost of 5.9 billion yen ($51.1m) during the same quarter last year. This was largely due to lower PS2 and PSP hardware sales, as well as lower PS2 software sales. Sony shipped 2.54 million PS2s and 2.02 million PSPs during the quarter. PS2 software sales dropped to 33 million units, down from 35 million units while PSP software sales increased to 9.1 million units, up from 4.9 million units.
Now, I agree that they have seemingly made a number of tactical mistakes with the PS3; the price is off, the blu-ray is premature, and the bifurcation of the models is idiotic. But I have also watched Sony for a long time, and I know they actually perform best when their back is against the wall. You notice all the tribulations because a) you actually follow some of this and b) they have just finished a massive restructuring, right up to the CEO. So yeah, continue to beat on them, but it is foolish to write them off - its practically a zaibatsu, its not going anywhere. Personally I want to see them feel the heat from Nintendo and MS. If any one of them dominates, it has been proven over and over again that this is a bad thing for the industry, overall.
Parent
Re: (Score:3, Funny)
In regard to innovation, you forgot to mention Sony's pioneering of the use of a motion-sensing wireless controller, which no one had really thought to do before. Nintendo may try to copy this and claim it was their idea. We'll have to wait and see what the Wii has in store. November will be interesting. [/sarcasm if you couldn't tell by now]
Re: (Score:3)
"According to Merrill Lynch research company, the most expensive component of the PlayStation 3 will be its Blu-ray disk drive, which will initially cost $350. The second most expensive part of the gaming machine will be the Cell processor which will cos
Re:What the heck is with Sony? (Score:5, Funny)
Parent
Re:What the heck is with Sony? (Score:5, Insightful)
ME! the wii, I'm an anti-nintendo guy, I don't like kiddy games (it's a generalisation I know there's a few normal ones) and heck I'm a tech geek, so it's underpowered for me - the controller is a gimmick and they focus primarily on party / mp games whereas I'm a single player gamer who likes storyline.
None the less! Somehow the Wii is the most interesting, it seems like they are the only console manufacturer who haven't lost their minds!
MS rushed the X360 (in my opinion) for Xmas and ended up making too many faulties plus they dropped the old Xbox 1 like a hot potato, hence treating their customers like shit.
Sony, well see my post - they are nutcases
Nintendo, well despite most of the stuff I said above they STILL sound the best overall, cheap, simple and likely fun - plus hell it'll be the cheapest so I can always re-sell it, PLUS I never owned a gamecube, so this gets me 2 consoles in one kind of.
It's a wiin wiin situation for me.
Parent
Re: (Score:3, Insightful)
Beefed up gamecube with brand new CPU and GPU? Give me a break.
Or 1080p. Indeed, the aim of the Wii is that every game runs at 60fps in 480p.
"Look fine"?
The GameCube was the most powerful console of it's generation (just compare RE4/Wii and RE4/PS2). And remember t
Re:What the heck is with Sony? (Score:5, Insightful)
They are nothing less than the victims of their own unrealistic promises.
-Eric
Parent
Re: (Score:3, Insightful)
It's not just hype, they actually believe it. Did they really plan to release a next-gen console 1.5 years after Microsoft did? They seemed to have believed that including a BluRay with every PS3 wasn't going to be too expensive of a loss leader, yet here they are, stopping shipments of blue lasers to everyone else until, what, mid 2007? just to be able to include a BluRay drive in every PS3 sold, even though the vast majority of people don't have HDTV's. That's got to be a huge opportunity cost right th
Re:Don't Worry About Sony (Score:5, Interesting)
There was even a large article recently on how Sony the entire corp NEEDS the PS3 to win or they are stuffed.
Assuming this is true, this means the PS3 doesn't just have to keep the gaming division up but the rest of Sony too.
The PS2 was an amazing success overall and it might be capable of that but it's dwindling now, what about the PS3, can it save Sony so they can get back on track? Who knows but based on what I've heard from them, I'm not touching that thing until it's at least PS3 revision 3 or 4 with some problems fixed and software released.
Parent
Re: (Score:3, Informative)
Uh? How are these things not game console related?
They probably wouldn't care any way.
Because Nintendo
Obligatory (Score:5, Funny)
USA and Japan unit numbers at launch (Score:3, Informative)
400 000 units for USA and 100 000 for Japan - the launch starts to sound not-so-spectacular.
Or is this clever marketing?
So basically (Score:5, Insightful)
The PS3 was originally not going to be released in Europe until Q1 2007
It then got brought forward to November 2006
It then got put back to March 2007
Not really much of a delay in my opinion...
Re: (Score:3, Funny)
Can Sony afford a delay like this? (Score:5, Funny)
Don't start on Sony (Score:5, Funny)
But then I thought, well... I dunno... somehow, everything is.
The Romero (Score:3, Funny)
Sony does it again! (Score:5, Interesting)
Will Sony start to die now? (Score:5, Insightful)
* Rootkit CDs
* Exploding batteries
* Delays and Failures associated with their new proprietary DVD format
* Delays and Failures resulting from the previously mentioned DVD stuff
Sony used to be widely held up as the gold standard for quality and innovative design. As far as I was concerned, Sony "invented" everything. (I know that's not true, but still.) But with all this crap going on, it would seem that the company is not unified and is pulling itself apart by having too many leaders. Solutions that would seem obvious to everyone else, Sony is just too thick-headed to make happen. For example: Put out the PS3 with a REMOVABLE DVD drive that can later me upgraded to BlueRay when it's available. They can virtually sell the thing twice! Seems pretty obvious to me and I'm just a consumer with a worthless opinion and no experience in the industry.
Now is the time... (Score:4, Insightful)
Nintendo has a perfect opportunity here to dominate a market it's been trailing behind in for the last decade, especially with folks like those who are holding out against the XBox 360 as their next game console. But they need to act quickly on this before anymore addictive next gen titles (like Dead Rising) end up falling into Microsoft's lap.
Needless to say, I'm keeping a close eye on sites like EBGames for the instant they open the pre-order floodgates on the Wii.
Not the biggest news today (Score:5, Insightful)
Japan: 100,000 units
North America: 400,000 units
To put that in perspective, the Nintendo DS handheld system is selling at an average of 125,000 units per week in Japan right now. If the numbers keep up, the PS3 will not even be top hardware seller on its launch week.
I can't think of a single thing Sony has done right in this launch.
Re:First Post? (Score:5, Funny)
I'm struggling to remember the last time they did anything right.
Parent
Re: (Score:3, Informative)
Which Sony?
Sony-BMG brought us the rootkit. They haven't done anything useful in awhile.
SCEA is responsible for the Playstation line. They are wildly successful, although they have taken risks in the design of the PS3.
Sony Electronics has taken a hit lately but are still highly regarded; the Bravia TVs are much sought-after. The Pro video line has never been anything but incredibly successful (DigiBeta, Betacam SP, etc). The laptop bat
Re: (Score:3, Insightful)
But it's the Americans who buy the shitload of Madden 2007, after having bought a shitload of Madden 2006, after having bought a shitload of Madden 2005... ... ...
A company who makes a new-gen console which is the same old stuff but more powerful won't care about Katamaries and Loco Rocos, they only care about
Re: (Score:3, Funny)
You missspelt "$69.99"
And these are the cheap ones, seems like some games might reach $90...