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Is World of Warcraft More Than Just A Game?
Posted by
Zonk
on Sun Sep 10, 2006 10:43 PM
from the zug-zug dept.
from the zug-zug dept.
walnutmon writes "Newsweek has published a three page article asking whether World of Warcraft is more than just a game. Though some spend their time in WoW grinding, others take a break from the monotony of gaming to interact with others from the community in a meaningful way. From the article: 'Generally, though, players of the game enjoy a form of community rarely seen in the real world; higher-level players go out of their way to tutor newbies and accompany them on quests. Deep friendships are forged. Relationships begin that flower into marriage, with Tauren brides and Undead grooms tying the knot in some virtual tavern in Thunder Bluff.' I guess the question is, does a game become more when people do more than play to win, or is this just an added feature?" Raph Koster has been of the opinion, for quite some time now, that all MMOGs are virtual worlds; it just so happens you can play a game inside many of them. What's your view on this? Are Massive games just another kind of game title, or are they something special?
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Nothing (new) to see here (Score:5, Insightful)
WoW is more inclusive than D&D. (Score:2, Interesting)
Let's face it, D&D players are looked down upon by most other people. I'm sure we've all seen scenes in malls, at D&D shops, where a group of teenage jocks or punks start yelling at the customers and employees of such stores. They'll call them a variety of names, from "n
Re:WoW is more inclusive than D&D. (Score:5, Interesting)
1985 called, it wants its sterotype back. Seriously, this just isn't the case. My D&D group consists of three cops (one of whom is an officer, two are from very tough urban beats), a corrections officer, a tow truck driver and me. Vin Diesel is perfectly comfortable going on TV and proclaiming his love for D&D. There's been a mainstream D&D movie with mainstream actors (even though it sucked).
I'm sure we've all seen scenes in malls, at D&D shops, where a group of teenage jocks or punks start yelling at the customers and employees of such stores.
This is just ridiculous. I've never seen such a thing in my 25 years playing D&D. School kids bullying the geeky kids who played D&D? Sure, but not because they played D&D (some of the bullies played too at my school), but because they were weak and easy prey. Although if you live somewhere where a mall can support an RPG store (not just a GW store), you're already way ahead of the rest of the country.
WoW, on the other hand, has a far more widespread acceptance.
Accepted by who? I've never met an adult who played WoW who wasn't already a gamer. WoW gamers are looked down on by other "real" gamers (those who play face to face) as the true losers who have no lives and so have hours and hours to grind. You've got your stereotypes 100% backwards.
Parent
Re:WoW is more inclusive than D&D. (Score:3, Insightful)
2006 called (Score:3, Interesting)
Re:WoW is more inclusive than D&D. (Score:2)
And we know how normal things are THERE! *snikker*
Re:WoW is more inclusive than D&D. (Score:3, Insightful)
If we are going to play the stereotype game, let me inject a thought here. When I meet someone who says "I play WoW" I immediatly lump them in the pile of "junkies, addicts, and freaks". Really, 40% of all WoW players are addicts, and addicts are inherently untrusty folks because their addiction over powers their reason.
Additionally, WoW reinforces the computer geek stereotype... people leading solitary lives, sheltered from the sun, staring at their monitors. Zero human contact; all lost in a fictional
No. (Score:5, Funny)
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Why would that be a problem?
Just another kind of game (Score:5, Funny)
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I used to play WoW. I don't think I was a casual player, but I wasn't heavily into it either. My GF also played, and in fact was the person who introduced me to it. We were part of a small guild, that later turned big (named "Morbo", after the Futurama character of the same name), and I got to know a few of my fellow players.
Nowhere did I see addiction. I don't just m
Yes, but.. (Score:3, Insightful)
I've had to institute a no-WoW rule for some gatherings, since it's simply too annoying for the small number of us who don't play WoW to be excluded from having conversations with these people who are theorhetically our friends because they don't talk about anything else for hours on end.
WoW seems cool, but seriously, try talking to your WoW friends about something other than WoW and see if you would still be their friend without it.
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I can't speak for the people playing WoW, but from EQ experience, yes they are. I still keep in touch with people who havn't played in years, went to clubs with them, had them stay at my place when they needed a place to crash. Shared pot and beer with them. Cheered and cried with them.
Sure, only talking to people over IMs or mail causes you to drift apart. So friends you don't see in game grow distant just like friends who move to another state or cou
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It's social. Demented and sad, but social.
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Replace 'WoW' with 'work/bowling/school/stamp collecting/any other shared interest' and your sentence makes just as much sense. IF you meet people through a common interest, when those people gather that common interest is generally going to dominate the conversation. For example, I know several architects, and whenever they are in a group the dominate subje
Its just like a MUD (Score:5, Informative)
Re:Its just like a MUD (Score:5, Insightful)
Parent
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She slaps you: "No you won't"
Her slap misses you.
Your slap misses her.
Her slap hits you.
Your slap misses her.
Woooouuh
Bar
The tables are covered in pints. Dim light shines over the attractive
female figures in the room. Enjoy your stay
Excuse me? (Score:5, Insightful)
Its pretty conceited to think that only WoW would have a 'community' feeling to it... I call BS, not because I think WoW or other online gaming communities deserve being called BS, but because the story is BS. There are literally hundreds, if not thousands of real world places and activities (not that slashdot readers or WoW players would know about real world) to find community experience, and develop relationships through a common interest.... fer christsakes, that is what the world did BEFORE the Internet....
All I can say is that it MUST be a slow news day... geez!
yep its just a game (Score:3, Informative)
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THANK YOU. Glad to see some common sense arround here.
MMORPGS are crack to some people.. (Score:5, Insightful)
I got hooked on Shadowbane more than once in my college career. It's an mmorpg like wow where you just go around killing everyone pretty much (and you can knock down their cities too). It took a long time.. but eventually I had all the best gear for my character. Then I made a new character and got into the politics for the game. So eventually I ran a city.. then I ran a guild.. then I ran a whole entire alliance of guilds that comprised of half the server. Then I got burned out.. I must've played 14 hours a day at that point. I would go without food for hours until I was certain my alliance could function for 30 seconds without me.
So you'd think after all that I'd learn my lesson? No.
I went back into Shadowbane.. because it gave me a sense of accomplishment. Every day, I could find something new, kill someone new, find a new unique viable character build, etc. There is ALWAYS something new to do in an mmorpg. No matter what, you have NOT seen everything. I must've made over 40 max-level characters with the best possible gear. Granted, it only took about 20 hours of game play to get a character to max level once you were good at it - but still it was WAYY too much of a commitment. I began to think of 4-hour game-play blocks as expendable time. Now that I have an 8-5 job, I realize how ridiculous it is to just say "hey.. I can blow the next 4 hours helping a friend get XXX potion to make YYY item."
I'm glad I learned my lesson with just one mmorpg. I think I put multiple college degrees worth of effort into that game.
That game was seriously crack for me. When I was 'addicted' to it, I couldn't imagine my life without it. It depressed me to think of quitting that game.
So ya.. MMORPGs, imo, are more than just a game. WoW just happens to be about the gayest of mmorpgs one can get addicted to - but it still has all the addictive qualities of any mmorpg. If you can't beat it, DON'T PLAY IT (otherwise, you join it.)
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Is Second Life a game?
/. & Fark churn out the occ
It is a virtual world. It is massively multiplayer.
I don't think anyone would call it a game, yet it fosters the exact same type of community.
IMHO, if you throw enough people together (online or off), for long enough, you're going to get a community that helps* people out and the occassional marriage. Even sites like
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Snow Crash (Score:4, Interesting)
-Neal Stephenson
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The real cultprit: Depression (Score:4, Interesting)
There is never really an end to the world like there would be in a book, or a game. Therefore, those trying to escape find the perfect place to escape to; A place that never really ends.
This goes a long way in explaining the attitude when the servers would go down often ( do they still? ).
I'm not saying this is how it is for everyone, or it's the same level of escapism for everyone. Just that the majority of the addicts are depressed in one way or another, and this is their way to escape from it.
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There may be a certain type of gaming addict who fits
WoW a Community? Sure, kinda like Prison is. (Score:5, Insightful)
it's like real life.. (Score:5, Insightful)
What I think is ironic is that people play these games to escape the mundanity of everyday life; the boring, daily grind. And yet, a huge part of a lot of these games is just that, repetitive mundanity that's no different than the world already around us, save for the exotic window dressing and some fancy costumes.
Anyone who's been on second life for five minutes can see that... in a game with limitless possibilities and potential, what do you get? a distilled, amplified re-creation of our own superficial consumer culture.
WoW ihas a lot less community than most (Score:2, Interesting)
WoW has no community (Score:2)
That is very very sadly true. The crafting system is worthless, grouping causes such a significant drop in exp that most forego doing so and the chat system looks like something out of an early 90's game. Guilds are very volatile since players reach level 60 so quic
Sure - but it's nothing new (Score:5, Insightful)
It's somewhat amusing to think that computers and the internet somehow is creating new "stuff" that has never been before seen; when often all it does is increase accessibility.
Addicts have no future (Score:2, Insightful)
In 20-30 years those deep into crack like WoW will have no influence on the real world whatsoever. There are still real life tangible resources (energy for example) and living i
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Oh I have that experience.- before I laid off MMORPG crack pipe I wasted a fair share of my time on them . And not only in raiding vs scripted mobs when all yo
Of course it's more than a game.. (Score:2, Funny)
A Full-On Society with Cultures and SubCultures (Score:5, Informative)
There's politics, currency, responsibilities, governments, charters, social contracts, friends going on outings, etc. IThey're nothing short of microcosms of societies that bring out different characters or enhance the characters of real life people.
An example: I'm an EQ addict. I belong to a "family guild" (a guild who doesn't want the focus of their organization to be raid "work" on a nightly basis) who is party of an alliance of "family guilds" whose joint efforts are to do "raiding guild" things. Consider it neighborhoods banding together for a common goal.
Recently, scandal arose when a full-on raiding guild engaged a target that belonged to the alliance. One of our alliance members, very angered, ensured that the target would be unkillable by the raiding guild force and thus brought severe shame on the alliance. Our member, after a "town hall meeting" in the forums, has chosen to disband from his guild and thus the alliance, while his guild decides what's to be done.
Furthermore, some are questioning the value of our raid leader and there is mumbling about asking him to step down.
Friends leave guilds. Guildies left behind are saddened. When a guild who enjoys its members witty banter and opinions disbands, people are actually sad.
People are social animals -- social meaning they require communication. These MMORPGS are 10% game, 90% communication. That's what sucks people in and that's why MMOs are closer to virtual political bodies than checkers and tic-tac-toe.
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Problem is exactly that those pointless activity suck people in -like drugs
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Problem is they are all waste of time - they are virtual politics and virtual communities. And while social and community aspects might be very real, said communities cannot accomplish nothing and are essentially meaningless. Who will remember uber guild XXX from game NNN who did "that first" , "owned" server or other such BS? -Really nobody in a few years .
While I basically agree with you, this is also true for about 90% of all leisure time activities. Who's going to remember the time you eagled the 9
a better question (Score:2)
But then, by this definition, Myst was a virtual world too.
The question makes no sense: "Is it more than a Game?"
Basically, ALMOST EVERYTHING in the real world can be framed as a game. Going to school and getting a degree is a "game", getting a job is a "game" - wearing the correct clothing to the prom is a "game". Driving a car: a game. Klondike, Tennis, Chess, Rubics Cubes, Programming, Reading, Singi
Nothing to see here (Score:2)
Plague in the digital age.. (Score:3, Interesting)
I think that they should enforce laws, like in china where your account only lets you play 3-4 hours a night max. Even though I have heard of people there opening 2 accounts just so that they can get their full fix.
I feel sorry for anyone that starts playing this game. I used to be an avid video game player but have kinda steered myself away from games like this just because I know what the result is. Just like I have tried alcohol or pot , but like another
People that play this game for more than 2 hours a night are just gross and need help immediately. Take up yoga or meditation or anything. Anyone that does any single activity for 4-8 hours a day outside of work should be asking themselves, "what the hell am i thinking". WOW is a sickness, a plague in our digital society. I do security software development for a living and the only single activity I would consider concievably doing for 4-8 hours straight when i get off work, is writing some WOW worm using new exploit/security hole that would use their contacts list and corrupt their registry and give these people a night off. =) although it would be a futile attempt, cause you know they would spend the evening just reinstalling everything.
Honestly though, if you play this game, take a month off and see if you can go without it. If you can't then do yourself a favour delete all your contacts associated with this virtual world and remove the software from your computer (microwave the damn CD).
"Get a life, you only get one!". People in 3rd world countries would give anything to have the opportunities these people have. Instead you rot away in your basement playing shit like this just to make blizzard a profit hahaha.. That's the real joke, someone is making a profit off you rotting in your basement.
Weee! My story! (Score:3, Interesting)
One of my favorite things to do with my LVL54 mage was to go back to the lower level areas, and just help the people asking for it. It was my way of giving back to the community. Plus, there is a real ego boost (yeah... I know I sound like a giant nerd) from laying waste to groups of elites by yourself.
There was also some girl I met (according to her... at least) that was really cool, she helped me learn the game for no real reason, other than she was being helpfull, she also had a cool handle, Nemesys. It is fun to play these games, because other people see your accomplishments, and the time doesn't feel wasted. Uhh... for the people who get married on WoW, I think that is kind of weird (I woudln't agree to meet any chick I talked to on WoW, for some strong stereotypical reasons) but it does go to show that this game has real life implications.
Any game that has direct influence on your life, other than the time played, is more than a game, it is a virtual reality of sorts.
This is a surprise and something new then, IS it ? (Score:3, Interesting)
Golf clubs, gun owners associations, bridge clubs, local bingo people, curling enthusiast
almost EVERY single type of shit, and im not only talking about games, have caused people to form communities, for the last known 10000 years of history. And so it is going to be from now to eternity.
So whats there to wonder and amaze about communities being formed in games ? Internet, games over internet form a much more easy way to form communities than the examples i said in above paragraphs.
Ever since the first muds... (Score:3, Interesting)
I used to be on one of the first muds, only available via dialup. The dialup part added to the sense of community since most of us were local. We ended up meeting, having parties, and spent the better part of a decade together on and off.
A few marriages were created and destroyed, children created and destroyed. Really the same kind of thing that happens anywhere where youngish (15-25+ yr old) people unintentially spend a lot of time together.
The military forges similar long-term, deep relaitonships, as does school some office environments and even (to a lesser degree) summer camp.
The trick is spending long ammounts of time with the same group of people.
Having gone through that, I have questions as to how healthy such an environment is. In many cases you have young, under-developed people 13-16 interacting with emotionally immature older people(from 17 to 40!). I'm not sure this combination HAS to be "Bad", but looking back on years of it, I can say that it almost always is.
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Re:Snow Crash is a work of fiction (Score:4, Insightful)
I'm not saying that WoW==metaverse, but a) you're trying to dismiss it on grounds that were acknowledged by the original author and b) there's certain parallels that are actually pretty damn close. The structures and methods of interaction (eg. object trading, avatars walking through each other, online meeting places, etc) in WoW would be familiar to someone who read Snowcrash 13 years ago. That's pretty impressive given the state of online communications back then.
My brother-in-law (for want of a better term) doesn't know my phone number or email address, if he needs to reach me, he'll just send mail to my WoW character. It's not quite an alternative reality, but it can serve as an appoximation of a social setting.
Parent
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