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No Patch for Dead Rising Fans
Posted by
Zonk
on Tue Sep 12, 2006 11:58 AM
from the patch-it-so-that-its-fun dept.
from the patch-it-so-that-its-fun dept.
1up is reporting that Capcom has put the kibosh on a patch for Dead Rising, frustrating fans who have complained about the games's almost unreadable text on Standard Definition screens. From the article: "So, the question is, will there ever be a patch? Unfortunately, that's a no. 'Due to the amount of text and the size of the patch necessary to change the text, a patch isn't possible for this issue,' said the company. 'We had asked the team if it was even possible but ... due to the scope of what a patch would need to cover, it wasn't possible.' As it stands, no patch is coming for Dead Rising players -- but maybe they'll change their mind if you yell loud enough."
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Reverse Engineer the Game (Score:2)
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Wouldn't it be nice if they had tested the game on standard TVs and realized that the text was substandard and actually fixed the issue? I think patches for -any- console game are absolutely unacceptable. I've noticed a lot of ugly text in a lot of games lately myself, almost unreadable, but then it could just be the widescreen TV, widescreen setting for the xbox/ps2 or whatever... But it makes it real inconvenient when you're trying to earn
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Quick! Someone get an internet petition going! (Score:4, Funny)
No real point in doing it... (Score:3, Insightful)
Now if it were one of those 80+ hour RPGs, it could be an important factor. But thats pretty much a niche market here in the US.
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I mean, hell, the words aren't vital to finishing a book. But what's the point of reading without them?
Long story short.. (Score:3, Insightful)
Publisher: Let me check if we can do that (pretends to be calling some programmer, faint sound of dialtone still audible through whole conversation). Ahh, we're sorry, that simply is not possible at this time. (besides, you already bought it, suckers!! *evil publisher squeal laugh*)
On another note..
Someone explain to me how changing out a font or two constitutes a large patch without there first being some ridiculous method of storing said text in the first place? Like maybe storing every dialog box as a separate JPEG...
TLF
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And while I'm not a fan of the JRPG tradition of condensing dialogue down to "Magic doohickey lies east. Talk to Jiro. Good luck!" I can't figure out how a game about killing zombie hordes needs such a volume of Dostoevskian textual exposition that it won't even fit on a screen.
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That's generally why you have multi-page notes. If the Final Fantasy series can handle it, why can't Dead Rising?
In the rare event that multi-pages would break something, it's trivial to create a magnifying glass - even Microsoft made one with the stock install of WXP. You just need an easy-to-remember command for the users (e.g. holding down L+Z and playing with the analogue stick)
In a nutshell... (Score:5, Informative)
Short version : Video games don't use wordwrap.
Long version : Its a hold-over from the 8-bit and 16-bit days, back when text would sometimes take up more memory than the game itself. You commonly hear this problem during fan translations of SNES games. When translated into English, the text would run out of the text box and, in the worst case, off the screen where it was completely unreadable.
Parent
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They don't? Most of the games I've played lately have textboxes or similar in them and use them to display text. They cause text to wrap.
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Like maybe storing every dialog box as a separate JPEG...
I was going to say separate bitmaps...
I know, maybe each character in the font was a TIF! But then you'd think that with that kind of resolution, it would make the issue moot; just scale the font size up. Maybe not. Maybe they should have used SVG images.
Or maybe, as you figured, they're full of BS.
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Dead Rising 2: The Reading of the Dead (Score:3, Funny)
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Not A Bug! It's a Feature! (Score:2)
Reminds me of a bug in... (Score:3, Informative)
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Because they're french.
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Biggest insult of the whole thing (Score:3, Interesting)
TV Ad Buys Doubled to $6 Million to Increase National Exposure for Acclaimed Zombie Game [capcom.com]
A brain dead design... (Score:3, Funny)
That's what you get when have a zombie designer and zombie testers instead of hiring real people to think through what they're doing.
*Looks confused* (Score:2)
Sale of Goods Act (Score:2)
If the product is "not fit for its intended purpose" the store has to refund you. (Not the publisher, the store you bought it from)
I suppose "fit for its intended purpose" may be a bit vague in this case; I've played Dead Rising on a non-HD projector (6ft high image) and haven't had any problems reading the text. I wish they'd recorded dialogue for the characters in the game you rescue/interact with though, it's
Screw the text.. what about the save game system? (Score:2)
Let people know... (Score:2)
If you really want to hurt Capcom, hit up all of the retailer sites that allow you to post reviews on the products for sale. Write a polite review stating that you like / dislike the game and explain the issue with SDTV and that capcom wont fix it. Rate the game as appropriate to your feelings. Save your review somewhere and simply copy / paste it into every store you can fi
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Proof that PC games are better (Score:2)
I bought Dead Rising for the 360 and its text is utterly unreadable.
This definitely calls for a letter writing campaign. This'll be the first AND last Capcom game my wife and I buy, and we will let them know that.
Unfortunately this is capitalist America and in this economy, corporations never listen to their customers anymore.
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I can't get a refund on this game.
I'm flat out stuck with it.
Capcom doesn't care if an unhappy customer asks them for a refund.
Capcom doesn't have to care.
Anyone who bought Dead Rising for a standard def TV is screwed.
How else are we gonna fix that situation? "Bend over and take
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They did not. Even if they change their minds later, it will be as a result of public pressure, not from any consideration for their customers.
If you do not write them off, I'm afraid that you are a slavish dupe.
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For this but to make its way through QA and not be caught, or more likely get caught by QA and deemed a shippable bug by the production, it means that there is very little value put on the market of gamers that do not have a HD television. It shows a dedication to supporting the hardcore gamer market (the people who will actually buy a $1000
LOL, oh the irony (Score:2)
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Yup, all less-than-10%-of-them-US-TV-owners (US HDTV market penetration is estimated to barely reach 10% by the end of 2006) (and much less everywhere else)...
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Right on, I don't.
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How are you going to use this TV? Are you going to be sitting with your eyes closer than 1.5 meters from the screen? Then odds are, you won't really be able to tell the difference between EDTV (which is progressive DVD resolution, 480p) and high-def at 720p or 1080i/p unless you have very good vision, in which case you have a whole other set of problems
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I'll concede that there is a lower limit below which it doesn't make any sense to have a HD display; no one needs to have 300 pixels per inch on their cell phone's LCD screen. But at screen sizes of 21" to 25" diagonal, I believe that H
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Here's the results you'll get, 480i->480p is a BIG jump, and very noticible. That's what progressive DVD players output, and its pretty darned nice (which is why most people find a good DVD transfer quite acceptable for their movie needs). 480p->1080i? not so much. Especially at that distance, the angular resolution of the average pers
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The game
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