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PS3's Lack of Rumble May Disappoint

Posted by Zonk on Tue Sep 26, 2006 10:44 AM
from the all-tilt-no-rumble dept.
Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article: "Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. " GameDaily has a further, more detailed exploration of the study.
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[+] Why Can't Motion and Rumble Get Along? 113 comments
LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."
[+] Sony Defends Rumble Loss 145 comments
Eurogamer reports on comments from Sony defending the loss of rumble in the SIXAXIS controller. "'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"
[+] PS3 Finally Ready to Rumble? 99 comments
An anonymous reader writes "Sony has finally settled its longstanding legal dispute over infringement of Immersion Corporation's force feedback patents, which reportedly led to Sony's decision to remove rumble technology from the PS3 controller, by agreeing to pay Immersion at least $150.3 million in damages and royalties. The agreement presumably will result in rumble and perhaps other of Immersion's force-feedback technologies being incorporated in future Sony controllers. Microsoft previously settled a similar lawsuit brought by Immersion, but Sony hung on tenaciously despite complaints about its controller products and disappointing PS3 sales." There's no guarantee that the tech will show up in the Sixaxis controller, of course. After all, rumble is a 'last-gen' feature.
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  • I agree (Score:5, Funny)

    by eggsurplus (631231) on Tuesday September 26 2006, @10:51AM (#16200265) Journal
    The rumble is a great way to provide immediate feedback. Now I won't know when rocks are chasing me down a hill or when I run over a prostitute.
    • Re:I agree (Score:4, Interesting)

      by rsilvergun (571051) on Tuesday September 26 2006, @12:10PM (#16201409)
      Fatal Frame used it pretty well. When you got near something you could photograph the rumble kicked on. Ridge Racer V would rumble when a competitor was trying to pass you. I remember Metal Gear Solid's goofy 'telekinesis' sequence. There aren't a ton of good uses for rumble, but there are a few.
      • Re: (Score:3, Insightful)

        Rumble is a very good feature I would miss if I were going to buy a PS3. My favorite games are driving games, and rumble is (IMHO) almost essential to know when you're starting to slide, or you have a wheel off the track on the "rumble strip" (that's what they're really called) or somebody is bumping you from behind.
    • Re:I agree (Score:5, Funny)

      by OSS_ilation (922367) on Tuesday September 26 2006, @12:36PM (#16201823)
      But it does have tilt functionality... hmm, yes, I can see that. It's tilting...tilting.. tilting allllll the way into obscurity.
    • They won't get a rumble during the games, but I predict a shock when they go to buy a console and some games and check their bank balances afterwards.

      Sorry, couldn't resit.
    • Tilt sensing actually does suck. It makes the games harder to play than just using the analog stick and if it's not the focus of the game all of the time, you can easily be tilting the controller without knowing it. Microsoft tried this bit years ago with one of their controllers, and I bought it and I've never had a less pleasurable gaming experience than falling off the motorcycle because I tilted the controller wrong while trying to grab a drink. Dumb idea. That being said, I don't know if Nintendo's
  • FTFA...

    Press releases are boring. We go through literally hundreds of them a day, and for the most part, they're self-serving documents full of half-truths and inflated claims about products and services.
  • Reasoning? (Score:3, Interesting)

    by tygerstripes (832644) on Tuesday September 26 2006, @10:52AM (#16200291)
    I heard they need to keep costs down, as every unit they sell will further ensure Sony's doom... or something. Somebody told me.


    Seriously, they've fscked up every single aspect of the publicity, popularity and launch of the PS3 through trying to make this system do everything. They even said as much. And then they leave out the rumble.

    Fucksakes.

    • Re:Reasoning? (Score:5, Informative)

      by KDR_11k (778916) on Tuesday September 26 2006, @12:05PM (#16201367)
      The reason is a patent dispute. Sony infringed Immersion's patent, MS copied them, Immersion notices and sues both, MS settles and buys a license while Sony decides to look tough and fight it out in court (not sure if they lost already or if the judgement is still pending). Since it wouldn't help their case they stopped infringing upon the patent with the PS3, adding tilt detection to have an excuse to claim that their new controller isn't worse. Nintendo is exempt from all this since they developed rumble independently from Immersion and have their own patents for their implementation.
    • The lack of rumble alone is just the straw that broke the camel's back. It says a lot about Sony's incompetence, and I don't particularly want to buy a console from an incompetent company.

      I'm suspending judgement until it comes out, but I'm telling everyone I know -- I don't care if you buy a Wii at launch, but wait a month or two after the PS3 comes out before you buy one. Then you'll know how much games will actually cost, you'll have a better idea all around if the console is worth it at any price, and
  • Stop the Presses! (Score:5, Insightful)

    by jandrese (485) <kensama@vt.edu> on Tuesday September 26 2006, @10:53AM (#16200295) Homepage Journal
    Rumble pack technology provider publishes paper saying people want Rumble technology? Who would have thought?

    Personally, I didn't find much value in the rumble packs in the PS2. I've always hated how they call it "Force Feedback" too, since it's no such thing. I usually leave them on, but it's not like having the controller vibrate in my hands has really enhanced the game experiance. I think the tilt sensors will be far more interesting, although most likely just used as an occasional novelty by game designers. I'm expecting fighting games where you can duck left and right by tilting the controller (which would be more natural than the shoulder buttons they use now) and lots of use in minigames.
    • I liked the rumble pack, but it's a shame that Sony didn't choose to put a speaker or something in the device instead, similar to the Wii remote.
    • by Phisbut (761268) on Tuesday September 26 2006, @01:24PM (#16202615)
      Personally, I didn't find much value in the rumble packs in the PS2. I've always hated how they call it "Force Feedback" too, since it's no such thing. I usually leave them on, but it's not like having the controller vibrate in my hands has really enhanced the game experiance.

      True, and I never saw how a vibrating controller could enhance immersion. Immersion is different reactions for different actions, with the rumble, if my character gets shot, my controller vibrates, if my car runs into a wall, my controller vibrates, if I summon an aeon, my controller vibrates, if something explodes nearby, my controller vibrates... heck, just make it "if something happens on screen, my controller vibrates", and put the controller to auto-vibrate all the time.

  • by AKAImBatman (238306) * <akaimbatman.gmail@com> on Tuesday September 26 2006, @10:53AM (#16200297) Homepage Journal
    ...lies, damn lies, and statistics.

    Considering that this survey was done by the same company that sued Sony over their rumble feature, I'm not at all surprised that the numbers for rumble are coming out high while the numbers for tilt sensors are coming out low.

    That being said, I have heard a lot of disappointment being expressed over the PS3's lack of rumble. Most people don't seem to think the tilt sensors are a good replacement, and mostly think it's a gimmick ripped off from Nintendo. (Which would explain why the numbers are so low for the tilt sensor, while most people I've spoken with are very positive about the Wii-mote.) Yet I don't hear enough that I would consider the lack of rumble to be the feature that's going to kill the PS3. It seems to me the price tag, lack of games, and console shortages are all far more problematic.

    If Immersion is trying to prove to Sony that they should have licensed the technology, well this (as in "suspect numbers") is the wrong way to go about it.
    • by _xeno_ (155264) on Tuesday September 26 2006, @11:13AM (#16200619) Homepage Journal

      I foolishly registered my slim-line PS2, so I now receive the Official US PlayStation Magazine. They ran a similar article this month.

      They came to basically the same conclusion: most gamers would miss the rumble and that some would not buy the PS3 for that reason. This is the official magazine, endorsed by Sony. They're expecting gamers will miss the rumble and may not buy the PS3 because of it.

      Yes, the Immersion study is probably biased, but I know that one of the many reasons I'm not getting the PS3 at launch is because they removed the rumble feature. I'm sure they'll add it back in, eventually, and I'd rather put off buying a PS3 until they do. (And HDTV comes down in price. And good games are released for it. And it costs less than $300. And...)

      But, anyway, the results aren't as suspect as you'd think. The Official PlayStation Magazine agrees with them.

      • But, anyway, the results aren't as suspect as you'd think. The Official PlayStation Magazine agrees with them.

        Interesting. The question is, where are these 32% of people who aren't going to purchase a PS3 just because of the rumble? You'd think a few would be popping up here and saying, "Yeah, that's me. I'm not going to purchase a PS3 just because of the rumble. The other factors like price and availability have nothing to do with it."

        It just seems... odd.
  • by SnowZero (92219) on Tuesday September 26 2006, @10:55AM (#16200347)
    Rumble can, and does, enhance some titles. However there are invariably titles which overuse it, ruining an otherwise fine gaming experience. I don't mind getting a thump when I hit a wall in the game. What I can't stand is a constant rumble if an engine is damaged, or during some "The boss is coming out of the ground" sequence that lasts five minutes. Give people's hands a rest, please. It reminds me of the some of the first THX movies, which would abuse the capabilities by overusing them for loud sounds.

    So, I for one will not miss rumble. Not for how it could be used, but for how it was too often misused.
    • Re: (Score:3, Informative)

      I've never played a game where you couldn't turn off rumble in the settings. I don't own a PS2, though. Is it common to be forced into experiencing badly implemented rumble for games?
    • by Lave (958216) * on Tuesday September 26 2006, @11:45AM (#16201051)
      I agree 100%, but you are talking about current generation games. This controller has gyroscopes which change things dramtically as anyone who has played wario ware twisted will tell you. I've geeked out and numbered my views on this. See number 4.

      1 Sony are lieing when they say that the rumble interfers with the gyroscopes (as they stated in E3 conference)- rumble has been removed purely because of the patent case with "these guys". 2 "These guys" are producing a case for why Sony should license the technology off them. 3 Despite the "I hate rumble" comments here - it is clearly unfair to say rumble is unwanted. It can truely add to games. But on current generation consoles the effect has never been truely "essential." Hence the sucess of the wavebird (which lacked rumble). 4Despite this Rumble is inherintly important for gyroscope control - Wario Ware Twisted for the GBA is probably the closest relative to what Sony are offering - being that you rotate a two handed controller. It uses rumble to create "tension" and "steps" in the virtual object you are rotating. This is so *very* important but so *very* hard to describe (for people like myself at least). It conveys the weight of the object brilliantly. For instance it really makes moving a heavy object (Planet Earth, Piano, Hammer) feel so different to controlling a light object (pin, pencil, leaf) - despite the fact you are moving the same controller in both cases. 5 Because of this, and this alone, it is great shame that the PS3 does not include rumble.

  • by sonixtwo (878390) on Tuesday September 26 2006, @10:56AM (#16200357) Homepage
    I use wireless controllers when I play my games, all of which do not have a rumble feature. I'm sure there are some that do, but I imagine it would kill the battery life pretty quick. Although I do not consider myself a hardcore gamer, I don't think the rumble is that essential of a feature.
  • Some games definitly won't be the same without the Rumble feature. Project Zero for example. Most games don't really need it though. Mind you, most PS3 games don't need the tilt feature either. None of the games I played at TGS used it and some (Resistance) could have done with rumble.

    It's not a big bother really. If the Rumble feature is needed to enhance the experience, then the game should just be made for the other 2 consoles.

    • the first time I was excited about rumble was N64 Goldeneye. in that game it was absolutely essential to the immersion (combined with the gun-like controller and relative newness of the technology). after a while I got used to it and only noticed when it *wasn't* there because the game felt so flat.

      on the other hand, with the GameCube I don't care much about the rumble. on SSB, for example, I have it turned off because it just doesn't add anything.

      I expect rumble to be important for the Wii though since the
  • by Thansal (999464) on Tuesday September 26 2006, @10:57AM (#16200377)
    I remember this lawsuit being created (didn't MS get hit by it also?), however I do not remember the out come.

    Why is it that only Sony has stoped with the rumble packs?
    Are N and MS paying for the right to use a motor in their controllers?
    • Don't quote me, but IIRC MS licenced the rumble from Immersion, and Nintendo do it a different way, so aren't affected.
  • Completely Agree (Score:4, Insightful)

    by Wraithfighter (604788) <mtgfighter@yahoo.com> on Tuesday September 26 2006, @11:00AM (#16200415)
    Yeah, there's gonna be some mocking of this, because there's a lot of times when rumble is misused (Psycho Mantis anyone? Oooh, the Rez vibrator!), but it's really great when you don't immediately notice it.

    Best example I can think of is Halo. Firing weapons produces vibrations, and when you're in the warthog's gunner seat and taking advantage of the unlimited ammo on the backseat cannon, it can throw off your aim a little bit as your hand starts to go numb...

    But, I think I speak for everyone when I say that I will miss the rumble pack, if only because of that whole Rez vibrator thing :).
  • From the article "a majority of console gamers use rumble/vibration quite regularly and clearly value it, and a majority expect existing rumble/vibration capability to carry forward to the PS3. In addition, a majority don't currently realize Sony's PS3 controllers won't allow for this backwards compatibility,".
    What that means is if you have an older game that you are used to playing with rumble, it will feel very different on your PS3 (without the rumble). In fact, since the system won't be designed for rumbling, I'm not sure if it can even developed by third parties (in the form of a new controller). It kind of takes away some of the allure of backward compatibility doesn't it?
    • Console games are generally coded to be played on a specific piece of hardware with all the same parts. So I wonder if PSX/PS2 games that try to access the rumble function of the controller will crash or if the PS3 will have some sort of workaround in its emulation.
  • Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo).

    The article seems to be /.ed, but...

    8% care about integrating motion/tilt sensing in a standard controller. The Wii requires you use its motion/tilt sensing technology in its controller. It's not a good idea to po

  • The tiger woods series makes great use of the rumble. It's pretty cool when it sinks up with the audio of a heartbeat during a pressure shot. I think it was a creative use of the rumble.
  • by hal2814 (725639) on Tuesday September 26 2006, @11:23AM (#16200763)
    Of course gamers picked rumble. They know rumble. The only motion detection most of them know anything about are largely failed attempts. U-Force or Power Glove anyone? And while rumble is one of those things that's good when used right and terrible when used wrong, most developers tend to get it right. What I don't get is why motion detection comes at the cost of rumble. They're treating this like an either/or situation when I'd imagine someone could engineer a method to do both if Sony were so inclined.
  • Unlike $ony, they managed to put BOTH in their controller.... or rather, they didnt mind licensing the tech behind the rumble feature while Sony refused to.

    My favorite quote had to have been Sony saying they couldnt put the two in for technical reasons shortly before Nintendo said, "oh BTW these things will have rumble and a speaker too"

    I bet it was technical... as in technically they wouldnt pay the money.

  • (completely unbiased) poll

    Is there such a thing?

  • Did you mean: disappoint

    Spell-checking these article submissions is a very easy task for the editors compared to evaluating their content - why isn't it done?

  • Disclaimer: I work for Sony. This is my opinion, not theirs, etc.

    This survey funded from Immersion, the company whose rather iffy patent in my opinion (dual-actuator rumble first appeared in the Hard Drivin' arcade machine as I recall, so if anything Atari invented it then these guys patented it? please!).

    I won't miss rumble, mainly because I hold a joypad for long portions of my working day and rumbling pads annoy the shit out of me 99% of the time. Few games have ever used them imaginatively (yes, I inclu
  • Kid a toy store. (Score:4, Insightful)

    by sm4kxd (683513) on Tuesday September 26 2006, @11:55AM (#16201201)
    As much as I dislike Sony, it seems to me that Immersion is just being a child in this situation. They sued Sony and Microsoft, when Sony fought back, Immersion dug their nails in and stuck through it. Now that Immersion has effectively mauled Sony's feeding hand, they still want more. It really seems to me that all this is similar to when a little kid makes a decision and then begs and pleads to alter the consequence of that decision.


    I would think a respectable company would take Sony aside in the courts and say "Look, if you put rumble in the PS3 and license with us, we'll back off this PS2 issue a bit." This just seems to me like a shady company trying to wring out Sony's pockets. They may be right, but in the interest of their public image, and in this case, the amount of licensing money they stand to lose by not being included in the PS3, they should be trying to compromise, not stealing Sony's wallet.

  • I have to say as a disclaimer that I for one personally beleive that rumble IS an addition to a console.
    While some claim it's a gimmick and or annoying, I feel that on a sublminal level it adds substantially to games with good feedback - infact it's one of those things you simply don't realise it was good until it's gone.

    Anyone need only play Rallisport challenge 2 on the Xbox 1 to see it was very very well done in that game, combined with the good noises in the game it really did sound and feel like slipping around on either rocks, grass, dirt and so on - very very well done.
    Also Halo made fairly good use of rumble too.

    So for the record, I WANT rumble in the PS3 quite badly actually I'm really really sad to see it go.

    That being said, these Immersion people are nothing sort of being a bunch of fucking assholes.
    Not only do they have a patent on something which is INSIDE MOST WOMENS BEDSIDE DRAWERS and is as simple as a weighted motor,.... they have the nerve to enforce their bullshit patent on Sony.
    To add insult to injury this is the SECOND time they've antagonised Sony / the media with bullshit comments like this.
    They are essentially saying "nyah nyah nyah, we won!" trying to present themselves as innocents fighting for the gamers, when it's assholes like this who cause gamers problems in the first place.
    They beat Sony and now are antagonising them with this "gee people will miss the rumble that SONY TOOK FROM YOU" that's what they are saying, in an effort to try to convince Sony to license their "technology"

    This article is likely true in the fact that hey we will miss rumble, hey don't we all wish Sony would impliment it but the flaw is it comes from immersion, anyone else handling this study makes this a perfectly good article but being handled by Immersion? It's just antagonism and bullshit, fuck these assclowns, I really do wish they'd disapear.

    Fingers crossed there IS rumble somehow on the PS3 because I certainly want it myself - we'll see what third party manufacturers will do.

    • i remember those same comments (en masse) when Xbox was going to be released. do you?

      turned out to be pretty incorrect. Sure it didn't outsell the other consoles, but the Xbox sure became a part of the gaming community and titles like Halo sure garnered a lot of mindshare. Gamers are willing to cough up for good technology (and whatever gives the best Madden experience), and the more i think about it, the more i realize that PS3 won't be an exception. People will buy it.

      as for the controller itself.

      • Define "too easy" in this context. Have you seen uninsightful, uninteresting, uninformative comments modded up only for PS3 bashing? Better meta-moderate then eh?
    • In other news, Phillip Morris has announced that cigarettes are not harmful to your health.
      • ... In a related story, DeBeers Inc have released a survey that shows that 39% of people won't buy a Playstation 3 because it isn't carved out of a solid diamond.

        Hey Slashdot Editors! I know hunting for dupes takes up all your time, but how about occasionally NOT posting trash marketing pseudo-surveys as news stories?

        Jolyon
    • It seems that the tilt features on the controllers are a bit sensitive and tweaky, so perhaps rumble breaks tilt sensing.

      That was the official explanation, IIRC, but it seems pretty weak to me. Why would they remove a feature that has been used in all the consoles since the N64, to throw in a feature that seems so hastily dropped in, for no good reason, with no planned solid applications for it? With the Wii, the motion/position sensing is the center of the design for the whole system, it's the reason
          • Re: (Score:3, Interesting)

            I would be able to agree with you if it had a use as a standalone component. The Wiimote was presented to early adopters as "the controller". It had an accessory port. I believe that I read that it was Retro that said something along the lines of "we have this idea on how to expand the functionality of the Wiimote for Metroid Prime 3". The idea was good enough that Nintendo saw the potential and developed around its use. It is required for things, now, such as navigating through the Wii Channels, and a