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The Manifesto on the Evils of GameTap
Posted by
Zonk
on Thu Sep 28, 2006 11:49 AM
from the damn-the-man dept.
from the damn-the-man dept.
Gamasutra sits down with Manifesto Games co-founder Greg Costikyan to discuss how the revolution is coming along. They explore the group's business model, the retail market, and the dangers of GameTap. From the article: "They don't worry me, particularly; I'm skeptical that their business model is sustainable. But basically, my argument is that they can afford to offer so large a number of titles for a $10/month fee largely because the major publishers view older games as worthless, since they cannot be sold through conventional retail any longer, so they're willing to accept a small share of rental revenue. But I also believe that PC games, in particular, are going to move online in a big way over the next few years and will eventually disappear from game stores — PC games are responsible for just 6% of their revenues, and take up a lot more shelf space than that justifies." Mr. Costikyan further explores this last concept in a post on his site called, simply, Why GameTap is Evil.
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Manifesto Games is Live 29 comments
Conspiracy_Of_Doves writes "As reported before, Greg Costikyan, author of the Scratchware Manifesto has had a business plan in the works for a while now to do an end run around the PC Gaming industry and get indie games to the masses. Wait no more. Manifesto Games is officially GO! PC gamers of the world unite! You have nothing to lose but your retail chains!"
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Everything Old is Old Again 106 comments
TechDock writes "GameDaily interviews some of the folks involved with retro game services, including GameTap, XBox Live Arcade, and assorted standalone retro game devices. They discuss the new business models associated with the retro business, and why 25 year-old games are still popular." From the article: "Want to feel really old? It's been 26 years since the sound of 'waka-waka-waka' first resounded in an arcade. Yes, 1980 was the year Midway licensed and installed the coin-op version of Namco's Pac-Man in the U.S. And 2006 is the year that Pac-Man has become one of the most popular downloads on Xbox Live Arcade and GameTap. Talk about a game with legs."
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Sam And Max Get a Price Tag 35 comments
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
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Sam and Max Hit the Road 69 comments
Gamasutra reports on the unveiling of the 'GameTap Originals' publishing label, a brand led by the anticipated episodic revival of Sam and Max. The game is now available both via the GameTap service, and at the TellTale site. From the article: "Sam & Max: Episode 1, which launches today exclusively on GameTap, as well as the upcoming Myst Online: Uru Live, are two examples of franchises that GameTap has co-published and helped bring back to life. While nothing specific was announced regarding upcoming franchises set to debut as part of the new GameTap Original label, representatives did note that it will be used to identify soon to be announced episodic games based on renowned TV and film franchises. Finally, supporting its new GameTap Original label, GameTap will be the premiere sponsor of the 9th Annual Independent Games Festival, held in conjunction with the 2007 Game Developers Conference to celebrate the innovation and creativity of independent game developers." Chris Kohler, over at Game|Life, has a short review of the first three hours of content.
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The Beauty That is GameTap 38 comments
We've already discussed the Evils of GameTap, so it seemed only fair to talk about what makes GameTap so good. Gamers With Jobs' Julian Murdoch talks about how the GameTap system 'revolutionizes' the 90-minute gaming session ... all for the cost of a single console game. From the article: "The act of browsing in and of itself is a powerful, positive experience. I go to my local bookstore not just to buy books, but to drink black coffee and wander around the aisles, reading a page of that, a chapter of this. Gametap brings this experience to gaming, and it's uniquely suited for the ADD gamer with too much to do, and not enough time. Sure, I own a lot of Gametap's library already -- they sit out there on the shelves, their ROMs rest peacefully on servers 30 feet away in the furnace room. But I can't surf them.
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Gametap. (Score:2)
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GameTap and AOL are both owned by Time-Warner. Odds are the support rep. was trained at AOL.
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Well, you use Gametap quite a bit. Actually I'm showing a lot of usage on this account. Is there a problem with the software itself? Turning off your account would be the worse... Alright, some day when you calmed down you're gonna realize that all I was trying to do was help you... and it was actually in your best interest to listen to me.
End of stores. (Score:2)
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My parents own a computer and I've told them about how there's free stuff online, but they still went to Best Buy and bought an antivirus program and a spyware program. Do I think online-only distribution can work? Absolutely. But there n
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If the company folds, I can still install it...I may not be able to get updates, but I can still install it. If I buy it online and my hard drive crashes, I can't download it...I'm out of my investment.
Re:End of stores. (Score:4, Insightful)
So, like I said, it is the same problem with boxware, but I would be out less money usually.
Parent
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If tomorrow Blizzard decided to discontinue World of Warcraft, that would be it. To the best of my knowledge, the game would never work again. Not even a single-player version where you r
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However, if WoW were to close up shop tomorrow, I do not think it would be long till the
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-Rick
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That's doubtful, and for a pretty straightforward reason - you need a credit card to buy things online. Makes it a lot harder for kids to grab an "M" game.
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Less ESRB, more TIGRS (Score:2)
I predict less ESRB and more TIGRS [tigrs.org].
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If it's because broadband isn't available, that will change too broadband becomes more ubiquitous and less expensive. You don't need more than 5 Mb/s to download something in less time than it takes to get in the car, drive to the store, find the sof
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Best I can get is 3 Mb DSL. A mile away from me (and for another 15-20 miles beyond that) there is no broadband at all, and no plans by any company to install it.
Bad Business Model? (Score:2)
Let's say that is does. Is this a bad thing? I feel that buying a game directly from the game company, say through Steam or one of those download services, is GREAT. The company that makes the game gets more money for what they worked
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To be fair to him, he clarifies that it's not necessarily a bad business model, that is, it may well be good for GameTap. He just thinks it's bad for everyone else. His reasoning involves repeating some sort of bizarre metaphor about making gravy from spoiled fruit. Is that, like, vegan gravy or something? It doesn't sound very appetizing, anyway.
As far as I can tell,
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If it's the GameTap model, then developers aren't going to have a viable market for older games because users are going to be used to the gametap pricing model (Expensive to start with, then basically free). That model isn't goin
Re:Bad Business Model? (Score:5, Insightful)
The part I think he misses with his fruity analogies, is that room may exist in the market for BOTH models to coexist peacefully. The subtle flaw in his logic is where he manages to simultaneously argue that old games still have value, yet DOS games aren't as valuable because they're difficult to run. Both statements are true, but they create a huge divide between the 'old' and the 'new'.
No studio in their right mind is going to spend hundreds of thousands of dollars to update a DOS game for a re-release. The most they're going to do is a straight-up port that they can cram in a shovelware collection. If they can shortcut this cost with an emulator, all the better. The down side to this method is that the product doesn't hold the same market value it once did. For example, Doom II can't directly compete for the same dollar that Doom III competes for.
This means that it's actually in a publisher's interest to promote these games as "classic". This removes them from direct competition with the new titles, and allows the studio to make more money rather than siphoning sales from their new product lines. So when push comes to shove, I don't think the online retailers will have anything to worry about from Gametap. The only way that Gametap could pose any sort of threat is if the Indies put out games in the vein of those from 10 or 20 years ago, rather than producing games that compete in the current market.
Parent
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I think he's wrong. (Score:5, Insightful)
A game written for DOS should not still sell for the same price it did when it first came out. A game that only plays on a console that hasn't been sold in years should not be the original price. If one extrapolates Mr. Costikyan's comments to other industries, such as automobiles, it's akin to saying that an 82 Pontiac should be the same price now as it was then. That, despite the engine, braking system, interior pieces, safety systems, etc., all being subpar by today's standards. If you apply it to the electronics industry, it's like saying an 8086 should still cost $2000.
That's nonsense. If a game doesn't work under XP/Vista/OS X/whatever OS you run, doesn't work with your fancy new gaming controller, doesn't play on the current consoles, then why should it's value not be reduced? Sure, the gameplay itself hasn't changed, but if you can't run it, then it's intrinsic value depreciates. Whether or not that's fair to developers is another issue, but everything gets outdated. I wouldn't spend as much for a copy of Windows 3.1 as I would for a copy of XP, and it's the same thing with games.
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On a completely unrelated note, anyone want to buy a 97 Ford Contour?!
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Your 97 ford and 82 pontiac still uses the same gas, still can drive the same speeds.
But let's say tommorow all highways are now Magnetically aligned and the only way you can get on the highway is having a car with a fully magnetic system on the underbelly, something you can't add to a car that's made before 2000(go with me here).
Now you're 82 pontiac can no longer drive on roads and will drop in value (unless it's a collector's item, something exceedingly r
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The gas is constantly combusting because there's a small current running through it as you pour it in your car (Hey it's more believable than the car that ran on urine)
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Except with games, it's not due only to the time since release, but also due to used game sales. After a few months on the market, stores which carry used games will start to have copies at ten, maybe fifteen dollars less than new retail. The more popular the title, the smaller the discount. But the used discount is enough to start pulling sales away from the manufaturer. The per-unit incremen
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Not true in the USA for PC games as they are not sold used by major retailers.
Also I've noticed that the price of an older game depends on how much people are still willing to pay for it. Classics like Diablo 2 and Age of Empires 2 have never hit the bargain bin $5 price. Typically they are sold in packages with their expansions for $15-$30.
Some old games retain their value in the market much longer than others
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cars wear out, games don't. People invent new graphics and physics techs, but not all games are graphically based anyway.
take a game like 'lux' (a risk-style strategy game). Lux is as good now (and as popular now) as it was
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Similar to "Piracy hurts us" (Score:2)
So, Mr. Costikyan's assertion that Gametap hurts developers is assuming that you could actually sell the original Doom and Tomb Raider for $20.
Sorry, but for my $20, I'd much rather have a more recent game, like, say, Final Fantasy X. Or maybe an indie game -- Lugaru sells for $20. Or an episode of a state-of-the-art episodic game. What's more
How much? (Score:2)
I guess if you count all game systems for all time, even before PC's really had commercial games... That might be true.
But there are some companies that ONLY make PC games. Some of the largest PC games don't have a console version. (WoW and other MMOs, for the biggest example. Quite a few RPGs.)
But then, we all know that 95% of statistics are made up on the spot.
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Hmmm Basic Economic Forces (Score:4, Insightful)
"My belief is that's as it should be. The value of a game has--well, not nothing to to with its age, because, say, there's not a lot of point in buying a game that only runs under DOS today. And I'm not at all sure I'd want to buy the original Civ, at this point, either (though a great game it was); I'd want the most recent version. But in general, a game is a game, and it surely doesn't lose 80% of its value in the course of a year."
But surely It does loes 80% of it's value. It's called supply and demand. Ok so supply of a game over the course of it's first couple years of release is relatively constant. Now since demand for a game is greater in the beggining a publisher can charge a premium price. Over time demand wanes but the supply is the same so the price must drop so people will buy it. It's a pretty simple concept. He also goes on to rant that somehow gametap is a bad model because it deprives game publishers of their due. It's providing easy access to games that are no longer is to obtain. So if a publisher gets only a small portion of the game, they aren't being shorted out of the full MRSP. Nobody is going to pay that, they are getting a small portion of money that they would never have seen. So in essence publishers are benefiting from Gametap. Of course I'm using economic princples and logic which don't make for assnine and "entertaining" blog posts.
Too lazy to read? Let me sum it up for you. (Score:4, Interesting)
The whinefest "Games are Not Fruit" is a total joke.
And then a few paragraphs later...
Oh right. Unless, like you pointed out, they're on an older OS or a sequel comes out. Dumbass.
The market is changing. Adapt or die, Costikyan, and take your ugly-ass website with you.
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That's right!
games == teh potatoe : Internet == information super-tubes
Totally disagree (Score:3, Interesting)
Costikyan has a lot of great ideas and he means well but he is also very very pessimistic about the games industry. There isn't much that he is optimistic about, so it isn't surprising that he would see Gametap as negative.
I subscribed to Gametap for a while, and the bast majority of the games they have are arcade and consol games that are gathering dust on a shelf. Sure there are a handful of more modern PC games, such as Prince of Persia Sands of Time, but that is about it. While Gametap is making some moves to distribute games like the Ages of Myst and Sam and Max, I just don't think it is very likely that gametap is going to make a dent in the games industry. Right now, they are basically going after games that no one would buy otherwise or games that would have a much more difficult time getting made in the first place.
The real problem with Gametap is their selection. Playing consol games on a pc is only of limited entertainment value. As long as they refuse to carry "M" rated games, their selection of games is going to lack some of the games that have historically been popular.
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Excuse me, but HUH? I don't remember all that many classic PC, NES, SNES, Atari, Genesis, or arcade games that would require the 'M' rating. Of those that would be rated 'M' today, I can't think of any that were actually fun. Even the games with th
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I'm not saying that not having M rated games is the only downside. As I said, playing a consol game in a PC isn't ideal. There were simply a lot of games on there I found boring or diffic
Sure, if GameTap takes over, it's bad... (Score:4, Interesting)
But really, isn't that rather like saying "If this 'dollar store' idea takes off, they'll put every retail store out of business!!"?
I'm not convinced that gametap and the indie game markets are mutually exclusive. No one's going to release new games straight to gametap when they can sell them in stores and online for far more, just like no one releases new, quality products straight to the dollar store.
Relax. Keep making new, interesting games, and we'll keep buying them. The vast majority of gamers want the latest and greatest anyway. Most of those of us who play older games do so for nostalgia, because we played those games as children. All the kids turning 13 this year, and getting their first console are still going to want 2k7, and the latest FPS.
GameTap just lets us older gamers play our favorite NES titles without blowing the dust out of the cartridge and resetting the system a few dozen times. By the way -- you wouldn't be making any money off us doing that, either -- we either already own them, or bought them on the used market. At least you get a few cents when we play the same games on GameTap.
Greg's Disconnect (Score:2)
This is the Problem (Score:2)
Nope, I'd far rather play a great game with decent graphics rather than some "game designer"'s wannabe movie. And I can't imagine
Lowering prices over time as price discrimination (Score:2)
Suspicious numbers (Score:3, Insightful)
A buck a sale for the download sounds suspicious. Lets take a closer look.
First, I assume they're hosted in a data center some where and have purchased the cheapest commercial bandwidth available (Cogent: $10/mbps). They could be hosted with MCI ($350/mbps) but I doubt it.
Now, that $10/mbps is based on the "95th percentile measurement." That works just like taking a median except you take it at 95% instead of 50%. We can't assume that their cost would be the cost of transmitting files at a fixed rate continuously 24 hours a day but we can get a rough estimate by assuming they transmit at a flat rate 12 hours a day. That'll be accurate plus or minus 50% and in a few moments you'll see why plus or minus 50% is damn near nothing.
So, they have to send 5 gigabytes to make a sale. That's suspicious too but I'll come back to that. 5 gigabytes = 40 gigabits plus about 10% overhead is 44 gbits. Divide by 30 days in a month, 12 hours a day, 60 minutes an hour, 60 seconds per minute. 0.033 mbps. Times $10 per mbps is 33 cents. Add 50% for our error estimate and you're talking half a buck.
5 gigabytes is suspicious too. With this supposed 50 mb installer, you're saying they have to let 100 folks download the game to make 1 sale.
First, why would download the installer to someone who hadn't paid you? Okay, maybe you want to give them some demo levels to get them hooked. Fair enough.
Second, do you seriously think that 99 people are going to wait through a 50 meg download for an obsolete game and then walk away for every 1 person that actually buys it? Bull! The folks who don't intend to buy it will get the cracked version off bittorrent. The conversion rate on the web site will be 10% or better and the price of bandwidth keeps dropping. Now you're talking around 5 cents per sale and falling.
"Inherent value" theory? (Score:2)
If you can't put a five-year-old game on the shelf and sell copies of it for $50, then, proof by concrete demonstration, the game isn't worth $50. If retailers can only move older games with deep discounts, then, proof by conc
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