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Sam And Max Get a Price Tag
Posted by
Zonk
on Wed Oct 04, 2006 03:58 PM
from the expensive-dog dept.
from the expensive-dog dept.
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
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Sam and Max Hit the GameTap 56 comments
Gamespot reports that the episodic sequels to the original Sam and Max title will be available on GameTap starting next month. Sam & Max Episode 1: Culture Shock will be available starting on October 17th for subscribers to the PC-download service. Non-subscribers will be able to download the game at some future point. From the article: "Just under a year ago, indie studio Telltale Games acquired the rights to make games based on the underground comic Sam & Max: Freelance Police. The news was a godsend to many old-school gamers who loved the first game the comic inspired, 1993's Sam & Max Hit the Road, and lamented the 2004 cancellation of its sequel, Sam & Max: Freelance Police." Update: 09/08 19:24 GMT by Z : Jake Rodkin from TellTale wrote to make sure we pointed out the copious details that didn't make it into the Gamespot piece. For those of us without GameTap, we can look forward to the non-subscription release on November 1st.
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The Manifesto on the Evils of GameTap 79 comments
Gamasutra sits down with Manifesto Games co-founder Greg Costikyan to discuss how the revolution is coming along. They explore the group's business model, the retail market, and the dangers of GameTap. From the article: "They don't worry me, particularly; I'm skeptical that their business model is sustainable. But basically, my argument is that they can afford to offer so large a number of titles for a $10/month fee largely because the major publishers view older games as worthless, since they cannot be sold through conventional retail any longer, so they're willing to accept a small share of rental revenue. But I also believe that PC games, in particular, are going to move online in a big way over the next few years and will eventually disappear from game stores — PC games are responsible for just 6% of their revenues, and take up a lot more shelf space than that justifies." Mr. Costikyan further explores this last concept in a post on his site called, simply, Why GameTap is Evil.
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Sam and Max Hit the Road 69 comments
Gamasutra reports on the unveiling of the 'GameTap Originals' publishing label, a brand led by the anticipated episodic revival of Sam and Max. The game is now available both via the GameTap service, and at the TellTale site. From the article: "Sam & Max: Episode 1, which launches today exclusively on GameTap, as well as the upcoming Myst Online: Uru Live, are two examples of franchises that GameTap has co-published and helped bring back to life. While nothing specific was announced regarding upcoming franchises set to debut as part of the new GameTap Original label, representatives did note that it will be used to identify soon to be announced episodic games based on renowned TV and film franchises. Finally, supporting its new GameTap Original label, GameTap will be the premiere sponsor of the 9th Annual Independent Games Festival, held in conjunction with the 2007 Game Developers Conference to celebrate the innovation and creativity of independent game developers." Chris Kohler, over at Game|Life, has a short review of the first three hours of content.
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$9 ?? (Score:5, Interesting)
Re:$9 ?? (Score:4, Insightful)
Parent
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I'm still waiting to see if they captured the feeling the original game at all. The video they released didn't, so now I'm waiting on a demo.
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I will probably try it though, I'm a sucker for Sam & Max.
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And at $35 it's a steal. More game companies need to realize that if they cut out the publisher AND the retailer, they can slash prices and still come out ahead!
cost of shipping (Score:1)
Anyone wanna bet that the "cost of shipping" will be $19.95?
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It sounds like extortion, but in reality, it's more like anal rape.
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I guess we have to bow to your superior knowledge of both. ;-)
Call me a cynic... (Score:5, Interesting)
[episode 2 of this rant scheduled for release next week]
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Episodic entertainment like TV shows and some of the great movie trilogies of the past should have been released all at once, on DVD, at a cost of $199. Why should I enjoy part of an incomplete product?
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You're only half a cynic (Score:5, Insightful)
Episodic content is a novel approach that will give the company a predictable income to budget off of. While it may not meet the die hard fans request of a full game right off the bat, it essentially promises that (as long as they find a market for the product) there will be a full game at some point. The alternative is to not make the game, which seems silly to potentially leave money on the table like that.
Parent
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which would really really really piss off those that did buy the first episodes, probably preventing them from buying (episodic) content (from this developer) ever again.
Maybe if every episode is just a small complete game this would be ok,
You're forgetting some important factors. (Score:3, Interesting)
For example
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Later I bought Frank Herbert's Dune, another hidde
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Seriously, I -- maybe -- have a couple hours every month for adventure games. I'd RATHER get episodic content.
Another advantage for game players (and makers)is this. If someone does a 40 hour game, they gotta pack a lot into that last hour for those players who make it. But a lot of people don't make it that far. They lose out, and the developer did a lot of work for nothing.
Doing several two or three hour episodes, as a game maker, I'd know most of the people who play them will get to see every
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Worst game title...ever! (Score:5, Funny)
Sam and Max Get a Price Tag!
and no I won't read the article for clarification. Let me have my delusions, please.
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Aww... (Score:2)
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Making a game that only runs on Windows? It'll never sell.
Linux compatibility (Score:3, Informative)
Excellent strategy that everyone will jump on. (Score:2)
If you want just to test it you pay less then 1/3 the price for a month a of gametap, or for 1 episode for the rest of your life.
And if you want to own the game, a little more than half price for 6 episodes + for just the cost of shipping a cd version of the game.
Basically it's the best of all three worlds. And if the game is worthy of the name "sam and max" it'll be a good model for other "small t
The most important question is... (Score:3, Funny)