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Molyneux Talks Experimentation and Business
Posted by
Zonk
on Thu Oct 05, 2006 02:25 PM
from the leap-from-the-lionhead dept.
from the leap-from-the-lionhead dept.
Over at Gamasutra, they have details on commentary by Peter Molyneux during the London Games Summit. Speaking in the grandiose, pie-in-the-sky manner he's become known for, Mr. Molyneux described some experimental gameplay ideas they're hoping might someday make it into Fable 2. From the article: "Elements of design that are changing from Fable's development to Fable 2's are what the players can purchase and own (wealth is likely to play a large part in Fable 2's characters); the responsiveness of and fantastical quality of combat (Fable 2 hopes to keep the combat more dramatic than realistic, but more responsive to objects and locations around the player); and the range of experience the player can have (Fable 2 is aiming to allow the main character to become pregnant, give birth, and raise a child)." The leader of Lionhead Studios also spoke on the business side of indie game development, warning developers not to enter the 'spiral of doom': using payment from a contract for a new game to finish development of one already in production. From that article: "Another key point: 'Every game says something about your company', as it was noted: 'You're only as good as your last game' - the industry has a relatively short memory, and signing subsequent titles is vital to indie developers' livelihoods." Update: 10/05 21:43 GMT by Z : Whether or not it contains any of these experimental ideas, at least Microsoft now has its hands on some playable areas of Fable 2.
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simoniker writes "Gamasutra has an interview with Lionhead's Peter Molyneux up, in which he discusses next-gen technology choices, his troubles with the press, and his overwhelming drive to succeed, as well as some new thoughts on Fable 2. On his press difficulties: 'I've come to realize that the way I speak, the things I talk about are going to be interpreted. And that sometimes leads to misquotes, and that sometimes that can be frustrating, but for example — the talk I've given today, there's nothing for me to point to onscreen — I'm just giving you a braindump of my ideas. And half of that — half of the interest of that is the interpretation you put on it in your own mind... I'll be absolutely honest with you, sometimes in the past I've actually changed little bits of the game to match the misquote, however insane that sounds.'"
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What does it take.. (Score:5, Interesting)
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-Rick
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Hence the decline in quality of "his games" as fewer and fewer talented folks get suckered in
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I didn't play fable, but I heard all the promises that were made for it and saw all the features that disappeared one by one as it got closer to release. The claims he's making for fable 2 seem pretty similar.
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And no, I'm not gonna name names.
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Dungeon Keeper 1 & 2 get this guy a free pass from me in most cases.
Those and Theme Park and (of course) Populous.
I was underwhelmed by Fable and Black & White, but that didn't make either of them trash. I actually thought Fable was pretty fun once I resigned myself to the fact that it was designed for the XBox and I expected something akin to a PC Adventure/RPG (which is what was promised, clearly, and not delivered -- the final result was still fun for me, though).
C
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Not exactly what came out of dungeon keeper, was it.
Compared to the hype, that game was a piece of shit too.
I'd have to fall back to magic carpet and syndicate (and maybe high octane) to give PM's crew much credit, and he probably just rode someone else's coat-ta
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But i'm surprised no one has mentioned "The Movies"; as is expected it is not as cool as he said it would be. But it is still pretty darn cool, and classing it as a tycoon-type game is wrong.
Besides, it is FUN making movies using the game. example at: http://movies.lionhead.com/studio/Changestorm [lionhead.com]
Fable 2 will be better than Fable (Score:2, Funny)
Most important feature of Fable 2... (Score:2, Insightful)
I love molyneaux games (Score:1)