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Why Can't Motion and Rumble Get Along?
Posted by
Zonk
on Thu Oct 05, 2006 05:24 PM
from the controller-fight dept.
from the controller-fight dept.
LifesBlood writes to mention coverage on GameDaily of a contentious controller-related issue. Kaz Hirai, SCEA's president, is claiming there is no rumble in the SIXAXIS controller because of prohibitive cost issues. President of Immersion Corporation Victor Veigas, on the other hand, disagrees. As the company holding the haptic controller rumble patent, he says that the technology could be included for a very reasonable price. From his statements: "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands--tilt vs. vibration--so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."
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PS3's Lack of Rumble May Disappoint 201 comments
Immersion Corporation, who you may recall from their rumble-controller suit against Sony, has released a study. Engadget reports that (somewhat unsurprisingly), it indicates gamers will miss the rumble feature in PS3. The 'SIXAXIS' gamepads planned for the PS3 will only have the 'tilt' feature, as far as is known so far. From the article: "Not only does the (completely unbiased) poll report that 72% of the 1,075 respondents agree vibration feedback enhances their game experience, it goes on to note that 59% of those surveyed would prefer rumble on the PS3 controller, while only 8% care about motion / tilt sensing (sorry, Nintendo). As if these numbers didn't paint a clear enough picture of the message Immersion is trying to convey, two further questions spell it out even more explicitly: when asked if the lack of rumble capabilities would affect their buying decisions ... 5% said that it would definitely cause them not to buy a PS3 and 32% claimed that they were less likely to pick one up for this reason and this reason alone. " GameDaily has a further, more detailed exploration of the study.
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Sony Defends Rumble Loss 145 comments
Eurogamer reports on comments from Sony defending the loss of rumble in the SIXAXIS controller. "'I think the caveat to that statement always has to be based on the fact that when we make a pad, we're making maybe 150, 200 million of them,' Harrison explains. 'So it has to be done at a price, and it has to be done at a volume that fits our production requirements. I think the decision that we've made to build in the SIXAXIS functionality, and Bluetooth wireless, and great battery life, and all the other functionality that comes with it, far outweighs the chatter that we're getting on vibration. And, it's incredibly light! Just pick it up!'"
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PS3 Finally Ready to Rumble? 99 comments
An anonymous reader writes "Sony has finally settled its longstanding legal dispute over infringement of Immersion Corporation's force feedback patents, which reportedly led to Sony's decision to remove rumble technology from the PS3 controller, by agreeing to pay Immersion at least $150.3 million in damages and royalties. The agreement presumably will result in rumble and perhaps other of Immersion's force-feedback technologies being incorporated in future Sony controllers. Microsoft previously settled a similar lawsuit brought by Immersion, but Sony hung on tenaciously despite complaints about its controller products and disappointing PS3 sales." There's no guarantee that the tech will show up in the Sixaxis controller, of course. After all, rumble is a 'last-gen' feature.
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Strategic feature removal (Score:3, Funny)
Re: (Score:2, Interesting)
The Wiimote costs a lot more to produce than the PS3 controller, because the Wiimote has more technology (3 Axis accelorometer, 3 axis gyroscope, 3d-position detection, IR/UV sensor, Rumble, Speaker, Wireless interface, Wired add-on interface, etc.) and Retailers have the same mark-up on both controllers; so yes Sony is cutting back features to increase their margin.
The question is why did Sony drop the Rumble feature (which has some value in a gaming system) yet r
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Wrong question (Score:5, Insightful)
Why can't... (Score:5, Funny)
(With apologies to War)
Bad sportsmanship (Score:3, Insightful)
So Immersion Corporation, bitter that they didn't get the contract to design the PS3 controller and sensing an opportunity to gain press, responds by badmouthing Sony. Real professional.
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I don't know, the Metroid rumble pack doesn't seem to do much to the life of my DS. And the battery is driving a display, backlight, wifi, and processors to boot. I'd have to say power is pretty much a non-issue for a missing rumble feature in the Sony controller.
Not that I'll miss it.
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Well they should fit right in here on
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Bitter that they didn't get the contract, or bitter because Sony blamed their technology over reasons that were correctable?
Sony should just have said "we wanted to keep costs down."
Re:Bad sportsmanship (Score:4, Informative)
-Immersion owns some broad patents around rumble
-Immersion sued Microsoft + Sony
-****MICROSOFT SETTLED WITH IMMERSION, AND BOUGHT AN INTEREST IN THE COMPANY
-Sony won't settle over the PS2 (still before the courts), and pulled it from the PS3
This isn't news - it's propaganda from Immersion/MS to try to make Sony look bad. Even if Sony wanted to use it, Immersion/MS would probably make it prohibitively expensive. Sony can't win here, and MS is playing the press game perfectly. Zonk eats it up every time.
Parent
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I think Sony's executives are pissed and that the only reason they removed rumble.
Of course, theoretically, couldn't a third party developer release a controller with a rumble feature? Or does the console
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The newly dubbed SIXAXIS can sense tilt functions, and can be plugged in for wired or wireless play. Sony is claiming up to 30 hours of battery life for wireless functionality, which is handled by the Bluetooth wireless standard. Source [gamepro.com]
So, even if rumble HALVED the battery life, that'd still be 15 hours, which I think would be plenty. Plus, I believe the controllers can be plugged i
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They should have thought of that when they put in the BluRay drive. I'd wager that it's a little more expensive than rumble motors.
"and rumble is out of style anyways."
It's in both of Sony's competitors.
"You don't want rumble in a wireless controller because it's bad for battery life, and the current trend is towards wireless"
Both of Sony's competitors have rumble and wireless in the same controller. Nintendo even has (more robust) motio
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The rumble in the DS is every bit as good as anything immersion has ever produced. They peaked with the iFeel, and now they're just a has-been patent clearing house.
Immersion should STFU (Score:4, Insightful)
Cost saving measure, eh? (Score:2)
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Who is this "we"? Most DVD games don't take up a full DVD. Only a small handful of games could get significant benefit from being larger than a double-layer DVD, which is already a bunch of storage. It's not like you ever want to include uncompressed data - it takes longer to stream from the media, and the next-gen consoles have craploads of proc
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Good Grief (Score:2, Insightful)
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Sixaxis (Score:4, Interesting)
For a while, I was willing to accept that argument. I didn't agree with it, my own feeling from watching the Sony E3 conference being that Sony was trying to take some wind out of Nintendo's sails, but I didn't consider it worthwhile to argue against.
However, the shenanigans involving the rumble feature suit and its sudden removal shortly thereafter, while circumstancial, only reinforce the perception that Sony's version of events isn't what they say it is.
I'm not compelled to believe that Sony actually had planned the Sixaxis controller well in advance when it unnecessarily removed a previous key feature, and seemingly mimicked Nintendo's controller. It doesn't help that Sony waffled about what online service they'd have, giving the perception they were only doing it to be able to say, "We have internet gaming too" at Microsoft. It really doesn't help that after ridiculing Microsoft's two separate packages Sony did the same thing. They say they "Don't care" about Microsoft and Nintendo, but all of the circumstances and coincidences tell a different story.
I'm not against the Sixaxis controller and I know a lot of people who dislike rumble anyway. What I am against is being treated like an idiot (regardless of whether I am or not), as most self-respecting people are. The whole deal feels like Sony is trying to pull a fast one, and that's a bad feeling. Were it just a couple of things that felt this way I wouldn't care so much. However, when everything that comes straight from the horse's mouth breathes of contempt for me and my intelligence, and only smells of greed for my dollars...
I wish Sony well, I just wish they could do something to restore my faith that they're honest.
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Cost/Benefit (Score:2, Insightful)
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To be honest, I severely dislike the PS3 controller -- it's so lightweight without the rumble motors now that it feels awkward. The only positive is that the lower two L and R buttons are now triggers, just like the 360 controller.
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But...how? (Score:2)
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personally, i would rather not have rumble than deal with the sensor bar and calibration issues for each game. that said, in a perfect world i would want both.
if immersion has such superb motion/ rumble technology, i am most certain that they will release their own version of the
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Time for my Crappy Example(tm):
You're driving in GT4, and put one wheel off the track. The controller rumbles a bit, and thi
Since when? (Score:2, Insightful)
Is it just a marketing ploy?
Sony would be stupid... (Score:2, Insightful)
I don't want Sony to feed the patent trolls.
And by the way, filtering out vibrations at _known_ frequencies from motion data is also trivial and not deserving of a patent.
filter? acceptable errors? (Score:2)
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Holy astroturfing batman!
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No, I mean "Line of Sight", as in "the wiimote has to "see" the console
It's been comfirmed since like the dawn of times that the wiimote packs accelerometers AND gyrometers AND an infrared pointing device. And had you used your brain for a second, you'd have realized that the Wii Tennis demos aren't even possible without accelerometers.
And it's also been comfirmed that usin
How many solutions? (Score:3, Funny)
Errr... 1 + 1 = 3 now?
Right, THREE SOLUTIONS (Score:2)
There are three kinds of people in the world; those who can count and those who can't.
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Not including rumble in the controller.
Just wait 'til Immersion hits them with a patent on that!
Correct me if I'm wrong (Score:2, Insightful)
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Not exactly.
Nintendo's approach uses two flavours of movement detection: the first is accelerometers & gyroscopes, just what Sony uses on the PS3. The Wiimote has them, and the nunchuck also has them, which means
Three solutions? Also why it is prohibitive.. (Score:2)
Also while the rumble filter would not cost anything, surely LICENSING IMMERSON CORP'S PATENT is pretty expensive in the first place. Easier not to have the technology at all than have to pay for it, and then pay for engineering time on all thr^H^Hwo solutions..
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Gravis Eliminator Shock.
Project64.
Legend of Zelda: Majora's Mask.
Epona.
Numb hands.
I don't know if the original N64 rumble pack was that powerful, but the one Gravis packed into that little beast was truly ferocious.
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I don't move the controller around involuntarily, but I do dodge in my chair.
Rumble is unfortunately a necessity for some games, which use it as an important feature. Luckily you'll be able to plug in a GC controller.
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Wait, you can plug a Game Cube controller into the PS3?! or are you talking about the wii? in that case, the Wii controller DOES rumble (and has sound to boot!) - though the nuncuck atachment doesn't rumble.
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Well, I wasn't buying a PS3, and for some reason I thought the wiimote also lacked rumble. Personally I plan to disable it in any game that doesn't need it, blah blah blah. Anyway, you probably WILL be able to plug a GC controller into your PS3, with an adapter. There might be one already. I have one that lets you do the reverse in the current generation; it takes a PS2 controller and lets you plug it into Xbox, Gamecube, or PC (USB, but not standard HID-class unfortunately.) And ultimately, I wasn't payin