Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Sam and Max Hit the Road

Posted by Zonk on Tue Oct 17, 2006 02:31 PM
from the c'mon-little-buddy dept.
Gamasutra reports on the unveiling of the 'GameTap Originals' publishing label, a brand led by the anticipated episodic revival of Sam and Max. The game is now available both via the GameTap service, and at the TellTale site. From the article: "Sam & Max: Episode 1, which launches today exclusively on GameTap, as well as the upcoming Myst Online: Uru Live, are two examples of franchises that GameTap has co-published and helped bring back to life. While nothing specific was announced regarding upcoming franchises set to debut as part of the new GameTap Original label, representatives did note that it will be used to identify soon to be announced episodic games based on renowned TV and film franchises. Finally, supporting its new GameTap Original label, GameTap will be the premiere sponsor of the 9th Annual Independent Games Festival, held in conjunction with the 2007 Game Developers Conference to celebrate the innovation and creativity of independent game developers." Chris Kohler, over at Game|Life, has a short review of the first three hours of content.
+ -
story

Related Stories

[+] Sam and Max Hit the GameTap 56 comments
Gamespot reports that the episodic sequels to the original Sam and Max title will be available on GameTap starting next month. Sam & Max Episode 1: Culture Shock will be available starting on October 17th for subscribers to the PC-download service. Non-subscribers will be able to download the game at some future point. From the article: "Just under a year ago, indie studio Telltale Games acquired the rights to make games based on the underground comic Sam & Max: Freelance Police. The news was a godsend to many old-school gamers who loved the first game the comic inspired, 1993's Sam & Max Hit the Road, and lamented the 2004 cancellation of its sequel, Sam & Max: Freelance Police." Update: 09/08 19:24 GMT by Z : Jake Rodkin from TellTale wrote to make sure we pointed out the copious details that didn't make it into the Gamespot piece. For those of us without GameTap, we can look forward to the non-subscription release on November 1st.
[+] The Manifesto on the Evils of GameTap 79 comments
Gamasutra sits down with Manifesto Games co-founder Greg Costikyan to discuss how the revolution is coming along. They explore the group's business model, the retail market, and the dangers of GameTap. From the article: "They don't worry me, particularly; I'm skeptical that their business model is sustainable. But basically, my argument is that they can afford to offer so large a number of titles for a $10/month fee largely because the major publishers view older games as worthless, since they cannot be sold through conventional retail any longer, so they're willing to accept a small share of rental revenue. But I also believe that PC games, in particular, are going to move online in a big way over the next few years and will eventually disappear from game stores — PC games are responsible for just 6% of their revenues, and take up a lot more shelf space than that justifies." Mr. Costikyan further explores this last concept in a post on his site called, simply, Why GameTap is Evil.
[+] Sam And Max Get a Price Tag 35 comments
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
[+] Fans Celebrate the Return of Uru Live 19 comments
C|Net is reporting on the resurrection of Uru Live , the Massively Multiplayer chapter of the Myst Saga. Now a part of the GameTap network (which just seems to be getting better and better), Uru is scheduled to launch with great fanfare later this year. Despite being cancelled all the way back in 2004, there are already a number of people lined up to get back into the game. From the article: "Some 500 players are participating in a beta of the game, which formally launches this holiday season on Turner Broadcasting's GameTap game network, and 7,000 more are waiting to join them ... 'There are a number of factors now that I think will help it be successful,' said Ron Meiners, who for the last few months has been working as a contract community manager for GameTap. He was an 'Uru Live' community manager at Ubisoft, which published the original game. 'In many ways, it was ahead of its time. There's more broadband penetration now, and a lot more mainstream understanding of what an MMO is, due to 'World of Warcraft', 'Second Life' and other virtual experiences.' There are also a number of changes to the game. GameTap has implemented a new 'physics engine' that governs movements in the game's virtual space and has new sound support for 'Uru Live.' While there are still bugs in the system, there should be no problems with the scheduled holiday launch plan, Meiners said. "
[+] The Beauty That is GameTap 38 comments
We've already discussed the Evils of GameTap, so it seemed only fair to talk about what makes GameTap so good. Gamers With Jobs' Julian Murdoch talks about how the GameTap system 'revolutionizes' the 90-minute gaming session ... all for the cost of a single console game. From the article: "The act of browsing in and of itself is a powerful, positive experience. I go to my local bookstore not just to buy books, but to drink black coffee and wander around the aisles, reading a page of that, a chapter of this. Gametap brings this experience to gaming, and it's uniquely suited for the ADD gamer with too much to do, and not enough time. Sure, I own a lot of Gametap's library already -- they sit out there on the shelves, their ROMs rest peacefully on servers 30 feet away in the furnace room. But I can't surf them. "
[+] Sam and Max - Culture Shock Review 75 comments
We've talked a lot about episodic gaming here on the site, considering both the good and the bad. The concerns of users, and the words of gaming commentators, focus on the limitations of the format. "Don't break up a game just to charge us more for it" is the prevalent thinking. The 'march of progress' has allowed game companies to come up with plenty of new ways to get our money, so it's an understandable fear. Until last month, though, I had never considered the possibility that the very essence of the episodic game may allow us to reflect on the past as well as the future. In the latest and most dramatic of retro-gaming coups, Sam and Max have returned to the modern PC landscape. They're colourful, they're wry, and their antics are very, very funny. Read on for my impressions of this first episode in the new Sam and Max series, and why I have high hopes for their future wacky antics.
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • Eurogamer review (Score:5, Interesting)

    by Jboost (960475) on Tuesday October 17 2006, @02:41PM (#16474827)
    Eurogamer [eurogamer.net] reviewed it.

    Culture Shock is the loving update we dreamed of. It's the kind of game you want to be playing when your friends and family walk in the room, if only to demonstrate that there are videogames out there that aren't just about killing things and smashing cars (even if, yes, you can actually do both in this, albeit in typically slapstick fashion). Even the jazz licks of the soundtrack make you want to turn up the volume in celebration. You want the whole world to know that people still make games like this - ones that not only make you laugh, but everyone else too.

    Can't wait to play it!
    • No mod points so I'll just add my weight to the Eurogamer review-loving. The review impressed me enough that I plan to pay for the full season one package once it's available on Telltale's website. You save some money and Telltale get all the cash now and can use it to fund more episodes.
      • Not to mention that the Gametap "exclusive" early release is USELESS to us Europeans anyway. It's Telltale or Steam for the purchase come Nobember 1st.
  • FYI For Non-US Folk (Score:4, Informative)

    by jhembruff (996103) <jhembruffNO@SPAMgmail.com> on Tuesday October 17 2006, @02:54PM (#16475053) Homepage
    Not sure how old this news is... but it appears that people not living in the US can finally start using Gametap.
    • Are you sure? I loved the first game and went to check this out just now, but all I got on the site was a "Sorry, GameTap is only available in the United States" :/
  • I used to have trepidations about online distribution schemes like Steam because I feared I would never really own the product. I've since warmed up to Steam but Gametap is where I draw the line. I can't wrap my head around the idea (yet) of playing games only while paying a subscription fee. Sure, lots of people do this in MMOGs like WoW but those aren't my cup of tea either. Even Guild Wars, which is a MMORPG with no monthly fee, will feel like a bargain in terms of bucks per playtime by the time it dries up.

    I love Sam and Max enough to buy Season 1 for $35 as soon as it's released retail.
    • by Rob T Firefly (844560) on Tuesday October 17 2006, @03:13PM (#16475375) Homepage Journal
      Same here. Not only is it the principle of the thing, but to continue to use Sam and Max as an example, I still have my copy of the first game. I loved it then, and I still play it now. Assuming this game is as good as it should be, I want to be sure that I'll be able to play it in 15 years on whatever the future equivalent to ScummVM [scummvm.org] is.
    • I agree. I do pay a monthly fee for WoW, but even though I have only played the game for two months I find it harder and harder to justify the cost. I also have owned Guild Wars since its release and while I don't play it regularly, I am comfortable with having it on my hard drive as I pay no monthly fees. Besides, Gametap seems to have a bunch of older games. Most of which I can get in anthologies for my PSP. Only about $30-$40 a pop and I don't have to worry about a subscription. I miss games like S
    • I know alot of people do call it one, but guildwars isn't a mmorpg. Its not massively multiplayer, you play with fewer people than in counterstrike. Its just like diablo 2, its certainly online, but you are just playing little 8 player instanced missions.

      From the official site [guildwars.com]:
      "Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG"

    • Gametap

      Or given their business model, is it perhaps "Gametrap"? ;-)
    • So wait and buy the DVD once it's available. Or can't you be bothered to read the telltale games faq [telltalegames.com] (scroll down most of the way)?
      • Doy? I said I was going to buy the entire season when it is available retail. I've been following this game for years and I know very well when and where it will be sold. Can't you be bothered to read what you just replied to?
  • This is great news. It's good to see that people are still making games like this. After the death (hiatus, I still hope) of series such as King's Quest, Maniac Mansion, Monkey Island and the like, I had pretty much given up on PC games...

    Now for another Grim Fandango game...
    • I agree Grim Fandango was awesome, but I think it was wrapped up with "Manny" Calavera and "Meche" Colomar on the Number Nine. :-)
      Actually, as great as the game was, equally great was the ending. I'm not sure I'd like to see a sequel of that game.
      • Oh, I know... My point was that if this does well, perhaps this style of interactive (albeit usually pretty linear) adventure game may see a revival. But yes, your point about LA ever making another non-Star Wars game is well taken.
        • Speaking of Lucas Arts and games that were totally awesome, does anyone remember The Dig? Man, I remember how much fun the puzzles were to solve, and how well the ambience carried through the music. It's too bad I'll never see another game like that without paying a subscription fee. I'd actually pay $50 for a new adventure game if it's done in the same style as the old-school ones. Another series I want to play again is the Legend of Kyrandia series. Oh, and Torin's Passage. Hooray Tangent!
          • Re: (Score:3, Insightful)

            Yea, I remember the Dig, it had Robert Patrick, the T1000, voicing the protagonist and he'd done a magnificent job. The great atmosphere was underlined by a beautiful soundtrack by Michael Land and stunning visuals, not to mention the epic story. "Full Throttle" was also a cool game and the "X-Wing/TIE Fighter" simulator franchise just begs for a revival (maybe one that resembles the movies' dynamics better, i.e. short fast bursts instead of the slow endless "phat phat phat phat.."). A game with the Death S
              • Indeed the Rogue Squadron series looks pretty good (for Gamecube games), definitely better than the original "X-Wing" (which had a very "crude" Death Star trench run, but that was way back somewhere in the 1800s).

                Now, the greatest thing with the technology nowadays would be to port it back to the PC, and create something like a MMORPFS (..flight simulator) where real human squadrons could (virtually) sit together and define the objectives and strategies before the battle and then when in battle do some c
          • Depending on just what you mean by 'in the same style...', you may be in luck.
            Adventure games haven't died--they've just moved to Europe. Syberia was gorgeous, and a pretty good game. The Longest Journey was an excellent game--in the same category as Grim Fandango, if not _quite_ up there. I'm playing Runaway right now, which is also quite good, and very much in the old LucasArts vein.

            They're out there. You just have to look harder.
  • Er, wasn't Uru Live cancelled before the game was even released? I beta tested Uru but IIRC the retail release was offline only....
    • Oh snap, now I see.. brought *back* to life...!!
      • Uru is currently on Gametap, and the online portion is being released "by the holidays". A way to access Uru Live without Gametap will also be released, but it will likely be cheaper to sign up for the $5/month plan Gametap is currently offering, as I don't see Uru Live standalone being any cheaper.
        • Correct. In fact, they have said that the Uru Live 'alternate entry method' will cost as much as a Gametap subscription. Why would you pay that? Because Gametap is only US and CA, and if you want to play from another country, you're stuck for it.

          Personally, if Uru Live couldn't make it with Ubi and Cyan at $15/month, I don't see how it can survive at $10/mo (or $5/mo if you take the special) under any company at all. Unless they plan to have an initial launch and then never update it... Would suck if t
          • Gametap is run by the Turner companies and they have a lot of money to throw around. If you really wanted to play Uru Live the current special that is good until Sunday is the way to go. You'll pay $60 for the year which would have brought you 4 months of gameplay from the Ubisoft/Cyan price point. It's true that the game might not launch until December but that's still 10 months of play and you get access to all of the other Gametap titles which has a decent, not awesome, but decent selection of Adventu
            • Thank you for noting that Uru Live may not start for a couple months... Somehow, that had slipped by me. I have been considering paying the reduced fee as I would have paid the $15/mo for Uru Live, if they were going to keep up regular content.

              I'm still very shakey on how much 'new' content will be released and on what schedule, but with all the other titles to mess with also, it's a pretty good deal. Especially with the new (also questionable) Sam & Max episodes... Gotta try it and see.
  • by Yvan256 (722131) on Tuesday October 17 2006, @03:52PM (#16475991) Homepage Journal
    Another game we'll have to skip, I guess.

    Aside from the office, Windows lock-in is all about games. Am I the only one who thinks it's insane to keep a 2nd computer with a different OS only to play some games? Even if you dual-boot, that means you have to pay 200$US (or whatever the price is) to buy and install a different OS only to play games? How about the maintenance of that OS, given that it's Windows we're talking about?

    We need some kind of "Universal Game engine" that runs on any platform, kinda like Java (in spirit) but that doesn't suck. Most of the older AGI/SCI games from Sierra and SCUMM games from LucasArts, for exemple, can run on any platform, all you need is an interpreter/engine program. There's even people making such engines for the GBA and PDAs these days.
    • by Yvan256 (722131) on Tuesday October 17 2006, @03:56PM (#16476045) Homepage Journal
      Well, there is this small note at the bottom of the requirements page:
      "GameTap is also currently unavailable for download on Apple Macintosh systems but will be available at a later date so please be sure to check back often."

      I guess there's hope after all.
    • How about using parallels [parallels.com]?...
      • That still means no native support and I have to buy Parallels too. Not to mention that I'm on a Mac mini G4, on which Parallels won't work. Given the price of OS X vs the price of a Mac mini, I will only upgrade once Leopard is released.
    • Uhh, I would hope you are the only one to think it was insane. Listen, if you want to have the most access to games, you run Windows. Dual-booting isn't a big deal and you can probably find a friend to "lend" you a copy. I admire that you haven't gone down that route and actually buy your products, though. But what you are complaining about is about like complaining that you can't stick your PSP discs in a DS. If you want PSP games, get a PSP. If you want DS games, get a DS.

      Can these things be port
    • This was a huge conundrum to me as well, however, there has been a huge movement, with Telltale also involved to get their games on the Wii. It was fairly recently announced (3-4 weeks ago) that Nintendo took notice, and agreed to give Telltale a complete Wii dev kit. I'd say the odds are now very good that the new Sam&Max will show up on the Wii. This solved my problem completely.

      I know this isn't the answer you are looking for, and I understand. But my compromise since switching to a Mac recent

      • I do already have a Wii on pre-order (funny how a lot of Mac users are also Nintendo gamers... quality above quantity?), and it's nice to know we'll have Sam & Max on the Wii too.

        As for the PS3 price being the same as a Mac mini on sale, you're close enough. In Canada, the 20GB PS3 will be 500$CAD and the 60GB will be 600$CAD. The Mac mini is 600$CAD here. Except that the 20GB PS3 is usable, unlike the core model of the Xbox 360 (can't install FF XI on it, for example).

        One month and one day until the Re
        • Of course we haven't really heard anything on how Sam & Max will show up on the Wii. It may be released as the "Season" on Disc later on, but I'm still hoping for it to be released on VC for Download to SD cards.

          I'd definately agree on the quality over quantity. Zelda: TP all the way.

          • While I'll most probably get Zelda: TP myself, I'm more of a Metroid fan. Can't wait for Prime 3! Finally a good ("natural"?) way to control the movements and the aiming!

            A bit off-topic of our discussion, but Metroid Prime 2 in progressive mode is 480p right? Well, if the Wii has the same resolution in pixels but the graphics are 3 times better in quality (without dropping the framerate) then I'll be more than happy.

            On a last note, I find it funny that the Xbox 360 was supposedly made for 480p but now Micro
    • Re: (Score:2, Insightful)

      "Am I the only one who thinks it's insane to keep a 2nd computer with a different OS only to play some games?"

      Maybe, maybe not.

      The reality of the market is that games are written for Windows. If games are that important to you, then you run Windows. If Linux or MacOS or Solaris are that important to you, then you run that instead. If they're both important, then you run both. Your decision to make, not anybody else's.
    • Maybe a OS X / Linux interpreter for this game will also be released after a while. It's not like a cross platform SCUMM interpreter to run LucasArts game existed from the start anywyay.
      • Except we're not talking about Microsoft here. I'm not asking an OS X port of Microsoft Flight Simulator. We're talking about 3rd party titles.

        I can understand that Zelda and Metroid are Nintendo titles, Halo is pretty much locked to Xbox (and Windows).... and I can't find a Sony-only title for my analogy... and no, Final Fantasy isn't made by Sony.

        What I find strange is that a "business OS" also became a "gaming OS". Apple isn't a proprietary walled garden. My OS can use GIFs, JPEGs, PNGs, PSDs and PDFs di
  • In looking at GameTap's website it looks like they have a free trial... does that cover playing Sam and Max? I can't check right now because I'm using Linux...

    Also... to anyone out there that subscribes.... is there set number of months that you have to subscribe for? Or can you just get the first month for $10 and play Sam and Max and then cancel? Again... they won't even let me look at the subscription plans while in Linux... sigh.

    Friedmud
    • Re: (Score:2, Interesting)

      While you have an active subscription (through a free trial, or just a one month deal), you have access to all of their games. So yes, you could play Sam and Max, and then ditch the free trial, or cancel your subscription.
    • The subscription is something like most MMO's out there (at least the ones I've played) where you can buy 1 month at a time and cancel anytime (presumably you'd keep access until the end of the month you cancel in). The rate is $9.95/month and goes down to $6.95/month if you buy for a whole year (+/- $1.00), you can buy it in smaller increments as well. Also another nice thing, and my sister's birthday present, is that you can create additionaly logins for family and friends, which can be logged in at the
  • I would love to play this next to Grim Fandango, Sam & Max was the best thing to come out of Lucas Games. I see no point in gametap though, $20 a month to maybe spend an hour getting nostalgic is not worth it IMHO. I kept all my old consoles and most of my games anyway so if I'm really feeling old school I plug one of them in. Anyone know if they plan on releasing an actual purchasable version once the episodes are all available?
    • It's a GameTap exclusive for a limited time, I believe. After that, you can buy it standalone (online, I think, although maybe also in stores).
      • Ah sorry, missed the line about the first episode being available on the developers site later.
        I just hope they package the whole thing together when its done.
        • Telltale Games (the developer) is releasing each chapter on either site 2 weeks after it launches on Gametap. They are charging $8 per episode or you can buy the complete season (all 6 episodes) for $35 and download them as they are released and then you can pay just s/h for a CD of all of them together after episode 6 is released.
  • "Make it longer. I know -- nine bucks for three hours of gameplay isn't that bad of a deal. But I couldn't help feeling disappointed at watching the credits roll on the same night that I started the game. At any rate, you don't necessarily need to add more content to lengthen the experience."

    If you can add more, fun, content then please do but never force us to do shit we don't want to do just to get to the next level (where the game *might* get fun again).
    A short, well thought out, fun game is sometimes ex

    • Gametap just launched service in Canada today. I'm sure they are still working on licensing deals for many of the games. People in Europe have been successful in using a US proxy to sign up and even correct billing to a Europe address. After you are signed up you can use the software without a proxy.
    • It's more like they're renting their entire library. When they add new games, you get them automatically. It's not like you have to rent individual games on a month-by-month basis (although MMORPGs do that and nobody seems to mind).
    • What's with this interest in companies trying to rent games to people instead of selling them? How many more reasons is the gaming industry going to come up with to push gamers to piracy?

      The rental model looks good when you tire of spending hours trolling the P2P nets for files that would be a one-click download from a legit, trusted source.

      ---and all the better, if it means a painless install, updated graphics and sound, and perhaps other enhancements to a classic game.

    • What's with this interest in companies trying to rent games to people instead of selling them?

      Because many people prefer renting over buying. Personally, most games I would prefer to rent than buy. There are very few games that I expect to play for many years, for the most part I will play through a game, then sell it on ebay. Renting makes more sense for games that you will play through only a few times.

      How many more reasons is the gaming industry going to come up with to push gamers to piracy?

      How m

      • I think it has more to do with market size.

        Pay license fee to whoever owns the US distribution rights, get access to the US market and a decent chance of making back your investment and then some. Pay license fees to each of the companies that own distribution rights throughout the EU, and still not reach as many gamers as in the US. Not a tough choice when you're not an international megacorp.