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Sam and Max Hit the Road
Posted by
Zonk
on Tue Oct 17, 2006 02:31 PM
from the c'mon-little-buddy dept.
from the c'mon-little-buddy dept.
Gamasutra reports on the unveiling of the 'GameTap Originals' publishing label, a brand led by the anticipated episodic revival of Sam and Max. The game is now available both via the GameTap service, and at the TellTale site. From the article: "Sam & Max: Episode 1, which launches today exclusively on GameTap, as well as the upcoming Myst Online: Uru Live, are two examples of franchises that GameTap has co-published and helped bring back to life. While nothing specific was announced regarding upcoming franchises set to debut as part of the new GameTap Original label, representatives did note that it will be used to identify soon to be announced episodic games based on renowned TV and film franchises. Finally, supporting its new GameTap Original label, GameTap will be the premiere sponsor of the 9th Annual Independent Games Festival, held in conjunction with the 2007 Game Developers Conference to celebrate the innovation and creativity of independent game developers." Chris Kohler, over at Game|Life, has a short review of the first three hours of content.
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Sam and Max Hit the GameTap 56 comments
Gamespot reports that the episodic sequels to the original Sam and Max title will be available on GameTap starting next month. Sam & Max Episode 1: Culture Shock will be available starting on October 17th for subscribers to the PC-download service. Non-subscribers will be able to download the game at some future point. From the article: "Just under a year ago, indie studio Telltale Games acquired the rights to make games based on the underground comic Sam & Max: Freelance Police. The news was a godsend to many old-school gamers who loved the first game the comic inspired, 1993's Sam & Max Hit the Road, and lamented the 2004 cancellation of its sequel, Sam & Max: Freelance Police." Update: 09/08 19:24 GMT by Z : Jake Rodkin from TellTale wrote to make sure we pointed out the copious details that didn't make it into the Gamespot piece. For those of us without GameTap, we can look forward to the non-subscription release on November 1st.
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The Manifesto on the Evils of GameTap 79 comments
Gamasutra sits down with Manifesto Games co-founder Greg Costikyan to discuss how the revolution is coming along. They explore the group's business model, the retail market, and the dangers of GameTap. From the article: "They don't worry me, particularly; I'm skeptical that their business model is sustainable. But basically, my argument is that they can afford to offer so large a number of titles for a $10/month fee largely because the major publishers view older games as worthless, since they cannot be sold through conventional retail any longer, so they're willing to accept a small share of rental revenue. But I also believe that PC games, in particular, are going to move online in a big way over the next few years and will eventually disappear from game stores — PC games are responsible for just 6% of their revenues, and take up a lot more shelf space than that justifies." Mr. Costikyan further explores this last concept in a post on his site called, simply, Why GameTap is Evil.
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Sam And Max Get a Price Tag 35 comments
Joystiq is reporting that Telltale games has finally announced pricing on episodic Sam and Max content. The game installments will be available as part of GameTap's $10/month service, but each episode will also be available for download straight from the Telltale site. From the article: "Gamers will be able to download individual episodes from Telltale directly for $9 per episode or $35 per season (six episodes). The season pass will save you nearly $20 off the individual price and earn you the option of ordering a CD of the entire season when it's all wrapped up for just the cost of shipping. That's all the benefits of episodic distribution, with none of the non-physical hangups our retail-addicted brains insist are so important."
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Fans Celebrate the Return of Uru Live 19 comments
C|Net is reporting on the resurrection of Uru Live , the Massively Multiplayer chapter of the Myst Saga. Now a part of the GameTap network (which just seems to be getting better and better), Uru is scheduled to launch with great fanfare later this year. Despite being cancelled all the way back in 2004, there are already a number of people lined up to get back into the game. From the article: "Some 500 players are participating in a beta of the game, which formally launches this holiday season on Turner Broadcasting's GameTap game network, and 7,000 more are waiting to join them ... 'There are a number of factors now that I think will help it be successful,' said Ron Meiners, who for the last few months has been working as a contract community manager for GameTap. He was an 'Uru Live' community manager at Ubisoft, which published the original game. 'In many ways, it was ahead of its time. There's more broadband penetration now, and a lot more mainstream understanding of what an MMO is, due to 'World of Warcraft', 'Second Life' and other virtual experiences.' There are also a number of changes to the game. GameTap has implemented a new 'physics engine' that governs movements in the game's virtual space and has new sound support for 'Uru Live.' While there are still bugs in the system, there should be no problems with the scheduled holiday launch plan, Meiners said. "
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The Beauty That is GameTap 38 comments
We've already discussed the Evils of GameTap, so it seemed only fair to talk about what makes GameTap so good. Gamers With Jobs' Julian Murdoch talks about how the GameTap system 'revolutionizes' the 90-minute gaming session ... all for the cost of a single console game. From the article: "The act of browsing in and of itself is a powerful, positive experience. I go to my local bookstore not just to buy books, but to drink black coffee and wander around the aisles, reading a page of that, a chapter of this. Gametap brings this experience to gaming, and it's uniquely suited for the ADD gamer with too much to do, and not enough time. Sure, I own a lot of Gametap's library already -- they sit out there on the shelves, their ROMs rest peacefully on servers 30 feet away in the furnace room. But I can't surf them.
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Sam and Max - Culture Shock Review 75 comments
We've talked a lot about episodic gaming here on the site, considering both the good and the bad. The concerns of users, and the words of gaming commentators, focus on the limitations of the format. "Don't break up a game just to charge us more for it" is the prevalent thinking. The 'march of progress' has allowed game companies to come up with plenty of new ways to get our money, so it's an understandable fear. Until last month, though, I had never considered the possibility that the very essence of the episodic game may allow us to reflect on the past as well as the future. In the latest and most dramatic of retro-gaming coups, Sam and Max have returned to the modern PC landscape. They're colourful, they're wry, and their antics are very, very funny. Read on for my impressions of this first episode in the new Sam and Max series, and why I have high hopes for their future wacky antics.
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Eurogamer review (Score:5, Interesting)
Can't wait to play it!
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FYI For Non-US Folk (Score:4, Informative)
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I'd rather own, thanks (Score:4, Interesting)
I love Sam and Max enough to buy Season 1 for $35 as soon as it's released retail.
Re:I'd rather own, thanks (Score:4, Insightful)
Parent
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Guild Wars is not a MMORPG. (Score:1)
I know alot of people do call it one, but guildwars isn't a mmorpg. Its not massively multiplayer, you play with fewer people than in counterstrike. Its just like diablo 2, its certainly online, but you are just playing little 8 player instanced missions.
From the official site [guildwars.com]:
"Rather than labeling Guild Wars an MMORPG, we prefer to call it a CORPG"
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Or given their business model, is it perhaps "Gametrap"?
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Nice... (Score:2, Interesting)
Now for another Grim Fandango game...
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Actually, as great as the game was, equally great was the ending. I'm not sure I'd like to see a sequel of that game.
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Now, the greatest thing with the technology nowadays would be to port it back to the PC, and create something like a MMORPFS (..flight simulator) where real human squadrons could (virtually) sit together and define the objectives and strategies before the battle and then when in battle do some c
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Adventure games haven't died--they've just moved to Europe. Syberia was gorgeous, and a pretty good game. The Longest Journey was an excellent game--in the same category as Grim Fandango, if not _quite_ up there. I'm playing Runaway right now, which is also quite good, and very much in the old LucasArts vein.
They're out there. You just have to look harder.
Uru Live..? (Score:2)
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Personally, if Uru Live couldn't make it with Ubi and Cyan at $15/month, I don't see how it can survive at $10/mo (or $5/mo if you take the special) under any company at all. Unless they plan to have an initial launch and then never update it... Would suck if t
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I'm still very shakey on how much 'new' content will be released and on what schedule, but with all the other titles to mess with also, it's a pretty good deal. Especially with the new (also questionable) Sam & Max episodes... Gotta try it and see.
No luck yet again for us OS X or Linux users (Score:5, Interesting)
Aside from the office, Windows lock-in is all about games. Am I the only one who thinks it's insane to keep a 2nd computer with a different OS only to play some games? Even if you dual-boot, that means you have to pay 200$US (or whatever the price is) to buy and install a different OS only to play games? How about the maintenance of that OS, given that it's Windows we're talking about?
We need some kind of "Universal Game engine" that runs on any platform, kinda like Java (in spirit) but that doesn't suck. Most of the older AGI/SCI games from Sierra and SCUMM games from LucasArts, for exemple, can run on any platform, all you need is an interpreter/engine program. There's even people making such engines for the GBA and PDAs these days.
Re:No luck yet again for us OS X or Linux users (Score:4, Informative)
"GameTap is also currently unavailable for download on Apple Macintosh systems but will be available at a later date so please be sure to check back often."
I guess there's hope after all.
Parent
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Can these things be port
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I know this isn't the answer you are looking for, and I understand. But my compromise since switching to a Mac recent
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As for the PS3 price being the same as a Mac mini on sale, you're close enough. In Canada, the 20GB PS3 will be 500$CAD and the 60GB will be 600$CAD. The Mac mini is 600$CAD here. Except that the 20GB PS3 is usable, unlike the core model of the Xbox 360 (can't install FF XI on it, for example).
One month and one day until the Re
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I'd definately agree on the quality over quantity. Zelda: TP all the way.
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A bit off-topic of our discussion, but Metroid Prime 2 in progressive mode is 480p right? Well, if the Wii has the same resolution in pixels but the graphics are 3 times better in quality (without dropping the framerate) then I'll be more than happy.
On a last note, I find it funny that the Xbox 360 was supposedly made for 480p but now Micro
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Maybe, maybe not.
The reality of the market is that games are written for Windows. If games are that important to you, then you run Windows. If Linux or MacOS or Solaris are that important to you, then you run that instead. If they're both important, then you run both. Your decision to make, not anybody else's.
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I can understand that Zelda and Metroid are Nintendo titles, Halo is pretty much locked to Xbox (and Windows).... and I can't find a Sony-only title for my analogy... and no, Final Fantasy isn't made by Sony.
What I find strange is that a "business OS" also became a "gaming OS". Apple isn't a proprietary walled garden. My OS can use GIFs, JPEGs, PNGs, PSDs and PDFs di
Play it for free? (Score:2)
Also... to anyone out there that subscribes.... is there set number of months that you have to subscribe for? Or can you just get the first month for $10 and play Sam and Max and then cancel? Again... they won't even let me look at the subscription plans while in Linux... sigh.
Friedmud
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too bad its gametap exclusive (Score:2)
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I just hope they package the whole thing together when its done.
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Please don't listen to this advice Telltale... (Score:2)
"Make it longer. I know -- nine bucks for three hours of gameplay isn't that bad of a deal. But I couldn't help feeling disappointed at watching the credits roll on the same night that I started the game. At any rate, you don't necessarily need to add more content to lengthen the experience."
If you can add more, fun, content then please do but never force us to do shit we don't want to do just to get to the next level (where the game *might* get fun again).
A short, well thought out, fun game is sometimes ex
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The rental model looks good when you tire of spending hours trolling the P2P nets for files that would be a one-click download from a legit, trusted source.
---and all the better, if it means a painless install, updated graphics and sound, and perhaps other enhancements to a classic game.
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Because many people prefer renting over buying. Personally, most games I would prefer to rent than buy. There are very few games that I expect to play for many years, for the most part I will play through a game, then sell it on ebay. Renting makes more sense for games that you will play through only a few times.
How m
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Pay license fee to whoever owns the US distribution rights, get access to the US market and a decent chance of making back your investment and then some. Pay license fees to each of the companies that own distribution rights throughout the EU, and still not reach as many gamers as in the US. Not a tough choice when you're not an international megacorp.