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Being Peter Molyneux
Posted by
Zonk
on Tue Oct 31, 2006 04:24 PM
from the less-talk-more-games dept.
from the less-talk-more-games dept.
simoniker writes "Gamasutra has an interview with Lionhead's Peter Molyneux up, in which he discusses next-gen technology choices, his troubles with the press, and his overwhelming drive to succeed, as well as some new thoughts on Fable 2. On his press difficulties: 'I've come to realize that the way I speak, the things I talk about are going to be interpreted. And that sometimes leads to misquotes, and that sometimes that can be frustrating, but for example — the talk I've given today, there's nothing for me to point to onscreen — I'm just giving you a braindump of my ideas. And half of that — half of the interest of that is the interpretation you put on it in your own mind... I'll be absolutely honest with you, sometimes in the past I've actually changed little bits of the game to match the misquote, however insane that sounds.'"
Related Stories
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Molyneux Talks Fable 2 44 comments
Eurogamer has some details from a discussion with Peter Molyneux, on the upcoming Fable 2 and the as-yet-unnamed 'Project Dmitri.' The site comments on Molyneux's obvious enthusiasm for his work, and manages to get a few tidbits of information from the designer on these in-production titles. From the article: "I think it's exactly what Lionhead stands for - it's uniqueness, it's originality and it's taking something and doing something with it that no-one's done before. And that's really what the core of what the whole of Fable is. Fable 2 should be everything you expect, then 10 times more that you don't expect — and that doesn't just apply to this one feature ... I almost said it then! — that applies to the whole game."
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Molyneux Talks Reviving Classic Games 124 comments
Gamespot has a few words with Lionhead's Peter Molyneux, who looks back on some of the great games of the past in the days before the Leipzig Conference, where he is slated to give a keynote. Along with some commentary on modern gaming, Molyneux discusses a wish to reimagine titles like Populous, Dungeon Keeper, and Syndicate. Great ideas ... if he ever gets the chance to make them come true.
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Peter Molyneux Talks Next-Gen Combat and Wii 57 comments
An anonymous reader writes "Speaking at the Games Convention Developer Conference in Leipzig, Peter Molyneux gave attendees a sense of what he believes the future of combat in games will be like, some of which he is trying to get his team to include in Fable 2. He also showed videos of some prototypes based on his concepts. Later in his presentation, he responded to a user's question about Nintendo's Wii, saying that he's not sold on motion-sensing controllers."
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Molyneux Talks Experimentation and Business 18 comments
Over at Gamasutra, they have details on commentary by Peter Molyneux during the London Games Summit. Speaking in the grandiose, pie-in-the-sky manner he's become known for, Mr. Molyneux described some experimental gameplay ideas they're hoping might someday make it into Fable 2. From the article: "Elements of design that are changing from Fable's development to Fable 2's are what the players can purchase and own (wealth is likely to play a large part in Fable 2's characters); the responsiveness of and fantastical quality of combat (Fable 2 hopes to keep the combat more dramatic than realistic, but more responsive to objects and locations around the player); and the range of experience the player can have (Fable 2 is aiming to allow the main character to become pregnant, give birth, and raise a child)." The leader of Lionhead Studios also spoke on the business side of indie game development, warning developers not to enter the 'spiral of doom': using payment from a contract for a new game to finish development of one already in production. From that article: "Another key point: 'Every game says something about your company', as it was noted: 'You're only as good as your last game' - the industry has a relatively short memory, and signing subsequent titles is vital to indie developers' livelihoods." Update: 10/05 21:43 GMT by Z : Whether or not it contains any of these experimental ideas, at least Microsoft now has its hands on some playable areas of Fable 2.
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Me me me me me (Score:1)
"Misquotes" (Score:2)
Like "misquotes," which is my favorite. What he actually means is "lying to drive sales," with the connotation of "rapid backpedalling."
The editor's dept. line is quite right. Less talk, more games.
Re: (Score:2)
Peter Molyneux is.. (Score:2)
Future headline (Score:3, Informative)
-Eric
Molyneux (Score:3, Funny)
Enough is enough. (Score:1)
Annoying (Score:2)
Should have been... (Score:2)
"Fable 2 should be everything you expect, then 10 times more that you don't expect -- and that doesn't just apply to this one feature
Well, golly, Pete if you're tired of people expecting "10 times more than they don't expect" then don't build your games up that way. And point
Re:Should have been... on the Wii (Score:1)
I expect it to run on the Wii.
Otherwise I won't buy it.
Right now I've got a Gamecube, an xBox (bought to play Fable), and a PS2. I'm buying a Wii, but not the other game consoles.
Want my money? Port it to the Wii and let my shoot those darned annoying faeries in the frickin head!
Typo in article headline: (Score:1)
tasty tidbits (Score:1)
that is all.
Best Quote (Score:2)
Oh man. I love that the author DID include that quote.
I love PM games. They are always inventive and fun, even if they don't come close to the hype generated. If you ignore the hype, and just take the game for what it is, it's fun. Populous, B&W 1, Fable...