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KOTOR Will Rise Again
Posted by
Zonk
on Wed Nov 29, 2006 05:03 PM
from the sith-like-even dept.
from the sith-like-even dept.
Via Joystiq, an article on the Next Generation site profiling the future of LucasArts. Aside from the corporate vision on the whole, LucasArts VP of global sales and marketing Nancy MacIntyre discusses the much-drooled over 'Star Wars 07' (you may have already seen the tech demo online). She also goes on record as saying that successful franchises like BattleFront and KOTOR will return on next-gen systems. "We typically work on these games about eighteen months out. We really treat these games like they are a theatrical release from the perspective of mapping everything out. We know that we need to be out there talking early and often and so you will see us handling the basic things like [fan] websites, but we'll also do web-docs and developer diaries and behind the scenes and all the kinds of information that these core fans really want to know."
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Square Enix and LucasArts Talk Next-Gen Positioning 40 comments
A number of companies have released some small details about their plans for next generation gaming. This week, Gamespot has new information from Square Enix and Lucasarts about their upcoming plans. Square, it's reported, sees the need for dramatic change in the industry; a physical game device or something for the DS might be in the offing. Lucasarts, on the other hand, has partnered with MechAssault developer Day 1 studios for an unnamed title with signature multiplayer elements and episodic content. From that article: "However, while the Day 1/LucasArts mystery project will feature downloadable content, Thorley would not say if it would adopt an episodic model a la Half-Life 2: Episode One and its two models. 'With the way [console certification works] the challenge is the economics of [episodic content],' he said. 'While we're not prepared to say whether we'll have episodic content for this new title, under certain circumstances it makes a lot of sense.'"
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Wii (Score:4, Interesting)
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I'll hold out for a few weeks aft
Re:Wii + Lego Star Wars!! (Score:2)
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hehe, it's the first thing my older brother said (who was a kid when Star Wars burned it's story into his head). With the remote speaker, I can see the 'wooh wooh' of the lightsaber to be a great fit... now if they could just make the batteries last longer! =)
Cheers,
Fozzy
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I understand what you are saying about the "follow through" disconnect but I don't think it's as big of an issue as I thought before I saw WiiSports. In baseball, the bat hits the ball, slows a bit and the disconnect really isn't there because the time passed on impact is super shor
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Push a Hot Wheels car around on your desk. Now go out and play in traffic and get pushed around by a car going 60 mph.
The former can be simulated with a force feedback mouse. The latter cannot.
Perhaps that's not the sort of empirical experiment you would be happy with. Try this:
Get a baseball, a baseball bat and a T-ball tee. Wha
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When your lightsaber collides with your opponents', the onscreen avatar's lightsaber stops, while a ghosted version reflecting the controller position is displayed. What happens next is determined by the spatial relationship between the ghosted lightsaber and the real one, by rules TBD in playtesting.
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I didn't follow your train of thought 100%, but like the poster above me stated, Wii Sports and it's Basebase (bat) work really well for how close the bat mimics the remote.
As for your concerns of blocking and such, it's simple, just design the game mechanics to take this into effect. For example, if you're going to block with your lightsaber, then you hold the A+B buttons down, which will put the lightsaber into the 'block' position. As for the animation regarding this, they can chose to 'instantly' mo
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Anyways, the only control you have is how you swing or hold the sword. And yes, the monsters can
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And use the wii puck for force powers (Score:1)
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Finish the job, please... (Score:4, Interesting)
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Re:Finish the job, please... (Score:4, Insightful)
KOTOR:2 was superior to KOTOR:1 in all regards, save for the fact that it was unfinished.
Bioware made Baldur's Gate, and then the Obsidian crew (when they were Black Isle) made a FAR SUPERIOR game using the same engine called Planescape: Torment.
Their NWN:2 shines head and shoulders over NWN. Obsidian has arguably the most talented staff around.
They need a publisher who will support them. Obsidian didn't have that when they did KOTOR:2.
Parent
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Plus, if you look at the stuff that was cut from KOTOR 2 at the last minute, you begin to see the potential it had. I think it would have been head and shoulders above the first game, had they been given the time to get it right. Of course, "developer makes good game, publisher forces early release (usually for Christmas)" is an o
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They added Influence, and allowed you to alter the members of your party. My wife played Dark Side, and I watched her pry Atton's secrets from him, and use them to twist him to the Dark Side. It was a great moment. Truly that was an improvement over the original.
All of the characters had depth, includ
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The lightsaber forms were next to useless though. I have now done two run throughs of the game, lightside I used the forms once and then never bothered again. Second time through as darkside I never bothered using them.
I think the issue with KOTOR 2 is that it added too much in one go. The new wor
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A hell of a lot was left out.. (Score:2)
Re:A hell of a lot was left out.. (Score:4, Informative)
Parent
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And before somebody asks the obvious question... when it's done. Probably some time between Christmas and Duke Nukem Forever.
Cue Kenobi Voice (Score:3, Funny)
*unzip*
Your father wanted you to have THIS when you were old enough...
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> *unzip*
> Your father wanted you to have THIS when you were old enough...
I think we've solved a mystery here.
In the original, as we all know, Han shoots first, and all Leia has to say to Han (5 minutes after kissing her brother "for luck") is "You came in that thing? You're braver than I thought!"
A couple of re-imaginings later, when Han doesn't shoot first, and Leia's all ga-ga over him, and won't have anything to do with her brother.
I'
Chris Walken as Obi Wan (Score:2)
Rise of the Sequels! (Score:2)
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I believe George Lucas already covered this with "Attack of the Clones"
Lightsaber controller (Score:1, Insightful)
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Sorry, but LucasArts has to protect the integrity of their intellectual property, and it simply would not do for their Jedi characters to show all the lightsaber prowess of the Star Wars Kid.
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Pictured: Star Wars Empires at War (Score:4, Funny)
Nancy MacIntyre (Score:2, Informative)
Great (Score:2)
Probably too much to hope for...
KOTOR (Score:1)
Love and hate the KOTOR games. The storyline really sucks me in. (maybe I'm prone to it, hence the nickname) However, there are a couple major problems that need to be addressed.
BUGS!!!
Do not release another bug filled KOTOR game, please! KOTOR 2 had so much going for it until you hit bugs that completely ruin the game.
The second complaint is that as soon as you become a Jedi with all the cool moves and gear, the game is done. I don't mind the progression, but give the player more time to be a Jedi.
Good Thing (Score:1)
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Not interested in another KOTOR game.. (Score:2)
Would it be too much to ask for Obsidian to actually go and fix the bugs/add the missing content as a game update/patch? That would satisfy me..
As it is, maybe I'll pick up KOTOR3 when it's in the bargain bin. But I won't be going out on release day to pick it up like I did with KOTOR2.
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Awesome! (Score:2)
New Engine? (Score:2)
Acronym Hell Again (Score:2)
This isn't the troll you're looking for... (Score:2)