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The Importance of Game Length
Posted by
Zonk
on Fri Dec 01, 2006 12:13 PM
from the waiting-for-the-1000-hour-game dept.
from the waiting-for-the-1000-hour-game dept.
Gamasutra's regular 'Question of the Week' feature touches, this week, on the ideal length of games, and the importance of game length. While the overwhelming opinion was 'quality is better than quantity', there were a range of opinions along that scale. From the article: "I would say as a gamer on the more casual side (30+ years) the game length is fine around 20-25 hours. If you are having fun while playing. I never have time to finish anything longer. It makes me more satisfied to have played through the game in 20-25 game hours than never even reach half way. - Joachim Carlsson, Massive Entertainment"
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Genre (Score:4, Insightful)
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Re:Genre (Score:5, Insightful)
For me, most game mechanics get stale after twenty hours of play. RPGs in particular tend to have relatively simple game mechanics that rarely get changed-up---they pad the game out with level-grinding and plot. Once I've mastered the game mechanics, I want to move faster; I've found very few RPGs that allow me to do so, since the artificial wall of gaining levels still exists.
Parent
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There is something extremely relaxing about grinding levels. Its almost like meditating for me.
I understand what you're saying though - sometimes the mechanic isn't enough to keep me interested. Okami was way too long for me. Awesome game, but I put it down about 2/3rds of the way through. It became tedious to play.
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Good RPG's require no grinding at all. If you follow the plot, and go to places the plot requires you to go, and do quests the plot requires you to do, you should have just enough random encounters to level up enough so that when you encounter a boss, you may have a challenging-but-not-impossible battle.
Boring grinding serve only 2 purposes: 1) Doing that optio
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God of War took me something like 13-14 hours. And that was good.
Final Fantasy XII, I'm somewhere around 100 hours, and the game is clearly far too short. :)
They forgot... (Score:5, Funny)
Re:They forgot... (Score:5, Insightful)
When I play through a game, I like to know that it's more than just A-B-C plot progression. I love sideplots. I love side missions. I love small quirky things that happen in the game that can either distract me from the main plot, or join up with it eventually and make it a broader gaming experience.
Parent
Seeing as how this is very variable (Score:4, Insightful)
MOD PARENT UP (Score:5, Insightful)
Games like Stubbs the Zombie I think fit this mold as well. The game itself is quite short, yet every minute is utterly enjoyable. It's not perfect, but the experience is far from repetitive.
Look at puzzle games. Mean Bean Machine, which is based on Puyo Puyo, takes all of about 30 minutes to 'beat'. Yet the game itself is so good, and adicting, and especially with the two player mode, just plain fun to play. Wario Ware can similarly be beaten quickly, however it's still fun to play the minigames just for minigame's sake.
RPGs are definately the biggest offenders in my opinion. A Link to the Past or Alundra is an example of what to do right. Final Fantasy is not. Much of the 'gameplay' in final fantasy involves looking at cutscenes, wandering around, or battling random monsters over and over. This is not to say that the game isn't fun, it's simply that it could easily have been half the length and not suffered at all.
I'm more concerned with playtime beyond the first playthrough. A game could have 20 hours of playtime, but be totally and utterly unreplayable. Yet that 10 hour game is so compelling, I go back for a second, third or even fourth try. If people come back to play it again, THAT's when you know you have a winner. Ideally, the game would be short and very replayable.
Parent
It depends... (Score:5, Interesting)
A deep RPG could be a hundred hours long and some gamers would clamor for more. The best FPS would become tedious after 100 hours. Strategy games (especially real-time) vary wildly depending on the skill of the player; some people can sail through missions in ten minutes while others take hours.
A few generalized "ideal" game lengths:
FPS: 20-35 hours, with sufficient variation to avoid tedium and ways to finish faster for the dedicated gamer.
RTS: No more than 15-20 *missions* in a campaign.
RPG: At *least* 40 hours, but not much more than 100.
Adventure: 20 hours of actual gameplay, tops. Some people will spend quite a bit of time on certain puzzles.
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Second to that - Fable. Much shorter, but REALLY fun. Well, until the end, which completely sucks.
On the other hand, Doom 3 bored me after about 3 hours.
-WS
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They lost me with the cutscenes. Hey! There's a new and scary-looking monster! I'll stand still and watch it get within striking distance before I even think about using my weapon!
I actually hit a cutscene that killed me every time. When it released the monster immediately hit me, not matter what I tried. My health was low, and I was forced to go back and replay about twenty minutes of game to get past it. HORRIBLE game design.
That, and their version of scary is forcing y
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-WS
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A deep RPG could be a hundred hours long and some gamers would clamor for more.
Agreed. I have had experiences like that with Wild Arms, FFVI, Xenogears, Tales of Symphonia, and a few others. Finished the game and thought there needed to be more!
Strangely, I've played through a few games (FFX, Xenosage Ep 1) thinking the whole time, "When is this game going to get good? Where is the good plot?! All the other games were great."
Now, as far as FPS's going 20-25 hours? I'm really not sure if I've ever been that hooked into an FPS before. Maybe Turok 1 and 2, but other than that, the
It's not the size that matters... (Score:4, Interesting)
Seriously, let me use GTA: San Andreas as an example. I finished that game months ago, but I still play it occasionally. There's nothing better than causing some nice explosions, steal a few cars and beating up some hookers after a frustrating day at work.
I love the freedom GTA: SA gives me and I'd probably buy more games that offer me that.
Re:It's not the size that matters... (Score:5, Funny)
Parent
Ideas (Score:4, Insightful)
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growing older (Score:5, Insightful)
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If you don't like the length of the game, thats what cheats and gamesharks are for.
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And as a gamer in his mid-30s as well, who struggles to find the time to play, I have to agree with the parent post. There's just too much to play, and not enough time. I'll play the game until either it ends, or I'm finished with it and it's often the latter.
to repeat... (Score:2)
For me, if it is not designed specifically to take forever to do everything (i.e. Oblivion) and is not an MMO (i.e. WoW), gameplay should not take longer than 50 hours for ANY game, tops. I find myself enjoying rpg's that have around the 40 hour mark, fps's that have around the 15 hour mark...I dunno, like I said it depends. If I had to choose a single time that I would want all games to take to play through, I would say 20 hours. 20 hours to me is en
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If I had the points, I would mod you up...that was a long lost FANTASTIC game, Master of Magic.
More choices, less length. (Score:4, Interesting)
Tales of Symphonia, Amazing story... and then you're 30 hours in. You're tired of the same fights over and over again. The combat system has lots of variation, but once you find something that works well enough, why bother futzing around? And by this time, i forgot why the story even started. I'm going to rescue someone? No that was every zelda ever made.. trying to save the world? Yeah, I assume so. Save it from who? I can't even remember.
My point is, if I can beat a game in 10 hours, that's a week of after work play and I can still remember the plot elements from the first hour. But for me to buy another game it's going to need a 10 hour time frame from start to finish, but also have multiple paths and choices I can make so it'll be a different game the next time I decide to play it. Oh, can cut out the item fetching quests, they suck. Mind puzzles, that's where it's at.
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Length or time played? (Score:4, Insightful)
Should Gears of war be downplayed even though it has 3 difficulties and the ability for co-op play?
How can we rate Multiplayer? Exactly how do you define game length? Do you need all achievements?
Overall the "length" of a game differs to much to be considered.
In addition this discusses quality versus quanity? Guess what, that only is good if there is quanity. A 5 minute game can be the best game ever but it's not going to get 50 bucks, however a rpg that is good that last 50 hours will easily get 50 dollars.
You have people on that site saying length isn't important and would rather buy a 50 dollar game that takes 10 hours than a 50 dollar game that takes 50? All I can ask is, is he stupid? I have felt that games are too long also for a time, Tales of the Abyss took me entirely too much time, but I spend almost the same amount of time on the new zelda already and I want another exactly like that. It was a fantastic game.
The bottom line is it's always better for a game to be too long but enjoyable, than too short and be the same thing over and over. But even more so, they are asking people in the industry, as one of those people I can tell you, we don't have the time that the people outside of the industry have to play games. You can invest the hours into games but you also spend your entire day doing the same thing.
Doesnt it depend on content? (Score:2, Insightful)
cost (Score:2)
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it's more about not having much of a choice about our lifespans.
Sure, I might not want to live forever, but I'd probably want to live for at least centuries longer than I'm likely to.
"A History of the World in 10 1/2 Chapter" has a great chapter on what most people's vision of immortality would actually be like, and makes your point that most people wouldn't want to live forever in the common Western portrayal of Heaven.
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value = hours / dollars
For me it's more like...
value = hours / (hours + dollars)
or actually it's a harder to calculate thing, like
"# of interesting things I'm doing in the game" / (hours + dollars)
the "# of interesting things" has a correlation to hours, but they ain't one and the same.
Incredible Hulk Ultimate Destruction had a pretty good ratio, keeping me entertained through most of it.
2 types of gamers, 2 different lengths (Score:2, Insightful)
- On one hand there is the teenager. He has a lot of spare time but not much money. When he buys a game he wont buy another one for months because he just doesn t have the money for that. So he wants a game which will still be interesting in 2 months. A game like "Beyond Good and Evil" is not good for him...With his spare time, he will finish it in 2 days. And then, the game has no mechan
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When I was in school I worked all the time, had no money, and could never play games. My fiance basically works the opposite schedule I do, so I have all the time in the world to play games. I have a well used gamefly account to play all the games I 'm not sure I'd want to buy. Its a pretty good way of not blowing too much money on a lousy game.
Then I have all the games I buy without question. Usually MGS, FF, SOCOM, Zelda, GTA, Soul Caliber, and GT titles.
I have found that I don
It's not game length that's the issue (Score:3, Insightful)
Some comparisons:
I played Asheron's Call and Final Fantasy XI, both are "infinetly long" as they are MMOs, but I found I like AC better overall. Why? I, a semi casual gamer, could pop in and play AC for 15 mins, log out again, and actually do stuff for that duration. For FFXII, I had to make sure I had a block of at least two hours before considering it.
At another angle, the earlier Final Fantasy games vs. the current games - I could save a lot more frequently in them than the current games (I'll add Xenosaga in here too), because I didn't need to use special save points all the time - so I again could pop in for a much shorter time.
There are many more cases of this with me - "what is the minimum time investment per session while still being fun", and not "what is the overall time of the game".
Anyone else agree to this?
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I wished the game were longer, but I liked that I could play for a short while and not have an issue with shutting it down and loosnig a lot.
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Variety is more important than gameplay length. (Score:3, Interesting)
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There are many other kinds of games, you know (Score:2)
BTW, my favorite games are pinball sims -- plug here for VPinMAME --, which depending on your skill level can last 30 seconds or half an hour.
huh? (Score:2, Insightful)
What the fuck does that mean? If you have the TIME to FINISH a 25 hour game, you certainly have the time to finish something longer if you would just go and start ANOTHER 25 hour game... Did you mean to say "I get bored after 25 hours"? If I had the time to play a fun game for 25 hours I wouldn't be like, "HOLY SHIT I'VE SPENT 25 HOURS PLAYING THIS GAME! I've got tons of other 25-hour not-fun-games to fucken play... GAWD!!!!" If it's fun, play it. Or is he tryin
Keeping Interest (Score:2)
MMORPGs people
Corresponding price? (Score:2)
Vary it (Score:2)
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Games should be compatible with short play sessions. People should be able to play for 30 minutes and then quit without losing their progress. Long play sessions are nice if you have the time, but not everybody has time.
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