Slashdot Log In
History of Computer Role Playing Games (1974-1983)
Posted by
timothy
on Mon Dec 25, 2006 03:34 PM
from the passed-perfect dept.
from the passed-perfect dept.
Matt Barton writes "I thought Slashdotters might be interested in my History of Computer Role-Playing Games Part I article on Armchair Arcade. It starts with the birth of the CRPG on mainframes and ends in 1983. I start by discussing tabletop D&D and number games like Strat-O-Matic, move into mainframe classics like dnd and Rogue, and then cover the first CRPGs for home computers. I wrote this article for CRPG fans who want to learn more about venerable old classics like Akalabeth, Temple of Apshai, Ultima, Wizardry, Tunnels of Doom, Dungeons of Daggorath, and Telengard. Please share your own stories!"
This discussion has been archived.
No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
Full
Abbreviated
Hidden
Loading... please wait.
Legend of the Red Dragon (Score:1, Interesting)
Re: (Score:1)
I spent an ungodly number of hours playing Temple of Apshai and Wizardry on my 8086 with its CGA monitor..
I never really got into Aklabeth or any of the Ultima series until around Ultima III.
Ahhh good times.
That said I did enjoy that early morning bit of Tradewars 2002, Barren Realms Elite and Operation Overkill,
the connect tones of my first 1200bps modem still haunt my consciousness.
Re: (Score:2)
Early Influences - Miniatures (Score:2, Interesting)
Re: (Score:2)
And yet I'm a unix coder. I must be a mutant
Re: (Score:2)
Rumour has it... (Score:3, Funny)
Ahh... good old D&D. Better than Sex.... or so I'm told.
Re: (Score:2)
Re: (Score:3, Funny)
Re: (Score:2)
Re: (Score:2)
Well, it's still difficult to do both at the same time....
Re: (Score:2)
I tried that before. Took me forever to figure out where my d20s ended up.
Wizard's Crown (Score:3, Interesting)
Bard's Tale (Score:2)
It was pretty fun as I recall.
Alternate Reality (Score:1)
Summary (Score:1)
1983: Vowed to quit computer gaming.
Stay tuned for Part II (1984-1994), due out Tuesday (patch day!), in which I relate the story of how the now-famous Apple commercial lowered my Con by 2 and lured me back in.
Telengard (Score:3, Interesting)
As a side note, these games aren't exactly Role-playing games. It's more on par with a combat-oriented red-box D&D (1st edition) where the only interest is in killing off monsters, as opposed to Paranoia where there is a mandatory focus on roleplaying (usually at the expense of the rules.) Regardless, I don't have anything against computer-run adventure programs.
Re: (Score:2)
Very easy to give yourself the advantage.
Re: (Score:2)
With Ultima II in particular, I ran it under Dosbox. The result was that the game was too slow even after trying to use ~15000 cycles. I don't see why this should be the case, but that's what happened.
Dungeons of Kairn (Score:1, Interesting)
My childhood was lost to Ultima III (Score:2)
Then I learned that I could do the same in the ocean with boats, once I trapped the whirlpool.
L=Land
M=Sea Monster
O=Whirlpool
S=Ship
W=Water
(fixed width font required)
WWWW
LWLL
LSLL
LMOL
LLLL
You could do this in the little fjord just north of Lord British's castle.
Slashdotted already (Score:2)
Re: (Score:2)
Yes [slashdot.org]
Re: (Score:2)
Trinkets (Score:3, Interesting)
What other games came with trinkets?
Re: (Score:2)
Re: (Score:2)
Ogre (Score:2)
Came with a working radiation badge.
Re: (Score:3, Informative)
Ultima III definitely came with a cloth map; a friend had it, didn't want it any longer and gave it to me.
I do not know if Ultima I or II came with a cloth map or trinket. I only have the cardboard remake maps of those two.
The original Ultima Online, Collector (Dragon) edition included a cloth map and a medallion.
All of the Infocom games came with some trinket related to the game.
Nowa
....so I'm looking for a couple of old games... (Score:2)
The first was, a pretty normal dungeon crawler done up with ASCII graphics. The only thing that really sticks out in my head about this game was a command on the order of "Activate your mad uncle Aleister's device...". I had a lot of fun with the game but lost the disc when my house burned and never managed to find it again. (The device, when activated, was a random teleport which cou
Wizardry (Score:2)
Re: (Score:3, Interesting)
For the Apple II there was an unexpected challenge. Due to an oversight, the Apple
Wizardy+++++++ (Score:2)
Re: (Score:2)
The different classes were not balanced either. You would have a much quicker game if you answered the gypsy to become say, a mage rather th
Re: (Score:2)
Telengard (Score:3, Informative)
FTFA:
This is inaccurate: Telengard's dungeon is not random, but procedurally generated (rather like the universe of Elite).
Out of interest, this map [mazmanian.net] rather entertainingly shows someone's abortive attempt to map the dungeon (they got only a tiny fraction of the way through mapping the first level, tee hee).
Re: (Score:2)
Apshai (Score:2)
DUNGEON (Score:2)
Tunnels of Doom (Score:2)
Re: (Score:2)
I loved the K-mart theme because you were looking for the blue light special and had to fight cafeteria ladies and mall zombies. Dr. Who was always a favorite.
I know there were several other themes, but I'll have to dig it out to check.
I'm very fortunate that I have two working TI-99/4As. I brought it out a year ago and gave my daughters a brief distraction with the A-maze-ing game and speech synthesis. This article is making me want to pull them back down. I also have all of the Scott
Re: (Score:2)
There was a Star Trek-themed ToD game and some other fantasy-based ToD game, but it was insanely hard.
Phantasie & Wizard's Crown (Score:2)
All those games were from SSI. Really fun. Ahh the memories.
What, no Zork? (Score:2, Interesting)
Best text game. Ever!
"The grue is a sinister, lurking presence in the dark places of the earth. Its favorite diet is either adventurers or enchanters, but its insatiable appetite is tempered by its horrible fear of light. No grues have ever been seen by the light of day, and only a few have been observed in their underground lairs. Of those who have seen grues, few ever survived their fearsome jaws to tell the tale." - Zork I
Re: (Score:2, Informative)
Lots of people still play rogue. I prefer Nethack, of course. By "prefer", I mean, I prefer its gameplay to any other computer game that I have tried *ever*.
Re:Rogue used @ for the player, not * (Score:5, Funny)
Parent
Re: (Score:1)
You can't get the news any faster than from the horse's mouth.
Don't forget the Original Adventure either (Score:2)
That was a makeover of the original Colossal Cave (Adventure/Advent) text game. One of the more influential games, and the first adventure game, it had some of its features like "you are in a maze of twisty little passages, all alike" copied into other games. I remember spending hours trying to work through it on a VAX 11/780. There were several ports done, and I played one a few years back, and it was still addictive. A great piece of gaming history, and something everyone should try - it's still fun,
Re: (Score:2)
Well, two things. First, it does mention Hack as one of the Rogue derivatives. NetHack is just a further derivative. Second, this is the 1980-1983 section. You're complaining about something from 1987 not appearing.
Re: (Score:2)
Leave it to Slashdot to comment on the CMS used to host an article and complain about the fact that TFA is still available *despite* the CMS chosen, rather than actually reading TFA.
Thank you kindly, I'll take that as a compliment!
At the time of my comment, when I tried to read TFA I was greeted by a Drupal database error screen, something I'm very familiar with since I'm developing one of the largest Drupal websites in the world at present. They must have fixed that problem since my comment. I honestly tried to read TFA but was unable to thanks in (small) part to Drupal, Slashdot, the hosting contract, the hardware used, etc...
Drupal still sucks (4.6 really sucks, 4.7 still suck