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Gran Turismo HD for PS3 Impressions

Posted by timothy on Tue Dec 26, 2006 03:10 PM
from the upshots-are-handy dept.
fistfullast33l writes "On Christmas Eve, Sony released the Gran Turismo HD demo to the U.S. and Japan Playstation 3s. The downloadable demo is about 650mb in size and I let it download while I was at church for Christmas. The following are my own impressions.

Visually, the game is by far one of the best for the PS3. The graphics really are top notch including some extremely visually impressive effects like the sky reflecting off the roof of your car. The crowds are a little static, but look alive enough to be believable. There are no weather effects, but the shine of the sun off the road is realistic as well. All in all, this is arguably the pinnacle of graphics on the console at this moment, and it sets the standard pretty high."
Read on for the rest of this concise review -- and chime in below with comments on any other games of this season that you'd like to praise or pan.
"The game is integrated right into the Playstation network, but sadly does not allow you to race against other drivers. Instead, you are limited to time and draft attack trials. However, the gameplay will keep you busy. You are allowed to save your replays and upload your times to the network, but only the top 10 or so are viewable from the track portion of the game. On the main menu there is an option to view where you rank per car. Not surprisingly, the U.S. version definitely had some large gaps between times as of December 25th so if you're really competitive there are some great opportunities to make a name for yourself. I think I was ranked as low as 4000 on some of the tracks as I was just trying to unlock the cars, so there are a lot of competitors out there.

There are 10 cars in all. The IGN article above links to the list if you're interested. You start with the Suzuki Cappuccino and work your way up by beating goal times for each car on the given track. There is only one track, but it's challenging enough that it might take you a few tries initially to beat the times. IGN says it took them about half an hour to unlock the cars, but I turned off a lot of the driving aids such as stability control and automatic shifting so it took me closer to a few hours. Plus, I'm a horrible driver.

From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.

Overall, the game is a lot of fun when you've played out the launch titles and want something that you can show off to your friends. It might not be the most exciting title but it's definitely a challenge for casual gamers and experts alike, and the ability to record your times online adds a bit of fun to the title. Hopefully it will satiate those who need a GT5 fix and there is a rumor that more content will be released later on.

As a side note, my parents wanted to try out the PS3 so I let them play the F1 Championship Edition, Motorstorm, and GT HD demos, and they preferred F1 because it was easier to drive. GT was second hardest and Motorstorm totally confused them as the tracks aren't well defined."

Thanks to fistfullast33l for this review.
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  • On control schemes (Score:5, Informative)

    by drinkypoo (153816) <martin.espinoza@gmail.com> on Tuesday December 26 2006, @03:16PM (#17369628) Homepage Journal
    From a control standpoint, the game is pretty standard in that you use the buttons to accelerate and brake and the L1 and R1 buttons to shift. The left analog allows you to steer. Contrast this with the F1 Championship Edition demo which uses the Left analog to steer and the Right analog to accelerate and decelerate. I actually prefer the F1 method better as it gives you a little more control over the pace of acceleration, similar to a gas pedal in a real car.

    The reason the default changed, which IIRC happened with Gran Turismo 3, is that having accel and brake at opposite ends of an axis precludes heel-toe braking, which is a necessary technique out in the real world, and thus useful to get the best possible times in gran turismo.

    I can't heel-toe in the real world (feet too big, legs too long) and I can't drive worth a fuck in computer racing games (no buttometer makes it much harder - I need the ass dyno for assistance) so I've never employed it myself. I find that preloading is usually enough. But it does make sense.

    • With respect to the submitter's complaint about "precise control," I was under the impression that the PS3 controllers had replaced the bottom two shoulder buttons with some sort of analog "trigger" instead of just a button. The triggers on the XBox controller work great for gas and break because they have a long enough range from "fully pressed" to "not pressed" that you have fairly precise control over how much gas/break to give the car. I'd assume (if I heard correctly about the controller) that someth
    • Re: (Score:3, Informative)

      Maybe I'm missing something here, but I thought heel-toe braking was a technique for downshifting while braking where you brake with your heel, take the car out gear, tap the gas a little bit (while braking) to get the engine speed matched with the wheel speed, and downshift. (It allows a smooth downshift so drivers can keep better control of the car.) Given that Gran Turismo doesn't do anything like simulating a clutch pedal, how could it possibly give you a way to do heel-toe braking in the game?

      My gues
    • Re: (Score:3, Insightful)

      I'm just guessing that you are completely unaware that heel/toe driving is only necessary if one also actually has a clutch? By asserting that heel/toe is useful in GT would then by default assert that you have a clutch in GT which you do not. Therefore I can conclude that you are, indeed, talking about something which you do not understand.
      • by Heir Of The Mess (939658) on Tuesday December 26 2006, @04:12PM (#17370116) Homepage

        I don't see what use it would be in a computer game as it's more to do with the mechanics of downshifting at speed. From wikipedia:

        Heel-and-toe is a driving technique used in performance driving. It involves operating the throttle and brake pedals simultaneously with the right foot, while facilitating normal activation of the clutch with the left foot. It is used when braking and downshifting simultaneously (like when going around a turn), and allows the driver to "blip" the throttle to raise the engine speed and smoothly engage the lower gear.

        Heel-and-toe is used before entry into a turn while a vehicle is under braking, preparing the transmission to be in the optimal gear to accelerate out of the turn. One benefit of downshifting before entering a turn is a jolt to the drivetrain, or any other unwanted dynamics, will not upset the vehicle as badly when going in a straight line; the same jolt while turning may upset the vehicle enough to cause loss of control if it occurs after the turn is begun. Another benefit is "heel-and-toeing" allows you to downshift at the last moment before entering the turn, after you have started braking and the car has slowed, so the engine speed when the lower gear is engaged will not be too high.

        Performance vehicles are usually modified (if necessary) so that the heights of the brake and accelerator pedals are closely matched to permit easy use of heel-and-toe, and that the pedals are not too far apart.

        The name, stemming from earlier automotive designs where the accelerator pedal was on the left and could be actuated with the heel while the brake pedal was actuated with the toe, is misleading regarding how the technique is carried out in modern cars, i.e., operating the brake with the left edge of the foot, while rocking it down and to the right to operate the throttle. With practice, it becomes possible to smoothly and independently operate both pedals with one foot. The technique is common in all forms of motorsport, especially rallying.

        Heel and toe braking has the following steps:

        Brake with the ball (left edge) of your right foot while the car is in gear
        Disengage (press) the clutch once the car has slowed down significantly (if double clutching, shift to the neutral position and engage the clutch)
        Blip the throttle to match the engine rpm to the rpm needed for the selected gear using either the heel or the right edge of your right foot
        Shift the gear lever to correct gear (disengage the clutch first if double clutching)
        Engage the clutch, release the brake and roll your foot onto the accelerator

          • by Bastian (66383) on Tuesday December 26 2006, @05:37PM (#17370960)
            The entire explanation he provided actually explains exactly why you don't need it in the game. Have you ever had a poorly-executed downshift in the middle of a turn throw your car out of control while playing GT?

            It's not that there's no gears or shifting in the GT series. It's that there's no clutch, or any of the interface complexity that comes with operating a real manual transmission. Not only is the phenomenon that heel-and-toe is designed to handle not simulated in the game, but one of the key controls necessary for executing it (namely, a clutch pedal) is also absent.
            • Re: (Score:3, Informative)

              The real point of heel-toe is not the possible loss of control, it's having the engine at the top of the power curve at all times. (Most gasoline engines have a fairly narrow range of RPMs where they produce the most horsepower and torque. Diesel doesn't really have this issue, which is one reason why some drivers hate them.) Anyway, since you're braking into a turn you're slowing down (and also giving the front tires more traction), so to keep the engine in the power band you have to downshift. Which m
              • Re: (Score:3, Informative)

                The real point of heel-toe is not the possible loss of control, it's having the engine at the top of the power curve at all times.

                Incorrect. It's about keeping the car under control. If you're turning slightly while braking and don't heel+toe when you downshift, depending on how aggressive your clutch is, you can unsettle the rear wheels and cause the car to spin (in a rear wheel drive car at least).

                To obtain your level 3 CAMS license in Australia (not sure what the equivalents are over seas), you nee

      • Uhm... no need to heal toe in a video game. And, I'm 6"tall and drive a R32 and heal toe by rolling my foot, have for 12 years with no issues.
        1. You don't need to heal your toe unless you damage it.
        2. I'm 6'7" and have size 16 feet. You are puny and uninteresting.

        By the way, you are obviously confusing heel-toe shifting with heel-toe braking, which is not the same thing and which is especially sad since I already explained the difference to someone else before you even left this comment. Heel-toe shifting is used for rev matching. Heel-toe braking is a trail braking technique, and is the correct way to shift from braking to accelerating in a turn.

        • Re: (Score:3, Informative)

          Bigger feet should actually make it easier to execute a heel-and-toe shift if you use the side of your foot on the gas instead of actually using your heel to blip the gas.

  • by Anonymous Coward on Tuesday December 26 2006, @03:17PM (#17369634)
    You must be a Unitarian. Fucking Catholics have no wireless access and the powerstrip situation is abysmal.
  • by Anonymous Coward on Tuesday December 26 2006, @03:18PM (#17369644)

    "On Christmas Eve, Sony released the Gran Turismo HD demo to the U.S. and Japan Playstation 3s. [...] I let it download while I was at church for Christmas.
    And there you have it - we have a new & improved Santa Claus. It is called the Internet, and it encourages you to go to church.

  • I wonder what a car crash looks like in HD? Guess we'll still be waiting to find out! And isn't it funny that there isn't any weather effects. Any console can make pretty, but static environments. Let me know when "fake" backgrounds become something more than a pretty painting that you get to look at.
    • Re: (Score:2, Informative)

      No crash effects in this game, I rammed my car into a railing at top speed and it just came to a stop.
      • Re: (Score:3, Interesting)

        GT games have never shown crash damage.

        Whenever I purchased a racing game for my kids I always made sure the game showed crash damage otherwise my kids and their friends would not play it. Still they mainly played racing games just to crash the cars so games like Twisted Metal and Destruction Derby (there are many others) where the most popular. I do have friends who rave about GT but they are not interested in crashing the car so crash damage is not important and in many ways it would detract from the game
    • no car crashes... You just bump into a static fence.
      But I really really suck at driving. Especially with the traction control and the stability control off.

      Nobody lend me your car! = )
      • by Grand (152636) on Tuesday December 26 2006, @03:59PM (#17370026)
        while every version was in its development stage, they would always say that it was going to include damage. Then when it was released, of course it didnt. This is my biggest problem with the game.
        • Re: (Score:3, Insightful)

          Yup. I don't care how pretty the cars are, the fact that they're indestructible is incredibly lame.
  • by RiotXIX (230569) on Tuesday December 26 2006, @03:25PM (#17369712) Journal
    Are there any plans to release this for other hardware and OSs? Speaking as an Amiga OS 4 user it's one of my concerns.
  • The whole piece reads like one of those shill adverts you get from some marketing drone.

    The OP doesn't work for Zipatoni by any chance?
    • Did you get the US Army advertisement when you clicked for videos?

      What a nice touch of Christmas there. "Son, you've changed." Well, yah, having one's left leg blown off by an IED can do that to a person.
  • Visually, the game is by far one of the best for the PS3.

    No. It's either "one of the best", or it's "by far the best", it can't be both. Make up your mind and get back to us.
  • by Anonymous Coward on Tuesday December 26 2006, @03:40PM (#17369846)
    some extremely visually impressive effects like the sky reflecting off the roof of your car.

    Haha, well I guess we shouldn't mention that the sky has been reflecting off cars' roofs ever since Gran Turismo on the PSX? Ahh, hype, gotta love it.
  • Same ol' GT (Score:5, Informative)

    by Nfinit (1041584) on Tuesday December 26 2006, @03:41PM (#17369860)
    I love GT, GT4 is the reason I finally broke down and picked up a Slimline PS2, but until a working car damage system is implemented-- something Sega GT on the Dreamcast holds to this day over the Gran Turismo games-- it's really hard to take GT HD seriously anymore. And that's not even getting into other advancements made such as driving lines, more than six cars on the track and working driver AI.
  • Impressions (Score:4, Interesting)

    by oGMo (379) on Tuesday December 26 2006, @03:41PM (#17369868)

    A few impressions ... GT:HD is decent, but I don't know if I'd call it the best-looking game the PS3 has to offer, but I can't comment too much on this as I'm still sadly playing in standard def. However, people previously commenting on how this was a high-res GT4 need to take a closer look. Any criticism directed toward it is rather silly, though; it's free, it's fun, and it looks good. You may want more, but come on, it's free.

    That said, Resistance has been my main focus. I don't even like first-person shooters, normally. The polygon count is nice, but since I'm playing this in SD it's not really of primary concern; a really solid Insomniac shooter is. If you've ever played Ratchet and Clank, you know how Insomniac can put together a level and pace things: though far different than R&C, their style and skill is very evident. They toss lots of things to shoot at you, and give you lots of stuff to shoot with, which are the two fundamental things a shooter needs; they did this in R&C, and they did it again in Resistance. It's not some fundamentally different, revolutionary game; but it is a very fun FPS that has kept even me, who gets bored after minutes of play with other FPS's, interested enough to keep playing. I guess it gets a lot of the little things right.

    The other game I have at the moment is Full Auto 2. This is a blast, too, pun not entirely unintended. To summarize, the game is basically the bastard child of Need for Speed and Twisted Metal. The races can feel intensely fast-paced, and the battle arenas play out much the same way as TM. The story is ignorable; I have. The one noticeable annoyance is what seems to be stuttery audio/video ... but strangely, this only occurs during menu sequences and cutscenes. If it's an intentional effect, it's not a good one. Fortunately it's not a nuisance when you actually play the game.

  • The launch PS3 titles are comparable with the Xbox 360 launch titles, but cannot touch recent releases such as Gears of War/NFSC. How does this game stack up?
  • by MrJynxx (902913) on Tuesday December 26 2006, @10:45PM (#17373416)
    I own both the 360/ps3 (and the wii, I know, stupid :)

    I had an older style hdtv I picked up about 4 years ago. So I got the ps3 a few weeks back, hooked it up and was really not impressed with the ps3(no upscaling which really screwed me). Then gran turismo came out, i downloaded it, again. Bleh, not impressed at all.

    So, today I decided to pick the Sony SXRD 50" LCD Projection TV, and after hours of dealing with boxing day lines I finally got it home, unpacked and set up (many hours later).

    All I have to say is WOW! Gran Turismo looks amazing, I can really tell the difference now. At first I thought PGR3 looked better but now it's a totally different story. And when it comes to 1080p at first I was not a believer, but from what I've seen so far that's changed significantly. Damn, it's been mind boggling, hell even Rainbow 6 for the 360 looks way better.

    So that got me thinking, the ps3 isn't so bad if you have a new tv, it's only bad when you have older style tv's(dont' like that personally) but now I'm not so pissed at the ps3(I like the 360 controller better though :)

    And Gran Turismo is free and it does have a few things to do even if it's the same track over and over again..

    MrJynx
  • by h3 (27424) on Tuesday December 26 2006, @10:47PM (#17373424) Homepage Journal
    Coincidentally, I'm in the midst of playing GT4 right now on the PS2. I'm trying to complete the 24hr Nurburgring event and for those of you not familiar with the series, this really means 24 hours. You can't save and come back to it later. You *can* pause the game, so it's not like you have to sit there for 24 hours, but still. My PS2 has been on for 3 days straight and I'm only 12:32:28:250 in.

    Which illustrates, I think, where the GT franchise has gone wrong. I've been a huge fan of the series since the first edition, on PSX. It's made a wannabe riceboy out of me, in particular my fascination with the beast of a car called the Skyline. I even own one now, albeit the North American domestic market version. I don't play games as much as I used to and really, my PlayStations have become Gran Turismo machines. I bought my PS2 only after GT3 came out; I bought GT4 shortly after release more than a year and half ago.

    And as I sit there, circling Nurburgring over and over and over (on lap 102 now), it's clear to me that this isn't fun anymore. Polyphony Digital lost sight of the "fun" aspect in GT3, I think. Endurance races existed before then, but in GT3, they got ludicrous and now, it's just completely insane. 24 hours??? For a single race??? And this is not the only one- there's another 24h hour one, plus a bunch of 8 hours. 2-4 hours was bad enough in the earlier versions.

    I enjoy the technical aspects of the game - finding the line, the brake points, the differences between cars. But I can't also help think about all the things I don't like about the game while mindless doing this event. Like the utter shit AI in computer controlled cars. They drive like you don't exist, ramming you from behind as if you were invisible. And they make the same mistakes over and over. The lack of balance in the races - very few are actually challenging when you take a LM Fairlady against tuned production cars, or as in this case, a Minolota Toyota race car against LM cars. You could argue that I should pick cars that are more competitive and sometimes I do, but they don't make it easy to figure out what you are up against and with the potential "penalty" to have to do another 24 fucking hours if I lose, no, I'm not going to pick a competitive car.

    Polyphony's strength, obviously, is their graphics wizardry- each new version takes your breath away. But they really need to rethink gameplay. Lose the ridiculous endurance races. Pare down the total number of events - it's ungodly and without the sense of satisifaction of "completing" a game, I feel less anticipation for the next one. Do something to make races more competitive - perhaps chose the opposing field based on the car the player brings in. Make the computer controlled cars mercy to the same physics as the player. Create bigger penalties for crashing (much has been said about how the auto manufacturers won't allow damage to appear on their cars, but there are other ways). And so on.

    Buying the next GT edition has always been an automatic for me, but after this, I'm not so sure. When a game is more work than fun, what's the point?
    • by DrEldarion (114072) on Tuesday December 26 2006, @03:26PM (#17369716) Homepage
      I can't believe you're bashing, of all games, Gran Tuismo for lack of gameplay.
      • Well, it depends on whether you want your "Realistic Racing Simulation" to have realistic racing simulated well ...

        Gran Turismo is a game where there is a massive ammount of attention to detail in practically every portion of the Graphics and Sound but when it comes to the actual racing simulation it lacks a lot of realism that SNES/Genesis games had. The fact is that there is no damage, or consequences, for getting into a collision with another driver; remember a valid strategy in GT has been to bank off o
        • Re: (Score:3, Informative)

          I'm not sure that you can completely pin this problem with the game designers though. As I understand it, most car companies will only license out the rights to use their cars in games under the condition that the car is basically shown only in pristine, un-wrecked condition.
          I've never been a fan of the GT games, but I think that for a lot of people one of the biggest appeals is the wide variety of cars to choose from, so it's not like the designers can really just say "well screw you car companies" and g
            • Re: (Score:3, Insightful)

              You'll notice how most other manufacturers you'd want in a racing game (Ferrari, Lamborghini, Lotus, Ford, RUF (as the standard Porsche cheat), Aston Martin, Jaguar, Pagani and so on and so forth) get the merry crap beaten out of them in the Project Gotham Racing series.

              Indeed, Aston Martin in particular probably don't mind seeing their cars wrecked. Their top bit of product placement has always been James Bond, and 007 has never been an especially careful driver...

    • While not perfect the graphics are the best I've seen for a racing game thus far. The trees and grass could use alot of work and the cars themselves, while fantastic relative to other games, still show signs of being rendered. The graphics are still impressive and it is enough to make most gamers (including myself) want to try the game out. And if the gameplay is good (I wouldn't know) then all those gamers trying it out will likely shell out some cash to own it.
    • Re: (Score:2, Insightful)

      I guess I'd assume he's saying the download took about the time it takes to go to church for Christmas.

      Are you scared that someone went to church? Does it bother you someone mentioned church?

      I find it perfectly relevant as it gave me a range of time it took to download the file, but then I can think in the abstract.
      • Re:Church? (Score:4, Insightful)

        by UbuntuDupe (970646) * on Tuesday December 26 2006, @04:20PM (#17370198) Journal
        I guess I'd assume he's saying the download took about the time it takes to go to church for Christmas.

        Yes, and, more importantly, that you can't do anything else with a PS3 while it's downloading, unlike the Xbox 360, which will download non-disruptively in the background while you play games or something.
      • Re:Church? (Score:4, Funny)

        by TubeSteak (669689) on Tuesday December 26 2006, @04:41PM (#17370398) Journal
        I guess I'd assume he's saying the download took about the time it takes to go to church for Christmas.

        Are you scared that someone went to church? Does it bother you someone mentioned church?
        You've made one fatal assumption, that everyone reading this knows how long a christmass mass is.

        Not everyone goes to church for christmas. Some christians don't go to church at all! And surprise of surprises, some people aren't even christian and have never even been in a church!

        He might as well have said "by the time I finished churning one quarter of a hogshead's worth of butter, the download finished"

        That's why the GP asked why it was relevant.
        • Re:Church? (Score:4, Funny)

          by Basehart (633304) on Tuesday December 26 2006, @04:54PM (#17370564)
          Even if sinners who are condemned to eternal damnation knew how long church lasts these days, how do they know much time to add on for travel? The poster could have driven for three hours to get to his church to drop off some dry cleaning, and then stopped off on the way back home to help a friend resurface their driveway for another hour or two. Or maybe the church is right next door, in which case it only took a few moments to download two thirds of a gig, which is pretty damn impressive if you ask this goat lover!
        • Re:Church? (Score:4, Insightful)

          by nate nice (672391) on Tuesday December 26 2006, @07:22PM (#17372038) Journal
          It's relevant to people who know. Just like how it would be relevant if he indeed did mention it took as long as finishing churning one quarter of a hogshead's worth of butter. If you don't know what the writer means, then it's your responsibility to figure it out, or ignore it all together.

          If you don't know what this is and it's important to you then look it up. I don't go to Christian church (or any "Church" for that matter) but I've driven by 1000910291290 churches in my life and have seen the times masses are and it seems like it's about an hour or an hour and a half. If I really cared I query for the average time of Christmas masses or something to that effect. I think Baptists go for hours actually as I remember someone telling me that when I worked in a restaurant when I was a kid and on Sunday you would get a large group around 3:00 of people dressed nicely and referred to as the "Baptists" (not in a negative manner either) by some employees. I then learned that they often go to church for 3 or more hours. But the average Christian is around 1-1.5 hours from what I've learned

          But then, I'm curious of the world around me and not just self absorbed. I like to know about things I don't know about because I was born with a curious mind, which you've eluded to you have not. I guess I feel bad for you that you need direct exposure to something to feel like you know anything about it. I guess with my apparent unique ability to think in the abstract, I also have a natural curiosity that lends itself to discovery and knowledge about non-sequitor things.

          But back on topic, this isn't why the parent made the comment he did. I know this and you know this.

          He did it because he's intolerant of anything "God" related and believes he has a certain right to not be exposed to the ideas or print of this God. He's intolerant much like some people on the other side of the coin are intolerant.
    • I let it download while I was at church for Christmas
      this is relevant how?
      Intolerant, much? Maybe that PC brigade would have preferred that he said:

      "I let it download while I was at some place (that I cannot mention for fear of offending someone) to celebrate some festival (that I also cannot mention by name for fear of offending someone)."
        • Re:Church? (Score:4, Insightful)

          by Samus (1382) on Tuesday December 26 2006, @04:21PM (#17370208) Journal
          So mentioning that he went to church is shoving it down your throat? Would you rather he lied? I think he was just providing context for the story. Why should he have to hide what he did? Really if he would have mentioned that he went to temple or went to his local mosque or to the new Rocky movie it wouldn't have made me feel any different. I guess I'm just not as sensitive to people mentioning religious activities as you.
          • Re:Church? (Score:4, Insightful)

            by jrockway (229604) <jon-nospam@jrock.us> on Tuesday December 26 2006, @04:52PM (#17370528) Homepage Journal
            > Yeah, mod me down as a troll. That's what all you believers do isn't it? La la la, I can't hear you...

            To be fair, I don't have any ties to organized (or disorganized) religion, and I would have modded you down. Your entire post seems to have been a rant about how you're better than everyone because you don't believe in God. That's great, but as you say -- keep it to yourself. Nobody cares. (i.e. keep your non-believing in private. believers and non-believers are equally annoying).

            As for the troll mod, it was the best substitute for -1 STFU or -1 You're An Idiot.
    • by HappySqurriel (1010623) on Tuesday December 26 2006, @04:09PM (#17370102)
      I heard someone talking about the guys from Bizarre(Project Gotham Racing) got their first look at the demo and are despondent. Not really surprising when an early demo comes out and your own fans are going nuts over the driving model and graphics.

      I simply don't believe you ...
      As a general rule, anything an Anonymous Coward says on Slashdot which doesn't have a source is a lie.

      They had to run PGR3 in low rez(1024x600) just to get the game to run at 30fps and now GT is running at 1080p and 60fps and graphically blows it away. That's over three times the resolution for GT.

      I don't know too much about PGR3 specifically, but I do remember that up until the final month before the XBox 360's launch most developers were still using their "Alpha Dev-kits" (PowerPC 970MP dual core and Radeon based GPU) which would compile the same code but were very different in performance than the XBox 360; being that PGR 3 was a launch game it wouldn't surprise me to find out they didn't have the opportunity to optimize the engine to the system before it was released (meaning it underperformed by quite a bit).

      It is scary to think what PS3 games are going to look like a year from now.

      We have hit a point of diminishing returns in graphics, even if you had a system that was 4 times as powerful as the PS3 you probably would not notice a dramatic improvement in the graphics of games being released for it. The PS3 and XBox 360 will have games which look (basically) identical on both systems because neither system is that much more powerful than the other.
    • This is by far the best driving game I've ever seen or experienced. If you live for driving games and have an HD display the free demo is worth the cost of a ps3. Nothing comes close. Keep up the good work Sony!

      While you're here, do you have any tips on how I can get my parents to buy me a PSP?