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2007 the Best Year Yet For PSP & DS
Posted by
Hemos
on Mon Jan 01, 2007 10:43 AM
from the good-case-to-be-made dept.
from the good-case-to-be-made dept.
ElFozzie writes "From a handheld perspective, Pocket Gamer has posted a couple of features offering a positive viewpoint on the reasons why both PSP and DS might have a very happy new year.
Tellingly, whilst the PSP piece focuses on a range of new potential developments from new peripherals and downloadable video content to price drops and even a new version of the handheld system, the DS article simply highlights 10 top games titles due to hit the streets in the next 12 months. On one level this could be argued as a reflection of the divergent strategies of the two devices and companies, with Sony trying to establish all-singing, all-dancing, all movie-music-and-gaming 'entertainment platforms', whereas Nintendo have focused solidly upon one core area. However a simpler argument would suggest it's merely underlining why Nintendo has raced ahead this year and the lesson Sony are going to have to learn if they are to have any chance of a truly prosperous 2007 — "It's about the games stupid!""
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Prediction (Score:5, Insightful)
The development of MMORPG's for handhelds is going to be simply enormous.
Just wait until the crack addiction can be taken anywhere...
IMHO, the company that gets there first (and does it well) could easily win the battle.
Re:Prediction (Score:5, Insightful)
There is an entire market of novelty toys that play games like poker, sodoku and so forth. This shows that people want something small, portable and quick to put down in a matter of seconds. Again a game that requires online play, cannot be really saved in a current position (put down, change diaper and take up again) is not really suited for this type of gameplay.
Besides, to play online you need STABLE hotspots and LOTS of battery power since WiFi will generaly kill your batteries faster (so the PSP may not be a great candidate for this). Hardly what I would call portable with the current connectivity available in a city now.
Parent
Yup (Score:2)
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who the heck plays a handheld for 6 hours in one sitting?
1: It's 6 hours per charge, not per sitting. I sure as heck don't use my PDA for eight hours straight, so that eight hours per-charge lasts me a few days.
2: Just about anyone who would need a portable game console can go through six hours per day. Kids on car trips, college students stuck and college with neither a ride nor homework between classes (Yes, that happens), and moms playing in small breaks around the house can all pretty easily get to six hours.
Not WoW, more Puzzle Pirates (Score:3, Insightful)
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it's certainly ironic (Score:5, Insightful)
If that's their strategy, it's certainly ironic; Sony's content arm (Columbia, Sony Music, etc) has historically hobbled their hardware divisions like SCEA (playstation, psp, digital walkman) to the greatest extent possible. What they don't seem to understand is that the more they tighten their grip on digital media, the more hardware sales will slip through their fingers...
Re:it's certainly ironic (Score:5, Insightful)
Tarkin references aside, its worth elaborating on this a little, as it is emblematic of a bigger fight.
Sony's various content arms have tried like hell to hamstring their electronics divisions over the last few years, ever since 'the gloves came off' as far as the RIAA/MPAA goes - but with what I would call limited success. Sony BMG were able to roll out their rootkit with no input or interference from Sony Electronics for instance.
But here's the thing - hardware sales dwarf content sales. Absolutely dwarf them, something like 10-to-1. This is not just true of Sony but the entire industry. Hardware simply generates a hell of a lot more money.
This is why the iPod goes like crazy, and Apple does its placating DRM-lite (although any is bad) on their content, so they can get the juicy hit singles that power iTunes while really making the money off the hardware sales. Its also why Microsoft created the Xbox and Zune.
But you end up with a crazy situation. As Lessig points out often, the content people swing way above their weight class legislatively, when you take into account the actual money generated. They get the protectionist laws passed that they like. And the hardware guys mostly sit mum, with Intel putting their hand up every so often, offering to be helpful. The content guys know they are fighting for their lives, and need to fight dirty to keep anything like the level of cash flow they are used to. (I choose that word carefully - they fight dirty - there is no other way to put it really). Hardware guys maybe know that they will be around forever, who knows why this is.
Now, back on topic, as far as Sony Electronics goes, we can see evidence of the backlash in recent products. Keep in mind that 'recent products' is a wide area for a slow-turning behemoth like Sony. But the most recent and prevalent example, the PS3, plays no DRM'd files. Not a one - its all straight down the middle MPEG1/2/4. And it has regular card readers - compact flash, SD etc. Won't play WMA, won't play anything DRM'd at all. And runs foreign code. Contrast that with the PSP which plays open formats but not unsigned code, contrast that with previous Sony products prior to that which have Sony-special hard drives, memory cards, fucking power plugs, everyting. It seems like a trend. Even the phones follow this, they are backing away like crazy even as their co-branded record label and movie studio scream their fool heads off.
Who knows where it will net out but lets hope that Welsh guy they have for a CEO now has given the electronics guys their balls back. Where they belong, not as cat's-toys for SonyBMG. (Also lets hope they medicate Kutaragi. Yeesh.)
Parent
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That's part of the story. It really depends on which console you talk about. The Xbox plan has always been similar to the Playstation one, which is to make money of game licenses as you said. However the mass production of these machines is aimed partly at driving down the cost of the components as demand ramp
Re:it's certainly ironic (Score:5, Interesting)
Contrary to popular belief, what Microsoft did, and what Sony is doing now is not standard in the industry. Especially in the case of the original Xbox, which was never profitable on the hardware, which is why Microsoft killed it so quickly and thoroughly. The reason is, unlike every other company, Microsoft purchased the parts wholesale and put them together into the Xbox case. All other consoles (including the 360), the company contracted to fabricate the parts themselves, so basically they pay a license fee to the original developer of the hardware, but they build and combine the hardware in their own fabrication plants. That's why there are usually hardware shortages when a system initially launches, because the company has to either open up, or convert, fabrication plants, and get them up to speed.
Because they're actually building the hardware themselves, instead of just buying it prebuilt, when the cost to build the hardware is reduced, the company saves money. In the case of the original Xbox, when the cost to produce the hardware was reduced, it wasn't Microsoft who was making more money. They were still paying the same amount per chip to Intel & Nvidia, even though the chips became cheaper to make.
Microsoft learned their lesson, and the 360 is both designed and constructed much more like a home console gaming machine than the original Xbox, which was basically a miniature pc sold for about half the price an equivalent pc would cost.
Also, while hardware does produce more revenue than software, software produces more profit. There is a reason that Nintendo is the most profitable of the console makers, and always has been. They concentrate on software, so have the smallest revenue of all, but still end up with the greatest profit.
Parent
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I picked up a DS for my little one this Christmas. (Score:3, Interesting)
After playing with the kit and getting past the 'fun' part of playing games, one of the things that has me wondering is what does the SDK look like/cost to get into developing for the DS. Can anyone comment on what it costs to develop for that platform? I've heard that the Wii is ~$2,500. Anyone know what the DS SDK goes for?
Re:I picked up a DS for my little one this Christm (Score:2)
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To the grandparent, official development isn't even a possibilty on your own unless you've got 20,000 and a decent portfolio of som
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On which platform should one build the decent portfolio? Which handheld system sold in North America doesn't have a lockout chip? And then where does one get the 20,000?
It's interesting (Score:5, Interesting)
The war between Sony's content and hardware people is pretty vivid here.
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See, there's a common claim that HDCP applies only to blu-ray movies.
NOT SO!
If I connect my PS3 directly to an HDCP monitor (using HDMI->DVI), I get playback in everything -- XMB, games, Linux.
If I connect it through a console switch, I get static. If I connect it to a non-HDCP monitor, I get a blank screen.
HDCP is on 100% of the time on the HDMI output, no matter what you are viewing. There is no way I can find to disable it, even if you're running the Linux console in 640x4
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I don't quite understand what you mean. I've played back 1080p files through both HDMI and Component. Now, my TV doesn't go to 1080p, only 1080i. But what is the limit
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So what I'm prevented from doing is connecting the PS3, via DVI, to ANY device that isn't HDCP, including my console switch, so I can't put the PS3 on the beautiful 24" HDCP-capable monitor I use for everything else. Since I am not about to buy another monitor just for the PS3, or spend extra money to replace a perfectly functional
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Ah, ok - thank you. I didn't quite get
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It's not a shortage of inputs in general -- the monitor also has component, and so on -- it's just that I'd love to be able to have a single switch, because then I could have my regular keyboard, mouse, and monitor when using the PS3.
They make HDCP-compliant DVI switches, but they
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It's not about Games... (Score:2, Insightful)
Look at the PS3. It looks like a status symbol. Not like something you have fun with.
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PSP has the chance to shine (Score:3, Interesting)
Where I think the future lies for the PSP is in downloadable content and Sony shows signs of thinking that too. Recent versions of the firmware allow the PSP to play downloaded demos from memory stick, and emulated PS1 titles too. I expect that soon enough we'll see a Sony store on the cross bar selling downloadable games, movies and music for the PSP. It wouldn't even surprise me if / when a PSP Mk2 appears that the UMD drive is an optional external add-on and that games can be played from a large chunk of internal memory and managed via firmware, PC / PS3 or downloaded directly from the store to be played.
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Well, we already can see a rudimentary store for this in the PS3 'Playstation Store'.
But I think you are absolutely right. M
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An Australian RPG Fan's Viewpoint (Score:3, Interesting)
Now to be honest both the PSP and DS had a pretty terrible year in 2006 for me as an RPG fan living in Australia. The DS only had:
* Lunar: Dragon Song - Doesn't look that good according to most people. The description of it also sounds sub-par. I'll skip this one most likely.
* Mario & Luigi: Partners in Time - I'll pass. I'm a Pokemon fan so I obviously don't have a very high bar, but this game falls below it by the sounds of it.
* Pokemon Mystery Dungeon: Blue Rescue Team - Even though I'm a fan of the Pokemon games, even I have my limits. Can't say this idea really grabs me.
* Pokemon Ranger - Sounds like an interesting twist, but the story seems lacking.
* Children of Mana - Eugh. No thanks. I want something more then dungeon crawling.
The PSP only had:
* Breath of Fire III - I've already got this one. Nice try though Sony.
* Kingdom of Paradise - Eh. Gameplay sounds interesting, story not so much.
* Monster Hunter Freedom - I prefer my turn based games.
* PoPoLoCrois - Sounds interesting.
* Tales of Eternia - Definitely want to get this one.
* Untold Legends: Brotherhood of the Blade - Yikes, it sounds like it has a Baldur's Gate combat system. No thanks.
* Ys: The Ark of Napishtim - I have to admit I've never gotten into the Ys series and given this is a Zelda type combat system, I probably won't get into it with this game.
So for 2006 only 2 RPGs came out in Australia that I want, and only one of those is one I'm keen on. But the PSP does have a 2 game lead over the DS going into 2007.
Now for 2007 the DS games I'm looking forward to are:
* Dragon Quest IX - If this comes out in Australia, I'd like to find out more. However current info points to an action type combat system which is one I dislike. So while I do want more info, my hopes aren't too high.
* Final Fantasy III - No, we haven't got it yet. Yes, I do want it
* Final Fantasy XII: Revenant Wings - I was quite surprised to see this when looking at 2007's line-up for this post. But I'm definitely interested, if we get it in Australia (which is extremely likely if its released outside of Japan, which again is extremely likely
* Pokemon Diamond and Pearl - This is the big draw for the DS for me. And given it has online functionality I'll be able to trade. As a 22 year old pokemon fan, I don't know anyone in person who is a fan.
* Vandal Hearts - Vandal Hearts was the first game I ever played on the PSX, so I'm a fan. However there's no indication it will get released in Australia.
So only 3 games for 2007 by the looks of it. Not a very good line-up. Now moving onto the PSP. It will have:
* Crisis Core - I'm a FFVII fan from when it was first released. How could I not be interested? Well easy, it looks like they did away with turn based/ATB/anything not too action oriented battles.
Well shit. That's not a lot. So it looks like 2007 will be the year of the DS, although will it be enough for me to lay out the money for it? I'm thinking I might wait until 2008, but don't quote me on that. It could quite possibly come down to whether or not DQ9 and Vandal Hearts make it to Australia and if they do, what they're gameplay is like. If both come to Australia with a battle system I like a good story, then I can definitely see myself getting a DS. Otherwise, I can see myself waiting until 2008.
Now as for the articles, I found the PSP one to be as telling as the submitter. It only confirms my suspicions that the PSP won't be the console for me in 2007 (however I do have access to my brother's, so it's pretty much as if I already own it as he's already abandoned it. However with only 1 game on it from 2006, not 2007, I'm not exactly going to be calling it the year of the PSP for myself). The DS article was also inferior to my own research, but thats because I have very specific tastes.
A few more than that (Score:2)
Er... 2007 will also have D&D Tactics and Disgaea for the PSP off the top of my head. More from IGN's release list [ign.com]:
All of these are Q1 releases, including D&D Tactics, so that's six RPGs before April. Check the above list or RPGamer's list [rpgamer.com] for more.
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Dungeon Seige is a bit better (so far) but still not great.
Your research sucks (Score:2)
Also, Magical Starsign came out in 2006 for the DS, and is a pretty good RPG from what I hear. On top of that, there's a whole ton of RPG's out (and still coming out) for the GBA, which the DS plays just fine. The re-release, with new translation, of Final Fantasy VI ranks high on my list this year.
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Get a PS2, and FFXII, Grandia 3, DQ8, Digital Devel Saga 1 & 2, Tales of Legendia, Shadow Hearts 1-3, Star Ocean 2, etc.
As I said I do have a playstation 2 that I have access to and that I take advantage of and I do have a few games on it (I'm waiting until I complete those before I buy more). Its my brothers so it would be pointless for me to buy another ;) But thanks anyway :) And I'm glad to hear my suspicions on the current DS roleplaying games and PSP games are on target.
What? (Score:4, Informative)
You can play Metal Gear: Portable Ops, SEGA's star gazer title, and use the mapping software in Japan for the GPS unit already. Even the US Firmware has had PSP camera support for a long time now. The thing is with PSP you can use hardware from any region with your PSP. I have had several of add-ons for some time on my PSP. Vaporware? My ass. The more 'region-free' game hardware get the more annoying these articles become. Often it's cheaper to import some add-ons than buy them local anyway if you buy bundles with software.
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What I want from a PSP (Score:2)
Can't believe they forgot.. (Score:2)
Also for Zune! (Score:2)
(Don't you hate when people use percentages when they are dealing with small numbers?)
Re:Wii doesn't win. PSP wins. (Score:4, Interesting)
Parent
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There's nothing wrong with the PC, do-it-yourself mentality, but it's not why most people buy consoles.
But are those really exclusive PSP advantages? (Score:2)
The DS, PS3, and Wii aren't even in the same league. Simply because they aren't very hackable.
The DS Lite is more hackable than any 2.81+ firmware or TA-082 motherboard PSP [wikipedia.org]. All you need are a SuperCard, an SD card, an SD writer, a dollar store eyeglass screwdriver set (to remove the battery cover and bridge a pad on the motherboard behind it), and two minutes' use of a friend's NoPass card [pineight.com] to flash the firmware.
You've got a beautiful screen on the PSP
Also on the DS Lite.
wifi
Also on the DS Lite.
inet browser
Also on the DS Lite, everywhere but North America :-(
run ISOs right from the memory card
But can one easily create the ISOs from one's UMD games?
play movies, music
MoonShell on
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This is why the next year should be interesting
The DS has created quite a large margine in hardware sales worldwide and is outselling the PSP in all regions; on top of that the DS has far less expensive development as compared to the PSP. Over the next year the DS will probably recieve far more game development from third party developers because the risk is far lower.
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They didn't meet their Wii numbers, but it will look good in the financial report that they sold out of DSs and they were hard to come by....
I think you meant to say:
Maybe it is because, unlike Sony, Nintendo didn't shoot themselves in the foot in every stage of development and marketing and actually figured out what consumers want, in both the handheld and console markets.