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Deep Blue vs. Kasparov 10th Anniversary
Posted by
Zonk
on Tue May 15, 2007 06:33 PM
from the machines-win-again dept.
from the machines-win-again dept.
qeorqe writes "For the tenth anniversary of Deep Blue's victory over the world chess champion Garry Kasparov,
Wired has an interview with Deep Blue developer Murray Cambell. The discuss the power of the now-aging supercomputer (equivalent to just one Cell processor), and the nonexistent future of PC vs. Human chess contests. 'It's almost the end of the story for chess in the sense that matches between chess machines and grand masters are becoming less interesting because it's so difficult for the human grand masters to compete successfully. They're even taking relatively dramatic steps like giving handicaps to computers, making them play the game with a pawn less or playing the game with less time. We're past the stage where there's a debate about who's better -- machines or grand masters -- and we're just looking for interesting ways to make the competition fairer.'"
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Your Rights Online: Gary Kasparov Arrested Over Political Fight 427 comments
geddes writes "World chess champion turned opposition leader Gary Kasparov was arrested this morning while leading an march through Moscow in opposition to Russian President Vladamir Putin. Kasporov is a leader of the 'Other Russia' coalition which has been banned by the government from appearing on TV, and had been denied a marching permit. From the New York Times: 'Essentially barred from access to television, members of Other Russia have embraced street protests as the only platform to voice their opposition ahead of parliamentary elections in December and presidential elections next March. Early this month, Mr. Kasyanov's and Mr. Kasparov's Web sites were blocked, though it was unclear by whom.' Kasparov was later released from detention, though he was still fined for participating in the event."
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Even the odds! (Score:4, Funny)
How about we play overnight on January 19, 2038? I'll use this mechanical chess clock to keep track of my times, and Deep Blue can use those two 32-bit integers holding time_t, and subtract one from the other!
Re:Even the odds! (Score:4, Interesting)
Parent
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fischer random chess (Score:3, Interesting)
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Since there are only 960 valid starting combinations it wouldn't take much for it to precompute the opening moves for each possible variable - what chess computers already have for the normal game.
Even go won't stand against comptuers for long, its still a total knowlege deterministic game. Admittedly the search space is large and we still haven't figured out good metrics for it, but thats just a matter of ti
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My first point was that we should not be competing in such games against computers at all - in the same way we would not bother trying to arm wrestle a machine or run a stabnding 1/4 mile faster than a motorbike.
My second point is that perfect knowlege deterministic games lack the scope for feints, bluff, artifacts of chance and player personality. I'm not saying they can't be there, but they are limited.
I like the
the problem is chess (Score:4, Insightful)
Make them play go.
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Good idea. But, remember, computers were as bad at Chess in 1980 as they are at Go today. Wait 25 years. Exponentially faster hardware may not solve the problem, but algorithmic research certainly will.
Computers are smarter than we are at a lot of things. It's only a matter of time until they are smarter at everything. You are as smart as the collective wisdom of hundreds of thousands of individuals. Computers can be.
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If you think about it, back in the 80's dedicated chess computers were pretty smart and you had to be very good to beat them. Then a company called Cyrus produced "IS Chess" which was able to defeat the then best-of technology dedicated chess computers (and it ran in 16Kbytes of program space on a 3.5 MHz Z-80 processor). Even back then, in the mid 80's, home PC technology was strong enough to defeat many amateur players. I never beat
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Problem is, a computer can isolate tasks so much better than us. So one process can do the environmental processing, another does bowel movements, a third wants pizza, a forth handles the wife, and the fifth does the ceiling height. All
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-l
P.s., I actually enjoy interfacing with my wife and we do it on a regular basis. Har-dee-har-har.
It was inevitable (Score:4, Funny)
However, there are still many games that computers are a long way away from beating skilled human opponents.
Poker
Go
Rock Paper Scissors
Mixed Martial Arts
Re:It was inevitable (Score:5, Insightful)
Parent
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Try 20 rounds against the computer on your own, then 20 rounds using this script to generate your choice:
perl -e '@a=qw(rock paper scissors); map { print "$_) $a[rand(@a)]\n"} (1..20)'
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A Great Documentary (Score:3, Informative)
How can it be made fairer? (Score:2, Interesting)
Re:How can it be made fairer? (Score:4, Informative)
Parent
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Indeed, the only way to make computers competitive at Go is to give them a lot of handicap stones.
Note that programs are getting exponentially better, partly because of better hardware, but also because of improved algorithm
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A really sneaky computer will get you under the desk, when you're not expecting it.
I, for one, do not want computers programmed to do that. Chess? Fine. Go? Sure. Poker? Why not. Martial arts? Not so much.
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Diplomacy is for wusses. Right now lets play Global Thermonuclear War.
Did we learn anything about AI? (Score:2)
Yeah.
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No hard AI stuff, but that's because in order to have a hard AI chess machine, you'd have to make the AI then teach it chess. Much more practical to go for the direct approach.
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You can see a similar thing in Google's automatic language translation. It's purely statistical--they look at a lot of bilingual texts (such as minutes of the UN), and develop a statistical model to come up with translations of new documents. There's no attempt to build any AI into this. It's just a statistics problem and a data structures problem to t
Re: Did we learn anything about AI? (Score:2)
I mean, anything in the last 40 years as a result of writing chess programs and building chess playing hardware?
Deep Blue is completely uninteresting so far as AI is concerned. It used ancient game-tree search technology with pruning, rules for evaluating board positions (since full-depth search is still impossible, and you have to cut off at some point), and lots of hardware.
A few board games are still challenges for AI, but I'll wager that they'll eventually be solved in almost identical fashion, i.e. by throwing lots of money at a rather dull search algorithm.
Methinks video games will replace board games as a dri
Respect to Kasparov though (Score:5, Interesting)
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Trounce! (Score:5, Informative)
Computers are so good at chess now that it's embarrassing. Unless you've been on the cover of Chess Life, any of the good PC chess programs can trounce you. Fritz [chessbase.com] at €119.90, runs on single or multiprocessor PCs, is rated at FIDE 2808 or so, and wins against Kasparov about half the time. If you're not a rated player, the chess programs for cell phones can beat you.
One of the experts in computer chess explained what's happened. Study of human grandmaster games indicates that about one move in ten is suboptimal, even at that level. That's enough to give computers that don't make mistakes a significant edge.
Computers are now so far ahead that there's a serious problem with cheating using a computer in chess competition, Several cheaters were caught at the 2006 World Open. [chessbase.com] "Two players are under suspicion of having received help from computers at the World Open in Philadelphia. One locked himself in a bathroom stall, the other, who was leading the event before the last round and stood to win $18,000, was caught wearing a "hearing aid" which turned out to be a wireless receiver used for surreptitious communications. The New York Times reports."
Chess players at major tournaments are now being searched.
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They did that way back in an episode of Cheers when Sam played a game against Robin Colcord. Norm was in the office calling out moves on the computer. And Rebecca caught him and thought he was just trying to erase his beer tab.
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Here is fritz vs rybka stats
Deep Fritz 10 4CPU(2925)
Rybka 2.2 64-bit 4CPU(3105)
5.5 24.5
(+0-19=11).
It's all about raw processing speed (Score:2)
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Weird! (Score:2, Interesting)
Then I come back here and find this article. I don't know what my point is but I just love the semi-random nature of brain feeding on the internet. For more information:
Baader-Meinhof Phenomenon [damninteresting.com]
An [xkcd.com]
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From your link:
Scientific American in 1992 (Score:3, Interesting)
Almost all chess programs now have an "opening library" of opening move strategies, so it's not that far to extend that library to 10-15-20-50-100 moves...
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Almost all chess programs now have an "opening library" of opening move strategies, so it's not that far to extend that library to 10-15-20-50-100 moves...
Actually it *is* a big deal to extend it: remember also that opening libraries are not necessarily *perfect* moves, they're just commonly-played and probably-OK moves. The opening book represents an incredibly small subset of all legal moves in the opening.
If one assumes approximately 50 legal moves in any position during the opening (close enough f
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But as a side note
Actually no (Score:2, Interesting)
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The amazing thing is that the computers only beat humans by looking at every single possibility. I think Deep Blue processed something like 200 million chess positions a second. But human grandmasters usually only consider 3 or 4 moves during their typical two-minutes of thinking.
It only seems like grandmasters are only considering 3 or 4 moves. What you're missing is the fact that they can, at a glance, take in the current state of the game and instantly dismiss several million avenues of consideration based on past analysis and current variations.
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I know an earth bound asteroid [wikipedia.org] who would disagree.