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User Created Content is Key for New Games
Posted by
ScuttleMonkey
on Wed May 16, 2007 04:01 PM
from the world-according-to-valve dept.
from the world-according-to-valve dept.
An anonymous reader writes to tell us that recently Valve Software's Doug Lombardi has stated his strong belief that user created content is a very important part of games in the near future. "'I would argue that it's the biggest component those guys have to get over if they want online to matter.' 'Half-Life 1 was okay as a multiplayer game and Team Fortress Classic was really good, but Counter-Strike kicked both their asses no question. And that came from a kid going to college in Canada and another kid going to high school in New Jersey, who had our code and thought it would be cool to play our game.'"
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Just... (Score:5, Interesting)
Re:Just... (Score:5, Insightful)
Don't make a map of your school. Apparently that makes you a threat.
Or let's all make maps of schools, until officials realize they have better shit to do with taxpayers money than arrest map makers.
Parent
Re: (Score:2)
Oh, even better! Let's make a 3D FPS that takes place only in faithfully reproduced official buildings and schools and encourage users to create maps of their own school and such. And host the project in Russia or something.
Re:Just... (Score:5, Funny)
Or is that taking it too far?
Parent
Re:Just... (Score:4, Informative)
http://www.theregister.co.uk/2007/05/03/student_c
Parent
Re: (Score:3, Interesting)
Re: (Score:3, Interesting)
I guess it's a good thing I never did.
One idea... (Score:5, Funny)
Re: (Score:2, Funny)
Re: (Score:2, Informative)
I think ease of modding should definitely be high on any games priorities.
Re:One idea... (Score:4, Interesting)
Lugormod, a serverside mod for Jedi Academy allows admins to put any ingame content in "real time", without even a need for reloading the map. And that doesn't mean just adding bots or spawning npcs, but placing all kinds of models, triggers, tricky entities, spawners, vehicles, designing whole new worlds using good old Q3 enigne. Practically it turns server op into game dev.
Lugormod is IMO one of the best mods for any game ever made. And it's 99% serverside (a clientside plugin adds a few weapon models and cvars). Shame on LucasArts they discontinued the JK series.
Parent
User Created Weapon (Score:2)
User created content (Score:5, Funny)
Little Big Planet (Score:3, Interesting)
Absolutely amazing graphics, still remember the shock other people had when Sony unveiled this game at GDC. There were a hell of a lot of developers who went back home after GDC and realized how far behind their level editing tools and rendering engines were.
Can't wait for this to be released later this year.
Re: (Score:3, Interesting)
Re: (Score:3, Insightful)
I didn't think developers would so easily and this early tap into the incredible parallel number crunching power of the PS3.
Ah, Sony shill. Right. Glad to see you're back after the Wii pounding.
Re: (Score:3, Funny)
Duh (Score:4, Insightful)
I am glad that companies are starting to think about this stuff though. It would be nice if more games had good mod kits when they are released.
Screw Quake (Score:2)
Re: (Score:2)
Slow News Day Indeed (Score:5, Insightful)
I'm pretty sure we've all known that without a massive potential for replayability in the original title, the only thing that keeps a game alive long term is the user created interactions and content (barring companies that keep ongoing updates and patch, like Cavedog did with TA back in the day [although that also had user created content]).
Re: (Score:2)
Re: (Score:2)
The gameplay is second to none.
Plus with a Dual Core processor we can finally hit the 5,000 unit mark and just swarm our enemies with Peewees.
Several Types of Mods (Score:2, Informative)
Just now? (Score:5, Insightful)
Point being, user-generated content has always been a big part of all the best PC games; FPS's, Strategy games, you name it. When users can mod the game, they become attached to it and it develops a much more cohesive and less fickle user-base and expands the longevity of the product.
Re: (Score:3, Insightful)
Seriously, doesn't anyone remember Quake and QuakeC? CTF (original and thunderwalker), the real Team Fortress, tons of other crap. Anyone playing FPS games 11 years ago knew all of this already.
Speaking of CS (Score:3, Interesting)
If Valve wants user input so badly, when why didn't they listen to their users of CS 1.6 then? Valve was retarded and decided to put in-game ads into CS 1.6, and they don't fully support it any longer.
It sounds like they want the users to give them the good ideas to build the game off of so they can sell more copies. I don't think that most users want to give their work away to Valve for nothing. They'd rather give it to the gaming community as a whole for use. Maybe Valve should truly accecpt input from users and have a set price they pay out to those who submit ideas that are actually used. Wait, nevermind... they could change the ideas just enough to claim originality and then not pay.
Sounds like the user-created aftermarket is still the best alternative.
Re:Speaking of CS (Score:5, Insightful)
If you want to be pissed at Valve about something, please at least pick a topic where Valve isn't one of the leaders of the pack on. I don't know of any other game companies that you can speak of that have sheparded their mod community as much as Valve has.
Parent
Re:Speaking of CS (Score:5, Interesting)
Parent
Re: (Score:2)
Going Out On a Limb Here... (Score:5, Insightful)
If that content comes from users, great. If it comes from paid professionals, great.
Consoles vs PC's (Score:3, Interesting)
As the cost of computers came down more and more people have bought computers and we constantly see quotes concerning the increase of households that have 1+ computers I have no idea if the original Nintendo had more market penetration than lets say Play Station 2. Has the console market grown or shrunk over the last 20 years? I assume it has grown but is its rate exponentially larger than the PC market, about the same or far smaller? Are the amount of game titles being released increasing or decreasing? Basically there has really been nothing in the console market to hold my interest in its welfare with the exception of "God of War" but I am not going to pay hundreds of dollars to play just one title.
The customization available in PC games IMHO makes them a much better and barely more expensive platform. In addition you can actually use your computer for other important stuff "Like surfing Porn".
Reminds me of a Pakistani joke (Score:2, Interesting)
If each player modifies a multiplayer game so much who
Re: (Score:2, Informative)
I said the same thing 10 years ago (Score:3, Interesting)
The industry focused on the graphics (which were remarkable for the day), and the format (FPS) thinking that those were the keys to popularity, and neglected customizability.
Re: (Score:3, Insightful)
Creating boards for Lode Runner was easy. Creating boards for Arkanoid II: Revenge of Doh was easy. Creating and texturing BSP trees for Doom was...something other than easy.
I perfer TFC (Score:2)
Maybe I just perfer capture the flag than 3 minutes of creeping around. But I don't think CS and TFC are ccomparable on equal terms as they are like chalk and cheese.
Re: (Score:2)
Starcraft (Score:2, Insightful)
Console games. Console! (Score:5, Insightful)
The submitter left out a very important word in his summary. This article is about console games. The first sentence in the article is:
He's saying that consoles are way behind general purpose computers in online play. One of the big advantages that computers have always had is customizability and user-generated maps and mods. The online experience of consoles will remain a poor shadow of the computer game ecosystem until they enable and allow the players to share in the extension of their games.
This is a big reason why I haven't bought a full-size console since the Atari 2600. Two years after I got the Atari I also got a Texas Instruments 99/4A. I loved the ability to do wild things like save games, download levels from online bulletin boards, and even program simple games myself. Nowadays I enjoy playing Use Map Settings games in Starcraft and have created several maps of my own. That game is ten years old but still megafun due to the user-generated maps.
AlpineR
Re: (Score:3, Insightful)
Neverwinter Nights (Score:2, Interesting)
The ability of users to create custom content (in addition to the three-platform releases) was a huge key to Neverwinter Nights's success.
While the official campaigns were great, all the longtime NWN players I know have spent countless hours playing on user-created and -hosted persistent worlds and user-created campaigns from places like The Vault [ign.com]. I can't think of many other games that are still being bought and played this long after their releases, and the ones that are probably fall into this categ
Whirled (Score:3, Interesting)
Canada+NewJersey (Score:5, Funny)
Haha. He says that as if being from Canada or New Jersey is akin to being in the special olympics or something.
Re: (Score:3, Funny)
I take it you've never been to New Jersey.
No kidding. (Score:2)
"Unpaid labor making product for you to sell can help your bottom line."
I don't think that's entirely revolutionary.
Nor is it a criticism, either of the sentiment or the fact of it. User-generated content is a fantastic way to give a game legs. I've played lots of it, dabbled in making it (not very well), and am all for games including the tools necessary to foster it. Especially on consoles, which are so far behind PCs in this regard they're n
SWG (Score:4, Insightful)
Designing maps for a FPS, that is good.
Designing mods to extend a game, that is good.
Not providing anything to do except have 'users create their own content' is bad.
Never happen (Score:3, Informative)
Game companies need to share the wealth (Score:5, Insightful)
We asked (Score:5, Funny)
XBOX360: Well, hot detailed graphics are definitely a key.
PS3 [looks in question list]: Hey! That's my line, you jerk! Anyway.. Blue Ray's a key too. You can make bigger games on Blue Ray to fit all the hot graphics, so I can have hotter graphics than any of you guys.
Wii and XBOX360: Yea.. Sure.. [chuckling].
XBOX360: Micro-transactions are a key as well. We sell gamers crippled games, and make them pay to buy assets. It's kinda like Scientology: by the time you understand it's all a bunch of bull, you've already paid, so you gotta keep playing and paying. Aaa.. and... and.. it also makes gaming more engaging, and bitter, just like real life is.
PS3: User content is also key. You allow the gamers to create anything they want in a game, guns, cars, roads... Wait.. this kinda doesn't fly with transactions...
XBOX360: Shhhh... damn it! Another key is online gameplay. I integrate all games with consistent online experience, which builds a great community of gamers.
PS3: Me too!
XBOX360: You too what?
PS3: I build a clone of your service by integrating a clone of Second Life in my clone exp.. I mean core experience.
XBOX360: Oh.. right...
Wii: A key in new games, and old games, is fun an inventive gameplay, you guys. You shouldn't forget that.
XBOX360 and PS3: Hahahaha. Idiot...
Wii: And new fun ways to interface with game with innovative sensor controller!
XBOX360: Hahahaha, you're making our day, Wii.
PS3: [hides the 6-axis controller behind his back] Hu-hu-hu