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Games Are No Cause For Murder
Posted by
Zonk
on Fri May 25, 2007 10:55 AM
from the there-very-rarely-is dept.
from the there-very-rarely-is dept.
An anonymous reader writes "At Gamers With Jobs, Shawn Andrich speaks out against pointing the finger at videogames as a causative factor in a murder cases. He makes the excellent point that, though we may enjoy the metaphor, life is not a game. There is no simple connection between event A and event B. Our actions are dictated by experiences from a lifetime, and they should be addressed that way for good or ill. 'Life can't be framed up like a game of billiards. There is no easy eight ball, corner pocket shot to be made when trying to draw a line between cause and action ... Lasting, positive change will only come when we stop reaching for causes and start creating conditions that will support kids and teenagers who need it. We can't make anyone put the pin back in the grenade, but by supporting active, caring people who want to help, we might be able to influence some of those fateful decisions before it gets that far.'" GamePolitics on Joystiq has an editorial up looking at a similar question.
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Of course... (Score:5, Insightful)
Not that it will be anything worth while, but that's never stopped him before.
Video games don`t cause violence (Score:2)
Come to think of it, I think lawyers cause violence. Eveything involving them certainly is violent...
Re:Of course... (Score:4, Funny)
See? Video games breed violence! (against Jack Thompson)
Parent
Re:Of course... (Score:4, Insightful)
If video games never existed, he'd still be attacking angry music. Rappers aren't the saints that gamers are.
Parent
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Re:Of course... (Score:4, Insightful)
Plus, add to that the fact that, unlike most folks who play GTA, soldiers in simulators are training for actual situations that they will face in real life. Real life, it's generally acknowledged, is generally the source of most physical and psychological trauma.
But nice try, Mr. Thompson.
Parent
Re:Of course... (Score:4, Interesting)
I remember reading a story about a drill sergeant who had noticed a difference in how his newest recruits who played FPS games adapted to training in relation to how the non gaming recruits performed. Needless to say that this was picked up by every media outlet possible and misrepresented to make it look like video games were training our children to be killers.
I agree that there are some elements that a FPS, or any other action game for that matter, can most certainly influence - but these things are useless without weapons training.
None of these skills are practical without significant weapons training. In fact, they're pretty close to worthless, so I think the term "combat simulator" is a little harsh. Maybe combat game is more accurate.
Parent
Actually, it's worse than that (Score:3, Informative)
That said, I think that games offer an even more distorted view than even you credit them with. E.g.,
1. Tactical priority: games offer a massively distorted view of that. Sometimes stuff that's far away is of higher priority than stu
Re:Of course... (Score:4, Funny)
And if you believe THAT, I've got some lovely beachland in Florida to teach you.
Parent
A profound couple of sentences (Score:5, Insightful)
straight, to the point, and in my opinion very accurate. kudos for this one!
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Preaching to the Choir (Score:3, Insightful)
Oh, and am I the only one who's tired of the old, "I'm a gamer and I'm not violent so obviously games don't contribute to violence," gem being busted out time and time again, as if its actual proof? If you want to convince people, how about trying something a bit more scientific?
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I think that there needs to be a new tactic for dealing with this. Some actual science wouldn't hurt.
Re:Preaching to the Choir (Score:5, Insightful)
When dealing in absolutes, yes, it does constitute a valid (dis)proof.
To prove causation, you must show the precondition as both necessary and sufficient. If I play violent games and haven't killed someone, you can't say that playing violent games cause murders (without any qualifiers).
Now, that doesn't disprove the idea that playing violent games may apply another CCW turn to some people's screws. But that means a whole world of difference, putting "violent games" in the same ballpark as "pain", "alcohol" (or other drugs), "a good scare", "isolation", "Military experience", and "divorce".
Parent
Re:Preaching to the Choir (Score:4, Informative)
Parent
Re: (Score:2)
I agree with the game critics here. At least for some small segment of the population (certainly not everybody). I'd add that violent movies can increase violent tendencies in some small group of people. So, can violent TV and books. Guns, knives, garden tools, and cars can be used by violent people to kill and harm people.
Where the critics a
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Obligatory Simpsons (Score:2)
Homer : How does it work?
L: It doesn't work. It's just a stupid rock!
H: Uh-huh....
L: But do you see any tigers around...?
H: Lisa, I want to buy your rock.
(Lisa hastily refuses but eventually begrudgingly accepts)
Logical arguments are illogical (Score:3, Insightful)
If we assume that those whom believe video games are not fun, have no value, and are tools of the devil, then it
Re: (Score:2)
Forgive me if I am overshooting or being pretentious with this remark. One does not simply “try” being more scientific when attempting to persuade. Science depends entirely on experimentation to disprove an assertion. It seeks evidence and tests that evidence against a hypothesis, doing so until a reasonably exhausting sources of evidence or when the hypothesis is contradicted by evidence, in which case the h
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Re: (Score:3, Interesting)
The idea that Quake or any other FPS teaches people to aim a gun is fairly foolish, as it does nothing to show people how to line up their sights and get an appropriate sight picture.
I agree, its incredibly foolish, which is why people aren't saying that. Its a strawman that gamers and journalists bring out to pound on so that they can feel oh-so-superior to the anti-game lobby. What Jack-o and company are claiming is that it can mentally prepare them to kill another human. That is, it can lessen the psychological resistance and after-effects of killing another human being. Now, I think that this is bullshit, but its not really quite as clear-cut, which is why I suspect my fellow
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violent kids like violent games (Score:5, Insightful)
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In other news (Score:2, Funny)
Wood polish is no cause of sleeping sickness
Radio waves are no cause of cumulus nimbus
In other other news. (Score:4, Insightful)
I mean, if I'm playing video games all the time and not exercising and then subsequently die of a heart attack, then it's the video games, not my sloth, that killed me, right?
In other other other news, parents are not to be blamed for anything.
Parent
Simplest answer (Score:4, Insightful)
1) Psycho plays video game
2) Psycho likes what he did in fantasy world
3) Psycho goes outside and lives out his fantasy world with the best weapons he can find
There's the issue, in a nutshell.
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Interesting addendum (Score:3, Insightful)
Re:Simplest answer (Score:4, Insightful)
Just for example: if we didn't have violent video games:
1) Psycho plays outside with friends in violent games like tackle football, "smear the queer", or any number of the violent activities children, teens and adults engage in.
2) Pyscho likes what he did in these games.
3) Pyscho does it outside of the games. It gets worse, and Psycho eventually kills someone.
The same could be applied to reading books. Hey I know, we should ban any book with violence because some psycho might read it!
The only real thing you said is "some people are psycho".
Stating the obvious is not helping the situation -- with people blaming video games when there's an infinite number of other things in life that can set somebody off.
We need to be able to figure out who has violent tendencies, who is psycho, and make them cease to exist before they harm others. And that, as an issue, both logisticall and ethically, is not too easy to fit into any 'nutshell'.
TLF
Parent
Illusion of Reality (Score:2, Insightful)
The kids parents (or their legal guardians w/e) are responsible for those kids. They either need to keep them in line or find assistance from another source to do their job. I know there are lots of great parents out there do
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I think that to suggest that it's self control and discipline that prevents kids from acting out what they do in games is pretty damn absurd. Do you think that every kid (or even most) who plays Counterstrike is thinking, "man, it would be so great to go machine gun my school...ah, but I really shouldn't."
I don't think most people have any desire to act out violently in real life. If a kid comes
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To speak to your example, if the idiot kids hurt emulating
Jack Thompson Translation (Score:5, Funny)
Just off the top of my head, benefits I've gotten from gaming
1. Faster, more accurate typing skills (for dodging bullets)
2. better reading comprehension (so I know who to shoot)
3. Sharpened Problem solving skills (when the gun doesn't work, switch to the knife)
4. Computer and Programming knowledge (old aimbots didn't install themselves you know!)
5. Experience using CAD like programs (to make maps of my school of course)
6. better hand eye coordination (the better to shoot you with my dearie!)
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I had a good signature until format c:
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Better yet, learning to program by writing DOOM map generators [rubyforge.org].
Cause for murder? (Score:4, Funny)
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Yeah, actually, I avoided playing Daikatana...
Parental Intervention (Score:2, Interesting)
Blaming video games is ... (Score:3, Interesting)
Reverse cause and effect (Score:4, Insightful)
More simply put, seeking violent video games may be one of the effects, rather than the cause. The problem is that most gamers are not in this category.
Zergling (Score:3, Funny)
OT, but I must ask... (Score:2)
Is it like those little image sigs people have with some cute animal/photoshopped image that says something like "I'm a ninjuh, steeling yur change!"? I just don't get it.
I've never felt so old, and I'm only 27...=(
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And saying the games are a catalyst still impli
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You know, I've never handled a firearm in my entire life (unless you count an air pistol when I was 8... no, didn't think so either.) And I can honestly say the idea that running around a UT map switching between shotguns and rocket launchers is unlikely, to say the least, to have taught me a single thing about guns that I didn't already know. I believe essentially the facts one can garner about them from the average video game are: