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Virtual Console Offers 100 Games, 4.7 Million Sold
Posted by
Zonk
on Fri Jun 01, 2007 11:32 AM
from the that's-quite-a-bit-of-mario dept.
from the that's-quite-a-bit-of-mario dept.
GameDaily reports on new numbers from Nintendo, discussing their ongoing success with the Wii's Virtual Console offering. According to the piece, there are now over 100 games available on the service, and some 4.7 Million downloads have been transacted since the system's launch late last year. "Nintendo has been updating the Wii Shop with new Virtual Console games every Monday. The top five downloads worldwide to date have been Super Mario Bros. (NES), Super Mario 64 (N64), Mario Kart 64 (N64), Super Mario World (SNES), and The Legend of Zelda (NES). 'With an Internet connection rate reaching 40 percent, Wii owners have more options than ever to find the kinds of games they love to play,' says George Harrison, Nintendo of America's senior vice president of marketing and corporate communications. 'Beyond the Wii Shop Channel, all types of people are getting connected and checking out the information and entertainment options available on the Wii Menu. Whether voting, creating a Mii or just checking the weather, everyone has a favorite channel.'"
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Does Zelda Need an Overhaul? 286 comments
CVG has up a piece noting the fact that not much about Zelda games have changed since the move to 3D. Chalk that up to the greatness of Ocarina of Time if you will, but the same mirror moving, fire-arrow switch activating puzzles have been in the last several titles. Is it time for some kind of radical change to the equation? "People generally don't like to accept change. But change doesn't always spell disaster. Final Fantasy introduces a totally new cast, setting and theme with each sequel and continues to please fans. Resident Evil 4 completely revolutionised Capcom's horror series and is now viewed as one of the best games ever made ... We still totally adore Zelda but eventually the appeal will tire and the series risks bombing. Nintendo needs to take the bold step and inject something totally new into Zelda. We're not talking about a couple of new items, or a new location - that's been done. We mean a significant change that affects the whole structure and gameplay."
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Success? (Score:2, Insightful)
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Define "breakout success". I don't see any way this can't be seen as a breakout success.
What? From wikipoedia:
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What are you talking about? Some of the biggest VC sellers are for the Sega Genesis and the TurboGrafx. Are you seriously suggesting that Nintendo produced those titles?
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JON
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Are you suggesting that the 3rd party games are restricted/hindered compared to the 1st party games?
Should Nintendo go back in time and make crappy games so that 3rd party games will "dominate the top 5" in their classic game store?
WTF?
Re:Success? (Score:5, Interesting)
This is because the Nintendo titles have greater mass appeal than the Genesis/TurboGrafx titles. That does NOT mean that the Genesis/TurboGrafx titles are doing poorly. In fact, Hudson originally announced only 5 TG-16 titles destined for the Virtual Console. Since then they've expanded the list to some of the best titles ever made for the system. This includes: Bomberman '93, R-Type, Military Madness, Bonk's Adventure, Bonk's Revenge, and Blazing Lazers.
While Nintendo and their partners have been keeping hush-hush on a lot of the VC sales data, Hudson's strong support [vc-pce.com] for the VC certainly suggests that they've been having good success with the service. Sega seems to be becoming similarly infatuated [sega.com] with the service.
It's also interesting to note that there hasn't been a strong Nintendo title released for the VC since Starfox 64.
I'm not sure I would be so quick to say that. Nintendo's games will always dominate simply because they dominated back in the day. (e.g. 3 of my 6 VC games are Nintendo titles.) But that doesn't mean that the third parties aren't doing exceptionally well. Sonic, for example, was exceptionally popular back in the day. I would be surprised if it wasn't on a top 10 list.
That, I'm afraid, will never happen. The customers are Nintendo players downloading titles on a Nintendo system, and have fond memories of playing Nintendo games. Combined with the timeless reputation of some of their games, Nintendo's classics library cannot be beat. As I said, though, this does not mean that third parties aren't seeing wonderful sales through the VC.
Anecdotally, I have heard a lot of excitement from friends/acquaintances over TG16 and Genesis titles. (Though the 600 points for TMNT got a big 'WTF?') The only catch is that there's more of a spread between which titles they're interested in. Some like shooters, some like beat'em'ups, and some like platformers. Nintendo's appeal tends to be more universal.
Parent
Re:Success? (Score:5, Insightful)
In my opinion, there reasons Nintendo titles dominate the top five are:
1. Purchasers of the Wii might have a bias towards Nintendo titles.
2. Many of the first party NES and SNES titles have withstood the test of time better than 3rd. party titles, in my opinion.
3. A lot of the popular 3rd. party titles can't make it to the VC due to licensing issues, or the fact that they've been rereleased on the GBA. (The reason you likely won't see FF4-6 on the VC is due to the GBA rereleases).
What were the most popular SNES games of all times? You probably can't track this info down anymore, but I would wager that if you asked a bunch of gamers who played during that era, they're answer is going to be a first party title or a Square game.
Parent
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That link shows all of the 1+ million sellers on the SNES. The top 10 has 8 Nintendo games and 2 Capcom games (Street Fighter 2 and Street Fighter 2 Turbo). #11-15 adds another 3 Nintendo games and Final Fantasy VI and Dragon Quest VI. #16-20 adds 2 Nintendo games, Final Fantasy V and Dragon Quest V and Chrono Trigger.
So you weren't far off... Nintendo games and Square/Enix are right behind.
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Plus, given that the translations for the re-releases were generally better (to their credit, they kept the "Spoony Bard!" line), it's probably just as well. The FFVI Advance release also fixed many of the bugs in the original game. (Evasion does something now! Shields have uses! Relm no longer crashes the game, making her simply useless instead of downright dangerous!)
About the only issue with the GBA FFVI re-release is that
I buy VC games despite owning the carts/consoles (Score:3, Insightful)
I like VC games because I can play them when I am already in the mood to play a console game, and the
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But we already have at least one third-party that doesn't want their old games competing with their frequent and pricey re-releases.
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Blame me. (Score:5, Interesting)
I've purchased 4 NES games, 2 SNES, 2 Sega Genesis and 3 N64 games thus far. It's not an average, but assuming it is we divide 4.7 million by 11 and get 427,000ish people like me in the world.
Scary, eh?
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Re:Blame me. (Score:4, Informative)
Parent
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Re:Blame me. (Score:5, Interesting)
I have 8 to 10 classic game consoles at home, and yet I have purchased about 6 games from the Virtual Console. There are a variety of reasons for this:
Nintendo may not have the most original idea with their VC service, but they've struck gold in terms of its implementation.
Parent
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Original carts (Score:4, Interesting)
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Though personally, I'm waiting for the opposite - a way to d/l VC games onto a cartridge for use in DSes.
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This is not strictly true. The decision in the Atari v. JS&A [patentarcade.com] case was that cartridges were not susceptible to accidental damage in the same way that magnetic media was. As a result, there was no need for an archival copy of the software.
A modern judge might see things different given the age of many cartridges, but you should be aware that they are currently NOT covered under the "archival" clause. (Now if only Nintendo would figure out
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See, that's a major drawback for me. I do use my DS at home, but I play it a lot on the bus and I specifically got it to keep me distracted on airplanes (it has really helped my panic attacks). I do think they're more likely to do that first, though.
I know that there would be huge piracy concerns with a cartridge-based approach. I'm sure some heavy DRM would be needed. But I still want it. I'd take it, DRM and all. Well, I mean, once I get a Wii.
Speaking of... (Score:4, Funny)
Where's Phantom these days?
In home arcade. (Score:4, Insightful)
Now that consoles (not just the WII of course) connect to the internet and there are shops (and advertisements) it's only a matter of time until someone rolls out a pay to play model. Of course there already are the online communities/games which require monthly subscriptions but c'mon, these companies can milk much more money out of us. It's only a matter of time before they do and it's very, very sad.
What goes up... (Score:2)
Tried VC, haven't been impressed-- (Score:2)
I initially wished for the standard Wii-motes to play the Virtual Console games, but I fear those bluet
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Bigger issue than most realize. (Score:3, Interesting)
Re-Volt (Score:2)
I really wish they'd release N64 Re-Volt. That game ruled ...
Rich.
Re:_nowhere_ does it say 'sold'. (Score:4, Insightful)
Parent
How about right in the article's headline? (Score:2)
From Article Subheadline: "more than 4.7 million Virtual Console titles have been downloaded so far"
From Article text: "more than 4.7 million games have been downloaded by Wii owners".
So, unless you consider your web browser and Everybody Votes channels to be Virtual Console games, then yes, they have sold 4.7 million games. For money.
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Super Mario Bros.: The Lost Levels (orig SMB2 in Japan) (NES)
Super Mario Bros. 2 (NES)
Super Mario Bros. 3 (NES)
Dr. Mario (NES)
Super Mario Kart (SNES)
Yoshi's Safari (SNES)
Super Mario World 2: Yoshi's Island (SNES)
Super Mario RPG: Legend of the Seven Stars (SNES)
Mario Party (N64)
Mario Party 2 (N64)
Ma
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If they won't go out and re-release it as a seperate thing, the VC seems like a cheap way for them to do it instead. I can guarantee there's a market for the game, despite all the bad things they've done to it with stuff like Children of Mana.
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While they dont have plans as of yet (what with the 5 million FFXIII titles coming out, FFXI add-on, 2 FF:CC games, FFIV, and 2 Dragon Warrior games ot name just a few) Im sure they might be prepping
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On the Genesis front they need Shining Force, Alysa Dragoon (stupi
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TurboGrafx-16 games, on the other hand...
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