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SIXAXIS Rumble Version Strongly Suggested
Posted by
Zonk
on Thu Jul 12, 2007 12:35 PM
from the swing-and-rumble dept.
from the swing-and-rumble dept.
Next Generation is reporting that a rumble-enabled version of the PlayStation 3 SIXAXIS controller may be on the way. At the moment its existence is still theory, but there are some facts to back it up. Immersion has entered into a partnership with a 3rd party company to make accessories for the PS3. Additionally: "Sony reportedly informed Kotaku that rumble is definitely coming to PS3, it's just a matter of when, and this latest press release from Immersion certainly raises the possibility that it could be in September. 'Under the terms of the license, these products will now bear Immersion's Feel The Game TouchSense Technology logo,' reads the press release from which the news emanated."
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Wow...this really is news for nerds... (Score:1)
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The previous installments were the only games I've played where rumble actually contributed to gameplay.
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First, Metal Gear Solid's release date in North America was October 1998, a month prior to Ocarina of Time.
Although I would argue that in both cases the rumble really did nothing for the gameplay. MGS used it as a gimmick. The controller shook when you were discovered, which definitely added something to the experience, but really did nothing gameplay wise. It also shook when using the sniper rifle unless you took the Diazapan. I think it also shook when you were hit. In every other case, it was used for
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It was also one of the few games where one was made acutely aware that the R and L buttons on the PS2 had more than two states...
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MGS2 had a "heartbeat sensor". Very useful. Strength of the beat varied with distance.
Another example of something that, while enhanced by rumble, doesn't actually need it. It could have been done by a beating light on the screen. (As I recall, the PC version of Rainbow Six did something like that with their heartbeat sensor.)
It was also one of the few games where one was made acutely aware that the R and L buttons on the PS2 had more than two states...
Not to mention the Square button. Press lightly to aim, hard to fire...
"Freeze!"
RAT-AT-AT-AT-AT! Alert!
"DAMNIT!"
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I still remember the first time I tried the "controllers that shake". When you shot a weapon, it shook. When you crashed your car, it shook. When you blew up an enemy, it shook. No matter what was happening on the screen in the game, all you had was the thing shaking. It quickly became something of a joke, as if exactly the same so
Rumble is needed for some games (Score:2)
Yes (Score:2)
That's so last gen... (Score:2, Insightful)
But I digress, I don't need it anymore now that I have motion sensitive bluetooth IR tracking Wiimotes.
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Another one bites the dust! (Score:1)
How come sony lawyers where not able to find some "prior art" you know... a motor with an unbalanced axis! heh
I think for women and... a vibrator could be considerated a "Joy Stick"!!!!
Now they listen (Score:2)
Will they upgrade already released games to include support through a patch?
Not
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Presumably the PS3 was always capable of sending rumble commands to the controllers (after all, the original PlayStation didn't ship with rumble-capable controllers and the DualShock was added to it later). So people who already own a PS3 will just have to buy new controllers. If I owned a PS3 I'd be ticked off, but it's not like I'd have to run out and buy a new PS3.
Then again, I always suspected that Sony would do something like this and was planning on waiting until after rumble support was readded bef
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FSVO "highly desirable," "strong protests," and especially "their gamers." Most of the complaints came from people who were looking for any excuse to bash Sony; everyone who was honest with himself could admit that while losing rumble wasn't a good thing, it was hardly something that should be hyped up to the ex
Wait.... (Score:2)
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Again.
I am honestly curious how this will hit. How are current owners going to react to their controllers now being 'obsolete'. Will we see the rumble controllers packed with new systems? Patches for old games that don't have rumble?
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Rob
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This is the killer feature! (Score:1, Flamebait)
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(Switzerland :-)
Tagged as... duh (Score:2)
If the Sixaxis isn't backwards compatible with the PS/2 emulation (both hardware and software) that would be BAD.
And while we're on the subject, Sony, take a cue from Microsoft and make external battery packs for the Sixaxis. You're SONY for cryin' out loud. You already manufacture battery packs for your various cameras and walkmen! Think of the extra sales of charges and batteries (hard core gamers will
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Logo required? Blech. (Score:4, Insightful)
Oh, great. 'Cause we all know that the reason why third party controllers are all so attractive is the delightfully gaudy logos that enhance their aesthetic appeal.
Seriously, though, this is part of why I really don't like third party controllers. They all look seriously tasteless compared to the standard controllers that most console companies come up with. (That and the shapes are always awkward feeling in comparison. Mad Catz, I'm looking at you.)
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http://www.logitech.com/repository/367/jpg/2646.1. 0.jpg [logitech.com]
Better than the Sony-one.
It's wireless. It's rounded, better to hold. There's *one* thumbswitch rather than the braindead 4-buttons-allthough-theyre-one-under-the-shell of the PS2 original controller. I personally also find it prettier than the original controller, but that's a matter of taste I guess.
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And the Logitech controllers for the PS2 are generally regarded as being superior to the originals as well.
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How about force feedback? (Score:2)
http://kotaku.com/gaming/sixaxis/no-force-feedbac
Finally... (Score:2)
Huge step back... (Score:2)
The whole rumble "debate" is so funny. Just about every mobile phone can rumble, my dishwasher can rumble, the washing machine is just far out, and Lord, does my car ever rumble on a bad road.
It's old news. And it's also useless. I want real force feedback that's actually telling me something about the environment, like proper racing wheels of the ancient MS Sidewinder sticks have; not some generic on/off crap, but something with actual direction to it.
Also, PS3 owners should be glad that there are new co
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Some games tend to use it when anything is going on in the environment which I think is overdoing it. Sadly it's overused in too many games. When it's used right it can add just the right amount of influence to make you feel more immersed into the experience of what you are doing - This is quite rare, but when it happens it's still impressive.
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Hmmm ya I want my mouse to quiver too when I go over certain bumps. Hmm and those active areas, maybe I could get some audio and visual feedback too. Porn at a new level...lol
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Not Useless! (Score:2)
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As someone who has accidentally closed a window when I wanted to zoom it - and more than once - I disagree :-)
The mouse is more precise, but you also think less and work faster when using it.
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Welcome to 2001, where Logitech is about to release its new line of iFeel mice [dansdata.com] based on Immersion's TouchSense technology.
As it turns out, rumble in a mouse wasn't all that great. Sure, it was a neat little trick initially, but ultimately there was no support for it but for a very few games. Logitech killed the iFeel line of mice relatively quickly.
That said, I do agree with you that the Wii's pointer feedback is helpful. Part of that is becaus
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Rumble is subtle enough to where it wouldn't really be that hard to emulate it using on-screen features, and turn off those features when vibration is turned on. In MGS4 you might have to buy a new controller to get a slightly more immersive gameplay experience, but that would only really make a difference to the hardcore gamers who are going to buy new control
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They didn't with the PS2, which started with rumble. Plenty of games allowed you to turn it off, and I wouldn't be surprised if there were some that didn't even use it.
Rob
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I never understood Sony not selling the SIXAXIS as a PC controller too, if anything 2-3 ppl would buy em for that and that's a few extra bucks. How hard can a driver be to make for it?
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You mean on top of the bouncing breasts and areal moves that'd require a wire rig to pull off?