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The Shock That Almost Wasn't

Posted by Zonk on Mon Aug 13, 2007 05:01 PM
from the just-proves-the-dumbness dept.
According to a senior designer on the 2K Boston (formerly Irrational) game Bioshock a number of publishers turned them down when the company brought the title to their doorstep. "Ken (Levine) spent years pitching the game to publishers but no one was interested, incredible as that seems now. I joined Irrational in December 2004 and my first job was to get a publishing deal for the game (I worked as the Business Development Director for the first six months). I remember pitching the game to one publisher who later told a friend of mine that it was 'just another f-ing PC FPS that's going to sell 250,000 units." Just in case you didn't catch it over the weekend, there's a demo for the game up on Xbox Live. PC owners hold tight: a PC demo is coming, and hopefully before the game launches on the 21st.
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[+] Political Ideology in BioShock 62 comments
An anonymous reader writes "Julian Murdoch at the usually-excellent Gamers With Jobs has a preview of BioShock up today. Far from being a normal piece on the game's graphics and gameplay, it delves deep into designer Ken Levine's attempts to include some extremely complex and controversial political ideologies as the baseline for the title: 'The point of BioShock, the raison d'etre, is really the story, and the messages and intellectual content that Levine tries to deliver as a payload. "Look at Lord of the Rings," he challenges. "Why is Lord of the Rings more interesting than random RPG story number 507? They're exactly the same thing. They have orcs and goblins and demons and trolls. But Lord of the Rings is a meditation on power. And it's really interesting because of that. It's what gives it it's heart." And with undenied hubris, Levine's trying to do the same thing with BioShock.'"
[+] Bioshock Previews Abound 34 comments
The much-anticipated spiritual successor to System Shock 2, Irrational Games' Bioshock, is finally starting to emerge from the depths of secrecy. The 360/PC title is due on store shelves at the start of August, and a bunch of sites now have previews available for perusal. Eurogamer, CVG, IGN, Team Xbox, and Gamespot all had hands-on experience with the title recently and now can report back. From Gamespot's writeup: "As you investigate Rapture's sprawling, doomed infrastructure, its crumbling art deco facades, and leaky corridors, you'll uncover the secrets of what went wrong. Stepping out of the diving bell, you'll see signs of a struggle ... We'd barely set foot onto the first platform of the city proper before running into a splicer, which is one of BioShock's common enemies and one of Rapture's former residents. As Atlas will quickly fill you in, it seems that overuse of Adam turns the subject into a crazed monster that fiends for--what else--more Adam. Imagine a crazed junkie dying to get his hands on a fix; only this junkie can throw fireballs out of thin air and move large objects with his mind. And those are just the basic enemies." For a more visceral experience, 1up has a video preview of the game, which looks as creepy as it sounds.
[+] Ken Levine On The Background of Bioshock 23 comments
GameSpy has up an interview with Ken Levine of Irrational Games. While Levine has spoken previously about Bioshock's ideology, this piece discusses a number of the elements that went into creating the game. He touches again on objectivism, but expands on the title's connection to its spiritual predecessor System Shock 2 and the process of actual developing the game. "Sterling: Segueing away from storyline a little, what sorts of hardware limits did the team encounter from pre-production leading up to this point of near-completion? Ken Levine: As a credit to my programming team, honestly, I didn't hear much about them. There was some hesitation on the part of some of programming team in pushing a level of physical simulation in the world, in part because they knew how much work that was. To their credit, I'll say, not only did they do it, they knocked it out of the park, because I've never seen this level of simulation ever in a shooter."
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  • by jandrese (485) <kensama@vt.edu> on Monday August 13 2007, @05:05PM (#20217565) Homepage Journal
    It seems a little early to be counting your chickens given that they are all still eggs. It's not like there have never been highly anticipated games that were a complete letdown before.
    • by Loke the Dog (1054294) on Monday August 13 2007, @05:13PM (#20217641)
      But those games tend to sell pretty good too. The hype around this game will make sure it sells more than 250k copies, even if the buyers found that their boxes were empty, heh.
      • Re: (Score:3, Interesting)

        Exactly, it's not so much that Bioshock is the "BEST GAME EVAR!!!", but rather that it's already doing quite well in preorders and looks to be one of the heavy hitters of 2007. Will it beat out Halo 3? Probably not. Will it sell a lot more than 250K copies? Yes.
      • Really? I've never heard of Bioshock before.
    • Re: (Score:3, Interesting)

      I just ran through the demo a couple of times and I can tell you that the game will only sell less than 250k copies if the marketing plan is utter trash, because the game itself is excellent. It has this weird atmosphere that's an amalgum of the '50s and Blade Runner, almost. It's totally weird. And there are these people with bunny ears chasing you around and stuff. I mean, c'mon! How can you not love that? It doesn't even matter how good the graphics are because what really counts in this game is the tigh
      • by cgenman (325138) on Tuesday August 14 2007, @02:12AM (#20221979) Homepage
        The demo convinced me. I had been intending to avoid the game as "another hyped FPS," but the game shows both a strong edge of story telling, and a shockingly strong artistic vision. It almost feels like a cross between myst, and Half Life 2, but adding in elements of a hellish children's book. Also, since it isn't intended to be a multiplayer game or a multiplayer platform, they can get away with weapons and scripting that wouldn't otherwise be possible.

        Truly an experience.
        • Well, it's by Irrational. Of course it's going to be an awesome game. Those of us who played System Shock and System Shock 2 knew this the day it was announced.
        • [T]he game shows a strong edge of story telling, and a shockingly strong artistic vision.... [with] elements of a hellish children's book.

          This is I think what's interesting me the most. I really enjoyed games like American McGee's Alice, Deus Ex, and other games with a story which diverges from current normalcy in ways which permeate the entire game experience.

          When I first heard about Bioshock, I wasn't all that impressed. Underwater world, looks all 1940's styled, and ... what the heck is with that "Big

      • Re: (Score:2, Funny)

        ... people with bunny ears chasing you around and stuff. How about ponies? If it has ponies, I'll buy it.
  • So which guy from the dev team is going to make us his bitch this time?
  • I like it so far (Score:4, Interesting)

    by grapeape (137008) <mpope7 AT kc DOT rr DOT com> on Monday August 13 2007, @05:50PM (#20218129) Homepage
    Wonder how many of the mediocre comments are ps3 fanboys?? I just finished the demo, the atmosphere is awesome, good lighting effects, fantastic water effects, yep its a FPS but it looks to have a decent enough story and different enough setting to make it well worth while. Its really creepy, kind of like when I played F.E.A.R. the first time, the setting's 1950's look with the radio playing constantly gives it a weird haunting feel even when nothing is happening. Irrational has never let me down before (loved Freedom Force)so im looking forward to the full game.
      • Wrong. It's not. See here:

        http://kotaku.com/gaming/bioshock/bioshock-a-lock- for-ps3-250434.php [kotaku.com]

        http://www.ps3fanboy.com/2007/06/01/rumor-shocking -revelations-bioshock-coming-to-ps3-eventually/ [ps3fanboy.com]

        And even their own goddamn site:

        "2K ANNOUNCES BIOSHOCK AS AN EXCLUSIVE
        XBOX 360(TM) AND GAMES FOR WINDOWS TITLE
        9.27.06
        Welcome to the BioShock site. Check out the new screenshots in addition to the environment of Rapture in the Enter Rapture portion of the site. Stay tuned for updates including weapons and plasmids, as
        • Actually, all the denials I could find didn't come out and definitively say it wasn't coming out soon. Instead they were all along the lines of "We are fully concentrating on the Xbox 360 and PC versions". If you can find a straight absolute denial I would be interested.
      • This was in the last issue of Gamepro its the entire basis of the BioShock is definately coming to the PS3 fanboy mantra thats been going on for a couple weeks....

        GP: Also, another comment you might not be too open to talking about, but will we be seeing or hearing anything about Bioshock on the PS3 down the road?

        LEVINE: Right now we're totally focused on making the game for Xbox 360. Microsoft has been a great partner, we love the platform, and we get to make a PC game as well. That's great because we come
    • > Irrational has never let me down before

      Well, there's Tribes:Vengeance. And as a nifty tie-in to another article, SWAT 4 was one of the first games with in-game advertisement. Won a few dubious "honors" from reviewing magazines for that.

      But overall, yeah, their stuff is good. In fact, 2K in general is nurturing their acquisitions well, in stark contrast to That Other Big Game Publisher.
    • Unless you take the term literally, Bioshock doesn't really qualify as an FPS. Half-Life 2 is an FPS. System Shock, Deus Ex, VTM: Bloodlines, Bioshock, even Oblivion may *look* like FPSes, but they're something else entirely. They represent different degrees of RPG/shooter hybrids. People aren't looking forward to Bioshock because of the pretty graphics.
      • Thats true but detractors will say its a FPS regardless. I'm a story driven gamer, give me a good story and I dont care if its 3rd person twice removed I'll play it. The story for this one seems different enough to get me into it, but then I was one a handful that absolutely loved Prey for the same reason, it was just twistedly different.
      • I'm with you in general (and having just finished the demo) Bioshock seems to been deeper than your average FPS, but it struck me as being far more shallow than system shock, deus ex. It looks and felt like an FPS that has fairly flexible AI in the sense that you can turn enemies against each other in a myriad of ways. I was particularly disappointed in the 'hacking' minigame: its PipeDream! Kinda takes you out of the immersion when you go and hack a security bot and it feels like you accidentally logged in
      • How about, FPRPG? First person role-playing game?
  • I keep seeing posts about this game on slashdot, usually pointing to articles stating what a great achievement this game is, regardless of the fact that it has yet to be released or reviewed. On top of that, there doesn't seem to be anything about it that's all that new or interesting. It sounds just like the the description, 'another f-ing FPS'.

    So please tell me, why does this game get so much attention?
  • Does anyone have a link to a site with reviews/opinions about the demo? Even though I'm more interested in the PC version I'd still like to know how people felt regarding the content.
    • Ben Kuchera over at ARS Technica gave a very positive review here [arstechnica.com]

      • ... and I don't want to give anything away, but Ars is pretty much on the money. The atmosphere the game creates is just outstanding, within five minutes I was getting rather nervous and contemplating turning the lights back on.

        There's a tonne of great touches, fantastic audio work and really slick visual effects. So it's another first person shooter, but it really does stand head and shoulders above any other single player game I've got my hands on since Half Life 2.

        Can't wait for the PC demo to see how my
  • by FleaPlus (6935) on Monday August 13 2007, @07:10PM (#20219097) Homepage Journal
    I was just skimming Kotaku [kotaku.com], and it looks like the developers just released a free 60-page art book today. There's plenty of horrifically beautiful goodness inside, although (as one might expect) also some spoilers:

    http://www.2kgames.com/cultofrapture/artbook.html [2kgames.com]

    Way back when I was creating the BioShock Limited Edition, I took a poll for what you guys wanted to see in the box. And while we managed to put your top 3 choices in - the Making of DVD, Sountrack CD, and Big Daddy Figurine, we just couldn't manage a BioShock artbook.

    But with a game as beautiful as BioShock, that just didn't sit right with me. Because everyone should be able to experience the beauty of BioShock, see the concept art and visualize the evolution of building such a revolutionary game.

    So, with the help of the BioShock team and an amazing art designer, I put together a BioShock artbook for everyone to download. Here it is, in all its glory, in two PDF versions: a smaller, ebook download, and a more hi-resolution version that you can take to your local printshop and bind.

    The one thing I'd recommend is skipping over Ken's foreword until after you've played the game, as it holds some spoilers you might want to keep secret your first playthrough is complete.

    Other than that, and without further ado, I present to you BioShock: Breaking the Mold.
      • by enderjsv (1128541) on Monday August 13 2007, @05:45PM (#20218075)
        okay, who had 7? who bet on 7? 7 posts before someone attempted to turn this topic into a PC vs. Xbox360 fanboy flame ware. If you had seven, come on down and claim your prize.
        • Re: (Score:3, Funny)

          by Anonymous Coward
          Don't make fun of the people who conflate their self-worth with how they play their little video-games. It's mean.
          • Dude, my mod points apparently JUST expired! But, yeah... Here's an honorary *+1 Funny* or maybe *+1 Insightful* for ya.
    • Re: (Score:2, Insightful)

      by Anonymous Coward
      Read and be enlightened. [gamasutra.com] 2K Boston both A) exists and B) is located in Boston. We might also add into evidence that you're A) an asshat, who should B) do some research before typing, or maybe just C) shut the fuck up.

      Honestly, is it so fucking hard to type "irrational 2k boston" into Google?
    • by Dachannien (617929) on Monday August 13 2007, @07:05PM (#20219001)
      One thing that I've found is that the camera field of view makes a huge difference in whether I get motion sickness or not. A game programmer can set the "camera" to have a wide or narrow field of view, just like changing an actual camera lens. If the field of view approximates what you're used to, it removes one contributing factor to motion sickness. However, some programmers like to give their cameras a wider field of view, which increases your peripheral vision (Thief I and II and System Shock 2 both had a touch of this going, which is why I can only play them in limited doses). This is particularly apparent when turning, since objects on the periphery appear to move toward the center much faster than objects that are near the center move across the center (uneven optic flow).

      Another factor is the closeness of the camera to walls, floors, and ceilings. If you're moving along really close to the ground, for example, the optic flow (the apparent motion of objects or patterns in your field of view) is increased, and that can contribute to motion sickness if the effect is not what you're used to in real life.

      Also, any sort of gratuitous bobbing motion is a great way to induce motion sickness. Descent was a chief perpetrator of this back in the day.

      If you want a good example of all of this stuff combined, try EverQuest. Get a levitate for your gnome character (low to the ground, while levitate induces a bobbing motion), get your character drunk (induces a weaving motion when going forward and greatly increases your camera's view angle), and move forward while turning. About ten seconds of that is enough to send me to the couch for a long rest.

      As for trying to reduce motion sickness, here are some suggestions: Play in a well-lit room, and don't sit right up at the screen. This provides a stationary background to match your stationary inner ear. Turn off any sort of camera bob options, if possible. Don't watch other people play - their unexpected motions can have a detrimental effect. And finally, you might have luck playing in shorter doses.

      Personally, I've found that a really high frame rate makes my motion sickness worse, but that may be because I'm used to playing games with a slower frame rate (15-20 fps).

      • Remember when Quake came out? Sure you do. It wasn't too long after Duke 3D, and Shadow Warrior came out not too long after.

        Well, after playing a healthy dose of Quake, I found myself completely unable to go back to sprite-based FPSes. Watching the sprites shift as I strafed around an enemy made me physically ill.

        So, thanks, id software! You quite literally ruined me for older-generation FPS games.
      • I've noticed this field of view problem with console first-person games dating back to the N64. I call it a problem because the limited field of view always feels artificially restrictive, almost two-dimensional (or "mono"), compared to the more realistic FOV usually encountered with PC games. Basically it's a very slight fish-eye effect, which effectively recreates how we actually view our world. It's not something that a wide aspect screen would alleviate (to simulate peripheral vision), because it's s
    • By higher frame rates I'd take a look more along the lines of 60~120 fps. When a new game like Bioshock comes out getting that kinda frame rate will mean an expensive rig, but for the time being try older games you can get these high frame rates on to see if you still feel sick. Don't forget your monitor's refresh rate could be a bottleneck. Other then that, just don't sit too close to the monitor, I've found the distance can help some. I remember first game I got motion sickness on, Descent 2: Vertigo
      • I remember first game I got motion sickness on, Descent 2: Vertigo - the name was appropriate enough.

        I've heard a lot of people complain about motion sickness with the Descent games. I played through both without a problem. The only time I've gotten sick from a game was the "crashing spaceship" level in Jedi Knight. With Descent, I just played knowing that there is no "up" or "down". In the JK level, there is, but it keeps changing.

        I didn't quite get sick enough to hurl, but it was close.

        • my first experience with mouselook, [quake i think it was] was enough to make me dizzy and nauseous.

          i havent had any problems that bad since, but i found that playing games with an inverted Y-axis control was what does it in my case. i was used to doom at the time and not really used to using the mouse for movement. my mind would assume that moving the mouse upwards would move the screen forward, when it only moved my vision. with the Y-axis inverted, things are even worse since you look down when i was exp
    • I was all excited about getting a nice projector for home.

      I got it, set it up, and hooked up my Xbox for Gears of War.

      I got so sick I had to take the projector back. Now I play on a 32" tv from about 7 feet back, and anything larger than that makes me feel like crap.