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In-Game Ads Make Products More Appealing
Posted by
Zonk
on Mon Aug 13, 2007 06:03 PM
from the not-to-everybody dept.
from the not-to-everybody dept.
Opposable Thumbs has the gist of a report indicating that in-game ads really are successful at increasing consumer interest in a product. "In a study that began in 2004 and included 600 gamers, gaming-advertisement firm Massive Inc.--a subsidiary of Microsoft--found that in-game advertising increased average brand familiarity as much as 64 percent. The study included two groups: a control group and a test group. Both played Need for Speed: Carbon, but only the test group was exposed to ads from Massive Inc. The study showed a 69 percent increase in automotive purchase consideration between the test and control groups made up of men between 18 and 24. The respondents also indicated that 'quick service restaurant' brands were 'cool' because they were advertised in games ('cool' is left undefined)."
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Study Indicates In-Game Ads Actually Work 78 comments
The Next Generation site is running a piece discussing new findings about in-game advertising. The results of collaboration between an ad firm and a research company show that ads in games are actually having an effect on players. Double Fusion's involvement in the study throws the results into question. Take these statistics with a grain of salt: "75% of gamers engage with at least one ad per minute across most, but not all, game types; 81% of gamers engage at least every other minute. Less-cluttered ads are three times as effective at garnering gamer notice than ads that are either cluttered or within cluttered environments. While both contribute positively to ad engagement, placement of the ad in the primary camera plane (eye-level) is more important than large size ads. Not all ads are created equal - dynamic billboards, around-game interstitials, sponsorships, and interactive product placements all offer different levels of user engagement and pervasiveness in the game" Eidos certainly thinks so; Kotaku notes that they've signed up with the same company featured in this study.
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...to advertisers. (Score:3, Insightful)
No thanks. Keep your spam to yourself. (Score:5, Informative)
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Every single "game advertising" thread features the same supposed "ads for iPh
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Re:No thanks. Keep your spam to yourself. (Score:4, Insightful)
I think they under-estimate the willpower of the up and coming generation to avoid advertising though. It won't be long at all until someone has an adblock-style product for gaming. Perhaps it locks games processes down to certain ports (only the ports necessary for online play). If they deliver advertising over those ports, then expect it to modify the process memory at run-time to purge advertisements. Now that is a service I would pay for.
Parent
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Game development costs *are* rising, and just like movies, product placement becomes more prevalent. You're ignoring a reality; of course you and I can circumvent having to consume the advertising. However, in the long run, advertising in ga
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Began in 2004 (Score:2, Funny)
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The system works.
Thumbs-down to ads in games. (Score:2, Interesting)
Why doyou think they care? (Score:3, Insightful)
Really, I'm just waiting for the first Lightspeed Briefs ad to start rolling in my dreams...
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Cool? (Score:2)
I must confess (Score:3, Interesting)
Not to mention the many albums from Astralwerks artists that I've bought as a DIRECT result of that game... tho that might be a seperate issue.
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Do us all a favor and don't be a consumer whore, because being the mindless corporate zombie who just gobbles up whatever is put in front of them is not going to make our games any better. Thanks.
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Oblig. Penny Arcade (Score:2, Funny)
conflict of interest (Score:5, Insightful)
No, I don't see any conflict of interest at all...
Well it could be true.... (Score:2)
Major bias (Score:5, Interesting)
Of course the company that offers advertising solutions is going to find that in-game advertising is effective! They have a direct interest in getting more advertisers and games to advertise in.
On the topic of in-game advertising, it can be implemented properly. I don't mind walking by a Coca Cola machine vs. a generic soda machine. And in Crackdown, there were some billboards, but they were in an urban area, so they fit in.
However, a lot of ingame advertising is insultingly bad. That's why I didn't buy Battlefield 2142 (completely unrealistic ads), and why I dropped my subscription to Planetside for a while (it damaged any sense of belonging in the game- seeing an ad for Jeep as you get in your VTOL aircraft).
I don't mind... (Score:3, Interesting)
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So, what was the study's methodology? (Score:2)
Disingenuous pap (Score:2)
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Not to mention this can easily be misinterpreted. If you race a Phord Moustache in a game, you might want to go to Phord's site to find out more about the car, not because you're at all interested in actually buying one, but because you want to know more about the car to know how to play the game better. That might easily be seen as "automotive purchase consideration"
In any case, I do like the concept of dynamic ads. If ads are part of the basic game graphics they're there whether you like them or no
In-Game Ads work for sport and driving games (Score:3, Informative)
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If used wisely, they can and do add to the realism of games.
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If the Prices Drop... (Score:5, Insightful)
If the price of the games stay at $60, then I want to know which games has the ads, so I can avoid them.
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Games, like any content, has fixed cost per title, and virtually zero cost per unit. So while the development costs went through the roof, so did revenue. That's why it's possible to sell them at virtually the same price as 10 years ago.
With the advent of more and more game r
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If you want to avoid games with advertising in them, look for the smaller titles that don't have any brand recognition yet. Because, if in game advertising works, the only people that will not use them are small companies that can't attract advertisers.
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Looks like it failed.
Brand familiarity - As in what NOT to buy.... (Score:2)
Bullsh-*cough* (Score:2)
Billboards (Score:1)
Someone explain these ads... (Score:1)
If it wasn't for the fact that I read Gizmodo and the like, I wouldn't have known that Helio was a phone carrier - I would've thought they were some sort of phone manufacturer (and like all ph
article is PR BULLSHIT (Score:2)
This isn't news, its the semi-regular pro-game-ads fluff bullshit. Stop printing this crap.
How this might hurt games (Score:2)
baseball games (Score:2)
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No they won't. Because I won't buy them.
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