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The N-Gage Will Rise Again
Posted by
Zonk
on Tue Aug 28, 2007 12:21 PM
from the or-not-whichever dept.
from the or-not-whichever dept.
The New York Times has an article up this week talking about Nokia's third attempt to get their N-Gage brand into the minds of gamers. This time it's a service, not a device, and the company is betting that branding mobile games will be a better tactic than their previous attempts. "The Ideo and Nokia executives concluded that users mainly want to play against their friends and, at the very least, they want to know the skill level of their opponents. As a result, the new N-Gage permits users to see what games their friends have on their phones and whether they are online. They can also see how many points a person has earned in the game, as well as how much time they devote to solitary play versus group play. The researchers also asked players what their greatest frustrations were. High on the list was buying a game that turned out to be disappointing. In the new N-Gage service, customers will be able to sample games free before buying them. The selection will lean toward the casual side of gaming, with soccer and fishing titles and the popular puzzle game Bejeweled, among others. Nokia has not yet discussed prices."
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Hands-On With The Nokia N-Gage 239 comments
CokoBWare writes "Finally! Gamesindustry.biz has done a hands-on review of the Nokia N-Gage cellphone/games machine. The results don't impress the judges much, but I suppose the consumer will ultimately be the judge."
[+]
Nokia Declares N-Gage A Failure 216 comments
chrisbtoo writes "Nokia's VP of corporate strategy has admitted that the company's ill-fated N-Gage was not the success they'd hoped it would be, and they won't develop the platform further. The device sold 2 million units in 3 years, against projections of 6 million. They'll continue to build the gaming software into their Series 60 phones, but gaming won't be a priority for them until 2007." From the article: "The company launched the N-Gage in 2003 but sales have been disappointing and, according to the company's roadmap, mobile gaming will not be a focus until 2007. Nokia is concentrating on mobile music for the rest of this year, and next year's main push will be on driving mobile television."
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Again? (Score:1)
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It managed to get a rise out of me though. Cos of how horrible it was.
ummm.... right.... (Score:1, Troll)
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At least read the fucking summary.
Re:ummm.... right.... (Score:5, Informative)
The real problem is that the concept was ill-advised to begin with. There's no real evidence to suggest that consumers want their gaming devices combined with their cell phones. Even worse, the portable gaming market has a high percentage of younger adults and children who are even less interested in getting an overpriced phone for gaming. To top things off, the N-Gage was graphically underpowered from day #1. It wasn't quite as bad as the Game.com [wikipedia.org] (pronounced "Game Comm"), but games like Tomb Raider pushed its 3D capabilities to the limit. Nokia also failed to follow up with a more powerful device after the introduction of the Nintendo DS.
As if things weren't bad enough, Nokia never knew how to market the thing. They kept trying to sell it as a phone rather than a game system. (On the few rare occasions that they even promoted it.) In result, the market ignored them.
Nokia should really just stop with the N-Gage and look at improving the controls on regular phones instead. Cell phone gaming is absolutely horrendous at the moment, yet no one in the market seems to be doing anything to fix it. Go figure.
Parent
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The thing is Cell phones are already expected to check your email, surf the web, show video, and be a good phone!
I think it all about priorities.
N-Gage rocks! (Score:2)
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Now - stick some VR goggles on a phone and I'd love to see some killer 3D built-in. Or even some sort of holographic projector would call for 3D. That'd be sweet.
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VR goggles don't have to look dorky. They only look dorky because they've so far
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Nonsense. The MIDP 2.0 APIs have sufficient controls for most games. The limitations are almost always in the hardware and/or bugs in the JVM implementation. For example, many phones will not report more than a single key press to the application. This makes it impossible to write a game that requires diagonals and/or direction + fire. To add insult to injury, many phones fail to report "game" keys to the applicati
Dis-N-Gage (Score:3, Insightful)
I don't know why Nokia is so dedicated to the brand, but they seem determined to get every cent possible out of it. Though at this point, I think they might as well just start trying to sell rebranded industrial waste as a child's toy. It seems to work pretty well for most places...
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The whole "teen branding" thing has been proven to more or less not work when it comes to technology. Teens often do not have the technological savvy (knowing how to use MySpace and an IM program to propagate the decay of the English language is not the same as possessing sound technological abilities and understanding, a point that i
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Gee, I'm not sure if it's my nerdishness or my lack of savvy, but I always associated "N-Gage" with "N gauge", the model railroad size (below HO)! [The association even kind of makes sense -- N-gauge railroads are tiny, jewel-like things...]
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I think their only real competition is the Phantom [phantom.net].
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Huh? The original Turok game for the N64 was an absolutely excellent game, and sold well because of this. That's why there were several sequels (which by all accounts got increasingly bad; I've only played the original though).
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"Anyone who bought an N-Gage when they first came out is probably still very bitter about how that all went down
Lucky for them that was only about 12 people.
Give up, (Score:1)
3 consoles, and 3 portables is MORE than enough to keep any human busy. I know I as an adult dont ha ve enough time in life to balance all the consoles, and as a father dont want my kids to play games all day when they should be focusing on schoolwork and getting exercise playing sports.
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Now, I'm not saying the XBox sucks. I love a lot of the games (mmmm... Dead Rising), and I think XBox live is one of the best innovations to hit gaming in a long time. But from
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With the PSP and DS, as well as home consoles and computers, the gaming console market is pretty much flooded.
3 consoles, and 3 portables
You mention 3 portables: PSP, DS, and what else? GP2X that I can't convince the local game store to stock?
is MORE than enough to keep any human busy.
Any human, including an independent developer? Is there any handheld gaming system sold in U.S. retail stores that is not locked down, other than perhaps a Nintendo DS system with a Datel Games n' Music accessory?
Obligatory Ctrl-Alt-Del (Score:1)
Not good against nintendo (Score:2)
We are talking dual screen, touchscreen, mic, hundreds of cool games, etc.
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I mean, how far is the DS from getting a skype cartridge? It as wif
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Unlike the DS the SDKs are also free and you can install new apps over the air (or via trusty USB mass storage).
The newer models trounce the DS in resolution (yes counting both screens), processor power, and memory. And I am willing to wager quite a lot the successor to the N95 will have a touchscreen.
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Rise again? (Score:3, Insightful)
The N-Gage is so dead.... (Score:2)
Obligatory Sidetalkin' link (Score:1)
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NGage platform, not phone? (Score:1)
As far as I remember it was a 3d sdk based on top of the symbian os and was a closed system only available to select companies.
Eh, wot? (Score:1)
"Beating a dead horse a third time will not make it live once more." - me
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NGage indeed. (Score:3, Insightful)
I'd prefer Nokia continue to work on their Tablet products. If the NGage is destined to becomes a gaming service, my only hope is it will be available for 770 and 800.http://europe.nokia.com/770 [nokia.com]
All in all a great idea, horribly executed. If the cost hadn't been next to nothing I would feel I wasted my money.
HA, Article tagged Patrick Stewart..........Classic
I still remember... (Score:2)
His best selling point: The game goes in BEHIND THE BATTERY. That means you'll never lose a game cartridge, because there's no way to get at it without taking the thing apart, yanking the battery out, and messing around inside. MUCH better than those lame cartridge systems, where the cartridge can just sort of fall out.
Uh-huh.
There's probably no way they can ever rec
The N-Gage Rises Again! (Score:1)
But for some strange reason, all it can play is zombie-shoot-'em-ups. Weird.
Again? (Score:2)
run that by me again? (Score:5, Funny)
Gamers rejoice! Finally the games we've been waiting for!
As the owner of an N-gage... (Score:2)
I wish Nintendo would get on the bandwagon (Score:3, Interesting)
Battery Life (Score:2)
n-gage... (Score:2)
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How does one dump an SDK on a landfill? Do you have to take the developer's computer with it, or do you burn it on a CD, and then dump it? Or maybe the developer manual?
I wonder what percentage of slashdot readers never read the articles people post about before commenting on it?
I wonder what percentage of slashdot readers never read the summary before commenting on it?
It does look like when the article is about N-Cage, the percentage is about 80%.
DDT (Score:2)
That stuff really doesn't belong in your list. South Africa stopped using it in 1996 and the malaria cases rose in a certain province from 8000 with 20 deaths in 1996 to 42000 cases with 340 deaths in 2000. They started using it again, and the death rate is back to less than 50 per year.
In addition to the deaths of its citizens the stint cost South Africa a pretty penny, but the currently available, affordable alternatives just are not as effective as DDT.
About the topic at hand, I'd really like if No