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Sony Shifting PS3 Marketing to Focus on Blu-Ray
Posted by
Zonk
on Sun Sep 23, 2007 06:17 PM
from the facepalm dept.
from the facepalm dept.
Tabernaque86 writes "What started as joke among gamers Sony is now using as a Christmas advertising campaign. Kaz Hirai, president of the games unit, has been quoted as saying that the PlayStation 3 'makes a great Blu-Ray player'. That theme will be central to a wave of ads in North America and Europe. From the article: 'Sony on Thursday disappointed analysts by failing to cut the PS3's price, but Mr Hirai did not rule out a future price cut. "Going aggressive only on price without being able to back it up with content doesn't make a whole lot of sense to me," he said. A price cut would have a "real impact" on sales only if there were enough software titles to support the PS3. But analysts were skeptical and said Sony could miss its shipment targets for the year. "Without a price cut close to Christmas, reaching 11m shipments is going to be very tough," said David Gibson, analyst at Macquarie in Tokyo.'" This is regrettable, too, because there really are a number of strong titles coming out for the console this year.
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Cheapest, and possibly upgradeable (Score:5, Interesting)
Cheers.
Strong Titles? (Score:3, Insightful)
Really? In 2007? Like What? Looking at the release dates [ign.com], I don't see a decent exclusive before LittleBigPlanet or Killzone, both of which are in February.
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It does something else besides play overpriced movies?
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I cancelled my pre-order of Stranglehold because the PS3 demo didn't play as well as the 360 one... The controls felt off, and I'll probably rent the 360 one instead.
Folklore's demo sucked. I was looking forward to it until I played that.
Looking forward to Ratchet & Clank and Bladestorm, though I pre-ordered Bladestorm on the 360 before I had my PS3. Mig
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And that's a whole other problem. Heavenly Sword looked awesome back when it was a potential launch title and no one new it was only 6 hours long. I was excited about Warhawk as a launch title as well, but it's been a year and there's no single player. FIFA '08 was half a game, along with some other EA titles. There's still a lot of time between now and LBP's release date for the game to be changed for the worse. I don't even want to think about what might happen to GTA.
Re:Strong Titles? (Score:5, Insightful)
I bought it on friday and am about 1/2 -> 2/3 done. It's a good 6h. No filler. I guess you take it as you will. Some 30h games are mostly filler. This is a 6h game that is very good without filler. It's well paced, somewhat difficult. Frustrating but fair. Very polished. But short. IT's been more then 6h right now. I think they mean 6h if your good at god of war. I'm not that good and I keep trying to play it like ninja gaiden so I'm only 2/3 of the way through after about 12h.
Parent
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Re:Strong Titles? (Score:5, Insightful)
You make a good point, even if it's wrong. The price is part of why the Wii is on top. The majority of the reason is because Nintendo says it's a Game Console first and foremost. It's not a Blu-Ray player. It's not a media center. It's a low priced game console that offers strong gameplay and a unique controller.
Parent
Games, games, games (Score:5, Insightful)
The main problem with PS3 is not the price, it's the games. There are a few good ones, but certainly not enough. With respect to developers, developers, developers, Sony made a few wrong moves:
Conclusion: bad moves -> few games -> third place as a console
Re:Games, games, games (Score:5, Informative)
It didn't work out very well for the PS2 for quite a while. Games were a bit slow at the start. It took quite a while. The best thing Sony had with the PS2 was the huge demand. Coming off the PS1 (which took Sony from not in the market to #1 by far), developers wanted to be on the PS2. They were willing to put up with the tough times until tools got better and middleware started to appear. I've read things by developers that said that was a HUGE screw-up on Sony's part. If they had tried to pull that with a new console (say the PS2 was their first video game console) they may have failed.
The XBox had (from what I've heard) fantastic development tools. But that's what you would expect from MS and from someone trying to woo developers. I seem to remember reading that the dev tools for the PS1 were very good and one of the reasons the platform took off as it did (N64 cartridge prices and the Saturn multi-CPU setup being some of the others).
The PS3 doesn't have the momentum this time. The 360 had a head start. The XBox put up a very good fight in the last generation (relative to how well the Saturn or Dreamcast did). The 360 is simpler to develop for (thanks to the CPU and tools). The PS3 is very expensive (down from incredibly expensive). At $300 tons and tons of people wanted to get a PS2 for their kids. At $600, the PS3 was.. to put it charitably... a little more of a luxury item. Compared to the cheaper and already out 360 and the yet cheaper and innovative Wii... the PS3 didn't have the golden-boy status that the PS2 had.
The PS3 may end up doing quite well, and may turn out to be the most powerful. But if it does, it will take quite a while to hit it's stride the way the PS2 did.
Parent
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A shame really. The Dreamcast was every bit as good as the PS2 and had better development tools. I think the ease of piracy did a lot to kill the Dreamcast.
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People hadn't yet fully seen how arrogant Sony can be (they were just coming off the successful PS1, and though they promised the world with the PS2 just like they did with t
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It;s much more "SEGAs incompetence machine had already killed the dreamcast". The saturn and the 32x left such a bitter pill in their fanbase that event he really well put together DC wasn't enough to revive their mojo. That along with the ease of pirating, the poor SEGA marketing, and Sony's looming threat is what sunk the DC. I'd place sony as a very small reason.
And developers are attracted by marketshare (Score:2)
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Which is what made the Xbox competitive in the first place. MS knew that developer support and install base are mutually reliant. How did they solve it? By spending oodles of cash and buying enough exclusive first-party titles to jump-start the console. Halo is the most memorable, though not the only one.
This is what Sony failed to do this generation: they have thus far failed to provide must-have first party titles to the world. As soon as they do they will see sales rise, and developer support follow it
Confused (Score:5, Insightful)
I mean I can see the sense in the fact that more games will drive sales, but I don't see why people would pay more for a console when there are only a few titles* why not drop the price, have people buy it as a blueray player and then *not* drop the price again when the titles are out (after all it will already be as cheap enough as if they dropped the prices when the titles came out). Wouldn't that mean that more people would consider buying the console before the content is available (albeit at a lower price)
Anyway,makes no sense to me, but as I said I'm not a gamer.
*I have no real idea how many titles are available for the PS3 or how it stacks up against its rivals, so take that statement at face value rather than assume I am insinuating that the platform is not as good as or worse off than $otherplatform.
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Because if you sell at a lower price you take a bigger loss on the console which means you need to sell more games (of which there aren't many of) to recoup the loss and actually make a profit.
That's probably why a blu ray focus makes at least some sense. Producing a reasonable amount of game content is going to take a
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Actually, Sony also gets money from the Blu-Ray sales. Which are moving about as fast as.. something that doesn't move fast at all.
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"A lack of games? Appalling! - and the price is much too high!
We just got rumble back last Thursday after much outcry.
We do much love our Sony - Hope this Blu-Ray thing will fly."
"The games? Well, I'd say they're not that much alike,
You won't find much FPS on Nintendo's little tyke -
Unless some Wiimote Metroid or RE4 is what you like.
And, of course, M$ has got Halo's new Third reich."
OK, enough verse. My personal philosophy for purchasing a game machine since
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Sony is already playing catchup against two companies that ALWAYS have tricks on their sleaves. Sony hasn't ever had to pull Aces out of their asses before now, where-as Nintendo, and to a lesser extent, Microsoft, are well versed in the ace-ass-pulling.
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Consoles tend to be a numbers game, studios want to make money, and so the more potential customers they can have with a system the more likely it is that they'll put there best games on a given console.
Large numbers of games being sold coincidentally enough has been for quite a while the way that console manufacturers make most of their money.
In this iteration, all of the consoles, except the Wii I
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If you think about it, basically every system launched after the GameCube has been a complete success. And I still standby the statement that the GameCube only "failed" (and only in marketshare, not profit) because of the horrendous disaster that was the N64.
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In the US. Adjusted for inflation it's within $50 of the PS2 launch price in Canada, indeed in most markets it's close to the launch PS2 price after inflation, only int he Us is it massively more expensive. I'd chalk it up to bad aim from Sony. They aimed at roughly the same "relative" price as the PS2 but the US
but it runs linux (Score:5, Funny)
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What universe do you live in? Just because on
Re:but it runs linux (Score:4, Funny)
Subtle jokes are made,
But sometimes not even seen.
You can hear now, WHOOSH.
Parent
Re:but it runs linux (Score:5, Informative)
It runs Linux like crap because it doesn't provide access to hardware accelerated graphics. And by "hardware accelerated graphics", I don't just mean 3D games and Compiz. It doesn't even have 2D acceleration, so you'll see redraw lag just scrolling in Firefox.
Basically Linux compatibility was just a scheme to get into a different import tax bracket in the European Union (where computers have a lower tax than video game consoles or media players). Actual usability wasn't a design goal.
Parent
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Heck, Linux isn't even
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It runs Linux like crap because it doesn't provide access to hardware accelerated graphics. And by "hardware accelerated graphics", I don't just mean 3D games and Compiz. It doesn't even have 2D acceleration, so you'll see redraw lag just scrolling in Firefox.
Basically Linux compatibility was just a scheme to get into a different import tax bracket in the European Union (where computers have a lower tax than video game consoles or media players). Actual usability wasn't a design goal.
I assumed you never tri
PS3 as a Blu-Ray Player (Score:4, Interesting)
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And that's the problem with this new advertising gimmick:
"PlayStation 3: for people who have cash to blow on 47" 1080p LCD HDTVs."
Heck, they might get more sales if their slogan was "It still works on SDTVs too!"
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ummm (Score:2, Funny)
Uhhh..and now this marketing plan will somehow prevent those titles from coming out? I don't get it.
If the PS3 platform is going down in flames... (Score:3, Funny)
G.
'Course they're not saying they're dropping prices (Score:3, Insightful)
What the f...? (Score:3, Interesting)
http://blog.wired.com/games/2007/09/kaz-hirai-plays.html [wired.com]
Please please please adopt some consistent marketing and executive speak.
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That's actually not accurate. In the European market, the ads I've seen say "BUY A PS3 THE BLU-RAY PLAYER! (also plays games)"
Microsoft's pushing the 360 as a media center and a gaming console, but they're still trying to push it as a media center. And if people liked playing movies on their consoles the Wii wouldn't be selling as well as it is.
It's not "it doesn't play movies" but more of a "It plays games."
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And I'd say it's exclusively because the price point is where it's not a huge deal to get one while the other two you have to budget for. I'm fairly certain thats the case because the Wii commercials are pretty dumb.
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In all seriousness, the game wasn't received (too) well by most reviewers, professional and casual (too short, lack of gameplay, too easy, nothing but eyecandy: take your pick). The game holds its own as a game, but its by no means a "killer app". I've played through and beat the game in a single day and I kept thinking how much the game felt like a God of War clone whenever I wasn't sniping with the crossbow.
If you wa
Casual gamers liked it. (Score:2)
The parent post I think is witness of this.