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IBM, Linden Labs Call For Portable Avatars
Posted by
kdawson
on Thu Oct 11, 2007 10:54 AM
from the door-from-sl-to-google-earth dept.
from the door-from-sl-to-google-earth dept.
destinyland writes "IBM just announced a push for universal avatars with Second Life's creator Linden Labs. Then they joined Google, Cisco, Intel, Sony, Microsoft, and Motorola for the first planning session on how to make it happen. There's already speculation that Google is working on a 3-D social networking environment incorporating Google Earth and Google Maps." Virtual Worlds News has up a copy of the joint press release.
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A little too specific... (Score:3, Insightful)
Great. (Score:5, Funny)
Re:Great. (Score:4, Funny)
I suspect that some company mandated "appearance rules" or regions will eventually have to apply.
I can't imagine that an anatomically "enhanced", gimp mask wearing, bondage squirrel is going to be too popular after crossing into the inevitable Disney world. If only everyone looked the same . . . like say, with blond hair and blue eyes . . .
Parent
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You must present your ID card whenever requested or forever be banished to the field with the tractor and the television set.
Just what we need (Score:5, Insightful)
Different identification at different sites cuts down on spamming, trolling, phishing, everything bad out there.
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Well, Social Networking and Web 2.0 is a huge recruiting tool for every marketer and especially post-secondary institutions. CRM solutions and colleges themselves are scrambling on how to embrace this technology and make a buck off of it. Unfortunately, these services don't have any real unique identifier (OpenID?) that people can track the success of their campaigns to market from the inside out.
If they are really
Mightyware calls for proprietary Avatars! (Score:5, Funny)
"Universal avatars mean an LCD approach to avatars, or a hideously complicated API, and to what end?" says, Stork. "Why not allow all developers, in the name of freedom, to make up their own kinds of Avatars...these things represent your -life-, and so, while an LCD approach might be ok for things like Java, they certainly should not apply to a digital representation of your own psyche."
Let's all agree that the privacy invading portable avatar nonsense is just that, and get back to the business of writing our own propreitary avatars...
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The "right" solution is to make the standard layered. Define a mandatory core, optional extensions which can be implemented in a common manner, a system for proposing additional optional extensions, and a system for utilizing proprietary extensions.
Then you can wander from metaverse to metaverse, and your basic core will remain intact, but the level of fidelity and the types of things
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Well, I was joking, but, I think the whole layered standard thing only makes life better for some big corporation that would wind up writing a layered standard thing for Avatars, thus, making it impossible for small players to make avatars or have games that are actually different.
The other thing too, is, what's a sword in one world might not be applicable in another. In some worlds,
So if I understand correctly (Score:2, Funny)
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At least it'll look more life-like than an actual passport photo. Is there some course that public servants take on how to make photographs turn out bad every time?
All jokes asside.... (Score:5, Funny)
Look to my left and see my neighbors blog and the books he's published
Look further down to see another slashdot reader living a few doors down
Look to my right and see the restaurant hours and menu posted
Look down the street a block or two and see what movies are playing
and of course... add a pink flag to any and all women living in the area that are my age, and have their social networking profiles set to single.
one persons utopia is another's dystopia of course but I like the concept.
Arson (Score:3, Funny)
Great terminology change! (Score:2)
Awesome!
Can it be executed? (Score:3, Insightful)
And having the same appearance in all games? Would anyone even WANT that? Where's the variety? I'm guessing that your avatar is transmitted by metadata (your eyes are GREEN and x big) ala Spore, but all you're saving then is the creation of the character, and it could end up wrong without hand-adjusting it. I don't think that you could carry things like clothing and armor over, so you'd just end up with different avatar with the same face.
And you couldn't carry over in-game data (like what level you are in an RPG) unless everyone used the same basic battle engine.
Might have a bit of use in different "Second lives," but you're gonna end up linking economies such that you end up with essentially one giant world economy with exchange rates. I guess that's the idea.
I dunno, I think its going to either make all the games seem the same, or end up carrying over very little.
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*probably bad analogy warning* imagine if travel worked like MMORPGs now. you'd need a whole new set overything you have, from the cash you make, your job, your house, your clothes, car etc. all di
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Let me ask you this: Are you going to download gigabytes and/or buy a game just to visit it for a few hours? No, you're gonna buy it to put time into it. And if its just like the game you already bought besides basic appearances, you're just gonna keep playing the first. Traveling and looking at stuff gets a tiresome a lot faster on a monitor than real life.
Its not just currenc
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Well Second Life could begin the process... (Score:2)
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Google-Microsoft Alliance (Score:2)
Yup... (Score:5, Funny)
zoom to Chicago and see a scale model of the Empire State Building,
Being unnecessarily pedantic I'm sure, but last time I checked, the Empire State Building was in New York City. Now, I haven't been east of Colorado in a couple of decades, but I think I would have heard about the move....
Parent
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If there are scale models of ships and cars and other popular buildings, why not the Empire State Building... hell.... I bet there's a scale model of the WTC somewhere too... (the old one, and the one they want to rebuild)
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Was something thinking of the Sears Tower? [wikipedia.org]
Nice in theory, unlikely for some time in practice (Score:5, Interesting)
For clients as graphically primitive as SecondLife, this is a relatively straightforward task of publishing a simple texture & mesh specification. But if you want to push things to support more complex graphics and more efficient avatar and object systems, you quickly step deep into implementation specific issues that generally kill efficiency across implementations.
I worked in games tools and engines for almost 20 years, with years of art path work and a focus on avatars and interoperability, and frankly the more efficient you design your system, the harder it is to describe it in simplistic generic terms. Add vested interests and committees, and you are likely to get a repeat of VRML - one company railroads the process to accept their spec, which hobbles progress forever.
Shameless plug: I've also been working for over a decade on massively multiplayer vr & games over p2p, something that will come online this year as proprietary, but move to open source once our small group leverages our first mover advantages. Our website doesn't show it yet, but the underlying tech is at least a generation past anything on the market to date - imagine a superset of Sims2 avatars and active objects with coding interfaces in Python and C++, in-engine collaborative editing of the world, open art import paths, integrated CreativeCommons rights, content rating, audio chat, all built on military grade crypto w/ Byzantine robustness. And we're always looking for more help, need more veteran programmers and human animators. http://www.vscape.com/ [vscape.com]
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It usually comes down to 2 simple things:
1) Technology changes a -lot- year to year, and more complex items can be created.
2) Different people want the objects to do different things.
The 2 interact to quite an extent as well. Say someone creates a stove. Person A only cares that it looks like a stove, but B wants to have the oven door open re
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First person is simple with good architecture and low latency, frankly its the easiest game to build (and we have team members that have worked on several such AAA titles), although FPS is difficult to differentiate from the myriads of entries in that space. Physics is a religious issue
Suprising that SL would go for it. (Score:4, Insightful)
They seem to be smarter then DEC (Score:3, Insightful)
Linden Labs has to either adapt to an open virtual world environment someone else comes up with, or drive the deve
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cross it with RL (Score:2)
Steve Mann has been doing this kind of thing... (Score:2)
http://en.wikipedia.org/wiki/Steve_Mann [wikipedia.org]
http://wearcam.org/steve.html [wearcam.org]
When I met him at Usenix he looked more like a guy wearing dark glasses and an unusually thick sweater for the season... his wearable computer was built into a vest and the display was hidden in the glasses frame. The new model Eyetap [eyetap.org] is no more obtrusive than the borg-style bluetooth headsets you see people wearin
Not MMORPG (Score:3, Insightful)
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I suppose it wouldn't be so bad if the default camera position didn't make said
Cool. Next, what - fingerprints? (Score:3, Funny)
So we can engage in Avatar Capital Punishment?
It used to be fun until people took it seriously. Now it's just another buzz in the Drug Store of Culture.
RS
Meta-Avatar (Score:5, Interesting)
That's probably the sort of games they're talking about anyway, and in that case it's not terribly interesting anyway. I'm in the minority of people who don't much care for those games, I'm more about action/adventure. I think it would be cool to be able to craft my face (parametrically) in some high-end photorealistic sport-sim, then flip over to a game like Puzzle Fighter and see how my mug translates in the big-head, big-eyes anime world. You could even stack on game specific optimizations, making your universal avatar signature more of a base-template. Something to get you going. I kind of wish Nintendo's Miis were a little more complex and more along these lines actually, though there's nothing really from stopping some innovative game company from doing just what I have described here in their game. "So you have blue eyes and a brown mop-top? Well here's how you look in our world."
So ..... (Score:2)
Same company. Same thing. Three weeks later.
already done (Score:2)
WOW! (Score:2)
Google is working on a 3-D social networking environment incorporating Google Earth and Google Maps
wow, this will be just like ... going outside and ... meeting real people....
Avatar? (Score:2)
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Monotars. (Score:2)
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Have you visited Raglan Shire recently?
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True Names (Score:3, Interesting)
Ahhh.... Portable Avatars! (Score:3, Funny)