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Today's Gamers, Tomorrow's Leaders?

Posted by CmdrTaco on Wed Oct 31, 2007 07:48 AM
from the something-to-think-about dept.
slash-sa writes "Video games have become problem-solving exercises wrapped in the veneer of an exotic adventure. In today's fast and rapidly-changing business environment, the strategic skills they teach are more important than ever. From realistic battlefield simulations to the building of great nations, from fantastic voyages through worlds of mythology to conquering space, "Generation G" could well offer the answer to unlocking great 21st century strategists and leaders."
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  • by timmarhy (659436) on Wednesday October 31 2007, @07:50AM (#21182309)
    If these people are the best and brightest we are fingered. play WoW sometime and you'll see.
    • by LiquidCoooled (634315) on Wednesday October 31 2007, @07:54AM (#21182375) Homepage Journal
      LEEEROOOOOOYYY JEEEENNNNKIINNSS for president!

      Actually, the way he blundered in to the mission reminds me of someone.
      GW Bush doesn't have a warcraft account does he?
      • nope he has a much bigger better toy collection.
        • by SmallFurryCreature (593017) on Wednesday October 31 2007, @08:55AM (#21183137) Journal

          Or were you already a leader type?

          Cause and effect, did WoW make you a good leader because you were a succesfull guild leader OR where you a succesfull guild leader because you were already a good leader?

          Winning the olympics improves your condition, why yeah, but some might say that having an excellent condition comes BEFORE you win the olympics.

          I must admit, I like PUG's (Pick up groups, grouping with strangers) because they can be a lot of fun to see how different people play. You get some amazing idiots. The biggest I am currently faced with is pulling in Lotro. The hardest quests in Lotro don't require pulling, you are clearing an area, not trying to kill X of Y. Since the enemies are either far enough apart to not alert each other, OR so close you pull everything anyway, the best attack is to charge in with melee.

          There is another reason for this. In LOTRO hunters are NOT good at melee. They are very good at damage, in fact they are the primary nuke class. This means that if a hunter pulls and criticals that the guardian (tank) has a hell of a job getting agro back. Meanwhile the minstrel (healer) has to spam heal to keep the hunter alive, creating even more agro.

          Worse, most mobs in LOTRO consist of melee AND ranged, YOU CAN'T PULL RANGED, they simply shoot back. Ranged damage is often far more lethal, especially since a lot of people are incapable of spotting it. Most guardians can see it if a enemy starts beating up the support players but are unable to spot if they are being killed very fast by a hail of arrows.

          Worse, the guardian and champion who both like enemies to be clumped together now got to pull the melee of the puller, then run to the archer to force it in melee mode, hoping the melee stays on them

          DO NOT PULL

          DO NOT PULL

          DO NOT PULL

          It is fun to see the players that know this, who have managed to learn that NOT all games play the same and when a certain tactic should be used and when it should not.

          But I very much doubt that MMO's can teach you this. The reason? I seen to many player who sucked at level 1 and still suck at level 50. The good ones just stay good.

          You can see a similar thing in IT, while the number of people who grow up with computers is on the increase, the number of people who actually know how they work is decreasing. It is getting almost impossible to hire developers who REALLY understand programming. I have had to deal with programmers who didn't even understand basic logic. They could use it, but only as long they got it right by accident, they could not spot bugs introduced by logical errors. The most bizarre case had to do with 0 == false. That does NOT mean 1 == true. Even if you accept that it sure as hell don't mean true == 1.

          Let me just confirm my suspicion with you, do you in real life before you started working take the leadership role in say your class? A club? I think so.

          • Re: (Score:3, Informative)

            Or were you already a leader type? Even if leaders are born, not trained, giving everybody access to organizations where even *they* have a shot at leadership (if they earn it) would be a big step forward. People can't discover and develop their talents without opportunities. This alone would increase the quality of leadership in the future simply by discovering more natural-born leaders who otherwise would never have known.
    • I think any reasonable study would also show that the best leaders are those who played just a little and have a lot of experience in real life.

      Basically like with language acquisition theories we can either assume that leadership skill is either acquired during our life or we are born with it.
      If it's genetic, then gaming has nothing to do it.
      If it's not, I'd say leading a school research project or a community or anything really is better that gaming.

      With all that said, it's time to head back to Portal for
    • by javakah (932230) on Wednesday October 31 2007, @08:10AM (#21182587)
      Except that this is not unrealistic. Just as in WoW, the world has plenty of idiots.

      WoW is not necessarily bad leadership experience when you get into organizing raids.

      Some notable leadership experience from WoW raids:

      1. Learning how to pick team members. This includes avoiding the tons of idiots out their and fostering relationships with competent people. Additionally it forces you to figure out what skill sets are needed and available at a given time, and for you to know how different people work together.

      2. Planning. Large raids take some work for getting people willing to work on a project (the raid), and do not come together instantly. You must plan out ahead of time when you are going to do things to allow people to work it into their schedule.

      3. Evaluation of goals and performance. If your project (raid) fails, you must take a step back and figure out what went wrong and to come up with a strategy to avoid that problem.

      4. Dealing with underperformers with tact. Yes, there are some people who just aren't quite holding up their ends of things. Sometimes they are just bad players who don't care, who should perhaps not be a part of your team anymore. Other times however, they desperately want to do better, but aren't sure. In such situations, as in life, you need to sit down with them in a non-confrontational way and talk about the problem, and work with them on how to improve. As in life, the individual and the team will improve.

      5. Dealing with team morale. Things don't always go well, but you almost always have to see some good aspects of what the team is doing to let the team know that (while at the same time identifying ways to improve). When the team does a good job, you need to make sure they know that you know that they did a good job.

      6. Dealing with life conflicts. People have (hopefully) lives outside of WoW, as they have lives outside of work. You have to understand that situations come up, and people can't always be where they have said they will be. At the same time, there has to be consequences for people who are complete flakes.

      So, I'm not sure that WoW is actually a bad leadership training ground.
      • by carpe_noctem (457178) on Wednesday October 31 2007, @08:57AM (#21183157) Homepage Journal
        You forgot...

        7. Outsourcing. Why bother gaining your own experience, weapons, and gold, when you can pay some chinese hack to do it for a fraction of the cost!
      • Well, I'm going to assume that that's just a verbose way of over-dissecting something. That you're not literally playing your game like that, nor literally thinking like that during a game. I haven't met you, I don't know what your play style really is, so I'm going to give you that benefit of the doubt. No need to assume the worst from the start, and all that.

        Because, no offense, anyone who literally play the game while thinking about it as setting goals and evaluating performance, and thinking of their te
        • Re: (Score:3, Insightful)

          Learning in a low-stress environment isn't necessarily a bad thing, it allows you to experiment and learn from repetition without dying or going out of business the first time you fail. Granted, that in itself will not prepare you to be President, but we're talking about kids here aren't we? It's a first step.
        • Re: (Score:3, Insightful)

          I wouldn't follow you because you type like an idiot. The ability to communicate effectively is not reserved for 'grammer majors'. If you are too lazy to do so, then why should anyone spend time reading what you type?

          Yes, the "This isn't school so I don't have to type good" mentality drives me up a wall.
    • by Penguinisto (415985) on Wednesday October 31 2007, @08:39AM (#21182937) Journal
      I can see it now... the typical gamer prez addressing congress:

      "Ladies and Gentlemen of Congress, I come to you with a heavy heart. The {insert country here} have just attacked {tiny little country}, a small, peaceful nation with a great and long heritage whom we have sworn to protect by treaty. I come to you today to ask of you something that may cost us dearly in blood and treasure, but it must be done!"

      "I ask you to authorize a Declaration of War. I ask you to allow our troops to pwnz0r the bitches, to be in their factories killin' their d00dz, and to unleash the righteous Zerg Rush of justice! It is our destiny to LOLZ at the n00bz, who have shown the audacity to utilize their aimbots and wallhacks of evil upon an innocent populace!"

      "I will not lie to you. It will not be easy. But with the skillz, with the tenacity, and with a few tricks up our sleeves, our troops will come home in glorious victory, and our friends in {tiny little country} will be showerin' the eternal props at us. We shall be putting the deagle to the heads of those evil, heartless camping bastards in {insert country here}! We will never abandon our friends! We must do what is right. Thank you."

      /P

  • by LiquidCoooled (634315) on Wednesday October 31 2007, @07:51AM (#21182329) Homepage Journal
    Congratulations, you made it to the Senate.
    Unlocking funds.

    Congratulations, you made it into the White House.
    Unlocking interns bras.

    Congratulations, you became president.
    Unlocking WMD.
  • by JeepFanatic (993244) on Wednesday October 31 2007, @07:51AM (#21182331)
    welcome our pasty-white girlfriend-less overlords.
  • by The_Mystic_For_Real (766020) on Wednesday October 31 2007, @07:51AM (#21182339)
    Maybe video games teach problem solving skills, but equally important in the business world is paying attention to things that aren't an orgy of colors. In the end problem solving only comes after analysis, and video games aren't teaching that.
    • Re: (Score:3, Insightful)

      That depends entirely on the game in question, don't you think? Most strategy games involve some degree of risk analysis, even RTSs. Turn-based games require constant revision of both short term and long term strategies to react to opponent's moves. The systems involved are generally far more complicated than most business problems.
    • I agree. People apply themselves to a game in a certain way because it is a game. It is entertainment. I don't think the average person buried in "work" will approach it with the same gusto.

      The work "game" is actually different too. Often the best strategy at getting ahead at work is about image over true performance and sucking up to the boss. Do videogames train this?
    • Actually, a major skill needed in the business world is interpersonal relationships: intelligible clarity, measured responses, and the actual ability to maintain face-to-face negotiations. What I see in the gaming world is self-isolated, socially inept, hyper-competitive weaklings. Sure, not all, but more often than not, when I meet someone who claims to be "a gamer" this is the case than the former. I would argue that the mentality of gaming is the opposite of what is needed in not just the business wor
  • Sure, they might go OK when there's fighting to be done...
    but there's more to Life than just that!

    Creativity has many faces, and their NOT all punched a virtual
    black & blue from fights, even if that's the only way to win
    some computer gamce.

    Games just don't have the breadth of Life experiences for me.
  • by Pojut (1027544) on Wednesday October 31 2007, @07:54AM (#21182371) Homepage
    Just like the squares are the ones from the hippie generation that are in power, the lamers are the ones from the gamer generation that will be in power.

    You know, the kinds of kids whos parents idolize people like Jack Thompson and Hillary.
    • Ha. (Score:3, Insightful)

      No, it's worse than that...The people that are in power now, were the rebels back then. The damn president did cocaine and dodged the draft! For someone of his social class, that's as hippy as it gets.

      It's always tempting to think that there must have been this other group of evil people who took over from the idealists and peaceniks, but the truth of it is, it's all the same people. They got older, they got good jobs, and they sold out to the system.
  • by east coast (590680) on Wednesday October 31 2007, @07:55AM (#21182379)
    There is no save-reload in real life.

    Not to say that the experience offered by games isn't worthwhile but I find myself doing a lot of reloads too since I like to see if I can do stupid stuff and get away with it.
    • There is no save-reload in real life...I like to see if I can do stupid stuff and get away with it.
      heard of Stan O'Neal?
    • Re: (Score:3, Interesting)

      > ...see if I can do stupid stuff and get away with it.
      That's a good summary of an average working day, actually.
    • by nine-times (778537) <nine.times@gmail.com> on Wednesday October 31 2007, @08:47AM (#21183039) Homepage

      Agreed. The idea that you'll learn to problem-solve from gaming might be a bit off. Besides the save/reload thing you mentioned, there's the fact that games usually have you solve problems using set methods. There is a set way to solve a puzzle, and there's a set way to kill the monster.

      When you have to solve real problems, you start to figure out that there aren't clear solutions laid out for you. Usually, there isn't "a solution", but instead an infinite number of possible partial solutions, none of which solve the problem entirely, all of which introduce new problems, and none of which are all that certain to work. You just have to pick the one that you think is best, and hope that your judgement is good.

      I'd agree that puzzles are good for keeping your brain active. I'd agree that games can help teach strategy. But as for problem solving skills, often enough you need someone who can "think outside the box" (I know it's a cliché, but it's true!). Games usually teach you specifically to think inside the box and follow the set rules, so I'm just not so sure it's good training for problem-solving.

  • This is kind of a frightening thought.

    There are alot of people on XBox Live that I would not want anywhere near a seat of power like the Presidency of the US.

    I can see it now. "Let's nuke 'em again and see if that will complete this level. Where was that last save point?"

  • It's not an entirely original article. A book was reviewed on /. along this line of thinking over 2 years ago. http://books.slashdot.org/article.pl?sid=05/03/09/2050249 [slashdot.org]
  • by BadAnalogyGuy (945258) <BadAnalogyGuy@gmail.com> on Wednesday October 31 2007, @08:00AM (#21182459)
    The idea that you can train someone to disassociate the "person" from the "target" is well known and well applied in the modern military. Especially in the modern American military where nighttime raids are carried out in pitch darkness with only moving infrared blips representing the fleeing victims of computer-guided missiles, such disassociation has reached a very high level.

    By getting kids into games earlier, and especially into games which allow multiple "lives" with very little cost for respawn, we can teach them to better separate their feelings towards others from their actions.

    I can see only good things for military planning and warmaking coming from this.
    • I can see only good things for military planning and warmaking coming from this.

      So, should the story be tagged endersgame or laststarfighter?
    • by SmallFurryCreature (593017) on Wednesday October 31 2007, @08:24AM (#21182771) Journal

      Calling your enemies dogs and infidels, inferior beings who deserve to die because God said so? That has worked very well in the past and is still actively used.

      Getting your own side to view the enemy as less then human, yeah lets blame that on the americans and video games, it is not like that hasn't happened since mankind decided there was US and THEM.

  • Hmmmm... (Score:3, Insightful)

    by porcupine8 (816071) on Wednesday October 31 2007, @08:00AM (#21182467) Journal
    Transferring knowledge acquired in one context to another is a pretty hard problem. "Problem solving," "reasoning," and "critical thinking" skills seem to be one of the hardest things to transfer. Just because you're really, really good at logic problems doesn't mean you'll approach other things in life with the same logic all the time. I have to wonder how much these game-learned skills will really transfer to the business world; it would probably depend on there being enough surface similarities between a game situation and a business situation to act as a trigger.

    Another point not mentioned in the article is that, yes, these people are more used to working in groups thanks to MMOGs and such. But group work is also far, far more prevalent in schools (from kindergarten straight through college math classes) than it was 20, even 10 years ago. More and more, students come out of school being thoroughly used to working in groups, delegating tasks, collaborating on the final product, etc. Some of this has been due to bottom-up pressure from educational researchers saying this works well, some of it has been top-down pressure from employers saying that this is a skill they want in their workforce. Either way, I'm not sure you can give video games all of the credit.

  • Yet for some reason after only 11 comments the dicussion is already focused on these... what does this tell us about the slashdot readership?

    OTOH, I for one welcome our BFG-toting million-polygon new overlords.

    Hmph, I might change my title from Services Director to Services Masterchief.
  • We need to find a Moon Master to defeat the Gorgotron somehow! Think of the Mooninites!
  • Overheard from military war room: "I can dance all day! I can dance all day! Try and hit me! Try and hit me!"
  • AID: "Mister president! the terrorists just keep coming! what should we do?"

    President: " easy, have some snipers camp around their spawn points and take them out. Come on guys this is basic stuff... you did tell the army about my circle strafe right?"

    Oh yeah, I see this is gonna be fun!
  • Let's just say that games are, quite simply, "entertainment" and leave it at that - rather than having to analyse & re-analyse everything at great depth.

    How about we just recognise that since his very dawn, man has filled his life with things he *MUST* do in order to survive (i.e. eat, hunt, have sex, etc.) & things he *LIKES* to do when he's not doing the things he *MUST* do (i.e. eat, play games, have sex, etc.) so that computer games are just another facet of the the things man has always done

  • Ah yes, the folks who spend their lives glued to the blinking lights and canned music of the latest and greatest video game are quietly honing their UBER L33T Skilz. The 80 plus hours a week spent in the dark, alone, bereft of actual human contact - the pizza guy doesn't count, clearly develop the necessary and vital skills that the rest of the world is lacking. And in due time, the next video game will come around and those few, dedicated gamers will rise to the digital challenge and dominate the world.
  • Only when they stop gaming, get out from behind their screens and DO something.
    The gamers I know prefer games over real-world politics.
  • Just because I've 'beaten' the game many, many times, does not make me a master architect. Nor does it make me a master economist, accountant, PR rep, yadda...

    Games involve a rule set that must be satisfied in order to succeed. When it comes down to it, it's literally a pre-defined set of button pushes that allow you to win the game (obviously, many different sets), with graphics, music, sound FX, and the like wrapped around it to make it fun. I've known this for a long time, and ignore like everyone else

  • didn't they write a book about this?
  • http://en.wikipedia.org/wiki/Ender's_Game [wikipedia.org]

    If you haven't read it - it's about training children to become future leaders through video games.
  • ...if some guy finds all the corporate easter eggs, he gets to be CEO? :P
  • Orson Scott Card was Right!
  • by hey! (33014) on Wednesday October 31 2007, @08:40AM (#21182957) Homepage Journal
    for producing problem solving leaders, for the simple reason that the supply of individual problem solving ability has always exceeded the number of leadership slots. The real difficulty is getting the problem solving individuals into those slots, then training them on how to exploit their problem solving capabilities in the real world.

    There are two kinds of people: those who want to find a good enough solution as quickly as possible, and those who want to find the best solution and are willing to take as long as it takes. Neither extreme is right. Their's an art to making decisions, and much of that art is knowing when you don't have enough facts, and when gathering more facts will put you behind the pace at which a situation develops.

    An effective problem solving leader not only has to find an artful compromise, he has to find a way to make it work where everybody who has to make it happen has a different idea of what the ideal compromise should be. In other words a problem solving leader has to build a flexible, problem solving organization. President Clinton was not my idea of a great president (unless we grade on a curve), but he had a saying that is very true that went something like this: people are policy.

    I think computer games have some value in training problem solving, but I don't think they will produce a generation of superior problem solvers, so much as give superior problem solvers of the generation a different and not necessarily superior set of games than their predecessors. Imagine that one of the presidential candidates was a master of three games: chess, poker and bridge. Wouldn't that be just as intriguing as if he were a master of FPS games, strategy games and tetris?
  • by ToxicBanjo (905105) on Wednesday October 31 2007, @09:03AM (#21183209)

    Great Britain Representative: That "AssMan24" is just a pathetic camper! Look at him! Camper!

    Russian Delegate: In Soviet Russia Base Camps You! Hahaha... I AM THE ASSMAN!

    US Appointee: Fucking nubs, you better turn on teh ha40rs cuz I'm gunna pwn you all next round!

    UN President: Hey! No talk of hacks! I'm demorecording this and it will be reviewed. If I see any sign of cheating your entire team will be banned from competition!



    Yep... it's going to happen.

  • by dpbsmith (263124) on Wednesday October 31 2007, @09:41AM (#21183729) Homepage
    Chess has been a popular metaphor for war, life, strategic thinking, etc. for centuries, but I don't recall many national leaders drawn from the ranks of the Laskers, Capablancas, and Fischers.

    Football (both U. S. and Rugby) are often thought to be good training for leadership. Arthur Wellesley, first Duke of Wellington, famously did not "The Battle of Waterloo was won on the playing fields of Eton," but even if he had, I don't think there's much evidence for correlation between football prowess and skill at national leadership.

    As with football, to the extent that video gaming is ubiquitous among today's youth, it is vacuously true that our future leaders will probably have played video games, with varying degrees of skill.

    But in seeking our future leaders, one might just as well look to today's [ cell phone users | Harry Potter fans | bottled water drinkers ].
  • by Urusai (865560) on Wednesday October 31 2007, @09:54AM (#21183877)
    ...time to export some more democracy!
  • by autophile (640621) on Wednesday October 31 2007, @03:35PM (#21188443)

    The lessons learned from playing adventure games should work well in real life:

    1. Take everything that isn't nailed down.
    2. Touch everything.
    3. Put everything on everything until something happens.

    --Rob