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Crime Wave Thwarted in Second Life

Posted by Zonk on Sun Dec 02, 2007 02:17 AM
from the watch-what-you-walk-near dept.
Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
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  • short answer - No (Score:3, Insightful)

    by timmarhy (659436) on Sunday December 02 2007, @02:22AM (#21550139)
    It's not real people. look after your actual life for a change....
    • by sqrt(2) (786011) on Sunday December 02 2007, @02:35AM (#21550209) Journal
      Yeah! I can't even imagine what kind of losers would spend that much time on a website [slashdot.org].

      I've never actually seen this "Second" life, and I can't imagine why people would spend real money on it, but apparently a lot of people do. It must be worth it to them for the entertainment value.
        • by ronadams (987516) on Sunday December 02 2007, @06:50AM (#21550955) Homepage
          Except that real money is involved in Second Life. There's more to it than just a game -- when money can be made and lost, the stakes and consequences are higher.
        • Re: (Score:3, Insightful)

          If I was spending real money on a hobby, I'd expect a reasonable amount of security. Don't even think farther than that. When you spend money online, don't you want it to be secure? That's the issue.

          I'm sure there exists casual SL players. Probably some that play even less than you spend on slashdot. You can easily spend hours and sink tons of real money on any hobby, if people want to throw it away on a virtual world that's their business. Some people play WoW, I can't understand that either, but a lot of
      • by SJ2000 (1128057) on Sunday December 02 2007, @02:51AM (#21550269) Homepage
        "Real worlds and virtual worlds don't mix" Alert the eCommerce sites, eBay better shutdown now.
        Can't have the virtual world mixing with reality can we?
        • by iminplaya (723125) <iminplaya @ g m ail.com> on Sunday December 02 2007, @03:12AM (#21550349) Journal
          What kind of real items are you buying in Second Life? Furniture for your house? Food for your stomach? Yeah. That virtual steak sure was tasty. Clothes for the kids? He's not barefoot. He's got his shoes right there on his USB stick. Can't you see them? The frostbitten toes are just his imagination. IT"S A GAME! If somebody cheats, kick them off, undo, and move on. Jeeze, do you call the cops if someone doesn't pay the rent when he lands on your "Park Place"? Oh, I can see the Nigerian scam now. There's 3000 dollars in un-collected "GO" money. If you send me just $49 and your credit card number and bank account number, I'll send it right to you in six to eight weeks. Will my get out of jail cards work when the cops mash my door down and bust me with my bag of weed? You are crazy.
          • Jeeze, do you call the cops if someone doesn't pay the rent when he lands on your "Park Place"?

            That's the thing. Linden dollars are supposed to equate to real money. You buy them. Why you'd want to do that is beyond me but there it is.

            • Re:short answer - No (Score:4, Interesting)

              by walt-sjc (145127) on Sunday December 02 2007, @06:45AM (#21550947)
              Yes, Linden dollars do equate to real dollars. You can buy them, or you can create them by creating objects people buy or offering a service that other people pay for. Why do people buy? It's part of the game. Nearly every game out there costs money. Many are subscription. SL is similar. You can always play and not spend any real money at all. as most places to visit are free, and there is plenty of free items out there.

              It's entertainment. People are willing to pay for entertainment.
          • What kind of real items are you buying in Second Life?

            SL works as a convenient paypal-like money transfer system. People pay me for programming projects through SL.

            It's quite possible to make a living from it. I currently probably could live exclusively from SL.
              • Re: (Score:2, Insightful)

                I'm just tired of people's crap about SecondLife when all they appear to know about it is crap they read, experience it properly then I'll respect your opinion. If this isn't the case then speak up, currently your analogies don't even parallel was occurs in SecondLife. All I did was take apart your previous post and rebutted, not really much to it other then that. What didn't you understand? I'll rephrase it
                    • Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?

                      *Guarantee*? No of course not - no one can guarantee nothing will ever happen. But expect reasonable care as any legitimate business should? Sure, why not?

                      The operators of SecondLife can no more guarantee that you will not get robbed in the game than the polititians and police can guarantee that I wont get robbed walking down the street.

      • by SmallFurryCreature (593017) on Sunday December 02 2007, @04:54AM (#21550611) Journal

        Can I tell you a little secret about life? It is pointless.

        You are born, you die. In between you have to work a lot of hours to... well to postpone the dying part or at least make the dying part less unpleasant.

        Luckily, in the west we have become good enough at postponing death that we have some spare hours in our days. So we got to waste them, some watch sports, some have sex, some read books and some play games.

        It is ALL useless.

        Blogging got to rank near the top of most useless activities and as such you are in no position to critize second life players. You are a pot, so keep quiet about the color of kettles.

        I wish people were a little bit more honest about their personal time wasters. Friend of mine follows all the soccer tournaments in the world, yet thinks playing games is a waste of time. Eheh.

        Stop blogging mate and save the world or accept that you are wasting your time just as much as people who care about some silly online game.

        • It's as pointless as any other video game, fiction book, movie, music, sporting event, party, etc.

          Oh wait - maybe entertainment is not pointless. Maybe it lets us express ourselves, or enjoy our time outside of work. Maybe SL is a way to interact with people from different countries / cultures - playing together. Or you can spend your life working, eating, and sleeping and nothing else. I think SL is a little silly, but I feel the same about all video games.

  • by User 956 (568564) on Sunday December 02 2007, @02:24AM (#21550145) Homepage
    Risks for users are reportedly limited because the researchers say the flaw can be quickly patched.

    Yes, well, the other solution to this flaw is to simply spend all your money on entrance to the tentacle hentai simulator.
  • Not-so-virtual (Score:5, Insightful)

    by Calydor (739835) on Sunday December 02 2007, @02:31AM (#21550181)
    The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"

    Considering that you buy Lindens with real currency, then yes. Yes, they should be just as secure, since it's real money you're dealing with.
    • Re: (Score:3, Insightful)

      But I buy monopoly money with real money and there's no need to guarantee the safety of it because I've purchased play money. Linden dollars don't do anything either outside the context of a game. You have your virtual and real worlds mixed up.
      • No guarantee of safety? If someone steals your property (ie. the game or its fake money) would the poilce not deal with it as theft? It's exactly the same thing with Second Life, someone buys a product (game money) and that is taken from them without consent. Just because you don't value their property doesn't mean it has no value.
    • Re:Not-so-virtual (Score:4, Insightful)

      by cos(0) (455098) <pmw+slashdot@qnan.org> on Sunday December 02 2007, @03:25AM (#21550393) Homepage
      You can buy anything with currency. The real test might be, does the government have an interest in protecting the integrity of Linden currency to the extent of US currency?

      Alternately, can one buy US currency with Linden currency? However, this test would merely cause theft of Linden currency to be a crime with "real" damages; it would not require the storage and management of currency to be as secure as with banks.
    • If the goal is simulating real life, the solution is: An Insurance Company!

      Possibly, Lloyds of Linden?
  • by AySz88 (1151141) on Sunday December 02 2007, @02:33AM (#21550191)
    If you take a look at the Second Life blog [secondlife.com], you'll see that the referenced recommendation was from a couple of days ago (November 30). A paragraph in the blog seems to say that if LL starts noticing exploits, they'll kill all QuickTime on the grid and maybe roll back exploit-induced transactions - expect this to happen soon.

    We do have the ability to turn off all videos on the grid, but have instead chosen to respect the existing in-world content and experiences which rely on streaming video, as we know that many of you enjoy these. We do recommend that you employ caution when using QuickTime in Second Life, only enabling it in environments that you trust, and are familiar with.

    We are able to track attacks, and rest assured, if we discover a malicious stream, we will vigorously pursue the attacker. This will include account termination and legal action if appropriate, as well as the appropriate assistance for affected Residents.
    • omgwtfbbq (Score:3, Interesting)

      Ummmmmmm...

      Can someone explain to me why Quicktime is so fucked up? I'm dead serious, and I ask this as a mac user.

      It seems like all the time there are new exploits for all different types of services (firefox exploits [slashdot.org], myspace exploits [eweek.com], this, etc.) with one thing in common: It's not [necessarily] the services fault, it's Quicktime's. Is there something about the architecture of Quicktime that makes it particularly exploit friendly? Or does it not do enough checking to see if the file is malicious? Is Quick
      • In a Related News Story... Police are still trying to explain how one million iPhones with infected copies of QuickTime have managed to induce their owners to foolishly hand large sums of cash to complete strangers. "What's especially troubling," confided one investigator, "is that we can't get 10 feet into an Apple Store before our team members are compromised!"
    • Im just blown away that quicktime doesnt have some kind of auto-updated, only itunes does. Ideally, Apple should be asking MS to put whatever patch they have into XP's auto updater like Adobe did when Flash had the vulnerability.
  • by WK2 (1072560) on Sunday December 02 2007, @02:33AM (#21550201) Homepage
    Real life banks are not secure. They are just as likely to be hacked as any other web site. In the U.S., they are FDIC insured, though.
    • Re: (Score:3, Interesting)

      Well, that's true, but there are lot of regulations in the U.S dealing with bank security. Sarbanes-Oxley Act (SOX), Gramm-Leach-Bliley Act (GLBA) which deals with customer information and several others must be complied with. Other countries have them too; for example, J-SOX is Japan's SOX equivalent. This means that the bank gets audited, often by two sets of outside auditors, which helps security at least somewhat. Most banks and credit unions also often go through penetration tests and vulnerability as
    • I don't know how I should best put this or if you're joking but -- no, bank web sites are usually more heavily scrutizined against attacks, and it seems successfully so. Bank sites should logically be major hacker targets, but the only way I use to see people "hack" themselves to find any bank account details here is by having people run a trojan in a mail in advance containing a keylogger. Or go to a web site set up to look like a bank site and have the user input the private details there. But in neither
    • As a technical and web infrastructure consultant, I take offense to that remark. Any financial institution worth it's money takes very serious care in web security. Nothing is bulletproof, but to say that myspace.com and usbank.com, for example, are equivalent is absolute nonsense.

      Oh, and the stuff the poster above me said is true enough as well.
  • For something like this that's easily classified as a bug, yes.

    However, at some point they will encounter the gray areas, which are resolved by courts in real life - do they really want to go that route? For instance, are there "lemon laws" for in-game purchases, and contract law for in-game agreements? Take the whole "who owns Unix" debacle Novell and SCO have been engaged in. What if second-life outlaws resort to bartering with some other scarce resource besides money to circumvent all the rules?

  • by Carbon016 (1129067) on Sunday December 02 2007, @02:47AM (#21550259)
    As someone who has been quite directly involved in Second Life (or at least griefing it), I know SL pretty thoroughly, and I especially know there are two attractions to Second Life: sex and money. They're readily interchangeable, and they're the only reasons anyone uses it, despite claims to the contrary by media-whorish Linden Labs. You're either renting land, throwing cash into a bizarro stock market, or going to a furry cybersex sim. News about security problems is common because there's so much money going through the system and a lot of people looking to exploit it, as well as a wealth of disorganized, terrible code.

    A bank called "Ginko" that recently went insolvent sent shockwaves through the economy lately. Yes - there are Second Life banks, (multiple) Second Life stock exchanges, and all sorts of economic institutions: however, the operators of these venues often don't know the difference between an interest rate and their shoe so most people that end up dumping their funds into them lose all their money. Some people have thousands if not tens of thousands of dollars tied up in the game. As the Linden (the currency of Second Life) is not based on anything, Linden Labs simply dumps currency into the market whenever they feel like it. So economic problems are pretty common. Guaranteeing anything is a difficult proposition for the companies running the games: most have simply said "the *unit of currency here* is not money, nothing is guaranteed" to avoid lawsuits when someone messes up and loses a grand because a sim went down. So it's a dangerous game and the only real winners in "investing" in Second Life are LL.
    • Re: (Score:3, Informative)

      My most insincere apologies for undermining your point of view, but I use Second Life for reasons which do no include sex or money. To me, it's like Lego, but even more fun in many ways. You can build 3D objects, with an extremely limited toolkit where somehow the limitations make it more fun, and then you can give those objects behavior via scripting. Then it gets really fun when you share in those objects with other people you meet there.

      Oh noes. What's that you say? There are furry tentacle-rape freaks o
      • Yeah, before someone points it out, I typoed "not" for "no".. when will Slashdot get with the 1990's and add an 'edit' button?
    • Re: (Score:3, Interesting)

      Well all this says is that you're a not very nice person who is obsessed by being an asshole (griefing), sex and money. Of course there are loads of people in SL doing the cybersex thing, and if that's what you go looking for then that's what you'll find. But it's a bit like going to Amsterdam, just touring the red light district, and then concluding everyone in Amsterdam is just interested in buying and selling sex.
      Myself I run a quite profitable RP-orientated design business which nets me around USD$500
    • by Jesrad (716567) on Sunday December 02 2007, @07:39AM (#21551127) Journal
      "You're either renting land, throwing cash into a bizarro stock market, or going to a furry cybersex sim."

      In three years sent in Second Life I have not done any of this. I must some weird and very persistent aberration, then. Or maybe you're just wrong.

      "As the Linden (the currency of Second Life) is not based on anything"

      It is based on the USD, and maintained at a rather fixed rate by LindenLab acting as a central bank. It's not perfect, but it has worked remarkably well so far.

      "Linden Labs simply dumps currency into the market whenever they feel like it."

      No, they sell some L$ only when they rate drops under 265 L$ per 1 USD to maintain the rate, and they buy back the L$ when the rate goes higher than 266 L$ per 1 USD (though they apparently never have had to do that). That's not "whenever they feel like it".

      "So economic problems are pretty common"

      Err, no. The L$ has been exceptionnally steady ever since LL introduced the measures I pointed out above, and the vast majority of players have zero problems with it. Only those who want to play games with their money and that of other people are taking risks. You're obviously confusing economy with finance if you conflate financial institutions like the "banks" and "stock exchanges" with the economy itself. But then, that's to be expected on a technology-oriented website like /.
    • Re: (Score:3, Informative)

      Being some random griefer who sends flying phallic objects across the Metaverse doesn't make you an expert in anything except flying genitals. So let's step through your insolent propaganda point by point.

      1. "...they're [sex and money] the only reasons anyone uses it [Second Life], despite claims to the contrary by media-whorish Linden Labs."
        Perhaps you're not aware of the number of corporate entities [blogs.com] using Second Life, not even for direct profit, but simply as a platform to deliver product information,
  • In the real world, we have real, physical rules that determine what we, the "users" have to live with. Cops and the like work within those rules but since they don't make the rules of the universe itself, represent (at best) a 2nd-rate answer.

    That cops can't enforce the law 100% is due to the fact that they didn't make the universe; that onus belongs to either God or a random Higgs field.

    Here, however, the programmers are god-like. They make the rules of the universe. All of it. Therefore, the onus DOES fal
  • Is everyone still asleep from partying in their mom's basement?
  • And to think I was concerned about a trojan getting installed on my PC that would steal my USD from my checking account rather than Lindens from my SL account. Sorry, I'll get with the program soon...

  • If your in a game and get killed, then someone takes all your money, obviously it's a crime in SL, but is it a crime in the real world too?
  • by Animats (122034) on Sunday December 02 2007, @11:12AM (#21551957) Homepage

    This isn't a Second Life problem. It affects all QuickTime players. QuickTime has a recently discovered vulnerability which allows it to be used as a way to inject executable content into the user's machine. This can attack far more than Second Life.

    See US CERT Vulnerability Note VU#659761 -- Apple QuickTime RTSP Content-Type header stack buffer overflow [cert.org]. "Apple QuickTime contains a stack buffer overflow vulnerability that may allow a remote, unauthenticated attacker to execute arbitrary code or cause a denial of service condition. ... We are currently unaware of a practical solution to this problem.. ... "Note that QuickTime is a component of Apple iTunes, therefore iTunes installations are also affected by this vulnerability. We are aware of publicly available exploit code for this vulnerability. Testing indicates that QuickTime versions 4.0 through 7.3 are vulnerable on all supported Mac and Windows platforms."

    CERT suggests disabling all the ways QuickTime can be launched:

    • Block the rtsp:// protocol
    • Disable the QuickTime ActiveX controls in Internet Explorer
    • Disable the QuickTime plug-in for Mozilla-based browsers
    • Disable file association for QuickTime files

    This vulnerability was first published on November 23, 2007.

  • You should turn off streaming media and automatic loading of web profiles by default.

    Not just because of this, but because it reduces the security of the SL client, in a number of ways.

    First, there's vulnerabilities in the plugins and the browser software. Yes, they're using a pretty secure browser based on Gecko, without user-loaded or downloaded XUL components, but still these are complex programs that you really don't need. About the only web-based technology in SL that's reasonably safe is the new search... since it's generated by Linden Labs, and they have better avenues of attack. :)

    Second, If you look at the Linden blog on this, you see that one of the messages reads:

    Way to go LL, help griefers some more why dont you? Using video streaming to IP log griefers as they crash sims is one of the important ways to fight griefing and document who the real abusers are. Eliminating this ability only helps griefers, much as your stupid idea to enable people to hide groups. Far more than helping to get rid of griefing or give us more security features, you keep enabling griefing with your stupid decisions like this one.
    There are SL "landowners" using streaming audio and video to track visitors by their IP address. This allows them to cross-reference addresses and identify players living in the same household, players with multiple accounts, people playing from work, and so on. And these kinds of "web-bugs" inside SL can not only get the "landowner" a pretty reliable ID for you (your account name), they can also distinguish whether users you're "verified" by a credit card or paypal.

    This kind of tool is useful to track griefers, I guess, but anyone who "owns" land in SL can do it... including those charming guys with their spammy ad-farms. :)
    • Re: (Score:2, Interesting)

      On a weird side related note, after posting that I noticed Firestarter was flashing red and 16 attempts on various ports from an IP that resolves to slashdot.org were recorded... What gives for that?
      • Re: (Score:3, Interesting)

        Anti-spam thing.

        Every time I post on Slashdot, it takes forever for me to Submit the post, because I get probed on a few ports (which timeout).

        They're ports commonly used by proxies and such.
        • Re:I'm sorry (Score:5, Informative)

          by wertarbyte (811674) on Sunday December 02 2007, @04:49AM (#21550597) Homepage

          Every time I post on Slashdot, it takes forever for me to Submit the post, because I get probed on a few ports (which timeout).
          Set your packet filter to REJECT instead of DROP. Dropping packets i usually a bad idea and sounds like some kind of obscure desktop firewall in "stealth mode".
    • I'll help you out. You post on Slasdot, you're a geek.

      Second Life appeals to non-geeks, even more so than WoW. It also appeals to creative types, say the folks who are art students, jewelry designers, graphic designers.

      When you played SL for those five minutes, what did you do? Did you try out the building and scripting tools? Did you try Googling for interesting stuff to do? Did you try the "head for a clump of green dots and see what's up game"? Did you talk to anyone at Orientation Island?