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Crime Wave Thwarted in Second Life
Posted by
Zonk
on Sun Dec 02, 2007 02:17 AM
from the watch-what-you-walk-near dept.
from the watch-what-you-walk-near dept.
Ponca City, We Love You writes "The Mercury News reports that a vulnerability in the way Second Life protects a user's money has been identified. Risks for users are reportedly limited because the researchers say the flaw can be quickly patched. The flaw exploits a known problem with Apple's QuickTime - when a virtual character passes by an infected object planted by hackers, the Second Life software activates QuickTime so it can play the video or picture. Hackers can direct the Second Life software to a malicious Web site that then allows them to 'take over the user's avatar and force it to hand over its Linden cash. Second Life is recommending that users disable streaming video playback in the Second Life viewer except when you are attending a known and trusted venue.' The hack raises tough questions for operators of virtual worlds. Should they be as secure as banks and guarantee the safety of money and property that characters in the world possess?"
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short answer - No (Score:3, Insightful)
Re:short answer - No (Score:4, Insightful)
I've never actually seen this "Second" life, and I can't imagine why people would spend real money on it, but apparently a lot of people do. It must be worth it to them for the entertainment value.
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Re:short answer - No (Score:4, Insightful)
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I'm sure there exists casual SL players. Probably some that play even less than you spend on slashdot. You can easily spend hours and sink tons of real money on any hobby, if people want to throw it away on a virtual world that's their business. Some people play WoW, I can't understand that either, but a lot of
Re:short answer - No (Score:5, Insightful)
Can't have the virtual world mixing with reality can we?
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Re:short answer - No (Score:5, Insightful)
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That's the thing. Linden dollars are supposed to equate to real money. You buy them. Why you'd want to do that is beyond me but there it is.
Re:short answer - No (Score:4, Interesting)
It's entertainment. People are willing to pay for entertainment.
Parent
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SL works as a convenient paypal-like money transfer system. People pay me for programming projects through SL.
It's quite possible to make a living from it. I currently probably could live exclusively from SL.
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*Guarantee*? No of course not - no one can guarantee nothing will ever happen. But expect reasonable care as any legitimate business should? Sure, why not?
The operators of SecondLife can no more guarantee that you will not get robbed in the game than the polititians and police can guarantee that I wont get robbed walking down the street.
This comes from a BLOG owner (Score:5, Interesting)
Can I tell you a little secret about life? It is pointless.
You are born, you die. In between you have to work a lot of hours to... well to postpone the dying part or at least make the dying part less unpleasant.
Luckily, in the west we have become good enough at postponing death that we have some spare hours in our days. So we got to waste them, some watch sports, some have sex, some read books and some play games.
It is ALL useless.
Blogging got to rank near the top of most useless activities and as such you are in no position to critize second life players. You are a pot, so keep quiet about the color of kettles.
I wish people were a little bit more honest about their personal time wasters. Friend of mine follows all the soccer tournaments in the world, yet thinks playing games is a waste of time. Eheh.
Stop blogging mate and save the world or accept that you are wasting your time just as much as people who care about some silly online game.
Parent
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Oh wait - maybe entertainment is not pointless. Maybe it lets us express ourselves, or enjoy our time outside of work. Maybe SL is a way to interact with people from different countries / cultures - playing together. Or you can spend your life working, eating, and sleeping and nothing else. I think SL is a little silly, but I feel the same about all video games.
an alternate, and more entertaining solution (Score:5, Funny)
Yes, well, the other solution to this flaw is to simply spend all your money on entrance to the tentacle hentai simulator.
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http://slurl.com/secondlife/bel%20Highland/171/143/33 [slurl.com]
Should be near where you can get the baby unicorn. NSFW link:
http://www.secondlifeherald.com/slh/2007/09/afternoon-delig.html#more [secondlifeherald.com]
It might be a custom thing though so it might not actually be there.
Not-so-virtual (Score:5, Insightful)
Considering that you buy Lindens with real currency, then yes. Yes, they should be just as secure, since it's real money you're dealing with.
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Re:Not-so-virtual (Score:4, Insightful)
Alternately, can one buy US currency with Linden currency? However, this test would merely cause theft of Linden currency to be a crime with "real" damages; it would not require the storage and management of currency to be as secure as with banks.
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Opportunity (Score:3, Funny)
Possibly, Lloyds of Linden?
Re:Not-so-virtual (Score:5, Informative)
Parent
Old recommendation, Quicktime prob killed soon (Score:5, Informative)
We are able to track attacks, and rest assured, if we discover a malicious stream, we will vigorously pursue the attacker. This will include account termination and legal action if appropriate, as well as the appropriate assistance for affected Residents.
omgwtfbbq (Score:3, Interesting)
Can someone explain to me why Quicktime is so fucked up? I'm dead serious, and I ask this as a mac user.
It seems like all the time there are new exploits for all different types of services (firefox exploits [slashdot.org], myspace exploits [eweek.com], this, etc.) with one thing in common: It's not [necessarily] the services fault, it's Quicktime's. Is there something about the architecture of Quicktime that makes it particularly exploit friendly? Or does it not do enough checking to see if the file is malicious? Is Quick
In a Related News Story (Score:3, Funny)
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Real life banks are not secure. (Score:5, Insightful)
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Oh, and the stuff the poster above me said is true enough as well.
guarantee the safety of money and property? (Score:2)
However, at some point they will encounter the gray areas, which are resolved by courts in real life - do they really want to go that route? For instance, are there "lemon laws" for in-game purchases, and contract law for in-game agreements? Take the whole "who owns Unix" debacle Novell and SCO have been engaged in. What if second-life outlaws resort to bartering with some other scarce resource besides money to circumvent all the rules?
SL's economy is a giant sinkhole anyway (Score:5, Insightful)
A bank called "Ginko" that recently went insolvent sent shockwaves through the economy lately. Yes - there are Second Life banks, (multiple) Second Life stock exchanges, and all sorts of economic institutions: however, the operators of these venues often don't know the difference between an interest rate and their shoe so most people that end up dumping their funds into them lose all their money. Some people have thousands if not tens of thousands of dollars tied up in the game. As the Linden (the currency of Second Life) is not based on anything, Linden Labs simply dumps currency into the market whenever they feel like it. So economic problems are pretty common. Guaranteeing anything is a difficult proposition for the companies running the games: most have simply said "the *unit of currency here* is not money, nothing is guaranteed" to avoid lawsuits when someone messes up and loses a grand because a sim went down. So it's a dangerous game and the only real winners in "investing" in Second Life are LL.
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Oh noes. What's that you say? There are furry tentacle-rape freaks o
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Myself I run a quite profitable RP-orientated design business which nets me around USD$500
Re:SL's economy is a giant sinkhole anyway (Score:5, Informative)
In three years sent in Second Life I have not done any of this. I must some weird and very persistent aberration, then. Or maybe you're just wrong.
"As the Linden (the currency of Second Life) is not based on anything"
It is based on the USD, and maintained at a rather fixed rate by LindenLab acting as a central bank. It's not perfect, but it has worked remarkably well so far.
"Linden Labs simply dumps currency into the market whenever they feel like it."
No, they sell some L$ only when they rate drops under 265 L$ per 1 USD to maintain the rate, and they buy back the L$ when the rate goes higher than 266 L$ per 1 USD (though they apparently never have had to do that). That's not "whenever they feel like it".
"So economic problems are pretty common"
Err, no. The L$ has been exceptionnally steady ever since LL introduced the measures I pointed out above, and the vast majority of players have zero problems with it. Only those who want to play games with their money and that of other people are taking risks. You're obviously confusing economy with finance if you conflate financial institutions like the "banks" and "stock exchanges" with the economy itself. But then, that's to be expected on a technology-oriented website like
Parent
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Being some random griefer who sends flying phallic objects across the Metaverse doesn't make you an expert in anything except flying genitals. So let's step through your insolent propaganda point by point.
Perhaps you're not aware of the number of corporate entities [blogs.com] using Second Life, not even for direct profit, but simply as a platform to deliver product information,
The rules of the game (Score:2)
That cops can't enforce the law 100% is due to the fact that they didn't make the universe; that onus belongs to either God or a random Higgs field.
Here, however, the programmers are god-like. They make the rules of the universe. All of it. Therefore, the onus DOES fal
No Snowcrash tag? (Score:2)
Am I the only one who doesn't get it? (Score:2)
Thoughts? (Score:2)
It gets worse. All QuickTime files now threats. (Score:5, Informative)
This isn't a Second Life problem. It affects all QuickTime players. QuickTime has a recently discovered vulnerability which allows it to be used as a way to inject executable content into the user's machine. This can attack far more than Second Life.
See US CERT Vulnerability Note VU#659761 -- Apple QuickTime RTSP Content-Type header stack buffer overflow [cert.org]. "Apple QuickTime contains a stack buffer overflow vulnerability that may allow a remote, unauthenticated attacker to execute arbitrary code or cause a denial of service condition. ... We are currently unaware of a practical solution to this problem.. ...
"Note that QuickTime is a component of Apple iTunes, therefore iTunes installations are also affected by this vulnerability. We are aware of publicly available exploit code for this vulnerability.
Testing indicates that QuickTime versions 4.0 through 7.3 are vulnerable on all supported Mac and Windows platforms."
CERT suggests disabling all the ways QuickTime can be launched:
This vulnerability was first published on November 23, 2007.
You should turn streaming off by default, anyway. (Score:3, Informative)
Not just because of this, but because it reduces the security of the SL client, in a number of ways.
First, there's vulnerabilities in the plugins and the browser software. Yes, they're using a pretty secure browser based on Gecko, without user-loaded or downloaded XUL components, but still these are complex programs that you really don't need. About the only web-based technology in SL that's reasonably safe is the new search... since it's generated by Linden Labs, and they have better avenues of attack.
Second, If you look at the Linden blog on this, you see that one of the messages reads:There are SL "landowners" using streaming audio and video to track visitors by their IP address. This allows them to cross-reference addresses and identify players living in the same household, players with multiple accounts, people playing from work, and so on. And these kinds of "web-bugs" inside SL can not only get the "landowner" a pretty reliable ID for you (your account name), they can also distinguish whether users you're "verified" by a credit card or paypal.
This kind of tool is useful to track griefers, I guess, but anyone who "owns" land in SL can do it... including those charming guys with their spammy ad-farms.
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Every time I post on Slashdot, it takes forever for me to Submit the post, because I get probed on a few ports (which timeout).
They're ports commonly used by proxies and such.
Re:I'm sorry (Score:5, Informative)
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I am only forced to use Windows at work.
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Second Life appeals to non-geeks, even more so than WoW. It also appeals to creative types, say the folks who are art students, jewelry designers, graphic designers.
When you played SL for those five minutes, what did you do? Did you try out the building and scripting tools? Did you try Googling for interesting stuff to do? Did you try the "head for a clump of green dots and see what's up game"? Did you talk to anyone at Orientation Island?