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Why Xbox Live Doesn't Take Exact Change
Posted by
Zonk
on Tue Dec 11, 2007 03:25 PM
from the they-want-to-make-more-money dept.
from the they-want-to-make-more-money dept.
With ever-more tempting content on Xbox Live (like the awesome Exit), it's really frustrating to have to 'overpay' and buy Points in bulk. 1up got an official response from Xbox 360 group product manager Aaron Greenberg on that issue, explaining why the service always leaves you with a little bit left over: "The reason why we do that, the core reason, is around credit card transaction fees ... If we do this in bulk, we don't have to burden the consumer with the transaction fees, or ourselves or publishers. It's about keeping infrastructure costs down and I know sometimes it's frustrating because you end up with odd points, but we don't have any plans to change that." Greenberg also addressed why the service limits you to 100 friends on your friends list.
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Translation (Score:5, Insightful)
Re:Translation (Score:5, Insightful)
Parent
Re: (Score:3, Interesting)
let users run a tab, and bill their card when the tab hits a certain amount.
set up a bank. don't charge yourself for credit card processing.
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A more rational point would be a minimum purchase: If a point is $0.01, then a minimum of 500 points per purchase is allowed.
But actually, the assumption of MS is probably this:
1) The users won't use less than $X to reinvest and make money off of it anyway
2) n users * $X = a fair
Re:Translation (Score:4, Informative)
Anyway, banks are bad enough without Microsoft running one...
E-commerce does vary and does have many per transaction set ups but I fail to believe MS would not have a more preferable contract.
Parent
Re:Translation (Score:5, Insightful)
iTunes Music store. Billions of dollars worth of music sold. Credit card companies charge fixed percentages. a $.99 charge costs $0.02 for the transaction.
Also the xbox live credits aren't full dollar amounts either. So you can't get a one-one price ratio. MSFT did this to appear to be cheaper when they really aren't.
This is only about MSFT greed and nothing more. MSFT can collect interest on your money sitting in their bank accounts while you try and figure out a way to spend it.
Parent
Re:Translation (Score:5, Insightful)
I imagine with the Xbox marketplace people tend to make small purchases here and there, not a bunch of little purchases in the same day. So you prepay and the credit card transaction happens just once.
Finally, all of the complaints seem to be very US-centric. With the point system, MS can post a piece of content globally and list the price as 400 MS Points. In the US, I know this is $5. Somebody in another country knows how much points cost in their country. So they don't need to know today's exchange rate, content stays a fixed price, and MS doesn't need to come up with dozens of local prices for each and every piece of content. Right now the only content that isn't a global point value is the video marketplace, since the licensing fees vary by country.
Parent
Re:Translation (Score:5, Insightful)
Parent
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Also, I know someone that takes debit / credit cards; he prefer I use debit over credit because there are less fees to take debit vs. credit.
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I went to a store once,a nd they charged $1.50 for any purchase under $5.00 on a credit card.
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Re:Translation (Score:4, Informative)
Parent
Re: (Score:3, Interesting)
That's just unfair. (Score:2)
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Huh? The Wii Shop Channel lets you buy points in amounts of $10, $20, or $40. Or you can buy cards with points at retail stores. How else are you buying points?
Re:That's just unfair. (Score:5, Insightful)
Parent
Similarities (or trolling, here in /.) (Score:2)
Why are the Nintendo VC games so overpriced, or the Wii points.
Seriously, with great things as Emulators and torrents I do not understand why do they sell games at £7 each!
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What a load of crap! (Score:4, Insightful)
The iTunes store doesn't have an issue selling me downloads a buck at a time, obviously the credit card fees aren't breaking their balls. WTF Microsoft?
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Re:What a load of crap! (Score:5, Informative)
Parent
No, there really is something to this (Score:4, Insightful)
So, suppose MS allowed you to buy points in arbitrarily small amounts. This is going to decrease the amount they make because people will do it. There will even be transactions (like people buying 1 point) that they lose money on. This means they have three choices:
1) Make less money. They aren't going to pick this. XBL is not run as a public service, they are in this to make money. As a practical matter they need a net profit here to help offset the costs of the Xbox hardware.
2) Pass the costs on to their developers in the form of lower payments. Bad option, you don't pay enough, people just won't develop for XBL.
3) Pass the cost on to the consumer. This is what would happen.
It is the same problem with micro-payments you've seen elsewhere. If you want to have small payment increments, credit card fees can kill that. This is one solution to the problem. Maybe not the best solution, but then if you've got a better one perhaps you should propose it to them? "Just eat the fees and make less money," isn't a solution.
Please remember: If you disagree with their business model, you are free to not buy their products. The Xbox in general, and certainly XBL and the marketplace, are not necessary to life. You can just not play their game if it is unacceptable to you.
Parent
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Rob
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What a load of PR crap! We know why you can only "buy in bulk", it's because very few things on XBL come out in 500 point increments. You almost always buy more than you need, but then next time if you're 20 points short for what you want to purchase, you get more and have a 480 point surplus. It's obviously specifically designed to be a vicious cycle of always having either too much or being just short.
Hm, I bet it's a conspiracy. Probably the hot dog people are involved...
100 friends is harcoded client side (Score:2)
Re: (Score:2, Funny)
Carnie System (Score:4, Insightful)
Live and credit cards (Score:5, Interesting)
Re: (Score:3, Interesting)
And you assume the quick procedures are doing anything more than hiding it from you?
Need i be subject to 2 verifications of information, being forwarded through 3 people. 2 of which ask for exactly the same information and a 30 day delay to remove a credit card? I don't think it's merely hiding the details. They made an intentional choice to make removing hard. A while ago I worked for a regional telecom in the call center, we took CC for pre-authorized payment. to remove it you need 1 piece of strong ID like driver licence if on account, account number if they had it, sin if on account,
Change in Microsoft's pocket (Score:2, Insightful)
OK But (Score:2)
OK, I'll accept that. The Wii works the same way, after all. Now how about telling me why you can't peg points to the currency like Nintendo does with the Wii? Why is it that MS points are 80 for $1 [wikipedia.org] in the US? Why the weird exchange rate? Why can't it be 100:$1 like the Wii? Or at least something I can do math with easier, like 25:$1?
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What I want to know (Score:2)
That said, we're talking about a grand total of a few bucks here. I put more stock in the whining about paying for online access.
Full disclosure: I am a XBL subscriber and I want new rock band songs!
The answer lies in the interest... (Score:4, Insightful)
By the way, this is the same reason the Fed's are quite happy to help you over-estimate your income tax burden when you prepay.
It Should Be An Option... (Score:3, Insightful)
I'm fairly confident the real reason they don't allow small increments is the same reason they use points -- to obscure the real cost from the consumer. As an engineer I have virtually no background in physcology, but I can say from personal experience, it's easier to spend 1000 points than $5 (even when the value of points is much greater than the dollar amount). I'm also confident that designing the system so it's easy to end up with an odd amount of points that requires a bulk purchase to do anything again was intentional (eg. I have 200 Wii points right now and the cheapest purchase is 500).
Re:It Should Be An Option... (Score:4, Interesting)
Visa (and I imagine MC) prohit a store from displaying the VISA logo and then refusing based on minium (or maximum) purchase prices. If the store refuses, you can contact your bank, who will contact Visa. Visa typically fines the stores that violate the policy.
I did this once, and shortly after the signs saying "$10 min. card purchases" was removed.
Parent
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The problem comes in with very cheap items that really don't make sense to price above the transaction fee. Would you, for instance, pay a couple of bucks on a piece of bubble
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I think Microsoft should make a round number for a minimum of points, so you can at least buy two things EXACTLY with the minimum number of points you buy. This tactic is often u
It's called breakage (Score:4, Informative)
http://en.wikipedia.org/wiki/Breakage_(accounting) [wikipedia.org]
Sadly Similiar in Nintendo's Case... (Score:3, Informative)
Several reasons, including kids (Score:3, Insightful)
1. Is the per-transaction fee with the merchants, they don't want to do a bunch of tiny transactions and eat fees.
2. Breakage, every point on used in the system is excess profit.
3. Increase spending - companies found that the majority of gift card receivers spent MORE than the card was for. Makes sense, if you get a gift card for $25, and decide between $20 and $30 items, your choice is "lose" $5 and get
The hot dog problem. (Score:5, Funny)
I always end up with leftover buns or dogs, forcing my to buy more, over and over!
It's a conspiracy!
http://www.straightdope.com/classics/a2_350.html [straightdope.com]
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Rob
Re: (Score:2)
The fees would be more like 30-40 cents. When I did a credit card processing system a few years ago, it was either
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It is a trick to get you to buy more credits/points than you really need. By having credits/points you cannot use in your account, because you can never reach a zero balance without much difficulty, you have given them extra money. Now you know what they were
rebates (Score:3, Interesting)
Phil