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First User-Created UTIII Mod Created for PS3

Posted by Zonk on Wed Dec 26, 2007 01:35 PM
from the i'll-cook-you dept.
For the time being, mod creators have to jump through an official 'hoop' with Epic games to see their content made available to Unreal Tournament III PS3 players (something Tycho lambasts Epic for at Penny Arcade). Just the same, content is beginning to trickle out, and Eurogamer has the word that DM-Shrine is now available for download for holiday-bored PS3 owners. "Epic didn't make this map. Thomas did and he already released it for PC users of UT3. We didn't do any editing or changes to it. All we did was bring it into the editor and "cook" it into the proper format for the PlayStation 3 and tested it to make sure it ran properly and was good fun. We're waiting on some paperwork from Sony that will allow us to release an editor update so mod creators can do this cook process for themselves. We expect to have that very soon."
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    • Another MyMiniCity link. Don't click.
      • What is this MyMiniCity crap that has suddenly popped up over the past week? I would just go to the site myself and find out, but I've been happily spyware-free for the past three years...
        • It appears to be some sort of web-based simcity-alike game where you get resources/points/money based on pageviews, obviously a gimmick to generate ad impressions. Some of the players trick people into doing pageviews ala rickrolling or goatse, except now they've realized getting a first or second post on slashdot generates a bazillion clicks, accidental or otherwise.

          Yeah, it's stupid.
          • See...on the surface, that actually sounds kind of fun. In reality (as we are seeing, and as you so eliquently already stated), that's fucking stupid.
            • Well, all of these websites proclaim that unsolicited links are against the rules and are a banable offense.

              But then again, do you really think they are going to ban some guy that just got that a few thousand impressions?
              • I went there and checked. There is actually a text that says something to the effect of "send this link to all your friends!1", and here we are.
            • I know that the (original) french version [miniville.fr] of the game allowed you to do exactly that [antiville.fr]. I'm hoping that this feature will eventually be introduced to the international version too, because as you say, people spamming these shitty links is really quite annoying.
            • by Darth (29071) on Wednesday December 26 2007, @05:34PM (#21824924) Homepage
              MyMiniCity should allow us to create a negative link. Take the original and apply some algorithm to get the link that subtracts resources/points/money or adds to the chance/intensity/duration of a natural disaster hitting the city. Then you might have to be careful where you decide to spam your links ...

              Actually, this is a pretty brilliant idea from the game owner's perspective. It would allow them to generate ad impressions on people retaliating against people spamming their own links. It would also create a meta-game where players could snipe each other with negative links. The game owner would probably triple their ad views from that. Of course, from the perspective of people reading slashdot articles who aren't playing the game, it would probably also double the amount of spam crap we have to deal with.

              If they really wanted to discourage spamming, they should include a complaint link on the page it sends you to that aggregates the complaints against the referrer (or something) to determine the obnoxiousness level of spam link. Then it hammers the user with permanent negative points based on that value. That would encourage people to click the spam (and generate ad views) so they could click the complaint link and harm the spammer, and it would keep other players from being able to spam negative links about their competitors.

              I'm sure there are flaws in that idea too, that was just something i thought of while typing this and thought i'd include for the hell of it.
        • It's just the latest spam attack on slashdot. I would be real surprised if their slashdot spaming got them even one recurring visiter. It'll end, they always do.
    • Even if you weren't just an annoying troll, you should at least know that DarkAlex never actually left. He just hid under the pretense of team m33 (or something like that), to see how the community would react to his disappearance.
    • Re: (Score:3, Informative)

      You're missing the larger issue he's upset with. They promised throughout development that user created content would be easily available to make. Game ships... and that's not possible. Because they never spent the time to get the licensing done beforehand... there isn't user created content available for the PS3. Also, because they are in the process of "Negotiation" does not mean it will come to light. User created content and mods could still be balked at by Sony and killed.
      • I don't see why Sony would killer user content, as they officially support linux on the console, not to mention one of their upcoming games, littlebigplanet, is majorly based on user created content. Not to mention how pro-web2.0 Sony seems to be.
      • Re: (Score:3, Insightful)

        The problem here is that in the near-impossible hypothetical situation that anyone will create a mod worth playing in before the cooker is released, we won't be able to play it until Epic has found it. Console gamers are not interested in beta software, as long as the software is out before the mods are, there really is no issue here whatsoever outside of the minds of the indignant few.

        With the amount of games that come out these days that plain don't work until the fifth patch or so is out I don't see wh

    • I've got karma to burn here, so I'm going to go against all odds and agree with the above troll post on several notes:

      Tycho was wrong on several important issues that he raised:

      In the original post [penny-arcade.com], he says "Indeed, gamers lured by the promise of the $400 forty gig machine (or those who purchased the twenty-gig, as I did) don't even have the slots to use mods built in."

      This is absolutely not the entire truth, if even really capable of being considered the truth at all. All models of the PS3 do