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Blizzard Hints At New StarCraft, Launches Burning Crusade

Posted by Zonk on Tue Jan 16, 2007 09:17 AM
from the you-may-have-heard-of-them dept.
Game Developer Blizzard Entertainment's long-anticipated expansion to World of Warcraft has gone live. Initial impressions are ... not available, since all 8 million players are currently in the Outlands. I'll take that to mean the servers for the most part have not melted yet. At a Burning Crusade launch party, a Blizzard exec revealed we may see a new StarCraft game very soon. But today is all about WoW. If you're not playing, and want to live vicariously, check out WarCry's extensive preview of the expansion or take a peek inside the Collector's Edition. You could read designer Jeff Kaplan's comments on new features at FiringSquad, or Shane Dibiri's talk of inspiration at Next Generation. One new expansion a year, eh? Some folks are already looking to the future where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.
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[+] WoW Burning Crusade Delayed until January 2007 290 comments
Wowzer writes "Blizzard today announced that the release date for World of Warcraft: The Burning Crusade, the first expansion for World of Warcraft, is delayed until January 2007. From the article: 'By adding a few extra weeks to the development cycle beyond its original target date, Blizzard will be able to extend the closed beta test and further refine the new content that will ship with the game.' While disappointing now, what will this mean for the yearly WoW expansions long term? As Blizzard COO Paul Sams revealed plans in August that 'Starting with The Burning Crusade, every year thereafter we plan on bringing out a new expansion set.' 2008, 2009, ad infinitum?"
[+] WoW Expansion Sells 2.4 Million, New MMOG Planned 161 comments
Computer and Videogames is reporting that 2.4 Million copies of Burning Crusade were sold on the first day of retail sales. Those numbers are just for North American and the EU, too, which totally discounts any sales the box may have had in Asian markets. Even without our eastern brethren, that number pretty much destroys every other launch-day sales number for a PC game. Meanwhile, the same gent that teased us with the next StarCraft game has tossed out this bone as well: Blizzard's next MMOG 'won't be another WoW'. From the article: "'When we announce our next MMORPG it's not going to be another WOW--we're not a company that tends to tread the same ground,' he told British film magazine Empire. 'It'll be something innovative and new that really brings entertainment to another level.' American Blizzard reps declined to expand on Bassat's comments, although the fact that the company began hiring real-time strategy developers last summer might offer a clue." So ... another Blizzard MMOG. Huh.
[+] The Evolution of StarCraft 89 comments
Ars Technica's Opposable Thumbs blog links to a piece chock full of gaming history. The StarCraft Legacy site offers up a historical record of the evolution of StarCraft . Written back in 2004, it is still relevant today. A game title that, lo these many years later, not only has an avid cult following but may be the most popular sport in South Korea is something you want to keep in mind. We may even hear word of a sequel this year. The piece runs down the numerous changes the game underwent, from the ugly alpha days through to the upheaval of Brood War (damned Lurkers). Tidbits like this make the article well worth checking out: "The game made a weak first impression at [E3], and it received much criticism. There were many remarks that the game looked too much like 'Orcs in space.' When Blizzard came back from E3 that year, they decided to scrap the idea. Their decision? 'Let's step it up a little more, let's revamp the engine, let's do more than what we're showing. We can't do Orcs in space.' Thus, StarCraft was reborn. The basics of the Warcraft II engine were still used, but more work was being put into the design and programming."
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  • by SNR monkey (1021747) on Tuesday January 16 2007, @09:23AM (#17628008)
    ..but I was busy playing WoW
  • by Lethyos (408045) on Tuesday January 16 2007, @09:23AM (#17628014) Journal

    Your servers are not prepared!!

    Serious aside: once you get your copy, there is no need to run the installer from the discs. All you need is the key to upgrade your account using the provided key—you already have all the content as of the 2.0 patch series. If you run the installer, it rolls your local copy back to 2.0.3, and once you start the game, you would go through two patch cycles back to 2.0.5. Save yourself some time and just upgrade your account directly at https://upgrade.worldofwarcraft.com/expansion/ [worldofwarcraft.com].

    • by Lethyos (408045) on Tuesday January 16 2007, @09:26AM (#17628038) Journal

      All you need is the key to upgrade your account using the provided key...

      Brain not working. Late night last. Up, leveling new Blood Elf. Damned if they are not the gayest video game characters ever.

      Scrunchie? Scrunchie? Scrunchie!?

    • I got mine at a midnight launch. Aside from some sky high latency issues, the servers held up. Much better than the regular launch. Now if you'll excuse me, I have to go convince my boss I suddenly caught the flu. out of no where. For only a couple of days.
      • by Tony Hoyle (11698) <tmh@nodomain.org> on Tuesday January 16 2007, @10:26AM (#17628982) Homepage
        The European servers died at ten past midnight (the portal opened at midnight). After a server reboot they died *again* about 15 minutes later.

        Oh and blizz sent out a load of duff CDs (many people can't read CD4) and they sent out the wrong keys with the collectors edition so you can't get the 'exclusive' content unless you take a pair of scissors to your box and send bits of it to an address in France...
    • by XMunkki (533952) on Tuesday January 16 2007, @09:49AM (#17628352) Homepage
      Actually there IS a need to install the CDs, as not all TBC content came with the patches (I suspect mainly the Outland regions). Don't know how it is in the US, but it's like this in the europe [wow-europe.com]. It is true it will re-run a few patches after installing though.

      And yes, you can play the non-TBC regions with a normal unupgraded client even if you have activated TBC.
    • Re: (Score:3, Informative)

      From the official forums and WoW:TBC FAQ: Will I need to install from the CD? Why? It will be necessary to have a Burning Crusade CD and a Burning Crusade authentication key in order to play The Burning Crusade expansion. There is content on the Burning Crusade CD that will need to be installed that was not included in the patches we recently released. Each account (in the event multiple are played by one person) will need its own copy of The Burning Crusade expansion to install the additional content, an
  • by BelDion (109503) on Tuesday January 16 2007, @09:25AM (#17628034) Homepage Journal
    Outlands is a gankfest right now and pretty much every quest mob is being camped...

    Plan B: grind in Winterspring.
    • by Anonymous Coward on Tuesday January 16 2007, @09:39AM (#17628214)
      yeah i got my first kill->gather quest done right outside thrallmar last night. Outlands is teh awesome so far, I wouldn't waste much time in winterspring, no phat lewtz, plus I was getting 1000-1100 XP per mob for the lvl 60-61 mobs... The green drops are awesome, time to head back to Orgrimmar and put stuff on the AH for those who aren't level 60 or don't have the xpac yet... mwuhaha!
    • by LordSnooty (853791) on Tuesday January 16 2007, @12:05PM (#17630756)
      Oooh, I wish I knew what all that meant.
    • by The Raven (30575) on Tuesday January 16 2007, @01:14PM (#17632036) Homepage
      They are being camped... but they're respawning so fast it's not an issue. So I had to wait 2 minutes to kill a bossman to finish a quest... oh no. It's obvious that Blizzard tweaked the respawn rates far higher than you'd normally see; whether this is a permanent feature of the Outlands, or a temporary measure, I don't know. It can be disconcerting to kill a big bad bossman... and 30 seconds later he's respawned behind me, beating me in the back. Of course, within a few seconds another group of players has attacked him and pulled him off because they need him.

      So yes, it's crazy... but it's not frustrating. And some of it is truly spectacular... the bombing runs are some of the most (solo) fun I've had in WoW in ages. :-)

      The Raven
  • by airhed13 (732958) on Tuesday January 16 2007, @09:26AM (#17628040)

    You have no idea how glad I am that I finally don't care about this story. I uninstalled the game last weekend, and I've moved the CDs to my "never gonna play that game again" spindle in the back of my closet.

    That's one addiction that I'll never regret kicking.

    • by StoatBringer (552938) on Tuesday January 16 2007, @10:05AM (#17628632)
      ...can I have all your gold?
    • Re: (Score:3, Interesting)

      And yet you have carefully stored the disks. Rather like an alcoholic saying he's sober because he moved the liquor into a back closet.
    • Re: (Score:3, Informative)

      And of course, that is exactly why Blizz generously doesn't delete your account info - so you can come back in six months when you need your fix.
      • Re: (Score:3, Insightful)

        Every time it's brought up, just start asking them how the grind is going. WoW, a great single player game with about 350 hours of play in it (only takes 13 days played to get to level 60... I did it several times) but after that, it's nothing but grind.

        Ask them how many crypt thing legs they've gotten on the way to the 1200 (gotten ~20 per trip into an instance) to get the 30 tokens needed to buy the stuff from the faction person *AFTER* you've killed the 1000s of mobs to get the faction to actually buy i
      • I don't want to get lost in a world that won't provide me with food, shelter, clothing or sex.

        Wait, you are reading slashdot right?
  • Uh... they barely gave enough time for the "hardcore" guilds to get through the newest content (Naxx)... nevermind the casual players that had -no- chance of ever seeing the majority of end-game content that was out for 2 years.

    Now they are promising 1x expansion every year?

    Well, I guess that ensures everyone that they won't have a life for years to come.
  • by Lethyos (408045) on Tuesday January 16 2007, @09:29AM (#17628074) Journal

    For the first time ever, World of Warcraft players meet in public. In real life. This allowed us to collect some interesting data about the demographics. Out of nearly 50 people standing around the EB Games where I picked up my copy, I think four were girls. Just saying. Something to think about next time you /flirt.

    • by mfender9 (725994) on Tuesday January 16 2007, @09:43AM (#17628282)
      Out of nearly 50 people standing around the EB Games where I picked up my copy, I think four were girls.

      If you only think they were girls, then I'm not terribly excited about them.

    • Re: (Score:3, Insightful)

      It's just a thought, but maybe a lot of the female players didn't care enough to queue for it, or pre-ordered online (which is what I did, got it when I woke up this morning, means I missed the first 8 hours of the expansion being live, like, the pain, how will I cope)...
    • by Seng (697556) on Tuesday January 16 2007, @10:39AM (#17629180)
      I decided, just for fun, to run down to the local retailer to grab my copy (hell, they shut the servers down for the update just in time for me to get there at midnight!).

      I was a little surprised... Or maybe I shouldn't have been.

      The people standing behind me were SO obviously methheads (gaunt face, bleeding gums, rotting out teeth). There was one kid that was about 12 in there with his mother picking up a copy (wtf? On a school night? I hope to hell when my daughter's 12 I never lose my intelligence and find myself buying a game at 12 midnight with her on a school night!)

      The rest of the people were semi-normal - but about half of those looked like they could've used some personal hygiene lessons *grin*.

      I'm thinking it was the horde release location...
  • Finally.. (Score:5, Interesting)

    by zyl0x (987342) on Tuesday January 16 2007, @09:34AM (#17628158)
    ..a new StarCraft game. It's been a while since I've seen anything that isn't WarCraft-related come out of that company. I know I'm not the only one that's eagerly awaiting more SC news.
  • by guysmilee (720583) on Tuesday January 16 2007, @09:40AM (#17628234)

    "All in all, this is more of the same ... "

    I have to tell you all that I absolutely hate this game. It is annoying and tedious ... and no I don't wanna join your bloody guild!

  • 'Security Dongles' (Score:4, Interesting)

    by Aladrin (926209) on Tuesday January 16 2007, @09:50AM (#17628368)
    (Slashdot won't show me the reply links on replies now... So I'm starting a new post. Firefox2/Linux, btw.)

    So, is this the first time in the history of dongles that the 'security' provided by the dongle is for the USER and not the company? -boggle-

    I actually think this is a great idea, IF it's optional. Example:

    You buy New-RPG. You install New-RPG and plug in the dongle. At that point, you have the option to create a username and password, or use the dongle as your authentication mechanism. Later, if you want to change, you simply insert the dongle and go to the config and change it. (Needed to enable AND disable, for obvious reasons.)

    If (huge IF) I ever write an online game, I'm going to seriously consider this. I tend towards 'free' games, so I'd probably make it write the authentication to a USB drive.

    Thoughts: Lost/broken USB drive? Any backup means I can think of is another backdoor for a 'hacker'. (I use that term loosely.)
    Copied auth data? Use the hardware ID of the USB drive as part of the auth?
    Hacked executable to send any auth data they wish? Troublesome.

    At any rate, I'm astonished at the thought of a dongle actually protecting the user instead of the company.
    • You buy New-RPG. You install New-RPG and plug in the dongle. At that point, you have the option to create a username and password, or use the dongle as your authentication mechanism. Later, if you want to change, you simply insert the dongle and go to the config and change it. (Needed to enable AND disable, for obvious reasons.)

      Yes, this is a great idea. +5, Fantastic.

      I do not have a Warcrack account but my partner does. I am terrified that her machine will get a keylogger on it and some "gold farmer" will
  • by galfridus73 (873250) on Tuesday January 16 2007, @10:02AM (#17628594) Journal
    Gotta love it...

    I have two employees, both WoW players, who are out today with "the flu" (of course they both picked up their copies of BC at midnight and didn't come down with their illness until 4 or 5am...). ;)

    Anyone else have a similar situation?

  • by spoonboy42 (146048) on Tuesday January 16 2007, @10:55AM (#17629440)

    I preordered my copy of the Burning Crusade, and showed up at the store at about 10:30 (I was the 5th person there). I spoke to the fine people of Taverncast [taverncast.com], chatted with other gamers about raid strategies, and shuffled around as we formed Alliance and Horde cliques (not really on that last one). After I got my copy at 12:01 (it payed to show up early. There were about ~200 people behind me in line) I rushed home and installed.

    I must say, the process was amazingly smooth. I had no delay upgrading my account, and although the client required a patch out of the box, the patch files were already downloaded. Last weekend, my guild transferred over to the new Sisters of Elune server, and it's held up incredibly well. I played from midnight to 6 AM, and there were no crashes or lag spikes.

    As for the content, my guildies and I ran through the dark portal and started questing around Hellfire peninsula. Immediately, we were greeted with the beautiful, surreal vista of Hellfire peninsula, where a massive battle is being waged between Alliance and Horde forces in uneasy truce against the Burning Legion (with hordes of demons and giant mechs called Fel Reavers). This conflict feels very dynamic and intense (partly because the front has just opened), but the scale of warfare on Hellfire peninsula really puts all the ongoing "battles" in Azeroth to shame. Within the first hour or two, you'll have the opportunity to sabotage the Legion war machine and fly an armored Gryphon (or I assume a Wyvern if you're Horde) on a bombing run (which is extremely fun). Obviously, I haven't had a chance to try out new raids or venture beyond Hellfire peninsula, but so far, Burning Crusade is gorgeous, massive, and intense. Good job, Blizzard!

  • by neo (4625) on Tuesday January 16 2007, @10:59AM (#17629516) Homepage
    Some folks are already looking to the future where we probably won't see WoW on consoles, but may see it with security dongles. 0.1% of the Earth's population can't all be wrong.

    Why doesn't Blizzard just make their own hardware? The ultimate dongle is a single game console. Cheap enough to capture an entirely new market, and since it's really the per month payments they want they can cut the price. Plug in your ethernet and a USB keyboard/mouse/joystick and away you go.

    I know Blizzard isn't a hardware company, but this seems like an obvious "Apple"-esc move.
  • by GodBlessTexas (737029) on Tuesday January 16 2007, @11:00AM (#17629548) Journal
    I guess that would be great if I were still interested. I got over Starcraft 6 years ago, and while I think it was the perfect RTS and had a very compelling story, I don't understand why they feel the need to come back to it now, after 10 years, for a sequel to a game with such a rabid following? I think it's impossible that it could be a better playing experience than the original or Brood War for multiplayer. Why is it that Blizzard can only seem to develop one game at a time when they certainly have the resources to do more? They have three solid gold game franchises, and two of them have languished for the better part of a decade: Starcraft for 9 years, and Diablo for 6. I can understand their commitment to quality, but it's not as if there aren't enough good developers, project managers, and producers out there to make a quality game.
    • Re: (Score:3, Insightful)

      Gee... Blizzard, a big company, makes extremely good, genre defining games. But for some bizarre reason, they choose to only work on one game at a time, focusing on that one game to make it really good.

      Crazy.

      You know, and this is just a wild stab in the dark... maybe the quality of their games is because they only... no... no, that's crazy talk. I mean, EA develops tons of games at once, and their quality is...

      Hmm.
    • Re: (Score:3, Insightful)

      Your description makes me think of EA. I don't know how others view EA, but I think that company tends to make games with great potential, but then they round off the details at the end, cut a few corners, and ship it to save costs and time. My point is, when your company is focusing its energy in many directions, your visions can get dilluted, and your desire grows to ship now rather than later in an attempt to get paid now.

      Sort of like: why strive for one 10/10, when you can ship two 9/10's?
  • Masters of Orion 2 (Score:4, Insightful)

    by DarthVain (724186) on Tuesday January 16 2007, @12:01PM (#17630688)
    Starcraft? I can't stop playing Masters of Orion 2! God I need sleep.
  • by Paralizer (792155) on Tuesday January 16 2007, @12:44PM (#17631500) Homepage
    FTA:
    "As a Starcraft player I can tell you that I hope it wouldn't go a decade - we launched Starcraft in '98 - I hope it wouldn't go a decade before we stand here and celebrate the next Starcraft together," Itzik Ben Bassat told crowds gathered at World of Warcraft expansion The Burning Crusade's official launch event in London last night.
    Unless they've already done significant work on it, how are they even considering the possibility of shipping it by 2008? I think a development cycle for a blockbuster game takes years, 3 maybe 4, and this guy is talking 1-2?
    • Yes because Blizzard has never had a history of delaying their games past announced release dates before.
    • Re: (Score:3, Insightful)

      Warcraft II was delayed, Warcraft III was delayed 4 years (original release date was Q4 1999, was pushed back to September 2003 to change the game engine to 3D), Diablo II and its eventual expansion were both also delayed, as well as the Brood War expansion for Starcraft.

      None of those had monthly fees; Blizzard has a history of delaying games in order to ensure that their customers get the best product available. Don't be so quick to assume the delay of Burning Crusade is just a conspiracy to milk more mone
    • Re: (Score:2, Insightful)

      You'd think they'd make the game free since theres no single player action. Even if they lose $50 because they let you download it, they'll make up for it with your lifetime addiction.
    • by Microlith (54737) on Tuesday January 16 2007, @09:34AM (#17628152)
      Congratulations, you missed the point.

      The idea isn't to prevent piracy, but to provide some means of more secure authentication because people are getting their accounts "hacked" where "hacked" means they had an easily guessed username and password, or their machine is riddled with trojans and someone captured their password.
    • Re: (Score:3, Insightful)

      > Sit back, release an expansion once per year, and enjoy the torrent of cash.

      For the next 3-4 years, sure. WoW is probably enjoying its popularity peak around now. You remember Everquest, and how it looked like nothing would ever topple it, and how much money Sony was making off each expansion? Look at the mess Sony's in now; Everquest 2 did fairly poorly (compared to the original), Planetside was a near-disaster in MMO terms and SWG keeps getting redesigned in an attempt to appeal to people more.

      MMOs d
    • Mac OS X client?

    • sorry but a PvP environment in any MMORPG doesn't hold a candle to the standard FPS environment. Any game where your skill can be overriden by someones accumulation of stuff by simply being in game longer isn't good PvP.

      I could never understand the fascination with PvP in MMORPGs, let alone "white servers" where people go PvP on a whim, till I realized they don't want a challenge, they want to win. "Real challenge" - sheesh, if they wanted one they wouldn't be doing PvP in a MMORPG!

      As far as Eve goes, yea
      • Re: (Score:3, Insightful)

        Uhm... New players can compete with old players by specialization. What's great about eve is that you dont need to "accumulate" lots of stuff to compete. The more items and more expensive stuff you bring, only means that you'll lose more when you get shot down. It's all about risk vs reward in EVE. WoW has more users cause they have bigger marketing teams, spell Diablo, Warcraft etc.. It's also the game where all is really about leveling, more leveling, then accumulating the best gear which you never risk
        • Re: (Score:3, Insightful)

          I can say I gave EVE a try, and still play WOW. To me the whole risk vs reward thing was, well, a bit too harsh. When you have 3 kids that could at any point demand you leave the computer, or the random internet glitch/ power outage/ real life happens, and the result is you lose month of gameplay in the form of ship loss, implant loss, or straight up sp loss if your clone's out of date - that's just not the game that fits my lifestyle. Those massive 0.0 fortresses require constant vigil to defend, meanin
    • Re: (Score:3, Informative)

      Never mind, I was wrong: World of Warcraft's Subscriber Definition World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled s
    • by johnashby (819655) on Tuesday January 16 2007, @10:47AM (#17629318)
      Actually, you get: 7 new outland zones and 4 new Azerothian zones. Something like 15-20 new dungeons for everything from 5-man parties to 25-man raids 2 new races, complete with the final merger of the class differences between the factions Team arena PvP combat An entire new profession(Jewelcrafting) is not something to scoff at...it's a fairly major addition Now, 500 hours is not an insignificant amount of time, but consider that it takes 250 hours to get the average character to 60. Since you say you raided MC, I assume that was your only character since the other 250 hours were spent there, no doubt. The game's flavor changes significantly even when you do simple things like play a new class. This expansion is quite large...but I sympathize with your viewpoint. Given that we've paid $15 a month for 2 years, I'd think the disc should cost $20, or if it's $40 it should include a free month of playtime.