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Columbine RPG - How Real Is Too Real?

Posted by Zonk on Thu Jan 18, 2007 12:43 PM
from the too-soon dept.
westlake writes "Washington Post columnist Mike Musgrove offers a rare and balanced view from the mainstream press of the Slamdance Competition and Super Columbine Massacre RPG. Surprised by the effective use of flashbacks and the authentic dialogue of the Columbine game, he goes on to say: 'But when it came time to start creating mayhem in the school's halls, I couldn't bring myself to push the buttons to continue. Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.' Ledonne figures that games will either grow into a medium in which it is acceptable to confront and challenge an audience with titles like his, or will devolve into a stagnant, failed format."
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[+] Columbine Game Kicked From Slamdance Festival 209 comments
Imaria writes "A Kotaku post has the news that Super Columbine Massacre RPG! has been kicked out of the Slamdance Gamemaker Festival. After reaching the finals, the organizers were forced to remove the game from the running to appease mounting external pressure. According to the post, this is the first time in the Slamdance Festival's 13 year history that they have removed either a game or film due to criticism. From the article: '[Game creator] Ledonne said that he bears no ill will toward the festival, but that the decision to pull the game does raise concerns about freedom of speech and video game development. "I don't want to paint them as the villain in this," he said. "I don't think the real issue is a couple of guys at Slamdance who decided to reject my game, it's the larger pressures placed on them."'"
[+] Columbine RPG Kickout Has Repercussions 118 comments
As a direct result of the removal of the Columbine RPG from the Slamdance game competition, two games (so far) have pulled out of the judging process. The Forge has extensive commentary on the first pullout (the game Braid), as well as the removal of fl0w from the competition. From the article: "Regardless of the artistic merit, the facts as I understand them are that Slamdance had actively courted the creator of SCM RPG! to enter it into the festival, which then judged it to be a finalist before bending over for the corporations and shredding their credibility by removing it from the competition. Imagine Dominoes Pizza deciding it objected to the theme of Brokeback Mountain and told the Academy Awards to remove it. Imagine them doing it after it was already a finalist."
[+] Slamdance Festival Loses More Entrants 62 comments
In yet more displays of solidarity with the creator of Super Columbine Massacre RPG, additional Slamdance finalists have withdrawn. The incredibly creative Toblo, as well as the titles Once Upon a Time and Everyday Shooter have taken themselves out of consideration in protest of the Columbine game's removal from the competition. Only eight of the original 14 finalists are still in the competition, with several of those having gotten together to write a letter of protest to the contest's organizers. Danny Leddonne, creator of the Columbine title, has spoken with Ars Technica and Next Gen in recent days, and touches on both his controversial title and the hoopla that now surrounds it. Update: 01/10 20:21 GMT by Z : It doesn't end. Slamdance has now lost a sponsor over this.
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  • I guess he's never played world war II games and the like.
    • Re:Historical games? (Score:5, Interesting)

      by FortKnox (169099) * on Thursday January 18 2007, @12:50PM (#17666324) Homepage Journal
      Too soon, I'm guessing. I thought about it... a Jack The Ripper game wouldn't be horrible to us, because none of us had to deal with it happening in our lifetime. WWII didn't happen in my lifetime, yet I love WWII games, and still study WWII after school.
      • Re:Historical games? (Score:5, Interesting)

        by bigdavex (155746) on Thursday January 18 2007, @12:57PM (#17666454)
        I think that's right.

        Consider the Hindenburg on the cover of Led Zeppelin I [wikipedia.org]. That doesn't seem all that shocking now. Imagine 30 years from now a band putting the World Trade Center in flames on a cover.
        • linky [nzghosts.co.nz]

          Okay, they did it several months _before_ 9-11, so the story goes. Just do it before the actual event and you'll really impress people.
        • Re: (Score:3, Informative)

          Imagine 30 years from now a band putting the World Trade Center in flames on a cover.

          You mean like this [snopes.com]?

          Admittedly, though, they had the idea before 9/11.
        • That raises an interesting point...why is Columbine more taboo than 9/11? I mean, people still get all up in arms about this little Columbine game, but 2 9/11 movies didn't raise nearly as much controversy (that I heard anyway); as far as I heard, the media just went around asking people if it was too soon, there was no banning from theaters.

          And, to do what everyone else who has replied to the parent has done:

          Leftover Crack CD [betterpropaganda.com]
          • I mean, people still get all up in arms about this little Columbine game, but 2 9/11 movies didn't raise nearly as much controversy (that I heard anyway); as far as I heard, the media just went around asking people if it was too soon, there was no banning from theaters.

            No one was up in arms about 2 Columbine-themed movies either. Elephant and Zero Day both won acclaimation and indie film festival awards.
        • Re: (Score:3, Interesting)

          Actually (and I don't have a source for this other than watching MTV back in the 90's) during an interview with Robert Plant he revealed that, prior to the release of the first album, Led Zeppelin was playing a concert and someone with the last name Zeppelin (descended from Ferdinand von Zeppelin [wikipedia.org], who owned the Zeppelin airship company, wound up backstage. She was an older woman and she was pleased as punch that Led Zeppelin was using their family's name in such a way. Then they showed her what the album co
      • by Xest (935314) * on Thursday January 18 2007, @02:05PM (#17667838)
        I'm from the UK and I personally don't feel that offended by things surrounding the whole columbine situation. If however there were to be a game surrounding for example, the July 2005 bombings it'd bother me a whole lot more. Perhaps it's just me, but I'd guess if it isn't and this in fact extends to other people then how far you are removed geographically or possibly even from a cultural point of view also is a large factor. I'm pretty sure there's plenty of say, Afghans for example who absolutely would not care about this kind of thing.
        • Re: (Score:3, Insightful)

          I have to agree fully with what you say here. I mean, this was a very up close event here in the United States. We saw the events of Columbine over and over and realize, this could have been any school USA. Plus there were a number of other events that took place too, Columbine being the most high profile.

          The very event you talk of doesn't resonate nearly the same for someone on this side of the Atlantic. I am very aware of it, and watched the news very closely that day, but it just doesn't hit the s
    • Context (Score:5, Insightful)

      by HappySqurriel (1010623) on Thursday January 18 2007, @01:00PM (#17666512)
      I could be wrong, but I imagine that the problem is the context of the Violence/Killing ...

      Few people would have a problem with a World War 2 game, whether you're playing for the American, Canadian, British, Russian, Austrailian, German, or Japaneese armies because in the context of war it's kill or be killed; in other words, society in general does not see a problem with killing an opposing soldier when you're a soldier at war.

      In contrast I suspect that people would be outraged if you produced a game where you're a german soldier at Auschwitz and you're required to kill jewish prisoners.
      • I think the constant "LOL" chatting and ability to respawn are what take the edge off of most FPS games. It's hard to take it seriously when the guy you just killed says "good shot!".
          • ".. in comparison to prisoners in previous wars (and most prisoners of war through-out the world) I would say that the mistreatment is not grounds for the use of the term War Crime."

            During WW2 most parties adhered to the Geneva Convention and treated prisoners and civilians with some degree of respect. Acts of terror that were undertaken which did not respect this Convention have been rightly viewed with disgust ever since (for example, how partisans/insurgents across Europe were treated if captured). After
    • Re: (Score:3, Insightful)

      Or maybe he just has the mental capacity to realize soldiers fighting a war is not the same as a couple of punk teens murdering their defenseless classmates.
    • History is history, not "reality." The events of WWII are distant and abstracted enough that we can participate in a simulation of that violence in a more or less detached manner. Even games based on more modern wars are distant enough from the typical gaming audience. i refer you to the article on /. not too long ago about Iraqi gamers who no longer play war games, as it reminds them too much of the real world; American gamers, for the most part, don't know what war is like, and i imagine more than a fe
    • by Chris Burke (6130) on Thursday January 18 2007, @01:19PM (#17666876) Homepage
      Well, then there's maybe the fact that the vast majority of WWII games are about as close to "reality" as Doom with Ally/Axis player skins. Both the people you kill and the people you are fighting beside are anonymous and disposable with no connection outside of whatever you brought to the game with you. And they respawn 30 seconds later anyway.

      Personally, his reaction makes sense to me. Like he says, he's killed thousands of video game characters. Yet rarely do they attempt to draw you into understanding your character as the killer, and understanding your victims, the whole scenario surrounding the killing. Rarely do they cover historical events, real murders, with any attempt at accuracy. So when he plays a game that does, it is as disturbing to him as watching a documentary about Columbine that then asks the viewer "So given you were them, would you have shot your schoolmates?" That's bound to create an emotional reaction that no FPS tries to.

      Basically it supports what I've been saying all along -- despite all the "conditioning" he's received from playing video games, when the situation even got close to real violence, his natural reactions kicked in. Conditioning only works if you believe you are experiencing real consequences or rewards. The "real" rewards and consequences of an FPS are completely divorced from those of a real life murder spree, and no amount of Doom/BF1942 will forge an artificial connection in a normal person.

      Normal people have no problem separating reality from fantasy, and thus no amount of "fantasy" killing will actually train them to kill in real life or be desensitized to real life killing. Only insane people who are incapable of this separation will directly transfer simulated killings into the real world, because for them the difference is blurry or non-existant to begin with.
    • Re: (Score:3, Interesting)

      Odd, I suppose, because I have killed thousands of video game characters over the years. And though the game's chunky graphics are primitive...no game has ever made me feel nearly as queasy. I didn't want to be responsible for the real-world violence that happened that day, even in a game.'

      I assume he's saying he has played WWII games 'and the like', in this part of his story, but the point he was making is he's too connected to the Columbine murders to be able to enjoy the game experience. Someone else

      • I think a big difference between a WWII game and a columbine game is that in Columbine there were 34 victims killed or injured and these people were defenseless. Each of these people have names that you can easily look up. You've probably seen pictures of them and their parents. When you are playing the game, you are shooting one of these thirty four people. You could meet some of them - you could talk to their parents. You can read a list of their names [wikipedia.org].

        There were a very large number of people involved in
  • Ahh, finally (Score:4, Insightful)

    by ObiWanStevobi (1030352) on Thursday January 18 2007, @12:54PM (#17666398) Journal
    A discussion over whether it is playable as opposed to wether or not it should be legal to play. The game is simply one big shock value gimic. Due to its subject matter, it has recieved far more attention than a game of it's technical capability merits. It's a game everyone loves to talk about and use as political hay, but a game few really enjoys playing. After the shock wears off, it's not that enticing. Why have Vietnam games tanked? People just can't be compelled to play them, no matter how much curiousity is generated by the subject matter and media mudslinging surrounding the game. As a free sppech battleground, the game is valuable. As a game, it's a loser.
    • Re: (Score:3, Insightful)

      I haven't played it, but in my uninformed opinion, if it can evoke such strong emotions, ie. "I couldn't bring myself to push the buttons to continue", it has something to it. I can't bring myself to play it, but for the same reason as I can't bring myself to watch movies or documentaries about concentration camps and similar horrors.

      I suppose in one sense, the designers of the game failed, in that they didn't evoke enough empathy with the characters to get the player to react in the same way as the people
    • Re: (Score:3, Informative)

      A discussion over whether it is playable as opposed to wether or not it should be legal to play.

      Wired beat them to it [wired.com]. But it is a welcome addition to the ranks of reviews that actually try to tackle the game on it's own, without dismissing it outright just because it touches on a sensitive subject.

      I always assumed that the Vietnam games failed because they sucked. I've talked to WWII vets who were quite comfortable playing WWII games, it was kinda nostalgic for them. All the excitement without the ho
    • Re:Ahh, finally (Score:5, Interesting)

      by jandrese (485) <kensama@vt.edu> on Thursday January 18 2007, @01:48PM (#17667482) Homepage Journal
      I played through the game. The gameplay is simplistic, but the developers took the time to incorporate as much media and historical footage into the game as possible. The end result is a fairly well crafted game IMHO. Some aspects of it could use a little work--it follows the tried and true RPG "grind" of leveling up your characters. However, just like the real life version, the good guys aren't really a threat. It's possible to die if you're really sloppy right in the beginning of the attack, but after that you're doing the equivalent of killing rats in the forest for a couple of hours just to level up.

      The second half of the game gets a bit more interesting gameplay wise, but the storyline really peters out. There's an island where you can talk to other characters for viewpoints on god and a final boss battle that still isn't very difficult. I have to admit that the second half of the game felt a bit tacked on.
  • I don't believe there should be a ban on this game, but I do believe that it's one of the worst ideas of a video game. One can only imagine the reaction (and thus consequencly the publicity) a game would provoke and receive if it was about the ascention of Hitler or Mussolini through the eyes of a supporter. Like I said before, I don't think there should be a de jure ban on the game, but there is definately going to be a de facto ban on the game.
      • To fantasize about committing evil actions is evil.

        I'll assume you haven't played SCMRPG. It's not "fun". You can't "fantasize" about it. The graphics are so hokey you'd have to be a real sick bastard to conjure up images that gave you pleasure while playing it. Instead, I'd call it an interactive documentary on a controversial subject.

        It's certainly not the first time an author has tackled a subject from the point of view of the bad guy. Edgar Allan Poe did the same.
      • Re: (Score:3, Interesting)

        Wow, this is great, I always wondered how to tell what's good and what's evil. You know, I always thought there were these "grey areas", and I considered things from multiple perspectives...a real bummer when you just want to figure out who's evil.

        But here on Slashdot is the very person who knows! Could you expand your list to cover politicians, rap groups, and shampoo brands? I'm eager to get started passing judgment on those around me!
  • by kabdib (81955) on Thursday January 18 2007, @12:56PM (#17666434) Homepage

    It probably gets out of line when you mash up a Columbine-type game with Remote Control Hunting [outdoorlife.com].

    I'm just sayin'.

  • I played this game, and while I didn't find any problems with the violence, I couldn't get past how boring the game was. My character had all the guns and my enemies were unarmed. The "real-world violence" that day was, well, not challenging. I'm not sure why this game is up for awards. To me, it was a boring RPG grinder. Gaming should be challenging, not an excuse to make the gamer read dialogue and look at pictures.
  • How does everyone think a WWII vet would react if you strapped some headphones on to him and made him relive the D-day landing ala Medal of Honor?

    Either we accept violent games as a legitmate pastime or we don't. Selectively barring certain game titles because they "hit too close to home" is about the worse solution possible.
    • I don't like the idea of games like this, but I certainly don't want to ban them outright. The market will be an effective enough bar on it's own.
  • this is a conceptual game, in the same way that there is conceptual art. It makes it's point but is often only appealing in that sense, not in a greater aesthetic one.

    Certainly I don't think it should have been pulled from slamdance and I'm with any independent game developer who pulls out of slam to protest this. Censorship is never the answer. Arguably it shows a lack of concern for all those involved in what happened in columbine (I stop short of using the word tragedy, i hate the word).

    However having be
    • The game also makes the point that people are willing to stereotype the game and refuse to look at the issues it discusses (mainly the motivations behind the killers). Which is reflected in the fact that people just assumed they were evil incarnate, and left it at that. Instead of examining all the cues/influences in their lives up to that point. I'm still finding people who just assume they were brainwashed by Doom and M-Manson, and leave it at that, and pretend that if they just ban both, then this will n
      • The game also makes the point that people are willing to stereotype the game and refuse to look at the issues it discusses (mainly the motivations behind the killers). Which is reflected in the fact that people just assumed they were evil incarnate, and left it at that. Instead of examining all the cues/influences in their lives up to that point. I'm still finding people who just assume they were brainwashed by Doom and M-Manson, and leave it at that, and pretend that if they just ban both, then this will never happen again...

        So if we carefully examine the clues we can be sure it won't happen again? No, there will always be mentally unbalanced people. At best we can perhaps learn some warning signs to watch for, although I don't think video games or music are going to be it.

        • So if we carefully examine the clues we can be sure it won't happen again? At best we can perhaps learn some warning signs to watch for, although I don't think video games or music are going to be it.

          Having a better understanding of them can certainly help us to spot potential warning signs. Better than being completely ignorant of the problem, or attributing false causes.

          I agree that there will always be people who will be unbalanced. But at least if we know the flags, we can get help to those who ar
  • Maybe this game has a more "profound" effect on people that one would think. if certain people have to stop and think whether they can push "that" button and go on with a re-enacted set of killings (albeit very SNES/16-bit like)... maybe the game has pulled off the intended effect the author was looking for? (that is besides, getting some sort of media attention... pre-meditated or not)
  • I was browsing for some new Rainbow Six maps a while ago and came across a forum post that claimed that somebody made a hostage rescue map based on the Beslan school. My first reaction, without reading (or even opening) the thread was that it could be interesting to see. So I clicked the thread in hope of a link, but there was none! The original poster provided no links, screenshots, or anything else besides the baseless claim.

    Nevertheless, it was enough to get everybody pissed off and write a few pages of
  • There are a lot of people who have already done this soul-searching in the literary world. One fictional example is that of the book, Lolita. The movie adaptations are a pale shadow of the psychology involved, but if you've seen any of them, you can probably understand my point.

    Even if you're in no way a pedophile or pederast, it can be a very challenging read. In that story, you are in the mind of a fictional character who IS a pedophile. The first half of the book is just his anticipation in his des

  • by Captain Sarcastic (109765) * on Thursday January 18 2007, @01:17PM (#17666812)
    I haven't played it. I don't want to play it. I don't feel any desire to emulate Klebold and Harris, and I have no particular desire to find out what it's like to gun down children in the halls. (Mind you, there was a time or seven hundred in my youth that I might have, but not any more.)

    Having said that, I agree that censorship is the absolute wrong thing to do. I can deal with unpalatable games far better than I can deal with someone saying, "This is taboo, you may not show it."

    It's a case of the cure being worse than the malady.
  • Call me sick... (Score:3, Interesting)

    by Pojut (1027544) on Thursday January 18 2007, @01:20PM (#17666908) Homepage
    But I enjoy games like the one in TFA...not because I want to go on a murderous rampage, good lord no. I am quite sane and can differentiate between "right and wrong" and "real and fantasy" I think it is because I accept and acknowledge that I have a sadistic side. I enjoy seeing people in pain. ::shrug:: I can't help it, I do. I love gore for the sake of gore movies, the whole "torture horror movie" movement going on...hell, Men Behind the Sun is one of my favorite movies despite the appaling part of history that it covers.

    I love games like manhunt, where you stalk your prey. Games like The Warriors where you can beat someone until they puke. I love ultra-violence, the more realistic the better. I have been watching Faces of Death since I was 8. I have perused ogrish.com (before it changed to an "uncensored media resource") for countless hours. I love watching videos of real death, destruction, and violence.

    In real life? I would never hurt a fly. I hate hurting people, either physically or mentally; purposly, or accidently. I don't like being mean to people. I like helping people. I like helping people recover from trauma, be it physical or mental. In my every day "real life" persona, I am a great guy that will give 20 bucks to a stranger so he can eat a nice meal.

    But I also have a dark side to me. Thankfully I have a playground for those dark desires. A place where I can go without harming anyone or anything. Now, I'm not saying that if I didn't have video games that I would harm people; All I need is my imagination and I'm fine...ever read JTHM from Jhonnen Vasquez? In interviews with him, he says that he draws the things he always wishes he could do to people but never personally could.

    I have a sick and twisted mind. I know this. I do not deny it. But I also do not supress it; I allow it to come out in a controlled, harmless, and entertaining manner. Don't get upset reading this; deep down inside you is the same dark little monster inside everyone else.

    The question is, are you able to accept that and move on, or do you continue to deny it until one day you actually do something stupid and kill a bunch of people like at columbine?
  • by goldcd (587052) on Thursday January 18 2007, @01:38PM (#17667264) Homepage
    Most games are sold as pure entertainment, they may have a historical theme, but usually that's just to add colour and to bring with it an implied back-story.
    When somebody sits down to write a game called Columbine RPG, they're doing something different - they're provoking people. Provocation isn't good or bad though, basically just makes people think.
    Now I don't know if this was the intention of the games author, but is has made people think a lot more about the content of their games. Germany bans a game for blood and we ridicule them. We spend an evening slaughtering thousands of 'space aliens' or 'WW2 germans' and we shrug it off, it doesn't register what we're doing represents. We are jaded by it all
    A game like this gives us a kick up the back-side and makes people feel uncomfortable. We have to explain why we think one thing is right and the other isn't (and people seem to be having difficulty with this). This is a good thing. This is art.
    Games whatever people might wish to think aren't even touching emotional depth. Oh we may all post about how we felt when Aeris died, but ffs, compare this to literature and it's nothing. The emotional peaks in games are so few, that we trumpet every single mediocre one of them. Well here's another one, just as valid, just a different type.
  • Too many people were complaining in multi-player mode that the shotguns were "gay". That and the pipe bombs didn't work. Basically the game sucks.
  • by Anonymous Coward
    Contrast the Washington Post's review with this very positive one [wired.com] from earlier this week. Looking at it as art, Wired suggests that it is a well-researched game that explores issues of bullying, responsibility, blame, and video games themselves.

    I found this very telling from the WP article:

    Ledonne, who turns 25 today, says he was bullied as a kid and might have headed down a road in life similar to Harris and Klebold's had he not found other outlets. "I wanted to explore who they really were, and I didn't
  • it's about if people can distinguish reality from virtual reality. If people can't then they have a problem and they should be helped.
    • How about "9/11 Survivor". It's an indie project where they tried to recreate what those trapped in the towers were experiencing. Some missions you can't beat because there's no way out. So it's either burn to death or jump.

      Games aren't just for fun. Serious games try to convey a message, or pass on info. SCMRPG was like a documentary of the events, in detail. While on the way taking jabs at the gaming industry, the killers themselves, and anyone who might try to think this was somehow a game to train th
    • That would be a *really* good way of finding out how open-minded the /. community is.

      Just like with this game you would have a mix of people. I for one, and many others, would be on the side of freedom of expression. There are already games out there where you manage a concentration camp. I find those to be absolutely abhorrent but I wouldn't ban them either. Even a game like that can make a point, intentional or not, about what went on. The idea of the game might or might not be to have fun but either