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The Man Behind GDC's Curtain

Posted by Zonk on Wed Mar 07, 2007 07:34 AM
from the pay-no-attention-to-the-wizard dept.
Newsweek's N'Gai Croal continues to offer excellent coverage, running an interview with Jamil Moledina, the Executive Director of GDC. N'Gai and Jamil discuss Apple and the iPhone, and they do a very smooth job of hooking that into games and the current state of the industry. They also discuss Sony's current next-gen positioning, what makes a good keynote, and the gaming event world post-E3. "The interesting thing is that E3 and E For All have split apart. For a long time, a number of people in in the industry, myself included, were advocating a combined event, like Tokyo Game Show, that would have a day of business meetings, then open it up to consumers. Because then all of the key players have an incentive to be there. They need to conduct business. And then it is open to the general public to see what it is that we've all got going on. By splitting them into two separate events, I wonder how that dynamic is going to play out; if the same exhibitors that were at E3 would also want to go to a consumer-only event? I'd love to see how that works out. It's a bold experiment. We'll see how it goes."
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Gamaustra's Soapbox this week touches on the lessons learned from Slamgate and the Super Columbine Massacre RPG!. Author Patrick Dugan explores the ways in which SCMRPG challenged the media and gamers alike to think about what the medium of games is all about. Covered by everyone from Newsweek to Game Informer, it opened the eyes of non-gamers to the possibilities of the format and forced gamers to rethink their assumptions. "Game Informer's benchmark of game-specialized print journalism may very well inspire other major publications to follow suit with their own coverage, and in the capacity of Game Informer's readership, paints a symbol of solidarity. The twelve year old kid who thinks Gears of War is the best thing going can take a look at these graphics, popular before his birth, and get a sense that his beloved past-time is part of something greater, something he can defend to non-gamers as being inherently valuable." This issue is also explored in the final part of N'Gai Croal's interview with Jamil Moledina, which we talked about last week.
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  • This is just an apple/nintendo fan boy, asking someone about apple/nintendo products, "what do you think of the Itunes music interface and why aren't games like that?"

    As far as I can tell the article had little to do with the /. summary. We got to hear about the 'amazing iPhone' and its hype, something called Mii and how great that was. The only interesting piece of information was a mention of a keynote by Phill Harrison which fills the person with 'tremendous confidence in the platform' ap
  • This is just an largely sony fanboi, asking someone about sony's products, "what is Sony going to talk about in their keynote and why does it make you confident in their platform?"

    As far as I can tell the article had everything to do with the /. summary. We got to hear about the 'amazing Sony keynote' and its hype, something called Phil Harrison and how great that was. The only interesting piece of information was a mention of a keynote by Shigeru Miyamoto who will be 'on stage for an hour, talking about hi
  • By splitting them into two separate events, I wonder how that dynamic is going to play out; if the same exhibitors that were at E3 would also want to go to a consumer-only event?

    All but the biggest and richest developers will shun E for All because they know the media will simply focus on the invitation-only E3. All but the most hardcore gamers will attend E for All because they know developers won't want to show alpha/early-beta stage demos in fear of being torn apart by blogs.

    Everyone else is going to