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S.T.A.L.K.E.R. Using Unlicensed Assets From Doom 3?
Posted by
Zonk
on Tue Apr 10, 2007 12:06 PM
from the that's-a-serious-charge dept.
from the that's-a-serious-charge dept.
segafreak writes "ShackNews reports that S.T.A.L.K.E.R.:Shadow of Chernobyl may contain unlicensed assets from other commercial games such as Doom 3 and Half Life 2. Though this has yet to be confirmed by any of the developers involved, if true this would be somewhat worrying. 'Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated: I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing.'"
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S.T.A.L.K.E.R. Team Not Art Thieves 62 comments
Via Kotaku an Inquirer article reports that, despite earlier claims to the contrary, it looks like the folks behind the S.T.A.L.K.E.R. title are not guilty of art theft. It seems both Half-Life 2 and S.T.A.L.K.E.R. use textures from a pack produced by Marlin Studios. The similarities are there because both teams used pre-canned materials for their titles, not because of any tom-foolery on the part of GSC GameWorld.
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Brown AND Gray! (Score:5, Funny)
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Specifically... (Score:2, Interesting)
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Looks like one to me..
http://www.m-w.com/dictionary/ironical [m-w.com]
http://dictionary.reference.com/browse/ironical [reference.com]
Re:Specifically... (Score:4, Funny)
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Indeedy. Or it could be even more ironicalized, and a totally ironicalizational version of "Duke Nukem Forever" could be made using stolen components.
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Why would any developer take that kind of high-risk chance? Maybe I'm missing something obvious here, but using crappy "sketch" textures would prevent this kind of huge potential legal issue *and* make it very obvious which textures still needed to be replaced before release.
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I've played STALKER and it's absolutely not similar to HL2 or Doom. I don't deny that they may have 'borrowed' some models (probably, it was accidental) but the game itself is absolutely NOT a rip-off from Doom/HL.
Two CEOs in, one CEO out! (Score:2, Interesting)
An in-game cage match.
Possibly not stolen (Score:2, Insightful)
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Yeah, good ol' Wilhelm Scream has been in every single movie since 1977. I think he even put out a new wave album in the '80s.
The infamous gunshot noise (Score:2)
I know I've heard the same gunshot noise in 500 movies and video games,
There's an infamous ricochet sound that's appeared in dozens of movies. I once went to a talk by an audio guy from Lucasfilm who showed a collection of about thirty short clips from movies made over several decades, all with the same ricochet sound. It was recorded in the 1940s, used heavily during the Western movie and TV boom of the 1950s, and picked up from old Westerns in later years.
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Re:The infamous gunshot noise (Score:4, Interesting)
According to one of my music/audio professors back at University, the reason for that is that it's very, very difficult to get a real ricochet to happen (I assume this is qualified by "...in a way that's safe for the shooter and audio engineer."). I seem to remember something about the people who recorded it having someone shoot thousands of rounds to get a handful of ricochets on tape.
Parent
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When the bullet hits the water at the right angle, you don't get much of a splash, but the impact destabilizes the round enough for it to start spinning rapidly.
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It's being used for damn near every door opening AND closing in
games and movies, whether appropriate or not.
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BFG swish sound as the ball of plasma explodes is used often with fire shots.
Door opening sound seems to be used often. the clang of the heavy doors seems ot show up everywhere.
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Re:Possibly not stolen (Score:5, Interesting)
It's also possible being that HL2 and Doom3 are highly moddable games that an individual on the STALKER team borrowed assets because they needed quick place holders but then they forgot to replace them - or it's also possible the assets they borrowed are in the public domain.
Still, I've seen this getting a lot of coverage on the web and some people even insulting the developers saying things like "only russians steal". It's quite ridiculous considering the artists clearly spent thousands of hours designing unique assets for this title. It's like harping on three or four words used in a novel that also appear somewhere else.
Even if this was flat out stealing assets from one game to use in another, it appears to me not unlike stealing a high-hat from one song to complete your song. It's such a small piece of the artists work that it seems silly to consider it a stolen asset used to get rich quick - so sue the crap out of them. What is more likely is the asset was just "the right one" and the artist used what worked best in that situation.
Still, if the files in question are actually (c) to a specific company, I still think it's unlikely they'd take much legal recourse over it. It'd be hard to prove it has caused major damages or that it's been the sole reason STALKER is making money.
oh and for reference, I understand what it's like to have your violated. my music is all over russian mp3 websites being sold and I don't see a penny. But hey it's getting out there!
Parent
Re:Possibly not stolen (Score:4, Funny)
Yeah. GSC is Ukrainian!
Parent
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Russians, and the team that gave us Duke Nukem [dosclassics.com]. They even stole graphics from Hi-Tech Excretions' horrible PC port of Mega Man, for gawd's sake!
Perhaps that's the real reason DNF is taking forever -- the team is actually creating their own graphics resources this time around.
Re:Possibly not stolen (Score:5, Informative)
The du/dv and normal maps for Half-Life 2's water definitely aren't shaders - they're inputs for shaders, but don't themselves contain a single line of program code. As with Doom 3's light textures, they're definitely artwork - while the player indeed won't 'see' them as they appear in the games' datafiles, they're quite distinctive and do contribute to the original games' artistic directions.
It would be quite strange to licence such textures from third-parties. They're not photographically sourced, so no big photo libraries would carry them - and in the case of the light textures, anyone halfway competent with Photoshop could make some decent facsimiles from scratch fairly quickly. It makes sense to buy sound libraries (to save shooting guns, breaking objects and releasing monsters in a clean and tidy office) and photo references (need to find some rusty old machines, tumble-down buildings etc.) - but not 128x128 pixel blobs of light.
I suspect the S.T.A.L.K.E.R. graphics programmers were independently implementing some fairly similar engine features to Doom 3 and Source, and to test their work 'borrowed' the shader input textures from the games they were emulating. Then, through forgetfulness, miscommunication or deceit, the original placeholders got left in the game.
I can't see it as being an attempt to save time or money during development - the screenshots I've seen contain some vastly more difficult and impressive map, character and prop texturing, so their artists are definitely more than capable of knocking together some quick light textures. Maybe a programmer did the original borrowing, and nobody on the art team realised where these new textures were actually from?
Moral of the story, though - don't use other people's stuff as placeholders. You might forget!
Parent
Possibly not stolen-BSDHolders. (Score:3, Funny)
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i wonder where it originated...
There was also a movie that used the background music from Warcraft3, but i forget the name of the movie offhand...
Interesting (Score:5, Interesting)
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What they should have done... (Score:2)
A later and wilier developer should send the images backwards in time through a temporal warp, and then successfully sue id Software for infringement of the same laws.
"Worrying Development"? (Score:5, Insightful)
Think of enourmous damage that has been done to the Half Life and Doom franchise by such a thing! I was looking forward to the next Doom game, but it is all ruined for me now.
The next thing you know, people will be sampling a half second loop from other people's songs, adding other musical elements over it, and turning it into a new piece of music! And children will be encouraged to cut pictures out from magazines, and glue them on another piece of paper to create a new piece of artwork... IN PUBLIC SCHOOLS EVEN!!
Won't someone think of the childre... er, the big multinational corporations!!!
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For example:
http://www.shacknews.com/screens.x/stalker_assets
Yeah, I am sure those id guys were really slaving over those.
There is a perfect explaination for this (Score:2)
There are dev-shops and kits for specifically this purpose. You buy trees and procedurals by the dozen. It's perfectly likely that both teams bought the same stock water procedurals. F.e. I bet the horses in LOTR and 300 are all from the very same rig.
No news here. Move on.
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So that's how they were ... (Score:2)
No wait, you said S.T.A.L.K.E.R.
Finally! (Score:5, Funny)
Flashlight.... (Score:2)
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It is a allegation that stalker may possibly use the same assets as are used in HL2 or D3, and an assumption that they did not pay for the rights to use these (through purchasing the same developer tools, or simply paying eachother off).
Good ol Zonk, posting a story that is not just an assumption, but an assumption of an assumption.
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What I'm guessing will happen is there will be a patch to remedy the situation. It's unlikely we'll see legal action, but I suspect we'll see some apologies and maybe some firings.
Absolutely true (Score:4, Insightful)
And, IMHO, it's a pretty good game at that. So, yer post is absolutely true... with the exceptions of comparisons to Daikatana and DNF. Oh and the bit about the boards... they're pretty jumping, actually.
So other than the inaccurate reference to those other two games, and the comment about the dead forums... man, you're right on!
Parent
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Perhaps: Steal Textures, Abduct Lightmaps, Keep Extracted Resources?
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Aren't all textures open source?
Or do you mean they were distributed in ASCII ppm format? :-)
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