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360 Limiting GTA IV In Some Ways

Posted by Zonk on Mon May 07, 2007 10:31 AM
from the just-use-the-hdd dept.
Last week CVG had a story from the Official PlayStation Magazine, a print entity partnered with the website, about limitations Rockstar faces on the 360. For almost the first time, we're now hearing about a title where lack of space on the disc and the lack of a guaranteed hard drive may be detrimental to Microsoft's console. "[Rockstar's creative vice president Dan Houser] continued, 'To be honest with you we haven't solved all those riddles yet.' The difficulties aren't limited to working on Microsoft's box, as Houser explains that 'both have enormous challenges' and that 'both have their own particular pleasures and pains'. Rockstar hasn't said anything about a target SKU between the two consoles, but they're currently demoing the game to press running on an Xbox 360 - so we wouldn't worry too much if you've only got Microsoft's console. Look for more on GTA IV in the next few weeks."
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[+] GTA IV Trailer Released, Slows Sites 127 comments
Mr_Congeniality writes "The much-anticipated trailer for the next chapter in the Grand Theft Auto series has been released. Rockstar's servers, including the one that hosts Rockstar's homepage, was completely overloaded with traffic last night as a result. Users desperately flocking to other websites like GTANet and GTA4.net, but even these websites were overloaded by the interest level. If these sites are still slow, try GameTrailers or GameVideos as an alternative. For analysis of the video, CVG has ten things you may have missed, while 1up's editors offer their opinions on what they saw."
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  • system requirements (Score:4, Informative)

    by underwhelm (53409) <underwhelm@@@gmail...com> on Monday May 07 2007, @10:41AM (#19021587) Homepage Journal
    One of the contributors at Kotaku suggested that Rockstar simply require the hard drive to play. I think that would be a great solution, but I'd be surprised if Microsoft let them do something like that.
    • Re: (Score:2, Informative)

      Oblivion requires a hard drive. And that's been a pretty popular game.
        • Re: (Score:3, Informative)

          FFXI for the 360 requires a hard drive and it has (obviously) passed Microsoft's certification to run on the system.

          Just saying that it's not an absolute requirement to run without a hard drive.
    • People are expecting the Core to cease to exist. I'll allow MS+Rockstar this particular excluding move,
      since the choice will be between Premium and Elite for new customers anyway.
  • by Hubbell (850646) <brianhubbellii.live@com> on Monday May 07 2007, @10:42AM (#19021627)
    I'm THANKFUL they are running into this problem, maybe they won't make GTA4 the ridiculously countryside game that San Andreas was. I loved Vice City and GTA3, but San Andreas was FAR too open, you had no idea where the fuck you were without looking at the map every 5 seconds.
    • by Applekid (993327) on Monday May 07 2007, @10:52AM (#19021785)
      The problem was that the open areas of SA didn't really add to the game much. It's not like Oblivion where taking a detour could pay off in a neat cave or side story or something under the radar.

      The aforementioned problem is a game design problem where extra stuff was padded in but not fleshed out. It was most certainly technically possible to remove that padding but they chose not to.

      Technical limitations and getting around them aren't exactly going to help game design any.
    • by Xtravar (725372) on Monday May 07 2007, @10:54AM (#19021821) Homepage Journal
      I agree. And let's hope we don't have to sugar up girlfriends, feed ourselves, exercise ourselves, and dress ourselves in this one too. San Andreas was like a badass Sims game.
    • by TrevorB (57780) on Monday May 07 2007, @02:44PM (#19026015) Homepage
      I may be in the minority in this thread, but I loved San Andreas' countryside because while it may have been a hindrance to gameplay, there was something else it added that a compressed city map couldn't: Mood.

      The first thing I do when ever I've played any GTA game is to hop on a motorcycle and just drive for a few hours, listening to the radio stations. I'm guessing that not too many people here have ever driven on the California coast, but much like the maps of San Fran and Los Angeles, they absolutely nailed it. Driving through that countryside while tedious to some was beautiful to me. Just don't get out of your vehicle. :)

      I did wish they fleshed out these areas and made them more than just visually appealing. Maybe Oblivion will give them a good swift kick in the ass on this one.

    • One man's meat... I loved the countryside in San Andreas, weaving through traffic at ridiculous speeds, going vigilante in the copter, etc. The missions in the countryside were pretty fun, too. Possibly driving-game fans like me are the only ones who like the wide open rural areas, though.
  • by deathsquirrel (956752) on Monday May 07 2007, @10:42AM (#19021629)
    The interviewer asks specificaly if the 360 has limitations and the interviewee says that yes, both platforms have their challenges and this becomes "DVD and lack of built-in HD is limiting GTA4!!!
    • ...and at that point, Mr Hauser probably thought "oh crap, we should be writing games for the PC"

      Seriously though, they've got hard drives, and you can stick a game on multiple DVDs if necessary. It also hasn't been unknown for a game to be released on one specific media either - Farcry only came on DVD. Add to that the fact that 99% of game developers out there could happily develop on an x86 box rather than cryptic head-bending Cell or less common PowerPC code, and I think he'd be onto a winner.

      Oh, th
      • Re: (Score:3, Interesting)

        Bigger userbase? Really?

        Given the level of graphics in the trailer, how many PCs on the market do you think could handle GTA4? I'm going to guess a whole hell of a lot less than ten million. Remember, the current market leader in PC graphics chips is not AMD or nVidia, it's intel. Think about that for a minute. Intel doesn't have anything faster than the GMA 900. You think that's going to handle GTA4? It can't even handle GTA3.
        • by Runefox (905204) on Monday May 07 2007, @05:36PM (#19028715) Homepage
          Ahem. Not only is the GMA 950 more powerful and more popular these days, but ever heard of the X3000/X3100 [wikipedia.org]? You know, the up-and-coming Intel chip with hardware TnL, pixel shaders, vertex shaders, actual rendering pipelines, and a 667MHz dedicated core? That'll probably do it if you turn the settings down.

          But let's face it here. People who buy PC's for games know what they're buying. People who buy PC's for $500 and expect it to play the latest games don't know what they're doing, buying, or even using, half the time. The problem is, in order for said PC's to be $500, they need to cut them down to be as bare as possible - A decently powerful system will probably cost someone upwards to $1000, which will be adequate to at least run newer games.

          If you're just going for the games, you're fine with a console, though I personally vastly prefer the keyboard/mouse style of control. You'll save yourself some money with a console, though (well, that's the idea), and you'll get a few years out of it. If you're looking to do games, rip DVD's, browse the internet properly, use IM, e-mail, newsgroups, and generally multitask, you're looking at a better value out of a PC. For something that does both, $1000 isn't too far off the mark for the cost of a low-end PC and a game console.
  • by morari (1080535) on Monday May 07 2007, @10:43AM (#19021633) Journal
    Dump the consoles. There's this thing, it's called a computer. It's that little (probably beige) box with an attached television-like thingie that you use to make the game anyway. It's much better...
    • by Rude Turnip (49495) <<moc.liamg> <ta> <noitaulav>> on Monday May 07 2007, @10:53AM (#19021799)
      My Xbox 360 is a computer. A very specialized one that is much more powerful than my desktop or laptop. It sits under my TV and is small and quiet. And, it's partly subsidized by Microsoft, so it's far cheaper for me, too. The best part...it's one fixed standard, aside from this hard drive issue (hint, screw you if you don't have a hard drive), so developers can develop for one fixed set of hardware.
    • Re: (Score:2, Insightful)

      When I play games, with the exception of Warcraft, I want to kick back on my couch and relax, not be hunched over my computer. Plus, I rather enjoy buying games without having to worry if my video card is good enough or if I have enough RAM for the game or whatever else.
      • Re: (Score:3, Insightful)

        My computer monitor is 23", not square but Widescreen, and I sit two feet from it. It's very large when you put it that way.

        And why use a PC when you can use a game console? How about: It's extremely versatile, PC games are usually cheaper then console ones, it's cheap to upgrade them, you have a 101 button controller, and a mouse. There's no monthly fee to play most PC games, with the exception of MMORPG's, and MMORPG's exist for the PC.

        FPS games are better with a mouse. Sorry, Halo might be fun bu
  • by yincrash (854885) on Monday May 07 2007, @10:46AM (#19021675)
    What does this sentence mean exactly?

    Rockstar hasn't said anything about a target SKU between the two consoles
    • Re: (Score:2, Informative)

      by Anonymous Coward
      Stock Keeping Unit http://en.wikipedia.org/wiki/Stock_Keeping_Unit [wikipedia.org]
    • "Rockstar hasn't announced which version of the PS3 (20GB/60) or 360 (Elite/Premium/Core) it will recommend for best performance."
    • I think the submitter is either trying to convince us he's really into inventory management or he works in a warehouse. He is more likely, in reality, a hobo who sleeps in a dumpster outside of a warehouse, because even knowing the definition of SKU I can't figure out what he meant by that sentence.
    • by Cutriss (262920) on Monday May 07 2007, @11:07AM (#19022089) Homepage
      Unlike the other reply, I'll try to actually help you out here.

      What this statement means is that the reporter wants to know if Rockstar might stipulate that GTA IV for the 360 requires the hard disk, meaning that instead of potentially inhibiting the game by designing around a lack of hard disk, they would require the hard disk and simply require Core owners to buy one if they don't have one already. Rockstar has not made any indication about that.

      The hard disk is standard in the PS3, so that's a known quantity on the PS3. It isn't required to play almost all the games on a 360 (the only ones I know of that require it are FFXI and the Halo 3 beta, and Halo 3 probably only requires it since the beta content is too big to be stored on a memory card). I don't have any real numbers but anecdotal evidence suggests that the number of Core 360s in the wild without a hard disk attached is very low. Considering the price of the HDD versus the memory card ($100 for 20 GB versus $40 for 0.05 GB), requiring the 360 to have a hard disk would not be an onerous burden for most gamers, I would think.
      • I would believe this to be the most likely intent.
        However, I also wanted to point out with my original post that using the term SKU should not be used in news articles because it doesn't really mean anything important unless you're in a warehouse or working at a store.
        Basically, that was a really piss poor sentence because several replies to my post all inferred different meanings.
  • by Mr_eX9 (800448) * on Monday May 07 2007, @11:13AM (#19022165) Homepage
    I thought from the very beginning that making the hard drive optional was a step backwards in the system's design.

    The original Xbox was a really ballsy system overall. It was the first (commercially successful) console to have a hard drive and internet connectivity built-in. It brought LAN gaming and broadband online gaming to console gamers in a really big way. I thought it was really cool that if I played the same couple of maps or levels in Halo over and over it only had to load them once because Bungie was able to stream the files to the hard drive.

    I feel like MS pussied out on the 360's design by removing the hard drive because they took that away from developers. Instead of innovating the console market again, they just seem to be riding on the success that they've already created. Now we're finally seeing a successful multi-platform developer complain about the 360's limitations. I don't think this looks very good for the 360 or for Microsoft.

    P.S.: I'm sure the PS3 has development issues too--mainly the long load times as a result of the Blu-Ray disc and still figuring out the Cell architecture. But Rockstar is used to taking crap from Sony, so they're not complaining about it.
  • by Bones3D_mac (324952) on Monday May 07 2007, @11:47AM (#19022829)
    I don't get it... why are they claiming the 360 is somehow imposing limitations on a game's design? Hasn't it always been developer policy to create software for the least common denominator (ie, a 360 sans hard drive) first and *then* add extra features for more powerful systems afterwards?

    If I had to guess, it sounds like they are testing the waters, seeing if the 360's multiple configuration can be used as a viable scapegoat, should the developers miss the deadline they publicly set for themselves.

    Sure, the PS3 fanboys are probably eating this up now, but will they be chomping at the bit later on, if it turns out the delays were actually caused by the nightmares involved in developing for the PS3?
  • by kinglink (195330) on Monday May 07 2007, @01:06PM (#19024321)
    The full interview shows how biased the magazine is. Even the linked story has it. They basically laid out the obvious flaws with the xbox 360 and all Houser could do is say yes. What a shock for the Playstation Magazine.

    But on the other hand they at least mentioned he said both systems have issues. And trust me from what I've seen with the PS3 and how my company is handling it, the HD issue and the Disc capacity should be the least of their worries. The 360's issues are easy to enumerate and resolve.. the PS3, not so much.

    Seriously the 360 has proven itself over and over. We have Oblivion, yet if Rockstar can't get their head out of their ass and figure out how to do the work they don't deserve your money. We have at least 4 major open world games on the 360 (hell Just Cause was also available on the PS2, at the same size world which was "fucking enormous".) And Rockstar the guys who everyone seems to think can piss gold can't figure this one out?

    Please.
    • by Corporate Troll (537873) on Monday May 07 2007, @10:39AM (#19021549) Homepage Journal

      Developing on the PS3 III

      That must be the new Sony console everybody's been talking about.... especially since the PS3 flopped. The PS3 III might be the next big thing in console gaming!

    • Re: (Score:3, Interesting)

      Taking the source into account brings up the possibility the the interviews were faked, based on the company's history.

      That aside, is it acceptable for a game to release for HD equipped consoles only? I seem to remember way back that a console that required a CD-ROM released one with the game ... perhaps they should look into it.
      • by KDR_11k (778916) on Monday May 07 2007, @11:01AM (#19021941)
        I heard talk from Rockstar employees about how they already hit the limit of the medium with GTASA, due to the slow layer switching (no idea if the 360 still has that issue) only one layer of the disc could be used to keep the load times lower (with streaming it'd be fatal if the loading took too long). Even without the layer switching overhead a "next-gen" GTA game is going to hit the limit of DVD9 very quickly so this report is very likely true.

        From what I heard Microsoft requires that all games are basically playable (i.e. it doesn't matter that you can't feasibly finish the game without saving, it just has to be theoretically possible) on a 360 Core system OOTB, this would make HDDVD-only games not allowed.
        • Re: (Score:2, Informative)

          You know what, call me stupid but any time I watch a dual-layer DVD on my 360, the point at which it switches layers is practically unnoticeable. Compare this to my year-old standalone mid-range DVD player that takes nearly a full half-second to switch layers.

          All I'm saying is that the whole "switching layers" argument seems like complete bullshit to me. I mean, heaven forbid it takes an additional quarter of a second in the loading times...

          Would additional space be a virtue? Yes, of course it would be.
          • by Neon Spiral Injector (21234) on Monday May 07 2007, @12:24PM (#19023541) Homepage
            It is not the single layer switch that happens when watching a movie. This is predictable, and always happens at the same place. The head also does not need to move during the layer change, it just reads from the inside to the out on L1 and then switches to L2.

            The problem comes from random access reads between layers.

            To decrease this issue each layer has to be treated like its own disc. Once the transition is made to L2 you stay there. That means any part of the game engine that is not always in memory has to also be on both layers. Along with any textures, models, sounds, etc. that are used through out the game. So going to two layers does not double the ammount of space available due to having to store a lot of data twice.
        • Speaking of san andreas I still haven't beat it. If you play without the flying cars, infinite machine guns and infinite cash that game is tough.
        • Re: (Score:3, Interesting)

          For what it's worth, Saints Row already has trouble loading the city at a rate fast enough to keep up with their top tier cars. I'm sure there are optimizations that can help, but there will still be an upper limit on what the Xbox360 can stream. It's not outrageous to believe that GTAIV would benefit from a harddrive or faster stream.

          But there's always a benefit to be had from having more of a resource. You just work with what you have. Crackdown lets you see the other side of the city if you can get high
    • Re: (Score:3, Insightful)

      I would not call it just FUD if this is coming from the developers. It is mighty nice of OPSM to relay this *unbiased* information though, HA. Anyway I can see how this could cause challenges, but if I did own a 360, I would not be too worried.
    • The source, TFA, is Dan Houser, Creative VP at Rockstar.

      What would a person titled "Creative VP" have to do with announcing a technical limitation of a game that just finished releasing a trailer which implies the game is coming pretty soon? I dunno.

      Would it be a big loss to target the game to HD-equipped 360's only? How about it looks less detailed if the console doesn't have one, so that those users can decide if they want extra detail and spring for the HD.

      Granted adding a HD to a 360 isn't quite the sam
          • It can't be that strict of a licensing requirement because there are a few games that require the hard drive... FFXI and LMA Manager come to mind, I'm sure there are others.
    • Sony is simply looking to spread some FUD about the Xbox 360 as well.

      The source is Dan Houser, who works for Rockstar last I checked, not Sony.

      btw, what is new about this article that it deserves another mention on the site? This is the same quote as in the OPM article; it's apparently just CVG referencing OPM.
    • I'm sure they took stuff out of context (like ignoring the part where Houser talks about the drug rehab program he will have to put his PS3 system programmers into after they finish the project), but the DVD size and lack of harddrive will be an issue for the XBox360 going forward.

    • GTA4 isnt the only game strugling with the 360, you'll notice many highend EA projects have now moved from 360 to PS3 due to the space and processing issues.

      Any specific examples?
    • Re: (Score:2, Insightful)

      All games are compressed, and have been since the 80s. With every generation of console, games have increased in size by about 4x, so why wouldnt it for this generation?
    • Re: (Score:2, Informative)

      You've seen the GTA IV trailer right? The size of the map looks much larger than San Andreas, the texturing, AI and everything else has improved (I can see them using a DVD in texturing alone.) It not like they can even use mutliple layers for the DVD because streaming issue would (probably) kick in.
      • Re: (Score:2, Informative)

        GTA4 is smaller than SA in land used but is much larger is the terms of textures, models, sound, shaders, and such, not to mention the addition of multiplayer.
      • Re: (Score:3, Informative)

        It not like they can even use mutliple layers for the DVD because streaming issue would (probably) kick in.

        If your streaming is designed intelligently enough and your disc layout is also well-designed, this does not have to be an issue.

        I also have a hard time imagining that with all of the power involved in the Xbox 360 that procedural textures are outside the scope of the system...

    • Re: (Score:3, Insightful)

      The most significant part of that comment

      REQUIRES a HDD or a memory card to play

      (emphasis mine)

      means that it mearly requires that you be able to save system data to play the game. Technically this does limit your market to anyone who does not own a memory card, but it is assumed universally that owners of consoles without internal memory have external memory. The HD is a different issue. Perhaps the same ballpark... well, maybe not the same ballpark, but at least the same sport.