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Halo 3 Cinematics To Be Great Improvements on Halo 2's
Posted by
Zonk
on Tue May 08, 2007 09:45 AM
from the one-would-hope dept.
from the one-would-hope dept.
1up is reporting that Bungie has admitted to not having the time to do cinematics right for the best-selling Halo 2. Along with statements they made earlier this year about flaws in Halo 2's multiplayer, the folks at Bungie seem quite willing to own up to previous mistakes. Their call to arms this time: everything will be better. "With Halo 3, they have artists and designers who've worked on epic Hollywood projects like The Lord of the Rings and King Kong, not to mention a former Industrial Lights & Magic guy (read: Star Wars) working out the details on an 'amazing space battle ... there's a bigger team, a team that has had the final cinematic script for much longer, and now has access to vastly more tools, resources and technology than ever before. These range from new tools for rigging facial animation, to better lighting and camera controls. Most of the improvements are a solid blend of technology and manpower this time around, and we hope the fruits of that labor end up as succulent as they look now.'"
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Inside Bungie - Living The Spartan Life 58 comments
Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."
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Not hard to do (Score:2)
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Re:Not hard to do (Score:4, Insightful)
Parent
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fun (Score:5, Insightful)
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This year I played through Final Fantasy XII, and its biggest drawback (assuming one likes t
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My wife would actually watch these cinematics! The game gave you the option to replaly them once they were unlocked. This was the first time she was even remotely interested in this sort of thing.
I loved it too.
Cutscenes should be used sparingly (Score:2)
What should be avoided is lots of cutscenes that take control away from the player. And yes, I learned that the hard way after being a bit too cutscene-happy with my own game development [adamandjamie.com]
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Ico.
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Cinematics (Score:5, Informative)
They aren't talking about extended CGI sequences we all know and hate, they're discussing the in-game cutscenes Halo and Halo 2 were riddled with. Supposedly Halo 3's will be better.
Re:Cinematics (Score:4, Interesting)
Halo 2 sucked because it tried to have a rich storyline and character development that I don't think anyone cared about. One minute I'm killing some alien spider on earth, next minute I'm on some second halo or something, next minute I'm in a floating temple and there's some infighting amongst aliens for some reason.
In Halo 1 it's just "regroup, find the control center, go to the control center, save the captain, get the index, destroy Halo", none of this "prophesy" bullshit. K.I.S.S!
Parent
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In Other Progressive News! (Score:3, Insightful)
Next generation of technology said to be more advanced than last! (Who knew?)
Shouldn't this article be met with a resounding "DUH!" ?
-GiH
Bad Idea (Score:2, Insightful)
Although, I don't think the whole live action thing would work too well with Halo.
Sounds good to me (Score:2)
On an unrelated note, am I the only one who had a problem with apparently the texture detail jumping during the cutscenes in Halo 2? As soon as someone or something appeared on-screen it'd have a relatively low-res texture applied to it for as long as a second or so, th
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-GiH
To those saying in-game cinematics are a waste... (Score:5, Insightful)
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Xenosaga has amazing cut scenes... but I would have to watch for almost 40 minutes till I could play again.. that is not a game, that is an Anime episode where you get to move a charcter once and a while.
cutscenes are bad? (Score:2)
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"they added a lot to the story" (Score:2)
Cutscenes are *not* bad (Score:2)
A trip back to 1987 (Score:2)
Of course, the insight here is not lost on anyone who had the misfortune of seeing the abysmal abortion that was "Superman IV" (by a
Why bother? (Score:2)
The question is - Why are they bothering?
Unless I've been reading all the wrong message boards it appears that most Halo players are by far more interested in the multiplayer deathmatches than the story. The backlash over the "story" in Halo 2 was all over Halo 2 boards for months following the game's release.
I wouldn't put too much stock in the story neither since I doubt they'll be lifting ideas from an Iain M Banks novel [bungie.org] this time...
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Unless I've been reading all the wrong message boards it appears that most Halo players are by far more interested in the multiplayer deathmatches than the story. The backlash over the "story" in Halo 2 was all over Halo 2 boards for months following the game's release.
Halo 1 had a decent story that was COMPLETE on release.
Halo 2 had a deeper story that was more involving.. and then stopped suddenly half way through.
The story is important to me, and most of my friends - but anecdotes aren't evidence. I don't know if anyone is bothering to survey gamers to find out either.
-GiH
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Too bad I'll never play Halo3 (Score:2)
"Requires" DX10 => requires Vista
As I will not ever purchase Vista (DRM-ridden bloatware)
I will unfortunately not get a chance to play Halo3.
On the Xbox 360? Nein, meinherr. I have one,
but FPS with thumbstix suxxors.
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But then I remember the intro to Quake 2 and the Boss introductions for Ninja Gaiden and I realize that it can be done right and can add to the immersion of the game. However, that "done right" part seems exceedingly easy to "do wrong" as proven by so many other games.
Re:Garaunteed Failure (Score:5, Funny)
Just to clarify, you're saying Halo 3 is going to be a guaranteed failure? Out loud, to other people, you're saying that? Alrighty then...
Parent
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How does it go? "If it moves, kill it. If it doesn't move, shoot it until it does, then kill it."
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Garaunteed Failure.
Yeah! I mean, look at how cut scenes brought down that nickel and dime Final Fantasy franchise.
Maybe it's just me
Wait, are you suggesting your opinion is not a universal absolute? The deuce you say!
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Well, the cut scenes were one reason I never finished FF VIII and stopped playing the series after that. Generally, the best thing about cut scenes is that you can usually skip them.
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Final Fantasy is terrible.
Not the point. They were successful.
And summons were for pussies anyway. :)
Actually #12 was fun. The Gambit system was a hoot. All RPGs should let you program your other characters like robots. Eventually you could refine and optimize your gambit scripts until you barely had to take an active part anymore. As contradictory as this may sound, that was sort of cool.
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To reiterate:
If you were paying to the article at all (why would you? this is
It's using the IN-GAME ENGINE. No pre-rendered scenes.
This isn't the PS3 - no need to fill the useless space of a Blu-Ray disc to make Sony execs and fanboys feel good.
Re:Hmmm... (Score:4, Interesting)
They could also just do it Half-Life style, where all the cutscenes and stuff are rendered such that Gordon never talks nor appears (short of turning on third-person view on the original Half-Life). Heck, it leads to the great Half-Life mystery of the helmet...
Parent
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Immersion (Score:5, Interesting)
-GiH
Parent
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