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Spore Delayed Until Q2 2008

Posted by Zonk on Wed May 09, 2007 07:47 AM
from the no-terraforming-until-next-year-go-home dept.
georgewilliamherbert writes "CNet has the news that EA is reporting a slight loss for the quarter. It expects profits for the year to fall short about ten cents, hitting a high of $1.20 as opposed to the expected $1.31. The company's share price was down 3% in extended trading yesterday. The reason for these adjustments? EA reluctantly announced that Spore has been delayed until Q2 2008. ' Redwood City, Calif.-based Electronic Arts said it taken out Spore, a game where players build organisms from scratch, from its financial projections for the fiscal year ending in March 2008, adding that the game could be delayed until fiscal 2009. In the fourth quarter ended March 31, the company said its net loss widened to $25 million, or 8 cents per share, from $16 million, or 5 cents, in the year-earlier period. Excluding items, the company earned 6 cents per share versus 14 cents in the year-earlier period.'" From a technology perspective, this thing seems at least as complicated as some Massive games; makes perfect sense it would take about as long to build this title as a game in that genre.
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[+] Spore to Ship 'When It's Done' And Not Before 135 comments
Citing the sheer potential of the title, EA executives John Riccitiello and Frank Gibeau stated in a conference call yesterday that Spore will not ship until it is finished. Next Generation reports: "'It's one of those breakthrough products that might come across the industry every three, five, seven years ... We could not be more bullish for the potential of the franchise as we are right now,' said Riccitiello. He said that he still expects the game to ship in the 'March, April, May' 2008 timeframe. However, Riccitiello said, 'We will make the choice of shipping a better game than an on-time game given the high potential for this franchise.'"
[+] Spore About Six Months Away 90 comments
SimCity creator and all-around genius Will Wright recently publicly stated that Spore is about six months away. Whether that's six months from completion or release isn't said. CVG has his comments from a recent interview with Radio 5 Live: "Spore's an ambitious game - which he admits - that's essentially a life sim. Players start off as a single-cell organism and then create their species at every stage of its evolution - from its first steps on land through to tribes then a culture and then finally it's off to explore the galaxy. 'We've had to do a lot of testing to make sure that the game is accessible by a wide group of people', Wright went on to explain. 'I want the people who have played The Sims to be able to play Spore - I don't want it to be some thing just hardcore gamers play.'"
[+] Will Wright's Spore To Release Sept. 7th 186 comments
After several delays and much anticipation, Spore looks like it will finally be coming out this year. EA has announced a September 7th release date for the game. The only confirmed platforms so far are Windows PCs, Macintoshes, the Nintendo DS and various mobile phones. Wright wants the Wii, 360, and PS3 to have the game, but they're not firm 'yes'es yet. Newsweek's LevelUp blog is celebrating the announcement with a series of interviews. N'Gai Croal spoke to Will Wright, and the man himself tries to convince us why it's been worth the wait, and (oh yeah) why it has taken so long. Croal also sat down with the game's Executive Producer, Lucy Bradshaw, who explains how the game has settled onto other platforms like the DS and mobile phones.
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  • by AmIAnAi (975049) * on Wednesday May 09 2007, @07:49AM (#19050415)
    The main Spore code is on schedule and almost complete, its just that they wanted to include Duke Nukem Forever as a side mission.
    • Hey, they'll release Spore and Duke Nuke 'Em Forever WHEN THEY'RE READY. And by "when they're ready" the developers, of course, mean "As soon as we can get to Tahiti with the suitcases full of investors' cash."
    • Re: (Score:3, Funny)

      Nah, they're too busy *playing* it internally and pretending to be working.
    • Unfortunately for the developers, they didn't actually develop the DNF side-mission code themselves - they're letting it evolve directly within the game. Unfortunately, the element of chance involved means that they'll have to play it an infinite number of times before DNF-evolution appears in the game...
    • by rishistar (662278) on Wednesday May 09 2007, @12:01PM (#19053589) Homepage
      I think they just want to see how many years they can keep winning Games Critics Awards Best Original Game at E3 [gamecriticsawards.com].
      • The preview movies and demos are scripted and designed to look good. You can take a pre-alpha build, polish up one part of it, implement everything 1/100 as well as it needs to be to actually ship, and give a demo that looks like a complete game. Then, you go back, actually write the engines for all the effects you were faking, and it takes months/years/whatever to actually make the game.

        Maybe they used scripted events instead of actual AI. Maybe the objects only interact correctly on that particular level.
  • by Blakey Rat (99501) on Wednesday May 09 2007, @07:51AM (#19050437)
    Man, this game is great! Wow! ... Ok, it's delayed. Ok, another delay. Hm, ok, that preview doesn't look as impressive as it once did. Man, this game isn't really all that good.
    • by paeanblack (191171) on Wednesday May 09 2007, @09:11AM (#19051189)
      Man, this game is great! Wow! ... Ok, it's delayed. Ok, another delay. Hm, ok, that preview doesn't look as impressive as it once did. Man, this game isn't really all that good.

      If a game can stop being "all that good" with the passage of time, then it was never great to begin with.
      • Duh. That's the point of my comment.

        Black and White had years of hype-machine following it, proclaiming it the best game ever with the best AI, most creative premise, best writing, etc. All the magazines and websites had previews. Then as the months dragged on and it was delayed, the hype started to dissolve. Then when people actually played the game, the hype disappeared... turns out the game was never that great to begin with.

        Same thing could happen to Spore. Look at how much hype "The Movies" got before
        • Re: (Score:3, Insightful)

          Black and White had years of hype-machine following it, proclaiming it the best game ever with the best AI, most creative premise, best writing, etc. All the magazines and websites had previews. Then as the months dragged on and it was delayed, the hype started to dissolve. Then when people actually played the game, the hype disappeared... turns out the game was never that great to begin with. Same thing could happen to Spore. Look at how much hype "The Movies" got before it came out, and what impact has it had on the industry? Next to none.

          There is a trend that you are missing in the examples you are providing, one that is far more telling as to why those games were well hyped flops and why few people fear the same about Spore.

          Hint: The initials P.M. come into play.

          I'm not saying Sid's games don't have their faults, and I'm especially starting to feel burned by the combo of "publish and forget" and "one million and one expansion packs!" business strategies that Maxis has adopted under EA. But publishing games while failing to deliver

          • And given we were talking about names, I have absolutely no idea why I typed Sid when I was thinking Will. Though both Sid Meier and Will Wright have a "I'm willing to give alot of leeway due to past results" flag next to their name in my brain.
      • If a game can stop being "all that good" with the passage of time, then it was never great to begin with.

        True. It can just get identified as vaporware over time.

        I honestly thought that was a released game since I seem to remember hearing about it quite some time ago.

        Going from "almost ready in 2007" to "possibly as late as 2009" puts it into the category of more hype than substance. Then you really have to doubt the validity of any previews you saw of it. Did we see actual game components, or something w

  • by illeism (953119) * on Wednesday May 09 2007, @07:54AM (#19050455)
    By the time this comes out it will have become a full-fledged fern...
    Also - insert DNF joke
  • Mac Support (Score:5, Funny)

    by vertigoCiel (1070374) on Wednesday May 09 2007, @07:55AM (#19050467)
    Hopefully this extra time will allow them to release Spore on more than just the PC at launch. Will Wright has said he wants to port this game to as many platforms as possible, and I'm praying for a simultaneous OS X release.
  • by zyl0x (987342) on Wednesday May 09 2007, @08:06AM (#19050559)
    Will Wright is dead. They're just delaying the game because they don't want to upset anyone. It's like Weekend At Bernie's, but not funny anymore.

    ..I guess that makes it more like Weekend At Bernie's 2.
    • I *KNEW* he smelled slightly worse than normal at the last developers' conference! That explains it!
    • by Odin's Raven (145278) on Wednesday May 09 2007, @12:20PM (#19054007)

      Will Wright is dead. They're just delaying the game because they don't want to upset anyone.

      I thought the delay was due to them using the game to re-evolve a replacement Will Wright. Last I'd heard they've achieved a coder with three brains and six eyes, but only one foot and no hands. They've been trying to teach it to code by hopping up and down on a large keyboard, but it's not working out very well. (I believe they've nicknamed the creature "Won't Write".)

  • by CJSlim2001 (988471) on Wednesday May 09 2007, @08:10AM (#19050591) Homepage
    is the programmers got a DMCA take down notice for code within the game. Seem that someone emailed the MPAA, letting them know that all species in Spore are created in hex. Guess they took offense to highly aggressive baboons and HD-DVD sharing 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0.
  • I don't understand why everyone is so hyped for Spore. It seems like it's just the sims but you can make creatures. Maybe I just don't buy the marketing about evolurionary traits or whatever, but spore looks like another person/animal raising sim which will have set paths no matter wgat they claim.
    • If you always assume they are lying, no games would look appealing before launch. 'They say MMO X is going to have free-roam. They always lie, so it won't have that.'

      Why do you assume they are lying about the evolution aspect of this game? They put out videos like a year ago that showed how you can choose where the body parts go, how many there are, what they are, etc, and the computer will calculate how the animal moves.

      I'm a little fuzzy on why it's taking so long, though, since there's no 'plot' and n
      • See the way it's implied is you can do 'any thing' which to me personally seems more marketing than truth. Maybe I'm wrong and this will be some huge amazing thing, but I just have the feeling it will have like 3 types of animals with just different parts you can attach to them like so many other games.
        • Re: (Score:3, Informative)

          It's been shown that you can shape the main body of your creature however you want, only the mouth, feet, hands, etc. are pre-made pieces, and you can place them wherever you like. And there's 30+ of each to choose from, not to mention the whole automatic animation and texturing system.

          If you don't believe me just go look on youtube for the videos from the various E3 and GDC demos.
      • by MeanderingMind (884641) * on Wednesday May 09 2007, @09:22AM (#19051317) Homepage Journal
        I'm guessing they're having trouble with the following things.

        1. Inappropriate content management. How are they going to filter for crass people who make walking embodiments of MA material?

        2. Transitions. Moving from an amoeba to a fish isn't a boolean moment. If you watch the videos, you see them constantly skip the transitions and go from clearly an amoeboid to clearly a sea dweller to clearly a tribal society etc. Transitioning is obviously difficult to get right.

        3. Choices. There's a huge amount of fervor and expectation centered around this game, and I think they want to avoid "obvious" criticisms. Things such as "Why can't I have a creature with no legs?" "Can my creature have two brains?" "Why does my civilization have to be on land?"
        • Very true. I meant evolution as 'change in living species' rather than the theory that we all evolved through natural selection. It kind of saddens me that we have caused that word to have specific connotations that it shouldn't really have.

          Evolution through Intelligent Design and Evolution through Natural Selection are both theories and neither has been proven or disproven. It's especially hard since if God only made 1 small change right at the very beginning, it makes the whole thing ID and is nearly i
          • Definitely, I'm going to be interested to see if there's some major backlash. This game is basically saying, "okay, you want intelligent design? I'll GIVE YOU intelligent design!"

            It'll have a bunch of fundies yelling, "Hey... wait a minute... we don't mean THAT kind of intelligent design, we mean... ummm, like... creationism... uhhhh... fuck"

            And then we will all point our fingers and laugh because they used the taboo word that we've all come to shun, and they've used "intelligent design" as a euphemism for.
    • Remember Mega Lo Mania on the MegaDrive?
      Send cavemen, send armies, send nukes - kill off other "sectors".
      You need to send armies off to other sectors in order to figure out if they're occupied and what not.

      Spore is bigger than this.

      Some planets will have life, others won't.
      The ones that do have life will have it in different stages of development.

      If you do end up getting the technology to visit other planets, and for some reason don't like the hairstyle on the inhabitants (fucking hippies!) - don't just nuk
      • I remember mega lo mania and similar games and I see Spore as an evoluton of them but it's being sold as a universe simulator with infinity possibilities (they probably count each part 12 times for each colour knowing EA) which I just don't buy. The marketing hype is just too much for me to believe Spore will stand on it's own feet.

        Much like Doom 3, major ass hype and it lost out to HL2 because it wasn't just dark tunnels over and over. Not to mention Digimon world 3 on the PSX had hundreds of evolutions an
      • > Then again, I have fond memories of Mega Lo Mania, the early days of
        > Civ, Risk and what not to at least retain some modicum of hope for Spore.
        > I mean, YOU GET TO OBLITERATE PLANETS! :P

        The ability to obliterate a planet is insignificant next to the power of the Force.

  • by polarbeer (809243) on Wednesday May 09 2007, @08:32AM (#19050773)
    Perhaps if Will Wright stopped appearing at every single games/computers/electronics conference, he would have more time to finish the game.

    Seriously, though: EA seems to think that Spore is such a unique game that it will sell no matter when it is released. I'm not sure about this. Plenty of companies are working on creating more dynamic and procedural content for games, such as the NaturalMotion software for simulating the human body. If EA/Wright keep postponing it, Spore will not feel like the quantum leap it was supposed to be.

     
    • Re: (Score:3, Insightful)

      At this point, he HAS to go to every conference. Getting back into his office would mean having to fight his way through EA investors with torches and pitchforks.
  • phew (Score:4, Funny)

    by ObiWanStevobi (1030352) on Wednesday May 09 2007, @08:34AM (#19050799) Journal
    I was wondering how I was going to get the wife to allow another computer purchase this year. It's much more likely that I can convince her in Q2 2008.

    BTW, what is the record on longest development time for a game? In Q2 08, Spore will be just shy of a decade. IMO, anything Will Wright has spent nearly a decade on has to be truly awesome.

      • Once you leave your mother's basement and discover that females do exist in other forms than internet porn and men pretending to be women in chat rooms, you might begin to understand. Until then, AC, there is little other help I can offer you.
  • Good (Score:2, Informative)

    They can delay the game as long as they want. I have always had good experiences with Wil Wright games, and I trust that when Spore finally does release it will be as polished and tested as possible. They're delaying it in order to release the best game possible. If they didn't, we'd be complaining about an incomplete, buggy game, and we would finally see a patch to instate full functionality... oh, around Q2 2008. Either that, or they're all just playing Spore so much that they can't get any work done.
  • Does anyone actually care? I have seen dozens of interviews and previews about Spore but have yet to meet one person who is actually excited about the game. From everything I have gathered its just another twist on the digital sandbox idea. This reminds me of the Hype when Maxis was creating Sim Life and Sim Earth, they pushed the crap out of it but in the end they were scientifically brilliant but just werent fun to play.
  • At what point do we start demanding that game companies keep their mouths shut about games until they are X % done? Like say 95%. Or Beta or something. I've been disappointed by delays in this game one too many times. That's it Spore, you're off my "Games to Watch For" list.

    So sad.
  • I don't know why it isn't being released in stages. I'm sure the idea has been floated once a month, or maybe once an afternoon. I've always had trouble accepting that a game this large and ill-defined can be completed in one fell swoop. If nothing else, maybe they could release one or two "preview" games as a kind of public beta test.