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Some Truth to Wii as GameCube 1.5?

Posted by Zonk on Fri May 11, 2007 08:35 AM
from the low-blows-when-the-strike-true dept.
Newsweek's N'Gai tackles the allegation that the Wii is a glorified GameCube. He specifically looked at recent comments by Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.' LevelUp spoke with a pair of technical experts at third party publishers and learned that, essentially, Bach's comments about horsepower are accurate. However, "the 'Gamecube 1.5' moniker, while accurate, doesn't mean that gamers won't see graphical improvements on the Wii. 'There are three main differences which will result in graphics improvements. One, the increased memory clock speed, from 162 megahertz to 243 megahertz, means that it is easier to do enough pixels for 480p mode versus 480i. Two, the enhanced memory size of the Wii gives much more room for image-related operations such as anti-aliasing, motion blur, etc. The performance to these memory systems from the graphics chip is also improved. So full-screen effects and increased texture usage seem likely as a result.'"
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  • Who cares? (Score:5, Insightful)

    by shawngarringer (906569) on Friday May 11 2007, @08:37AM (#19081827)
    Who cares, the thing is fun to play, so maybe the Wii's wee isn't as big as the xbox 360 or the PS3 -- does that really make such a big difference?
    • Re:Who cares? (Score:5, Interesting)

      by Volatar (1099775) on Friday May 11 2007, @08:40AM (#19081869) Homepage
      The wii's motion sensing capability is so novel, it really makes the graphics not matter.

      Graphics are not the only thing that makes a game console new and improved, there are many more factors.
      • Re:Who cares? (Score:5, Insightful)

        by @madeus (24818) <slashdot_24818@mac.com> on Friday May 11 2007, @10:05AM (#19083397)

        The wii's motion sensing capability is so novel, it really makes the graphics not matter.

        I don't see how you can arrive at that conclusion. I love the Wii remote for games like Wii Sports, Rayman and Tiger Woods. It still pisses me off that it's so blurry and indisticint in some games and it makes them much less pleasant, though I realise the impact is less significant of those not used to HD games on large displays.

        Graphics certainly matter to gameplay and IMO with 3D games it's that much more important to have the fidelity than in 2D games. Compare Super Mario World (2D) which has aged very well (and still looks great on a large Plasma), with Mario 64.

        On the Wii, Rayman has good, crisp, well styled graphics that are suited to the Wii's abilitles. I have nothing bad to say about the graphics on that title, great job guys. It's fair to say Tiger Woods doesn't really try push the Wii, but if it had been easier to get more out of the console, it would look a heck of a lot better. It's disappointing, but the line up of *good* Wii titles is anemic at the moment. as for any newly launched console, so it will do (until EA release a new version in time for xmas). Zelda has graphically been a big disappointment and is very murky and instinct in places, it's murky color pallet doesn't help. The gameplay is okay, but it's not always easy to navigate the world or identify potential points of interest because of the low fidelity (I don't find that aspect 'challenging' anymore than I find it fun when I lose my glasses, it's just annoying).

        I'm not even going to talk about Far Cry. Just think of that JavaScript +canvas FPS demo, scalled from a 150x150 box to a 50" screen, except imagine looking at it through the bottom of a pint glass. Except the gameplay isn't as good (but that's going OT).

        Most of my TV is in HD these days (from movies, to series (shows like SG-1, Atlantis, Battlestar Galatica, Torchwood), a number of new BBC shows (Planet Earth) and the Discovery/History channels) even the stuff that I watch that isn't (e.g. regular BBC TV shows, News 24) is of far higher fidelity than the content on the Wii (which is typically upscaled from 3D from a very low resolution). Of course all the games on the 360 are miles better graphically (I wouldn't never get titles like Sports, Rayman or Tiger Woods on the 360 though, as the only appeal to me because of the controller). So, my point is, I'm use to considerably better quality (and have been for over a year now) when it comes to entertainment.

        I will say that if you have a smaller TV, the much lower quality is not as noticeable. If you are not used to better quality images, it's not as noticeable. That applies to a lot of people (just look at how well the PS2 is still doing, and it's STILL crappier than the ~ '98 Dreamcast!). Personally I'd rather pay market rate and have a better product, than a cheaper product where corners have been cut, and that's the truth of it.

        I haven't bought any racing games for the Wii, and I don't currently plan do (unless someone brings out something that actually looks half decent AND uses the controller in an interesting way). If I want a better controller input for racing, I'll use a steering wheel (there are plenty to choose from for the 360. I think I've seen at least 3 - including a wireless one). Given the option of spending more money to play the 360 version of a game than save money and play a lower quality version on the Wii, I would currently choose to spend more and have the better experience.

        I think the Wii is a good console, especially if gaming is something you like doing, but don't want to spent heaps of money on (although the decent games still cost about the same as decent 360 titles, I would note). This business of people pretending (and trying to convince everyone else - in addition to themselves) that graphics are somehow unreleated to good gameplay is a nonsense though.

        Graphics are not the only thing that makes a game console new a

        • Re:Who cares? (Score:5, Insightful)

          by ricera10 (932325) <ricera10@gmail.com> on Friday May 11 2007, @10:30AM (#19083841) Homepage
          I think you missed the point of the Wii...it's to have fun, not obsess over how good it would look in HD. If you need it to look good, then why do you even have a Wii?
        • Re:Who cares? (Score:5, Informative)

          by metamatic (202216) on Friday May 11 2007, @10:40AM (#19084043) Homepage Journal

          It still pisses me off that it's so blurry and indisticint in some games and it makes them much less pleasant [...] Zelda has graphically been a big disappointment and is very murky and instinct in places, it's murky color pallet doesn't help. The gameplay is okay, but it's not always easy to navigate the world or identify potential points of interest because of the low fidelity

          You need to get a component video cable.

          If you have one, I can only assume that your TV is badly calibrated--did you go through Zelda's calibration screen?

          On my HDTV, Zelda is beautiful--even the twilit world, which looks like TRON at sunset. I don't have any trouble spotting (and collecting) insects either.

        • Re:Who cares? (Score:5, Insightful)

          by Overly Critical Guy (663429) on Friday May 11 2007, @10:44AM (#19084107)

          Graphics certainly matter to gameplay

          No, they don't. Gameplay is what you do in the game, not what special effects are drawn to the screen.

          What amuses me about the Wii is that 360 and PS3 fans will mock Nintendo for catering to kids, yet it's the Wii that has all the adults playing while the audiences for the 360 and PS3 are made up of adolescent Grand Theft Auto and Halo fans. It's weird how the gaming press hasn't caught on that it's the 360/PS3 that is played by sugar-charged kiddies while Nintendo systems are played by adults who grew up with the NES and SNES.
          • Re:Who cares? (Score:5, Insightful)

            by Chris Burke (6130) on Friday May 11 2007, @11:17AM (#19084741) Homepage
            What amuses me about the Wii is that 360 and PS3 fans will mock Nintendo for catering to kids, yet it's the Wii that has all the adults playing while the audiences for the 360 and PS3 are made up of adolescent Grand Theft Auto and Halo fans.

            That's because the only people who care about playing a game for "kids" are insecure adolescents.
            • Re:Who cares? (Score:5, Insightful)

              by insignificant_wrangl (1060444) on Friday May 11 2007, @11:35AM (#19085133) Journal

              The same criticism that drives adolescent commentary drives the commentary of executives such as Branch: an incomprehsibility that power and visuals alone don't comprise the totality of experience and preference.

              This despite the fact that virutally every game review I've ever read stresses that graphics only really matter for the first ten minutes. After that, if a game sucks, then it is collecting dust. In the long run, play is what matters. And that's what Nintendo seems to understand (even if the mechanics are still under development). Not to mention that the casual gamer's rushing to the Wii, unlike hardcover gamers, haven't geeked out on PS2's and XBox 360s', so most (many of whom my friends) don't realize that they are looking at a graphically inferior product.

              In the long run, the advanced power of the 360 and the 3 might devalue the Wii--but just wait until Star Wars: Who Cares What They Call It comes out for the Wii and Ninten-dorks everywhere are swinging lightsabers. Oh glorious day.

              • Re:Who cares? (Score:4, Insightful)

                by TheRaven64 (641858) on Friday May 11 2007, @12:40PM (#19086673) Homepage Journal
                I completely agree. I still play Quake 1 (well, GLQuake) sometimes, and don't really notice the low quality of the visuals. The only thing I notice that makes the game feel old is that I can't duck. The advantage the Wii has over other consoles (with the exception of the PS2, which is still selling well), is that developers already know pretty much what they can do with the graphics, and have to concentrate on the game. With new consoles, they are still experimenting with the graphical capabilities. This advantage won't last forever; eventually the developers will become comfortable with the new generation's capabilities as well.
    • Re:Who cares? (Score:4, Insightful)

      by Bin_jammin (684517) <Binjammin@gmail.com> on Friday May 11 2007, @08:42AM (#19081903)
      Agreed. Just another smoke and mirrors show that misses the point entirely. If Nintendo had come out with the controller set for the gamecube would the same critics be complaining about it being an outdated platform? I imagine so.
      • Re:Who cares? (Score:5, Insightful)

        by cHALiTO (101461) <elchalo AT gmail DOT com> on Friday May 11 2007, @08:59AM (#19082149) Homepage
        There's a big difference however, between offering an *alternative* innovative controller to an existing console, and launching a new generation of consoles with such controller as a default.

        Alternative controllers often end up having only a few games for them, as game companies know they'll be addressing a fraction of the customer base if they do games for that controller.
        If the controller is the default on the system, all users of that system have it, so it's not risky to produce games for it.
          • Re: (Score:3, Insightful)

            A lot of people thought Nintendo was crazy when they released the analog stick for the N64. Remember, there was no dual shock controllers at this time for PS1, it's main competitor. A lot of people didn't like it. Now every console (minus the wii) is using this control scheme, and everybody has gotten used to them.

            Even on the wii the nunchuck controller attachment has an analog stick on it.
            So it looks like every current or recent console is using that control scheme.

          • Re:Who cares? (Score:5, Interesting)

            by Endo13 (1000782) on Friday May 11 2007, @09:38AM (#19082807)
            What I find really interesting is that almost *every* feature now used on game controllers was first introduced by Nintendo. Their base design for the NES is still used today: D-pad on the left, buttons on the right, start/select in the middle. Then came the SNES adding shoulder buttons and two more buttons on the right in the diamond configuration - which is still pretty much exactly the configuration used by everyone but Nintendo.

            So looking back I guess the Wii controller shouldn't be a surprise - it's exactly what Nintendo has been doing ever since the Famicom's inception: innovation in controller design.

            Also interesting is that the Gamecube was their only system that didn't include anything really new on the controller (analog shoulder buttons was about it) and was also their least-successful system.
      • The original NES (Score:4, Insightful)

        by Overly Critical Guy (663429) on Friday May 11 2007, @11:05AM (#19084489)
        You have to keep in mind that the gaming press is biased, misleading, and easily duped into marketing. They're the worst segment of the online press besides political blogs. They're the reason everyone was once obsessed over "8-bit" and "16-bit," because those amateur journalists didn't understand what the terms actually meant, so neither did we. They bought Sony's PS2 hype, and they made Halo out to be the greatest game ever played by the entire world (even though the XBox only tied with the Gamecube at 15% marketshare). Now they're having to take notice with the Wii and come to grips with the realization that they really are a small, hardcore segment of the market that is outnumbered by everyone else.

        The original NES used an old 6502 chip, a cheap processor that came out in the 1970s. The NES was underpowered compared to some of its competitors but was so well-designed that it got the good games. It appealed to the wider, mainstream market like the Wii. Remember the track pad? The educational games? The Zapper games, the puzzle games, the side-scrollers, the RPGs, and so on? It appealed to everyone, not just sugar-high kiddies playing a neverending series of XBox 360 first-person shooters.
    • I agree, it's affordable, it's fun, it does what it needs to do, and it has innovative features. Speed isn't everything, just ask a woman... oh, wait..
    • Re:Who cares? (Score:5, Insightful)

      by archen (447353) on Friday May 11 2007, @08:53AM (#19082071)
      Well look forward to this being rehashed over and over again for people who don't really get what the Wii is. It's not just a gamecube 1.5 because hardware is xx% faster than the previous generation, it is an entire reorientation in what gaming today IS. One of the most intriguing things I read was a comment from a Nintendo engineer who said something to the effect of: "We saw a trend that if we gave people X, people wanted X + Y, you give them that and then they still want more. There is no way you can every really satisfy people with hardware, it is a loosing battle and one that only raises the cost of the console the more you try to please those who cannot be pleased".

      Reality is Nintendo is going after NON gamers, and people who just want to have fun. Think grandma and grandpa care about graphics? You're deluding yourself (they probably can't see that well :) Simple truth is that people don't want to spend hundreds of dollars on a console, and they want to have fun. Nintendo's innovation isn't with the hardware, it's what they do with the hardware.
      • Re: (Score:3, Informative)

        of the most intriguing things I read was a comment from a Nintendo engineer who said something to the effect of: "We saw a trend that if we gave people X, people wanted X + Y, you give them that and then they still want more.
        In Sony's case it's even worst. Since the beginning of the PS3 marketing they kept throwing fake pre-rendered videos at us (Killzone 2 anyone?). then once it's out their console can't even match their fake videos.

        • Re: (Score:3, Insightful)

          In Sony's case it's even worst. Since the beginning of the PS3 marketing they kept throwing fake pre-rendered videos at us (Killzone 2 anyone?). then once it's out their console can't even match their fake videos.

          Actually you can go right back to when they were throwing fake pre-rendered videos at us before the launch of the PS2. Or the dev demos from back then - anyone remember the disembodied head that we were told would be an accurate indication of characters in PS2 games...

          I still play on the ps2 now an

    • Re:Who cares? (Score:5, Interesting)

      by Benosaurus (1100067) on Friday May 11 2007, @09:00AM (#19082163)
      Exactly! I'll admit that the $$$ boxes like PS3 and Xbox 360 have some pretty graphics, PCs are still better. I already have a DVD player, a stereo system and a computer. Why would I want to buy a PS or Xbox? What can they offer that I can't already do?

      On the other hand... the Wii DOES have something to offer, yet its not the graphics powerhouse that its 'competitors' are. Oh and as a little bonus, Wii is cheaper by about 50%.

      Sony and Microsoft have to be really pissed about it. They must be like, buuuuuut.... uh.... our graphics are better. And... uh... our controllers vibrate! Does that count as motion control?
    • Re: (Score:3, Insightful)

      The XBox360 and PS3 are really just like the XBox and PS2 but with extra processing & graphics power. Not a lot else. The Wii is quite different from anything before due to the control system and the 'ethos' of the games designed for it. IMV, the Wii is probably more 'next-gen' than the XBox360 and PS3, which are just like the previous gen with bigger bits.

      I've got both an XBox360 and a Wii, and I like them both for the things they're good at. Graphics-wise the XBox360 wins hands now, no argument, but

    • Re: (Score:3, Interesting)

      Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong;

      hehe, tell me about it! Here I am playing Super Mario Brothers, Super Mario World, The Legend of Zelda, etc. Man, graphics must be REALLY important in selling a video game system or games for it! Oddly, like the GP said...

      Who cares, the thing is fun to play

      'nuff said.

      Cheers,
      Fozzy

    • Re: (Score:3, Insightful)

      Also, about the graphics not being as good as XBox 1. Even GC was as good as xBox1. I've had people hook it up to their TV with the SVideo cable, and be amazed at how well some of the games look, especailly coming from such a small,quiet, and light machine. There's games on the Wii right now, like wii sports, that don't have stellar graphics, but nobody was trying to make it a visual masterpiece. While I admit that I saw a PS3 in stores the other day, and was amazed by the graphics, they were completely
  • I'm surprised.. (Score:5, Insightful)

    by igotmybfg (525391) <slashdot@danielthompso n . n et> on Friday May 11 2007, @08:40AM (#19081867) Homepage
    I'm surprised a suit would say that comparison is 'difficult', when sales figures are readily available [vgchartz.com]. Maybe what's difficult is having to explain them to billg?
    • by jimstapleton (999106) on Friday May 11 2007, @08:44AM (#19081925) Journal
      maybe not difficult as in "logically challanging", but difficult as in emotionally painful?
        • Re:I'm surprised.. (Score:4, Informative)

          by Chosen Reject (842143) on Friday May 11 2007, @11:38AM (#19085193)
          You are right that it is not a zero-sum game. However, MS has sold 9.64 million Xbox 360s, compared to Nintendo selling 6.92 million Wiis. Looking at life span, the Wii is 6 months old, the Xbox360 is 18 months old. That means the Wii has sold an average of 1.15 million Wiis each month, compared to the Xbox360 selling an average of 0.54 million per month. That is to say, over the life of the console, the Wii is selling more than twice as many consoles as the Xbox360. Granted, the first few months are always higher in sales, so the Wii's numbers are skewed slightly higher relative to the Xbox360, but in order for the Wii to fall to an average of 0.54 million per month, they would have to sell only 2.72 million units in the next 12 months. That's equal to their current monthly average over the course of two months. IOW, the Xbox360's sales are weak, comparatively.
  • interesting quote (Score:3, Interesting)

    by jimstapleton (999106) on Friday May 11 2007, @08:41AM (#19081885) Journal

    Microsoft's Robbie Bach saying that 'the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting. ... They don't have the graphics horsepower that even Xbox 1 had. So it makes sort of the comparison set a little bit difficult.'


    Yep, I'll agree to all but the last sentance. One can easily compare sales and popularity figures.

    Kinda that something that can have all those complaints, which are accurate, with such a lousy marketing campaign (come on, two creepy Japanese guys telling a little girl, "Wii would like to play"? There is so much that is wrong with that), could even get 10% of the market share of the current XBox or PS consoles, and yet it does.

    Says something rather bad about MS and Sony if anything.
  • by Steeltalon (734391) on Friday May 11 2007, @08:43AM (#19081919)
    "Cry more n00b!" I'm pretty sure that he said that at one point.
  • He specifically looked at recent comments by Microsoft's Robbie Bach

    A competitors review of a product, real informative.

    Though I think the real issue is that the Wii is getting the market share of consumer attention in spite of the superior graphics processing power of the XBox and the PS3, and maybe they should do an article on not the resolution and frame rates but on the human interaction and game play of the consoles.

  • by \\ (118555) on Friday May 11 2007, @08:47AM (#19081975) Homepage
    Isn't this something people were saying before the Wii was even released? I don't understand why this is news again, almost (or possibly more than) a year later.
  • My PC (Score:5, Insightful)

    Did you know that my AMD64 is really just a Pentium III 1.5? I heard it on the Internet, so it must be true!

    I wish people would get a grip. Especially since these specs have been know for... oh.... EVER. Get over already, will you? Yeah, it's the first console since the 80's to perform upgrades to components rather than replacing them outright. That's not a big deal. The console still has more than enough power to play games like Zelda, Super Paper Mario, and Red Steel.

    Let me put it another way. In the Super Nintendo generation, it was less powerful than the TG16, the 3DO, the Phillips CD-i (pardon me while I die laughing), and the Neo Geo. But it was also worlds less expensive. Its only real competitor in that generation was the Sega Genesis, a console that was less powerful than the Super Nintendo!

    The lesson to learn from this is that graphical power != better games. Better games == Better games, and damn the graphical power. The sooner people realize this, the better. (Or should I say, the sooner they get over their insecurity at having purchased a PS3?)

    As for the Gamecube "1.5" nonsense, it's two Gamecubes duct taped together. Get it right, will you?

    * Critics can shaddup about this one, too. If you can't get past learning the controls, well, that's too bad for you. But many of us actually find the controls to make the game. And the graphics aren't nearly as bad as they're made out to be. Sure, there are some dull hallways and whatnot, but there are also rooms full of steam, radiosity from windows, and other nice effects that help draw you into the game. And drawing me into the game is all I care about.
      • Re:My PC (Score:5, Insightful)

        I think a lot of people have been saying it for that long. The problem stems from the fact that graphics can have an impact on what you can do with a console. Especially in the early days of game consoles, where the 2600 was limited to two sprites, a 1 pixel ball, two 1 pixel missiles, and a 20x2 by 190 pixel background. Obviously, that was quite limiting. Later consoles touted how many sprites they had, and their hi-res background capabilities.

        The upgrade from the NES to the SNES was similar. The SNES allowed for bigger characters, larger games, scaling and rotation effects, and other features that allowed game creators to make games that they couldn't have otherwise.

        Unfortunately, the market has become blind to the reasons behind why those graphical upgrades were important. As a result, they're fixated on this idea that we need photo-realistic graphics to have better games. It doesn't work that way. The Atari 7800 had better graphics than the NES. It failed. The Colecovision and Intellivision both had better graphics than the 2600. They didn't capture nearly the market that the 2600 did. The Neo Geo has the best 2D graphics available anywhere. It did not displace the SuperNES. (Though it did do well for itself among hardcore fans of SNK fighting games.) The Playstation was graphically inferior to the N64, yet it was the best selling console to date. The Playstation 2 was graphically inferior to the Gamecube and XBox, yet it was (and still is) the best selling console ever.

        History is very clear on this. If you give the market good games at a good price, you will outperform your competition. If you try and push the envelope with the idea that money is no object, you WILL fail. Or at best, only capture a niche in the market.
  • Propaganda (Score:4, Insightful)

    by TodMinuit (1026042) <todminuit@EINSTE ... minus physicist> on Friday May 11 2007, @08:48AM (#19081995)
    From the article:

    I'm actually not--the product has gotten more broad-base [sic] aclaim that I would have expected. It's a very nice product, but it actually has a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which is the controller itself. And the rest of the product is actually not a great product--no disrespect, but...the video graphics on it aren't very strong; the box itself is kind of underpowered; it doesn't play DVDs; there are a lot of down-line components [that] aren't actually that interesting.
    Xbox 360 and the Playstation 3 have a relatively specific audience and a fairly specific appeal, frankly, based on one feature, which are the graphics itself. And the rest of product is actually not a great product--no disrespect, but...the games and gameplay on it aren't very strong.

    Blah blah blah. What do you expect them to say? "Oh, the Wii kicks our ass. It's cheaper to build and is selling more. We're fools?" Give me a break.
  • by datajack (17285) on Friday May 11 2007, @08:49AM (#19082001)
    Yes, the Wii architecture is fundamentally the same as the Gamecube architecture, but so what?

    All the way up the PC scale, each improvement is an incremental improvement on what went before. Does anyone complain about that? No.

    Fundamentally, computers all do the same things. As long as you can perform the fundamental turin operations, you can do anything. Yeah, multi-core machines can do these same operations at a greater rate, but there's nothing different that what they are capable of (apart from making programmers worry about race conditions and such like).

    People don't complain about the similarity between upgrades in PC processing power for a good reason, you don't have to spend many months training your programmers in how to get started and them watching them spend years before they are capable of fully utilising the system. With a similar architecture as you are already used to, the learning curve and associated costs are much much lower, programmers are more productive and happier.
    • by j00r0m4nc3r (959816) on Friday May 11 2007, @09:26AM (#19082599)
      It's something that suits will never understand. It goes beyond pixels and megahertz and "high definition", deeper into the human heart where suits just can't see. People don't care about pixels. They don't care about fill-rates and texels and polygons and all the other bullshit that suits try to cram into their products -- all the crap they THINK people want. But they just don't get it. People want to be happy and have fun. People spend their lives miserable most of the time and want to spend their money that they worked hard for and get fun and happiness with their friends and family in exchange. It's FUN to play Wii with your mom or grandpa or uncle. It's not fun to play GTA or Gears of War with your grandma. The architecture is irrelevant. What's important is the amount of happy times you get for your money.
  • by RichMan (8097) on Friday May 11 2007, @08:52AM (#19082051)
    Microsoft and Sony find themselves out of the boat in pushing high end rendering machines as game consoles when what people really want is fun games.

    Wii wins with a new way to interact with the machine making it fun and for having the standard Nintendo appeal of social games that involve a group of people vs the solo sniper approach.

    Nintendo has a winner, Sony and Microsoft have dogs, very pretty dogs, but dogs. Of course Sony and Microsoft are going to point out their dogs are pretty. But they are not popular.

    Things learned from this
    1) group games have more mass appeal than solo games
    2) interaction with the game can be fun
    3) game play is more important than graphics
    4) cheaper is better
    5) make a console that is not a loss leader
      • by Tridus (79566) on Friday May 11 2007, @09:25AM (#19082581) Homepage
        Video games must be the only industry around where pricing a system to make a profit is somehow seen as a bad thing.

        Here's a hint: If Microsoft didn't have the Windows tax to fall back on, the 360 probably wouldn't even exist, let alone be sold at the losses it was during its first year.

        The money to make these things comes from somewhere. Nintendo sells the product for what it actually costs to make, Microsoft just uses some of the money from their monopoly.
      • by Zerth (26112) on Friday May 11 2007, @10:17AM (#19083599) Homepage
        Im sure Im going to get lynched for being anti-nintendo on /., but still. The thing that bothers me the most about the Wii isnt that it's a Gamecube 1.5. It's that it's a Gamecube 1.5, AND nintendo jacked the price up to the point where they were making a profit on per-console sales. This is unheard of, ESPECIALLY for Nintendo, who is the longest running console maker, and knows the ins and outs of console sales better than anyone.

        If you're going to get lynched, it would be because that statement is flat out wrong. Nintendo has almost always priced its consoles to break even or make a profit. It's the johnny-come-latelies that use revenue in other industries to subsidize their consoles that brought about the idea of selling consoles for a loss.

  • Jealous much? (Score:5, Insightful)

    by grapeape (137008) <mpope7NO@SPAMkc.rr.com> on Friday May 11 2007, @08:52AM (#19082057) Homepage
    So Microsoft is upset with Nintendo because they were smarter? After spending huge amounts of money MS ended up with a new machine based on making everything faster while nintendo spent their money on researching new ways to play games and applied them to what they already had.

    I have a 360, it has some great games, but its still just a prettier version of the xbox that is barely backwards compatable. I cant get my wife or relatives to play the 360, but all of them seem to gravitate to the wii. I came home from work yesterday and caught my wife bowling at 3 in the afternoon, I can guarantee I've never come home and caught her playing halo.

    So perhaps MS feels like they wasted money and resources? Have we finally reached a point where the old argument about graphics vs gameplay is actually a legitimate one?
  • DVD? (Score:5, Interesting)

    by chadamir (665725) on Friday May 11 2007, @08:59AM (#19082153) Homepage
    Why is dvd playback such a selling point? Does anyone NOT have a dvd player that will buy a wii? A dvd player is 30 dollars!

    As of the end of 2006, over 80% of households have dvd players http://blogs.zdnet.com/ITFacts/?p=12220 [zdnet.com] . Do you think the other 20 percent are choosing between a console or dvd player? 3.5 percent of households are below the poverty line http://www.soundvision.com/Info/poor/statistics.as p [soundvision.com] . So now we're around 85 percent; factor in old people and I'm sure we're just left with luddites and the margin of error.

    What are they going on about?
  • Sure. (Score:5, Insightful)

    by cowscows (103644) on Friday May 11 2007, @09:02AM (#19082205) Journal
    If you wish to make the processing power of the Wii your main concern, then yes, you might be able to make an argument that the Wii is only 1.5 gamecubes. Unfortunately, you'd be entirely missing the point of the Wii.

    If you consider a new control scheme to be more interesting, then the 360 is more like Xbox 1.1. The PS3 has some motion detection added in, so we'll call that a PS2 2.0, but they couldn't manage to get the rumble back in, so we should probably dock them something for that. Let's just say it's a 2.0 that shipped before it was really ready. Nintendo, on the other hand, has shipped an entirely new product line.

    And the best part for Nintendo is that this isn't just some BS excuse that they're making up for not being able to keep up in the technology race, it's a very deliberate strategy that they've implemented in both their handheld and living room consoles, and sales have proved it to be extremely successful. Good for them.
  • numbers != fun (Score:4, Insightful)

    by poot_rootbeer (188613) on Friday May 11 2007, @09:18AM (#19082459)
    There's more to creating beauty than polygon fill rates and shader algorithms.

    I think a game like Super Paper Mario, for example, is absolutely gorgeous; it's obvious that a huge amount of effort went into the art direction for the game. Who cares if the graphics could have been generated by a last-generation GPU? They're still beautiful.
  • by TimeForGuinness (701731) on Friday May 11 2007, @09:26AM (#19082615) Homepage Journal
    I really think Nintendo approached the Wii intelligently. When trying to shake things up in the gaming world and going with a whole new control scheme, using a revved-up Gamecube might not be a bad thing. Think of the risk involved. If they put out a platform that rivals the Xbox or PS3 with a new control scheme, the console would be expensive and people would not take the risk of learning something new. Nintendo is dead in the water.

    But if Nintendo bumps up the specs on the gamecube (small risk, graphics are decent) while introducing a new control scheme (big risk) while keeping the price cheaper than the other two consoles (still making a profit on each console), people can afford to take a risk...and they have. The Wii is a success so far, and caught the game makers with their pants down. They weren't prepared for this and now they have to shift too.

    What is really interesting, in this experiment by Nintendo, is that because the Wii is so far a success, this lowers the risk of incorporating higher end graphics, HD, 720/1080, etc for Wii 2.0.
  • by Myrcutio (1006333) on Friday May 11 2007, @10:36AM (#19083953)
    If i recall, the Nintendo CEO had something to say about that. It was something along the lines of, art and paintings reached the point of photorealism hundreds of years ago, and yet people are still painting, and few of the best paintings of all time are photorealistic. If graphics had any bearing on the enjoyment of a medium, then Claude Monet would have been run out of town, people shouting, "What is this fuzzy crap? Haven't you ever heard of anti-aliasing?!"
    • Re:you know (Score:5, Insightful)

      by GweeDo (127172) on Friday May 11 2007, @09:15AM (#19082401) Homepage
      Why do people keep saying "in another year or two, when the novelty of the motion detector has worn off"? This statement just doesn't make any sense to me at all. That is like saying "well, in a year or two when 0-60 in 4 seconds of your sports car wears off", it isn't going to. It isn't just a gimmick. It is a true advancement in the way interact with games. Sure, there are going to be games that implement motion control in crappy ways. The key is that there are going to be amazing games as well that simply aren't possible with a standard controller.
    • Re: (Score:3, Insightful)

      If enough people have the Wii, there will be games...

      And it certainly looks like there will be enough people with a Wii... So I wouldn't bet on a lack of games...
    • by Yvan256 (722131) on Friday May 11 2007, @09:27AM (#19082623) Homepage Journal

      The only thing left is photorealism
      And that's the problem right there. The closer you get to photorealism, the more people feel like "it's not photorealistic enough".

      Case in point: when you watch old movies, you sometimes think to yourself "those are computer graphics", and they're still better-looking than today's consoles (and yes I'm talking about the Xbox360 and PS3 in this case, or even the most expensive consumer-grade 3D card). So if your brain can make the difference between real things and 3D things in movies that took months to render, imagine how long it will be until 500$ consoles can do it in real-time.

      Nintendo are smart to stay away from that "photorealistic 3D graphics" race. The finish line is still decades away.

    • Re:Gamecube1.5 (Score:5, Informative)

      by Chris Burke (6130) on Friday May 11 2007, @11:58AM (#19085655) Homepage
      What do you think SIXAXIS is, if not an attempt to steal Wii's thunder with a motion sensitive controller?

      But you know what? It actually isn't that easy to throw something together like the Wiimote, to write the software libraries so developers can make the most use of the input, to tune those first-party games so that the controller feels as natural as possible.

      Sony chose to spend their development time integrating the Cell while Nintendo decided to spend their development time on the controller. That was the bed Sony made, and now they must lie in it. They had your idea, to try to hack something together quick-like to try to "stillborn" the wii, and the best they could do was acceleration detection only in a two-handed controller, which is only used to good effect in games like Flow.

      So how well did this strategy work for Sony? How many Wii sales do you think were lost? Is it clear that the Wiimote is an integral part of the console, while it is the SIXAXIS that is the gimmick? And do you really think that rushing off to make a full-fledged wiimote ripoff so it's ready by the end of the year would have even the slightest chance of making the Wii "stillborn" when it's already sold several times more than the PS3 and is likely to be even further ahead by christmas 07?
      • by hattig (47930) on Friday May 11 2007, @08:03PM (#19092431) Journal
        The PowerPC Processing Elements in the XBox360 and PS3 are very similar, and are not developments of IBM's PPC4xx or 6xx series. They're SMT in-order cores that run at 3.2GHz and support two threads.

        Cell: "It's a PPC4xx controller keeping 8 single-pipeline cores (6 integer, 2 FP/Integer) full of properly-scheduled instructions. "

        Your Cell information is so incorrect that I feel sorry for anyone that has read it and now believes it is true.

        The Cell is a PowerPC Processing Element (i.e., 1/3rd of an XBox360 CPU) coupled to 8 (7 active in the PS3) SPEs on a very fast and wide ring bus. Each SPE has two pipelines, and each pipeline operates on 128-bit vectors, i.e., each SPE is a dual-issue in-order SIMD processor with 256KB of local memory.

        "It has FP, which is more than can be said for the PPC400-series (and all but two of the specialized cores in the PS3)"

        Cell's PPE has a standard PowerPC FPU unit, and a VMX128 unit capable of 25.6GFLOPS (single precision). All 8 SPEs of course can also do 25.6GFLOPS (single precision) each. These are at the Cell's 3.2GHz clock rate in the PS3.

        I was wondering if you got your information from Wikipedia, but you didn't. Wikipedia's article is also massively incorrect though (indeed it is now less correct than it was a few months ago, weird).

        The 750CX derivative processor in the Wii is about as powerful as a 1.5GHz PPE, i.e., the Wii has about half the standard CPU processing power as a PS3 (although the PPE will get better use due to being able to run two threads, and the SPEs are icing on the top for physics and similar). The Gecko CPU in the Gamecube had special media instructions that may have been SIMD-like, and as the Wii is backwardly compatible, I assume the Wii's CPU has these in it as well.