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Halo 3 Beta Impressions
Posted by
Zonk
on Sat May 12, 2007 12:27 PM
from the that's-master-chief-to-you dept.
from the that's-master-chief-to-you dept.
Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below.
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Inside Bungie - Living The Spartan Life 58 comments
Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."
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Bungie Vs. Miyamoto - Fight! 379 comments
Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.
Offsite: Eurogamer Coverage
Offsite: Kotaku Coverage
Offsite: CVG Coverage
Offsite: IGN Coverage
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Chair Weapons available in Halo3 (Score:5, Funny)
* A Wooden Chair in which you can break and stab and lacerate people
* A Ikea Chair in which the recipient simply throws the left over peices at any attacker
* An Executive Leather Chair in which the attacker simply places their opponent in the chair and spins it, until the opponent passes out.
* And the classic "Operator Chair" which is simply picked up and thrown.
Yes, audio will be important; (Score:2, Funny)
Now, instead of hearing 12 year olds scream in joy when they frag me, I will here their shrill wails in 5.1
Oh joyous day.
Re:Yes, audio will be important; (Score:5, Informative)
Parent
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Never played Halo.. (Score:2, Interesting)
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Since when? I've played games with dedicated servers, I've played games without. I've found that dedicated server games almost always need the dedicated server because their code is so slow and laggy whereas a good non-dedicated server game has no lag whatsoever. I've never seen any lag playing online Halo. Frankly I'd say that having dedicated servers in 2007 makes you out
Yea yea I know you've heard it before (Score:2)
That's kinda why I'm particular to PC gaming. A good pair of headphones is all you need to hear those 'audio cues' and lacking that, anything above 2 speakers is gravy since most games ship with decent sound engines for realistic 3d sound.
Re:O RLY? (Score:5, Informative)
I sure hope they release some larger textures to at least test the engine with later, though.
Parent
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It wouldn't have made much sense to use the previous assets anyway. They're going from 480p to 1080i. You think blurry textures on a 50" HDTV running at 1080i would be acceptable?
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Re:O RLY? (Score:5, Informative)
http://media.teamxbox.com/games/ss/1353/117891277
http://media.teamxbox.com/games/ss/472/1085785669
It certainly looks like they've improved the graphics since H2.
More environmental detail, less blocky characters, more vibrant colours.
So I guess the complainers must have seen an overcompressed YouTube
variant only.
Parent
Re:Still missing one thing. (Score:5, Insightful)
PC gamers really, really need to stop this particular line of eliteism. A gamer is a gamer whether or not he is playing HL2 on a PC or Bioshock on his Xbox 360.
Parent
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For the sake of questioning your logic. Is someone playing solitaire a gamer or not? Because your logic seems to imply -any- game playing makes you a gamer. Where as IMO a gamer is someone who invests some time in games and is involved in the future. The same way anyone can spend time on a P
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Explain what you mean by 'is involved in the future', please. I know you don't mean either a time traveler or a developer, but I'm having a tough time figuring out what else you could mean.
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I didn't catch it til after I posted.
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I don't think being involved in the community of a game is what makes somebo
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I worded it wrongly, but it is a passion thing which leads you to do more than just play the odd game and hence be involved in a larger thing (aka a community).
Re:Still missing one thing. (Score:4, Insightful)
I'm a gamer that does both PC and console. I really hate this stupid debate. PC gamers should just stfu and play with their mouse and keyboard and console players should do the same and play with their thumb sticks. Halo was designed for the console* and so were the controls. However, to say both control schemes are equal is wrong. I know I'm much better with a mouse and keyboard and I know why. Since you can't exactly pick up the thumb stick and put it back in the middle when it goes over the edge its input is considerably different than a mouse. When you move a thumb stick to the far right your character spins around until you let go and the stick auto-centers itself. If you put your mouse on the right edge of your mouse pad then you look to the right a bit and that's that. You know how PC games usually have a key binding to turn left and right (yaw)? Well imagine if they added two more to look up and down (pitch). This is the control scheme that a console controller achieves**. Now notice how few PC gamers use these key bindings.
What I seem to notice on console*** is that people put their crosshair in a particular place and then use their left thumb stick to align the shot with the enemy player and only make minor adjustments with their right thumb stick. On PC I most certainly wouldn't do this. When it comes to close quarter combat it gets a lot more difficult to control as the accuracy just isn't there. As I said earlier I doubt any PC gamer would use four separate keys to control pitch and yaw. I also notice that most PC gamers tend to be at least casual console players while the reverse usually isn't true. I'd go deeper into the subject but I think you get the point.
You're free to disagree of course but that's how I see it. Both control schemes have pros and cons. For instance I hate picking my mouse up or what usually happens is it runs into my keyboard or computer case since my desk is small. That means I miss a kill or die or both. I also don't like playing ROMs on the PC that much, the controller was always better for those games. The playing field is not even and both PC and console gamers just need to accept that.
* Technically it was designed for the PC and Mac but I guess that's a bit too technical.
** Almost achieves anyway. Console controllers have to have active resistance on the thumb sticks so they auto-center which takes more getting used to.
*** I don't know any Halo gods so my observation may be wrong in the higher tiers of Halo gameplay.
Parent
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It's the integrator. (Score:2)
Using a joystick, pad, or keyboard, the player controls the rate of change (i.e. speed) of the LOS movement (and with non-analog controls, even that is fixed, the player only controls
Windows-live will let us see which is better (Score:2)
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Maybe that's why you can't cut it with the dual analog.........=P
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You're definitely new here, aren't you?
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Do we have to listen to this again? (Score:5, Insightful)
Well that's just flat out wrong. This story is about people playing Halo. They were doing it with console controllers. Halo is an FPS. There for, playing an FPS on a controller is clearly possible. You might think a keyboard and mouse is better, that hardly means that using a controller is impossible.
Now lots of people play FPSs on consoles, and they seem to be enjoying themselves, so I don't think theres anything wrong with using a controller. I do think using a keyboard and mouse is better, if by better we mean provides faster response times. In any multiplayer game, where half the players were using K/M and half controllers, the K/M guys would win every time, all other things being equal.
On the other hand, I think controllers have some advantages over K/M. My consoles are all in my living room, and I play games sitting on my couch. I don't have a desk in front of my TV, so there's nowhere to put a K/M. Try balancing a keyboard on your lap and running you mouse on the cushion next to you. Comfortable? Thought not. I also prefer a thumbstick to WASD.
But really, why does it matter? As the OP said, why do we have to keep having this stupid argument? You like the K/M, dislike the controller. OP likes controllers. I'm happy with either. Why does each side feel the need to not only say "I like x" but to also insist "because y is inferior"? I feel like I'm back in the playground arguing about C64s and Spectrums.
Which you obviously do not know, because *you* *are* *not* *a* *gamer*. Deal with it.
AH, so you are the final arbiter of who is and isn't a gamer? Wow. Am I a gamer? I've been playing video games for twenty years, but I like some console FPSs, so I might fail your test. Perhaps you mean he isn't a PC gamer? Are PC gamers the one true gamer clan, to whom all others are inferior? Are those who are unwilling or unable to drop stupid amounts of cash on new graphics cards and processors supposed to keep quiet and never offer an opinion? Should they just kneel in supplication and reverence before their PC gaming overlords?
if you dislike us so much, as you say, then why the hell do you strive to be just like us?
I'm not even sure what this means? Where exactly did he say he was trying to be like you?
Oh, just FYI, the first time I played Doom, I used a joypad (yes PAD! not even a joystick), because I hated the keyboard and mouse so much. It was a lot easier back then, since there was no looking up or down. I didn't start using the K/M till quake came out.
Parent
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B.S! I've played for hours and it only gets more frustrating as the action heats up and the controller is this obstacle between you and the kills! Lets get a mouse for the xbox already! What the hell??!
Maybe you suck?
Here's a question: How much time have you spent playing FPS's on a PC? I'm willing to bet it's more than a few hours. So if you've been playing CS for the past 6 years, do you really think it's legit to compare that to a couple hours with a controller? Seriously?
Depends (Score:2, Insightful)
If you play Halo and the only thing you can say the whole time is "this game sucks" then why play? There are so many other great games why waste your time?
Swi
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I guess emphasis of this beta is eliminate game play bugs and any irritants not stressing the graphics subsystem.
The final game is supposed to be of much higher quality.
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TFC? Ha! The original TeamFortress (the Quake mod, not the Half-Life mod) had two buttons for grenades, as each class had two grenade types. Kids these days, thinking TFC was the origin of TeamFortress. The 'C' stands for "Classic" for a reason, you know.
Re:What's the big deal? (Score:5, Insightful)
Parent
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The thing that a lot of hardcore gamers don't realize is that casual gamers like "party games".
Re:What's the big deal? (Score:4, Insightful)
Parent
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Why would MS need to create a Resistance killer... (Score:5, Funny)
Parent
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3 Million PS3s sold -- not copies of Resistance
http://en.wikipedia.org/wiki/PlayStation_3 [wikipedia.org]
3 to 4 million copies of Gears of War sold
http://kotaku.com/gaming/neogaf/rumor-gears-of-war -hit-4-million-244018.php [kotaku.com]
I haven't played it, but apparently Resistance is a good game which was well received:
http://en.wikipedia.org/wiki/Resistance:_Fall_of_M an#Critical_Reception [wikipedia.org]
Unfortunately for your argument, Gears was much moreso:
http://en.wikipedia.org [wikipedia.org]
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Oh sorry, Anonymous Sony Fanboy Coward, I didn't meant to ruin your dreams of Sony world domination. I'm sure Bungie is going to run back to the drawing board after you told them how Halo is going to fail as a Resistance killer. Oh wait, wasn't Resistance supposed to be a Halo killer? Or is that for Killzone?
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I don't really care if VLC can play WMV or not....I will not use WMV.
guess I won't watch the vid then if I can't get it in an agreeable format.
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Hypocritical? I don't think so. I'll pay for good games, movies and music.
I won't get sucked into vendor lock-in and feed a monopoly just for a freely
distributed video clip. I think if more people thought the same way open
standards would be further ahead and there would be more games on Linux
and BSD. But I can't make you think anything, so I why bother debating.
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There's a reason more and more games are being released console-only.
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1. A greater sense of agency. Because of a lack of save file size limitations and oodles of ram, players can make tons of changes to the world in PC games.
2. Greater variety of PC games. As anyone can make pc games, you get titles from pirate themed MMOs [puzzlepirates.com] to massive to galaxy spanning adventures [sony.com] to the Switzerland-sponsored Catch the Sperm [softpedia.com]
3. PC screens just look better
Cons:
1. Quality assurance. PC companies are getting better about
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Seriously, though, it must be incredibly validating to them that after years of helping to keep alive the Mac gaming scene, they helped launch the Xbox and the 360 as viable gaming platforms. They've now got a huge fan base and a huge potential audience for every game they put out. What more could a developer want?
BTW, while known as a mac developer, all of Bungie's games after the first Marathon were released on multiple platforms.