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Games Entertainment

The 50 Weirdest Moments in PC Gaming 147

Via GameSetWatch, a feature on the personal site of the well-traveled games journalist Richard Cobbett. The Circe Du Strange details fifty of the strangest, most out-of-place game elements in the history of PC gaming. From classic text adventures to games released in the last few years, the piece outlines some mighty odd design decisions. "30) Command and Cretaceous - While the original Command and Conquer suffered from really bad expansion packs, the first offered a particular entertaining secret. Adding the -funpark parameter when running the game opened up a top secret set of five missions that pitted the standard armies of GDI and Nod against. dinosaurs. For no reason. There was even a briefing movie and bonus music track. And developers Westwood didn't even mention it."
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The 50 Weirdest Moments in PC Gaming

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  • Raiden. Nude. Sack. 'Nuff said.
  • Wow (Score:5, Funny)

    by Anonymous Coward on Thursday June 07, 2007 @11:32PM (#19433371)

    Adding the -funpark parameter when running the game opened up a top secret set of five missions that pitted the standard armies of GDI and Nod against. dinosaurs. For no reason. There was even a briefing movie and bonus music track. And developers Westwood didn't even mention it.

    On behalf of the last few decades, I'd like to welcome you to the computer industry and something called "easter eggs".

    • Re:Wow (Score:4, Insightful)

      by Jackmn ( 895532 ) on Friday June 08, 2007 @12:34AM (#19433725)

      On behalf of the last few decades, I'd like to welcome you to the computer industry and something called "easter eggs".
      Easter eggs are usually small things. This was a significant chunk of content that the developers likely put a fair bit of time into making.
      • Re: (Score:2, Funny)

        Comment removed based on user account deletion
      • Still, hiding it behind an undocumented command flag screams "easter egg".
      • Easter eggs are usually small things. This was a significant chunk of content that the developers likely put a fair bit of time into making.

        I'm not aware of any size restriction. The flight simulator in [some version I forget of] Excel is considered an easter egg, and it's a whole game in an application program.

        • Re: (Score:3, Informative)

          by Xentor ( 600436 )
          Excel 97... But it's not really a game... Just a simple 3D engine with some terrain mapping and the application credits "rolling" on the face of a "hill".

          Still...

          Best. Easter. Egg. Ever.
  • Heretic 2 (Score:4, Interesting)

    by __aaclcg7560 ( 824291 ) on Thursday June 07, 2007 @11:35PM (#19433387)
    I think it was Heretic 2 (based on the Quake engine) where you type "GOD" in the game console, you got a message saying, "So you think you're God?" and bad guys would appear out of nowhere to kill you. I don't remember what the code word was for god mode. Maybe it was "DOG".
    • Re: (Score:3, Funny)

      by AFCArchvile ( 221494 )
      For Heretic 2 (Quake 2 based), the godmode command was "playbetter".

      Raven had an interesting theme of easter eggs in the cheat codes. For Heretic, using Doom's godmode cheat would result in "Trying to cheat? That's one..." printing on the screen; type it two more times and you instantly die. Entering the all-weapons cheat for Doom would take away all your ammo and weapons and print "Cheater, you don't deserve weapons" on the screen. Of course, there were functional cheat codes, but they were different f
      • by Xentor ( 600436 )
        Heh, I remember that... People got used to "standard" cheat codes after Doom 2, since it used most of the ones from Doom 1...

        Oh, except it replaced IDSPISPOPD with IDCLIP (Noclip mode). It still used IDDQD (god mode) and IDKFA (All weapons)...

        It's sad that I still have them memorized...
    • I think it was Heretic 2 (based on the Quake engine) where you type "GOD" in the game console, you got a message saying, "So you think you're God?" and bad guys would appear out of nowhere to kill you. I don't remember what the code word was for god mode. Maybe it was "DOG".

      I don't know about Heretic 2 - but in the original Heretic if you typed "IDDQD" (invincibility in Doom) then it would kill you instantly. I don't remember what the message was, but it did say something just before it killed you.

      • Re: (Score:3, Informative)

        by VGPowerlord ( 621254 )

        I don't know about Heretic 2 - but in the original Heretic if you typed "IDDQD" (invincibility in Doom) then it would kill you instantly. I don't remember what the message was, but it did say something just before it killed you.

        Although it doesn't run too well under XP and I'm too lazy to start Dosbox, I ran the game. It says "trying to cheat, eh? now you die!"
    • Re:Heretic 2 (Score:5, Informative)

      by The Evil Couch ( 621105 ) on Friday June 08, 2007 @06:11AM (#19435225) Homepage
      There actually was a Dog mode in Rise of the Triad (early FPS. Probably the first to introduce pseudo 3D. Based off of the Wolfenstein 3D engine?)

      Your viewpoint dropped about 4 feet, your weapons vanished and instead of hands in your view, there was a great big doggie snout. If I remember correctly, you gibbed people when you bit them. It was ridiculous, excessive and fun. Then again, so was pretty much everything else in Rise of the Triad.
      • by nomadic ( 141991 )
        RotT was released just after Doom, which is unfortunate for them because I think if they had beaten Doom to the market they could have really cleaned up. I don't think it was based on the Wolfenstein engine, it was way too slick, and unlike Doom I think it really was 3-dimensional in the sense you could go under things.
        • Under and over. There was actually an ingame flight spell. We used to play RotT tournaments in the school computer lab.
      • ROTT was awesome! Soooo many cheat codes, easter eggs, puzzles, hidden traps, etc. half the fun was just exploring the levels after you beat it for all the secrets. There were also a million and 1/2 cheat codes. And one of the first games to offer a multiplayer mode via network, dialup, etc. It was awesome!

        Came with a level designer software, all the broken out files for the sound effects, music, etc. You got a hell of a lot for your $30.
        • Re:Heretic 2 (Score:5, Insightful)

          by CelticWhisper ( 601755 ) <celticwhisperNO@SPAMgmail.com> on Friday June 08, 2007 @10:12AM (#19436651)
          I played that game endlessly with a friend of mine when I got it--Doom was all but forgotten. One of our favourite cheats (and one which, to date, has not been implemented again in any game to my knowledge) was the "/EKG" command, which activated Engine-Killing Gibs mode. This resulted in at least a 4x increase in the amount of blood, gore, and flying severed body parts on the screen any time an enemy was killed with an explosive weapon (of which there were a LOT).

          The real fun bit behind that code was what we noticed one day in the midst of one of our regularly scheduled slaughterfests. Eyeballs from slain baddies would not just fly through the air--rather, they would hit the screen and actually slide down it from their point of impact. And best of all, by pausing the game to admire a particularly messy room-clearing, we noticed that the severed arm careening through the air at us was giving us the finger. Little tidbits like this, among other things like the -dopefish command-line option, smiley faces on charred skeletons, and a super-secret bonus item that was actually the lead developer's head floating in midair and making loud belching noises, are why I yearn for the gaming days of old when games were made by teams of 10 people instead of entire corporate divisions where nobody knows anybody. The humor and charm was lost somewhere along the way.
          • I just remember that if you blew someone up with the rocket launcher which could shoot 6 rockets at once(just another reason why RotT was so fucking awesome) while the excessive gib-mode was on, blood and party parts would be falling from the sky for at least a minute or two.
            • Re: (Score:3, Funny)

              Oh, man, then have I got a story for you.

              I discovered, when playing around with multiplayer one day (no internet at that time, so I used the bots) that you could alter the game's gravity setting. Cool.

              I also discovered, shortly thereafter, that a bug in the game caused gravity settings to carry over into single-player mode.

              In the game's 2nd level, there is a very short hallway one space wide, filled with several guards. 5 or 6 at least, all sardine-canned into this tiny corridor.

              You may remember the Dark
            • Sorry for the double reply, but I forgot to add: The weapon you were thinking of was the Drunk Missile. A particularly inventive and nasty bit of machinery as the missiles headed off in random directions for a second or two, and then they became heat-seekers. Nothing like letting loose a barrage of them and seeing one hapless guard across one of the large rooms in that game try to get away from 20 missiles all out for his blood. Combining that one with the wide-open spaces was a great way to see the "gib

              • by afidel ( 530433 )
                You can still buy ROTT! I recently wanted to play a little bit and when I went to a legit abandonware site they had a note that it was pulled because the game was still being published. I bought a network license (allows I believe 5 instances, though there is no technical limit) and played with some friends. Then I remembered why I disliked early FPS games, I get motion sickness.
  • by Anonymous Coward on Thursday June 07, 2007 @11:35PM (#19433389)
    WTF Zonk?
    • Re: (Score:3, Funny)

      by schwartzg ( 1089259 )
      Good cache
    • by lawpoop ( 604919 )
      How about Transylvania -- it was for the AppleII and another platform I believe. It was a screen by screen role-play game. You were a guy with amnesia and you had to resuce a princess. You meet all the traditional gothic monsters, such as Dracula, a goblin, a werewolf. I played it in middle school but could never beat it.

      Finally in the past couple years I found a cheat, and downloaded and emulator and played it. Apparently there was a step where you needed to get an item from a creature that descends in a
      • by ashridah ( 72567 )
        Ah, man.

        Yeah, I remember that game.

        Trying to kill that damned werewolf was a fricking PITA.
        You basically had a nice game of cat & mouse in some house where you run up the stairs, and he almost always goes up after you, then you go down, he follows, you go up, he follows, etc, all to get to the one in a few dozenth time when the bloody werewolf would have decided not to follow you up (maybe he was puffed? :) ) and you finally get to pick up whatever the hell it was.

        Sounds like a good idea tho. might find
        • by lawpoop ( 604919 )
          Actually, there was a gun and silver bullets in the coffin in the covered wagon. You had to get them piece by piece, so if the werewolf showed up, you would have to flee and come back. A real PITA!
  • by fuo ( 941897 ) on Friday June 08, 2007 @12:27AM (#19433685)
    with the Throne of Bhaal expansion iirc.

    In the middle of a cave/dungeon you encounter another party of adventurers, a low-level party; they're bragging about having Magic Missile, etc. (you're about level 8-9 at this point i think). one of them walks up to you and starts talking, the conversation goes south and you end up fighting each other, and you destroy them with no effort...

    once you kill them all you see the "Loading save-game" window appear and there you both are BEFORE the fight. they choose a different course of action this time around and you part ways :)
    • I never saw it myself, but it was in the first Baldur's Gate.
    • My Gods. I've never played the extension, but I would've *loved* this. There's so much originality and inspiration in that game's content.
    • Plus you send the low-level party on an inane quest about gathering some stupid pieces of something from all over the world :D
      • Ah, so THAT's what the whole NWN2 schtick was referencing. Okay, suddenly that whole part of the game makes more sense.
    • by mcvos ( 645701 )
      See? Now that is a brilliant example of a weird moment in a PC game. It's brilliant, but unfortunately I've only heard about it. Still haven't played Baldur's Gate 2 myself. Just BG1.
      • by dougmc ( 70836 )
        BG2 is probably the best RPG game I've ever played, better than even BG1. Do play it -- it's great.

        It's a little painful to go back, however, as things like the graphics are very dated by today's standards.

        I wonder if anybody has recreated BG2 with the NWN2 engine ... that could be very cool.

    • In the middle of a cave/dungeon you encounter another party of adventurers, a low-level party; they're bragging about having Magic Missile, etc. (you're about level 8-9 at this point i think).

      In Throne of Bhaal, you should be more like level 18-19. You _started_ BG2 at level 8 :-)

    • by BlackCobra43 ( 596714 ) on Friday June 08, 2007 @08:19AM (#19435683)
      This encounter happens in Abazigal`s Lair, the 4th dungeon of the Throne Of Bhaal expansion.

      -Your party is roughlty level 30 to 35 at this point; epic heroes that slay dragons and eat demiliches for breakfast. Of course, this only make the situation funnier :)
    • Re: (Score:3, Funny)

      by CoffeeJedi ( 90936 )
      That reminds me of an old NES dungeon crawler where you actually could meet the game's programmers in some far off corner. They give you a quest to bring them coffee in exchange for an exclusive item. Fun idea.

      I don't remember what the game was called, something with the word "Immortal" in the title I believe.
      • Re: (Score:3, Interesting)

        by Jaqenn ( 996058 )
        It was 'The Immortal', which was on PC, NES, Genesis, etc. Here's the wikipedia article: http://en.wikipedia.org/wiki/The_Immortal_(compute r_game)/ [wikipedia.org]

        I only played the NES and Genesis version, but I seem to recall that the coffee thing was not in the Genesis one. Was this an NES exclusive?
        • Maybe not exclusive, but it might not have been in the Genesis version, from the wiki:
          "In the worm room in level six, there is a staircase that leads down to a hallway full of programmers. If you bring them coffee, they will be pleased and give you a secret item ... a stench bomb that allows you to bypass the battles in level seven. They are missing from some versions of the game."
    • Didn't Baldur's Gate also have a command for summoning killer chickens and Neverwinter Nights for summoning "Cows from Hell"?

      Duke Nukem had a location you could only get to by cheating that said "How did you get here?"

      I also thought the hidden corpse of Luke Skywalker and the "Ewoks Suck" message in Dark Forces were especially nice touches.
  • That game was absolutely incredible, but that particular bit with your dead sister was pretty disturbing. Which is saying a lot considering what else went on in it...
  • by consonant ( 896763 ) <shrikant,n&gmail,com> on Friday June 08, 2007 @12:53AM (#19433825) Homepage
    And this story is filed under "Politics" because...?
  • The Skingrad potions master starts asking weird questions about necrophilia for no apparent reason. Boy is that ever creepy.

    --
    Toro
    • Re:TES 4: Oblivion (Score:5, Informative)

      by Anonymous Coward on Friday June 08, 2007 @04:54AM (#19434981)
      The Skingrad potions master starts asking weird questions about necrophilia for no apparent reason. Boy is that ever creepy.

      Creepy, yes, but it's not for no reason.

        Background: Dark Elves began as the Chimer, and when they broke from the Altmer, their new religion was a mix of ancestor worship and Daedra worship. The Tribunal put the nix on most of the Daedra worship (except for the four "good" Daedra) while still permitting the veneration of the dead. However, worship of the other, nastier Daedra Lords never wholly went away.

        The Alchemist at Skingrad is a worshiper of Sanguine, the Daedric Lord of Depravity. Of course, a religious interest in ever-greater acts of wickedness would lead her in one particular direction -- since there's nothing more depraved in Dark Elf culture than getting overly friendly with the deceased. The Dunmer are notoriously relaxed when it comes to sexual behavior, but that sort of thing is religiously offensive to say the least. So, the alchemist fled Morrowind for places where tombs aren't so carefully guarded and constantly visited.

        Easter egg: She's had to move once before, though -- you can see what's left of her last business location, east of Imperial City, just past the far shore of the Rumare. It's near a three-way crossroads, the easterly of which heads towards Cheydinhal, I think. Easter egg inside an easter egg: everything's burned to the ground, all except for some potions of fire resistance. Heh!

        Anyway, she's placed there to give you directions to Sanguine's shrine, which is fairly out-of-the-way for obvious reasons, and she had to have a backstory to explain how she would know the location of the hidden shrine.

        The TES guys don't fuck around when it comes to backstory.
      • by Torodung ( 31985 )
        Oh, I see. Bethesda wrote an enormous backstory about an ancillary character in order to explain her sudden interest in discussing necrophilia with a complete stranger.

        Too bad they didn't put that kind of effort into the main story line. ;^)

        --
        Toro
        • Re: (Score:2, Interesting)

          by Anonymous Coward
          Oh, I see. Bethesda wrote an enormous backstory about an ancillary character in order to explain her sudden interest in discussing necrophilia with a complete stranger.

          Not exactly enormous, but yeah. Her asking you what the fine is in this province is supposed to be your clue to come back to her when you're looking for Daedric shrines. Plus it's a joke.

          Too bad they didn't put that kind of effort into the main story line. ;^)

          Umm. They did. The backstory behind the main quest is gigantic, and
          • by Torodung ( 31985 )
            Read the in-game books? In that font?! ;^)

            Besides, when I claimed "they didn't put that kind of effort into the main story line," I meant MAIN STORY LINE. Not backstory to the main story. I felt the detail of the backstory for the "necrophilia" comment that you just related was NOT present in the actual primary campaign.

            Outside of the books, in dialogue and in deeds. You know, the ACTUAL story. The game. ;^)

            (To be fair, it's really a very *tiny* part of an otherwise pretty good game)

            --
            Toro
  • Phantasmagoria is actually pretty disturbing, with 6 (or was it 7?) depicted murders and a rape scene (oddly enough, while both parties are fully clothed... I guess Sierra isn't that risque).
    • Considering that a SecondLife player has reported an ingame rape to the police, such a scene would probably be deleted from a similar game today. All the players could sue Sierra for raping their main character..
  • Fahrenheit (Score:4, Interesting)

    by LarsWestergren ( 9033 ) on Friday June 08, 2007 @02:01AM (#19434191) Homepage Journal
    The server seems Slashdotted, so I haven't read the article, but for me the prize goes to Fahrenheit (Indigo Prophesy in the US) [wikipedia.org] a.k.a Our Dog Ate the Last Third of the Script, Honest.

    CONTAINS SPOILERS:
    Lukas Kane, the main character, dies early in the game, but like Neo comes back to life with SuperMatrixPowers. Later in the game as the earth is about to end, there is a tender love scene between him and policewoman Carla Valenti (this scene was removed in the US version of course...). First I thought - nice, a fairly adult treatment of love and sex (unlike Samantha's earlier strip scene in front of Tyler), sort of a "two people at the end of the world seeking comfort in each other" thing. But then I remembered - Lukas is dead! People in the game have commented that he doesn't breathe anymore, his skin is cold and he doesn't have a pulse! Sooo wrong... The Wikipedia article has a nice explanation for the botched ending though.
    • Re: (Score:2, Informative)

      Fahrenheit was definitely on the shortlist. The only reason it didn't make it into the article was that at the time (it was written almost a year ago now) was that the best stuff to mention - all that nonsense with the Cyborg especially - seemed too much of a spoiler for a then-fairly recent game.
      • Hi Richard, thanks for the article. Really enjoyed it, brought back many memories.

        I really liked Clive Barker's Undying, and the fact that he replaced the OMG LOL B4da55 Doom clone main character of "Duke Magnus Wolfram" with someone who was a lot more realistic and vulnerable [clivebarker.com] - important in a horror game.

        Have to replay Vampire as a Malkavian I see. :)
  • http://en.wikipedia.org/wiki/Blue_Ice_(video_game) [wikipedia.org] would most definatly qualify for me. I still load it up occasionally to try and work out what the hell is going on. Apparently even the authors walkthrough doesn't really help you finish the game.

    Also Legend of Zelda: Ocarina of Time Master Quest - The Lord Jabu-Jabu's belly level. Every switch (which in the first game had been nice normal crystals) has been replaced by a cow, usually sticking half out of the wall or ceiling.
  • ...where you have to lure undead farmers to the mill, kill them,put them in the mill and turn them into ground meat, which you then hide in a barrel. In a subsequent quest in the same sequence, you are given a barrel of "URT Certified Meat" to feed to a bunch of redcaps. The meat turns out to be rather off, and you have to go destroy the witnesses to protect the reputation of URT...
  • by Johnny Mnemonic ( 176043 ) <mdinsmore&gmail,com> on Friday June 08, 2007 @03:33AM (#19434627) Homepage Journal
    An easter egg in Myth II Soulblighter opened a new level where you fought deer. Oh, and they exploded. The goal was actually to get enough of them together that the chain reaction would take out enough of the opposing force.
  • Ultima Online (Score:3, Interesting)

    by xrayspx ( 13127 ) on Friday June 08, 2007 @03:51AM (#19434729) Homepage
    No Assassination of Lord British [wikipedia.org]?

    I never played UO, but that story was fun to read from the "bad guy's [aschulze.net]" perspective
  • I really enjoyed reading through the list, and esp. #50 was quite moving. Wasn't there a couple who celebrated a quake II / III based real life wedding in VR? I seem to recall a /. story from a couple of years back, that would have fit nicely on that list, too ("you may now frag the bride" ;-)
  • Ah, Malkavians... Not just one of the weirdest moments in gaming, one of the most beautifully written ones. Anyone else ever play the game just for the Malkavian dialogue?
  • Llamasoft (Score:3, Funny)

    by timftbf ( 48204 ) on Friday June 08, 2007 @08:10AM (#19435625)
    They throw up "Jeff Minter made some games with odd names / concepts", and then go with something relatively pedestrian (in name) like "Attack of the Mutant Camels". (Which is largely just what happens if you code while taking drugs and watching "The Empire Strikes Back", anyway). "Metagalactic Llamas Battle at the Edge of Time". Now *that's* a title.
  • Remember the secret level of Rise of the Triad that had a bunch of wall tiles with "You do not Belong Here" written on them? That was just creepy.

    Then there's the Holy Grail game where after the Black Knight kills you it asks if you want to go back to the moment before you die. If you select yes, it shows you keel over and die again. Then the game asks if you'd like to go back to a few minutes before you die and you can continue as normal.
  • The first time I played the "secret cow level" in Diablo II, I almost fell off my chair laughing.

    The halberd wielding cows chasing you going mooo!! was hilarious.

    If you hearded them together, you could use the exploding corpse spell to virutually annihilate them.
  • If I remember correctly, the missions were actually against giant ants, not dinosaurs!

    The wikipedia article for the expansions appears to confirm this wikipedia article [wikipedia.org][wikipedia.com]

    • Re: (Score:2, Informative)

      That was the Red Alert expansion. The original C&C expansion had dinos.
    • Re: (Score:2, Informative)

      by Jaqenn ( 996058 )
      As others have mentioned, that's Red Alert. As others have not mentioned, there was a hidden reference to it in the manual for the game. Morse code lines the edges of the manual pages which translates into radio chatter from an ant attack.

      I tried to paste the translation here, but the comment lame-ness filter is stopping me (too much whitespace). Go to http://www.the-spoiler.com/STRATEGY/Westwood/red.a lert.2.html [the-spoiler.com] and search the page for the phrase "5.4.1 Morse code in the manual".
  • by edremy ( 36408 ) on Friday June 08, 2007 @09:23AM (#19436199) Journal
    Those of us old enough to remember actual board games have a few wierd ones too. (See the "Murphy's Rules" section in old Dragon magazines)

    My two favorites (I have both games)

    You can't commit suicide with a .45 magnum in Car Wars. People have 3 hit points- 1 wounds you, 2 makes you unconcious and 3 kills you. A heavy pistol does 2 points of damage...

    In a civil war game about the battle of Pea Ridge, there's a rule called "Designer's Great Great Grandfather". The DGGG was an officer in one confederate unit in the game. Every time that unit takes damage, you have to see if the DGGG is killed. If so, the game ends instantly without a winner since it's obvious the game couldn't possibly exist

    • I thought that was Abner Doubleday's father/grandfather, and if the unit was eliminated baseball was never invented.

  • The entire series is weird, but the weirdest is a level in EWJ2, where for no apparent reason Jim dresses up like a blind salamander and swims around in a giant intestine (which is the summer home of professor monkey-for-a-head), avoiding the pinball bumpers, all set to the tune of Beethoven's moonlight sonata.
    The boss of that level? First a quiz show, then a "Simon says" game with the bumpers.

    Gods, I loved that game.
    • How about the underwater level in the first game? Pain in the ass maze with a time limit which ends up being significantly harder than the final boss for the area.
      • How about the underwater level in the first game? Pain in the ass maze with a time limit which ends up being significantly harder than the final boss for the area.
        That was hilarious. EWJ2's first level had the same boss, with an even funnier demise :)
    • That level is entitled "Villi People".

      The quiz show was mostly about "chip butty" (a french-fry and ketchup sandwich, i think) and there was a good question in there about "misery".

      Q: "Does misery love company?" (The correct answer is "No, Misery is the show-me state!", IIRC. If it's not the correct answer, it's certainly the best.)
      • That level is entitled "Villi People".
        The quiz show was mostly about "chip butty" (a french-fry and ketchup sandwich, i think) and there was a good question in there about "misery".
        Q: "Does misery love company?" (The correct answer is "No, Misery is the show-me state!", IIRC. If it's not the correct answer, it's certainly the best.)
        I liked the question "What color is Jim's red gun? [yellow][green][blue]" ;)
  • this list is pretty thorough, Vangers is easily the weirdest game i've ever played.
  • In order of most recent to furthest away
    1. Going through Molten Core for the first time. LF39M MC
    2. Godlike in a full on onslaught game in UT. ( I had a good hiding spot, and lots of ammo)
    3. Jim's emotion towards Kerrigans turn to the Zerg
    4. Climbing through the window in CS_Mansion and shanking 3 people before I died.
    5. Choosing one of 160 models, and 300+ skins for Q2.
    6. Blowing up the Whitehouse when you beat CnC on Nods side.
    7. Taking virtual drugs in Userper, pinching Violet, and finding my way throught the woods in SOC.
  • I believe it was Karateka, a side-scrolling martial arts rescue-the-girl game.

    If you inserted the disk upside-down, the game would boot and play upside down.
  • by kalirion ( 728907 ) on Friday June 08, 2007 @12:19PM (#19439033)
    I love the part in the first chapter of the first game that happens off screen:

    THOK
    THOK
    SMAK
    Guybrush comes out and places back the priceless Ming to its place.
    Guybrush : Better leave this here.
    (proceeds back to the room)
    THOK
    ooh!
    Hypnotize quarrelsome rhinoceros
    ow!
    KRASH!
    Push
    Sheriff : No!
    Push red button
    Sheriff : Not the red button!
    KABOOM

    WUMP
    WUMP
    WUMP
    WUMP
    Look at tremendous yak
    Guybrush : It's a big, ugly, hairy yak wearing some wax lips.
    Push tremendous dangerous-looking yak
    Guybrush : I can't move it.
    Pull tremendous dangerous-looking yak
    Guybrush : I can't move it.
    Pick up staple remover
    Use staple remover on tremendous dangerous-looking yak
    THOK
    Suddenly, the painting is shocked and Guybrush is thrown through it, making
    a hole in the wall.
    Walk to books
    Pick up Manual of Style
    Guybrush : I'll need this. I must be nuts!
    (jumps back into the hole he made earlier)
    Pick up wax lips
    THOK
    KRASH
    Guybrush : (loud voice) Acck! ...gophers!
    Pick up gopher repellent
    Use gopher repellent with gopher
    Use gopher repellent with another gopher
    Use gopher repellent with gopher horde
    Use gopher repellent with funny little man
    SMAK!
    KRASH
    Look at fabulous idol
    Guybrush : It's beautiful!
    Open lock
    Guybrush : I can't open it. Uh, oh!
    Pick up heavy chair
    Use heavy chair with sheriff
    THOK
    Guybrush appears from the door on the second floor.
    Guybrush : That should hold him for a while! If only I had a file I could get the idol!
  • In Morrowind, or an expansion, there was a vast ancient dweemer hold. The story explained the dweemers had disappeared suddenly (act of god type thing), and sure enough there were little ash piles everywhere a dweemer has died. In one residence, there were two ash piles on a bed, plus a "dweemer tube" (like a vacuum tube the size of a banana) on one ash pile, and a jar of "dweemer oil" on the bedside table. After I got done laughing I opened the other door to leave, and found another ashpile outside the doo

On the eighth day, God created FORTRAN.

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