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Microsoft Shells Out $50 Million For GTA IV Content
Posted by
Zonk
on Mon Jun 18, 2007 02:38 PM
from the that-is-a-lot-of-graft-and-crime-right-there dept.
from the that-is-a-lot-of-graft-and-crime-right-there dept.
Ars Technica is reporting on the highly-anticipated downloadable content for GTA IV mentioned by Microsoft at last year's E3. It appears that, first off, that content is only coming to the Xbox 360. Secondly, Microsoft paid some $50 Million for the privilege. This is from a financials conference call held by Take Two, and a question about a deferred payment from Microsoft reveals the general release schedule for the content. "The first 25 [million] is for the first episodic content package that's supposed to go out and that is in March of '08. That's why it moved into current because it's in the next 12 months. The second 25 [million] will be for the second episodic, the episode, and that will be later in fiscal '08."
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Grand Theft Auto IV Unveiled On 360 393 comments
Despite expectations that this would be the least eventful of the E3 pre-conferences, Microsoft's Peter Moore drops the news that Grand Theft Auto IV will be on Xbox 360. Rockstar and Microsoft have teamed up to do exclusive episodic content in the GTA gameworld for the 360. Slated to release October 16, 2007 in North America, October 19 in Europe. Other details include lots of support for Live Arcade titles (Sonic, Galaga, Street Fighter II), the official unveiling of Shadowrun for the 360 and PC, the airing of the Halo 3 Teaser Trailer (which is already on Xbox Live), and much discussion of 'Live Anywhere'. This last is an expansion of Xbox Live to PC and cell platforms in addition to the Xbox arena.
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This isn't new (Score:5, Informative)
You can bet it will be paid content (Score:4, Insightful)
Re:You can bet it will be paid content (Score:5, Insightful)
Parent
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That exactly what Sony did. (Score:4, Insightful)
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And well, during the PS era, Sony -mendated- that most multi-platform games had something exclusive on the playstation, or go to hell. They didn't even pay for it, they just used their influence, most of the time. Thats how console gaming business work, hehe.
Hackers should be able to liberate this content (Score:3, Insightful)
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The content being talked about here is DOWNLOADED. There isn't anything to hack... unless you're going to hack Xbox Live or whatever Microsoft's online service is called.
So its ok for Sony to bail out square...but... (Score:5, Interesting)
http://www.wired.com/gaming/gamingreviews/news/20
That gives some insight into what has happened over the past couple years at Take-Two, its an interesting read, and most will agree after reading whats been going on that if anything the Sony fanboys complaining should be thanking MS since its likely that their favorite franchise may not have even made it to the shelf otherwise.
I'd take 50 million dollars (Score:3, Insightful)
Is it legal? (Score:3, Interesting)
Anyone know the legal issues around this, or is it acceptable?
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Man, I shoulda been a lawyer - what an awful sentence...
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Why anyone would think anything unusual about a Console Maker paying to develop content for ITS OWN console is mindboggling.
But thanks for trying to run the People's Court right here on Slashdot, Judge Whopner.
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Illegal tying requires tying two products from two seperate markets together. There is nothing preventing Microsoft from using its resources gained from Windows to buy its way into the Games/Console market under US law (EU law is much more strict, though I don't know the answer in that case). Of course, if Microsoft becomes a monopoly in the game console market, this practice could be seen as anticompetitive and a violation of the Sherman Act, but it still wouldn't be tying, as consoles and g
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Or on another train of thought, Microsoft wants to provide content. Content doesn't come about for free. They have to pay for it. So they buy the content from Take Two and then resell it to Xbox 360 owners.
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You simply could not compete at all in the console marketplace if you were not allowed to buy exclusivity. Every console maker does it, has done it for a long time, and will continue to do it.
Re:This sort of behavior used to be a punchline... (Score:2)
Re:This sort of behavior used to be a punchline... (Score:5, Insightful)
Is this karma, irony, or both? I bought a PS2 for GTA 3, and now I'll buy a 360 for GTA 4 (among other things).
Parent
Re:This sort of behavior used to be a punchline... (Score:2)
In this case, GTA4 will be available on several platforms (Windows, PS3, 360), and only the downloadable content will be exlusive. And even then, Sony doesn't really have a proper online marketplace to sell downloadable content the way Microsoft does, so the "exclusivity" is pretty much academic.
In any case, this deal is far less exclusive or restrictive than previous deals Rockstar has
Re:This sort of behavior used to be a punchline... (Score:2)
Seeing as GTA is a system seller for a lot of people, the argument makes sense. That $50 million will sell more consoles than $50 million in advertising, so they still probably come out ahead.
Re:This sort of behavior used to be a punchline... (Score:3, Funny)
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Precondition (Score:3, Insightful)
Sure - right after the sales of either the PS3 or 360 can exceed last get hardware (specifically the PS2) for at least three months.
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What did I miss?
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IT WAS ROCKSTAR'S DECISION TO RELEASE GTA IV FOR XBOX 360.
1) This article deals with the arrangement for the chaptered content to follow, not the actual development of the core game itself.
2) Rockstar "dumbing down" the graphics of the title is both:
i) premature judgement, as you HAVENT PLAYED THE GAME YET, and
ii) a conscious decision by Rockstar to sell more games, as the 360 has 12 million
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1) Graphics: umm...given that all rep
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Second: How is this any different then last generation where the Xbox crowd got titles gimped due to the PS2's shortcomings? Games are developed for the lowest common denominator. They're not in it to make the highest quality game possible, they're in it to make money by selling to the largest market possible.
If MS had included HD-DVD and a hard drive standard they might not
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they don't seem to be screwing up my enjoyment of my Wii at all.
But yea, I can see where you are coming from. It is a bit surprising that the 360 has many of these limitations. No hard drive, small disks and such, but when it comes to the graphics it was always going to be limited by the 360. There just aren't enough PS3s out there, the Xbox 360 had to be the target platform because it is the one with the most installed consoles. If you want to sell a ton of games, thats the machine you target, at least
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You have no idea what you're talking about. RSX is a crippled piece of tech and is half a generation behind the X360 hardware.
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Why are so many people saying that this move will result in a crappier game? It won't. There have always been different versions of the same game, and
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Call of Duty 2 was considered by many to be at its finest on the X-Box 360, it being the overall best-looking, best-performing, and best-playing version of the game. The X-Box 360 uses in no way any sort of x86 code, and even its implementation of DirectX is different than that of the PC.
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Obviously, I'd never make it as a WoW player.
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Re:Too bad... (Score:4, Funny)
4 years ago is back that way.
Parent
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It's big
Compared to the Wii, yes. Compared to the PS3, no. Compared to the original PS2, no. Lose one point.
It's loud
The DVD drive is fairly loud. Gain one point.
You have to buy a (shitty) remote control for playing DVD's
This is just plain false. You don't need a remote control, shitty or otherwise, for playing DVDs on the 360. Or, for that matter, for playing video or audio from a PC. Or iPod.
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The girlfriend part should have tipped you off immediately!
Re:Revenue maybe not all from MS; what about gamer (Score:2)
Heck, you can't even recognize revenue that you've already received for a service that has not yet been provided. If you sell something with a service contract attached, for example, you have to recognize the revenue for the service contract over the life of the contract, not at the time of sale, even though you collected all the revenue at the time of the sale.
That's why, when something is sold
Re:Revenue maybe not all from MS; what about gamer (Score:2)
No. end-user payments are MS revenue, not T2 revenue. It doesn't matter to T2 where MS gets the cash from.
Perhaps
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Re:Why Microsoft was forced to pay for extra conte (Score:2)
Parent makes no sense whatsoever. (Score:4, Insightful)
The 360 game disc format is a Dual Layer DVD, 7GB... but honestly, with more and more cinematics moving to the game engine, that's not a limitation. I really don't understand what you are trying to say with your nonsensical quotation of "Storage" that has no basis in reality.
Want to know what's going on here?
Microsoft can't get the exclusive on GTA IV, so they are going for an exclusive on the expansion - a very smart thing to do. It has NOTHING to do with disc capacity, understand? Microsoft will make a mint on the Content downloads, and 360 owners will be happy that they get additional content not available on any other platform.
Content is intended for owners with a hard drive (20GB or 120GB drives) and a broadband Live connection. What's new about this? Sony required a hard drive for some games on the PS2... GTA fanatics will gladly pony up the cash for an Elite or replace their Premium 20GB drive with a 120GB drive.
I honestly can't understand why people bitch about Microsoft's downloadable content charges (or Sony's for that matter), unless the costs are excessive for the user. Reasonably priced Live downloads are good business, and until it gets cracked, it's a very solid model for everybody.
Parent
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Just because it's Microsoft, it doesn't make it inherently "selling out" or "evil".