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There Are No Games So Bad They're Funny

Posted by Zonk on Wed Jul 18, 2007 11:59 AM
from the not-so-much-funny-ha-ha dept.
Clive Thompson examines an artifact unique to the medium of videogames: the hatred of 'B' games. Unlike in television, movies, or even books, there doesn't seem to be room in gaming for appreciation of offerings so bad they're good. "Gamers never sit around and fondly recall games that were so ludicrous they circled back and arrived at greatness. There is no game analog to, say, Sid and Marty Kroft children's show, or Plan Nine From Outer Space. When a game is bad, it's just ... bad. I think this tells us a lot about the nature of play. B games don't exist because a game isn't something you watch; it's something you do. It's impossible to distance yourself from the badness. It's not like chuckling while watching an actor screw things up; it's like being forced to screw up yourself. Or think of it this way: A bad game is like being stuck in traffic. You've got goals, you've got places you're trying to get to, but the system won't let you. So you just sit there grinding your teeth. Lousy art can sometimes cause joy; lousy games can only cause stress."
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  • I guess they never went to videlectrix [videlectrix.com] before.
    This "Company" Spoofs all the B-Games of the 80s and 90s. Games with horible (even at the time)
    Graphics and Sound, Pointless Game Play. Poor direction or goals... But they are fun to play just
    because they are so bad.
    • Re:Wrong... (Score:5, Insightful)

      by Halifax Samuels (1124719) on Wednesday July 18 2007, @12:04PM (#19903299)
      But those games were all MEANT to be funny. Take a look at some of the games in the game gallery. How many times do you see Strong Bad? The games are fun because they were meant to be that way. Bad games are generally no fun at all because they're too hard to play, or the game mechanics are just plain broken. Just because something has no instructions doesn't mean it's a bad game.
      • Well there are some that are not connected to Homestarrunner as well like the Hall Runner, and the Speed Walk Game. Wich are just booring the only fun part is the sarcastic comment if you won (a lot of those I just got in the Wiki, because playing the game was so dull). I guess it is somewhat different from games trying to be good that ends up Bad. But these spoof games adds the missing element that the other b games were missing, an other person(s) to make fun of it while playing.
      • Re: (Score:2, Insightful)

        thread over [wikipedia.org]
        • Re:Wrong... (Score:4, Informative)

          by antime (739998) on Wednesday July 18 2007, @02:13PM (#19905229)
          It was only the translation that was bad in Zero Wing. The game itself was OK, though not great by any means. This [wikipedia.org] is what you're after.
    • I must say, I played that "Where's an Egg?" And yeah... that's just... wow... so bad it's funny...
    • Re:Wrong... (Score:5, Insightful)

      by SQLGuru (980662) on Wednesday July 18 2007, @12:38PM (#19903811)
      Mocking games is not the same as a game gaining a cult following.

      Mocking games = Mystery Science Theater 3000.
      Cult following = The Rocky Horror Picture Show....it was so bad but has a huge following BECAUSE it was bad.

      There aren't really any games that people play because they enjoy how bad they are. There are games that people mock because they were bad. There are memes started because of poorly written games (All your base....). But how many times do you go back any play them?

      That was the point of the article. Not that there are games that are constantly mocked.

      Layne
      • Re: (Score:3, Interesting)

        There aren't really any games that people play because they enjoy how bad they are.

        I disagree. MMOs are a prime example. Why does anyone play Runescape when they've played MMOs with better graphics, better gameplay, and a better culture? Because they enjoy how bad it is.

        No really, I'm serious.

        How about people who prefer the early incarnations of a game franchise, even though the newer ones are better? Part of it is comfort, but part of it is enjoying the suckage.

        I think what the article misses is tha

      • Re:Wrong... (Score:5, Interesting)

        by badasscat (563442) <basscadet75@NOSpam.yahoo.com> on Wednesday July 18 2007, @02:28PM (#19905487) Homepage
        Mocking games = Mystery Science Theater 3000.
        Cult following = The Rocky Horror Picture Show....it was so bad but has a huge following BECAUSE it was bad.


        Well this is actually a little more complex than that.

        I would argue that there is plenty of "mocking" in the popularity of RHPS. That doesn't make it any less fun to watch it, or have any less of a cult following. In fact, you could reasonably argue that a show like Mystery Science Theater 3000 grew directly out of the audience participation in RHPS.

        RHPS was also intended as a b-movie. It wasn't made with the thought that they were making a quality film. They wanted people to make fun of it, and hoped to generate a cult following through that. The producers were disappointed when it didn't happen originally - then the audience participation part kicked in a few years post-release, which reportedly took everybody involved by surprise.

        There are other movies like that, intended to generate a cult following by purposely copying traits found in unintentional b-movies. The Evil Dead series is another example. The original Buffy the Vampire Slayer movie. Heathers. The list goes on. It's almost a genre unto itself, these purposeful b-movies. I think people end up enjoying these on several different levels (some people on more or fewer levels than others), whether they realize it or not.

        As for games, I think there are several that fit into that same category - games that don't really adhere to modern standards for what we consider a "quality" game, and that ape conventions from the past or from campy sources with the intent of generating a cult following. Enjoyment comes as much from the camp value of these games as the gameplay mechanic. I'm thinking of a game like Viewtiful Joe in this category. Or Katamari Damacy. I'm not saying these aren't good games (they are), but they are definitely intended to be laughed "at" rather than "with" to a certain degree. I mean nobody who watches the first cut-scene with the "King of All Cosmos" would ever take the game seriously. It's not just about humor, either; it's about ridiculousness.

        I also think there *are* some unintentional b-grade games that are popular and are taken at face value. The Resident Evil series is a perfect example of that. It's total camp horror, and a big gore-fest, but people love it.

        So I guess what I'm saying is that I disagree with the original article. There are b-grade games that are fun to play, both of the intentional and unintentional variety.
  • by Conception (212279) on Wednesday July 18 2007, @12:03PM (#19903283)
    http://www.waxy.org/archive/2006/02/28/penn_tel.sh tml [waxy.org]

    "Years ago, I'd heard about a mythical unreleased videogame developed by Penn & Teller for the Sega CD and 3DO. The game was supposed to be an oddball adventure game, with some cruel magic tricks and minigames thrown in for good measure. This Absolute Entertainment press release from March 1995 sums it up nicely.

    The most infamous part was "Desert Bus," a "VeriSimulator" in which you drive a bus across the straight Nevada desert for eight hours in real-time. Then you drive it home. Also, I'd read the bus veers to the right, so you can't just leave the joypad propped up. The rumor was that if you won the game, you got one point."
    • by jandrese (485) <kensama@vt.edu> on Wednesday July 18 2007, @12:10PM (#19903395) Homepage Journal
      There was more, P&T were going to include a contest in the pamphlet. The person with the highest score after a year (verified by a screenshot of the score counter, which had 5 or 8 digits IIRC, even though it took a full 8 hours to get one point) would win an actual bus trip across the desert with a fully loaded bus with Playboy bunnies or whatever they could get.

      IIRC at least some playable form of that game exists because there are strategy guides online for how to beat the adventure portion of it (it was pretty kooky even by adventure game standards, in some places you can have Teller get on his hands and knees behind a bad guy and have Penn push the bad guy back to knock him over for instance). I think there was a side or top scrolling shooter in there too. It's a shame Penn and Teller developed it for a doomed system like the SegaCD.
  • Zero Wing (Score:5, Funny)

    by doombringerltx (1109389) on Wednesday July 18 2007, @12:05PM (#19903305)
    'nuff said
    • I was thinking that myself. I would also like to add the original Resident Evil, with voice acting so bad it was hilarious.

      "What IS this? I hope this is not Chris' blood"

      • Oh! That reminds me of another great one. I got a copy of "Touch Typing of the Dead" out of the bargin bin for a dollar. It was basicly House of the Dead but with the guns replaced with touch typing. My friend and I got a case and sat up getting wasted and playing that all night.
    • Maybe it's not as "bad" as Zero Wing in terms of insufficient development, but considering more recent events concerning the main character, the premise(rescuing little girls) is hilariously wrong! I figured that it deserves amention here.

  • right and wrong (Score:5, Insightful)

    by JeffSh (71237) <jeffslashdot AT m0m0 DOT org> on Wednesday July 18 2007, @12:05PM (#19903311)
    i think the premise of this story is wrong.

    there aren't many "b" games, because "b" games are often buggy and unplayable. bugs are not fun or funny or tolerable. I don't crash out of a game and go "haha that was so bad it was fun". no.

    even with the worst movies, they still "work" because all you are doing is watching them. there's no technological requirement. it's not like the movie film breaks while watching or anything.

    it would require an unusual development house to create a game with no programming bugs and reasonable graphics engine to support a totally shoddy gameplay that allowed for humour and enjoyment.
    • it would require an unusual development house to create a game with no programming bugs and reasonable graphics engine to support a totally shoddy gameplay that allowed for humour and enjoyment.

      I'd say you've hit the nail there...

      The FP compares technical problems that prevent game-play, with technical problems documented in but not affecting movie-play.

      As the best analogy to a B-movie I can think of, take something like Maniac Mansion... Completely absurd plot and bad "acting", yet it has a pretty
    • What about DX2:The Invisible War?

      The programming is great and it doesn't crash, yet you never stop laughing, beginning with the loading screen ["The Future War on Terror"]
    • ...which is pretty much exactly what the article says. Because the game involves 'doing' and not 'watching' you're pretty much forced to deal with the warts firsthand. While it might be funny to watch the actors knock over cardboard graves in 'Plan 9 From Outer Space,' it would annoy the hell out of me if I went to jump onto a platform in a game and fell through it. As a result of this forced interaction, bad tends to be bad, rather than being funny. Though I'd submit there are games that embrace the B-mov
  • Not entirely true. (Score:3, Insightful)

    by GiMP (10923) on Wednesday July 18 2007, @12:06PM (#19903337) Homepage
    The AI in some games really is funny. Scorched3d for instancs, when you play the "easy" mode, has bots so dumb, they often shoot themselves. However, this isn't really a "bad game" as the higher modes are more challenging.

    How about the Street Fighter II series? Certainly, at some point, if not from the beginning, it was so bad -- it became a joke. I have recently started up a game of this, not because it was fun, but it was a great laugh -- its infamous.

    Of course, no discussion of B games is complete without talk of Cluster's Revenge...
    • Re: (Score:3, Informative)

      I assume you meant Custer's Revenge ( http://en.wikipedia.org/wiki/Custer's_Revenge [wikipedia.org] , for those who haven't had the displeasure of seeing it)

      It really is a classic bad game. But I wouldn't say that its "so bad it's funny", nor "so bad it's good"... Its just a bad, bad, game. Maybe if the premise wasn't rape it could have come closer - but it seems like without the rape it would be "shit", instead of "disgusting shit"
    • SF II? What? (Score:5, Insightful)

      by Valdrax (32670) on Wednesday July 18 2007, @01:57PM (#19904995)
      How about the Street Fighter II series? Certainly, at some point, if not from the beginning, it was so bad -- it became a joke. I have recently started up a game of this, not because it was fun, but it was a great laugh -- its infamous.

      You're kidding, right? The game that largely launched the 2D fighter genre in America? There were similar games before SF II, but it was the first of its kind to reach the kind of popularity it has when it was out.

      You could make the argument that someone along the way its sequels became derivative and boring compared to games like the Tekken series, but the original SF II was a classic.
  • The reason for this is pretty simple. You still watch a bad movie in the exact same way you would watch a great movie. A bad game, however, has gameplay and controls so awkward or downright frustrating that you are immediately sick of the game.
  • A great example of a b-game is Time Killers [wikipedia.org].
  • Flawed premise (Score:4, Interesting)

    by Mathonwy (160184) on Wednesday July 18 2007, @12:10PM (#19903399)
    Just because the author never sits around and laughs at really bad games, or plays them with friends in social settings, they shouldn't assume no one does.

    Ironically enough, this story gets posted just days after I ordered the dreamcast "classic" Illbleed, for the express purpose of having some friends over and mocking it roundly as I force them to play the first level or so. (I have some very fond memories of when it was inflicted on me, so I figure it's time to pass it on.)

    Another good example is "detective" from the interactive fiction scene, which was actually bad enough that someone made an MST3K version of it, where as you play, Tom Servo, Crow, etc, mock it along with you. (Ahh, the joys of a text based interface.)

    There are definitely game equivalents to Manos: The Hands of Fate. I submit that the author just hasn't looked hard enough.
    • Re: (Score:3, Informative)

      Another good example is "detective" from the interactive fiction scene, which was actually bad enough that someone made an MST3K version of it, where as you play, Tom Servo, Crow, etc, mock it along with you. (Ahh, the joys of a text based interface.)

      "detective" alone is a counterexample to this article. Link [giga.or.at] - plays in frotz and other Infocom game interpreters.
      • Oh man.

        I'm SO glad I'm not the only one with a social group that likes to shout "Want some RYE? Coursh ya do!" at inopportune times.
  • by FraudulentTom (1010155) on Wednesday July 18 2007, @12:12PM (#19903435)
    I disagree with this assertion. As a counterexample, I offer the game simply titled "Stealth" for the NES. This is a game where your stealth fighter attacked a group of enemy fighters whose numbers increased by 2 per mission. It started at 4 and went, as far as I can tell, into infinity. The so-bad-it's-good-ness came from the mechanics of flight. Your fighter managed to fly just as effectively straight up into the air, straight down, upside down, etc as it did in any other position. But the best part was the combat; all you had to do to avoid enemy fire was turn around. Much like actual dogfighting, your enemies could only damage you if you could see them.
  • What!? (Score:5, Informative)

    by metroid composite (710698) on Wednesday July 18 2007, @12:18PM (#19903523) Homepage Journal
    "Are you a bad enough dude to save the president?"
    "This guy are sick!"
    "All your base are belong to us."

    Cases of B-Gameplay being funny are harder to think up (partially because we don't have a strong vocabulary to talk about gameplay) but I have fond memories of watching my friend play Super Mario Bros 2, float behind Wart's head, then proceed to throw vegetables at him from that location where Wart couldn't hit back. Or watching a big fearsome undead boss in a Final Fantasy get killed by a Phoenix Down.

    Though yes: "bad in a good way" only happens with certain kinds of bad. When the controls are painfully bad, that sucks. Though similarly if the lighting is terrible on a TV show, that doesn't make it campy, that just makes it an eyesore.
  • by Sciros (986030) on Wednesday July 18 2007, @12:21PM (#19903569) Journal
    There are *numerous* games my brother and I have played over the years that are so bad they're hilarious. "Awesomely bad," I believe is the term.

    Sure, games can't hope to achieve the level of greatness in this regard that films like Commando and Showdown in Little Tokyo or American Ninja 4: The Annihilation have reached, but there's definitely some gems that stood out over the years.

    Exhibit 1: Captain America and the Avengers for SNES
    This game has some of the most horrible dialogue and "voices" I've ever had to endure, but it's so bad it's memorable. The combat, and some boss fights (Juggernaut for example), is an atrocity because of the poor collision detection and lazy animations. And, it's impossible to beat. But hey you get to play as Captain America and Iron Man!!!
    But really this game crossed from "bad" to "awesome" when I showed it to a friend, touting it as "one of the worst games I own." That day, it glitched like never again -- all the normal enemies had 10x the hit points they usually do, and all the bosses had only 1 hit point. But just as the 3rd boss arrived, "chopping" a tree down with his arm-scythe even though it was just a sprite temporarily hovering over a tree stump and the trunk/stump were different colors, the game froze :-(

    Exhibit 2: Rise of the Robots for SNES
    AMAZING graphics, AMAZING music. And the sort of gameplay that you can make jokes about to this day. It's a fighting game, but Player 1 can only use 1 character! This lame cyborg who has awesome moves like "punch," "crouch and punch," "kick," and "jump kick." I swear the Turtles from TMNT III: The Manhattan Project (awesome game) had more moves. Player 2, on the other hand, could use any of the "evil" robots from the single-player mode. They also had like 5 moves, but at least they looked cool and.. there was more than one of them. Player 1 *could* use any of those robots, but only if one entered a cheat code. Yes you had to cheat to use more than 1 character in a fighting game!! That game was awesome... we'd have matches where we'd say "ok you can only use 2 moves this time to fight" and so we'd use jump-kicks and crouch-kicks only or something. Oh yes, and the final boss had a move that took off 1/2 your life, and a move that recovered 100% of .. "her" health.

    Exhibit 3: Amagon for NES
    Nobody has actually beaten this game except for a friend of mine and I on emulator. It is right up there with The Adventures of Bayou Billy when it comes to ATROCIOUS game design. There's a million cheap deaths, the lamest enemies (and main character) I have EVER seen in a game by a huge margin, and typos in level descriptions because nobody has gotten to most of those levels anyway. The music is pure arse, and the ending? You get a big black cock in your hand. Or is it the handle of a ship steering wheel... hard to tell with the way they cropped the image. Given the rest of the game, it's probably a cock.

    So yes, those games are so bad they're funny, and when I think of them I don't think "omg worst experience ever" I think "hahahhahaha." And that somewhat redeems them.
  • The single-player of that game may as well have been a "B" kung-fu movie. (It included one in the cutscreens, complete with beer, pot, and shrooms.) All in all, I think it's probably the most unique game I have ever played. The only real problem I (or anyone else I know) had with it was the complete lack of dedicated server support. You could host your own dojo, but it had to be a listen server, which is ubergay (even gayer than writing "uber").
  • This guy obviously never heard of Wisdom Tree.
  • I can't believe nobody has brought this one up. It made me laugh so hard I could barely breathe.

    http://www.gamespot.com/pc/driving/bigrigsotrr/rev iew.html [gamespot.com]
  • definitely not safe for work. but brilliant. http://cinemassacre.com/Movies/Nes_Nerd_videos.htm l [cinemassacre.com]
  • Have you ever played it... It's horrible. Disgustingly horrible. But when you start playing multiplayer, it's a riot to play because you get to watch other people humiliate themselves in order to not lose. A good example of a horrible game being fun. Watching other people submit themselves to misery.
  • anyone else love this piece of crap? gets me in the same way as a b-movie anyway.
  • Because of the Internet and the ...questionable... use of advertising, it's not about the games per se but the stories of how those games came into being. Exhibit A: Daikatana, the story of which has been recounted in depth many times as the overreaching hubris of John Romero ("JR is going to make you his b**ch" is still probably the most extreme use of advertising *ever*). Exhibit B: Duke Nukem which is a story told in a million blog and Slashdot posts, the real story will probably be a very interesting re
  • Definitive Contrary Arguement: "Sword of the Bezerk" Dreamcast...

    The game shipped with a bug which made the models rotate randomly (Speed as well as direction) during cut sequences, horses, carts, people, arms, legs etc. Imagine a guy talking about the incoming monster hoard while windmilling his arms and having his head repeatedly fall INTO his chest.

    We were all rolling on the floor dying with laughter during each cut sequence, the plot of the game was terrible the gameplay trite and boring. But that b
  • Marky Mark [wikipedia.org], INXS [wikipedia.org], and Kris Kross [wikipedia.org].

    Terrible games, but funny in a "I remember what FMV looked like in 1992!" way.
  • Honestly, we were dying laughing as my friend piloted Superman through hoops, ran up to a villain and blew on him, then flew threw _yet more hoops_. Even today referring to flying through hoops cracks us up. It was probably funnier since he had only rented it, instead of blowing $50 on that pile of crap. The blockbuster employee even tried to talk him out of it.
  • by SvnLyrBrto (62138) on Wednesday July 18 2007, @01:01PM (#19904199)
    ... it's just that they are not "B games" because they're "so bad that they're good", they are "B games" because they were some publisher's second-string lineup that no one *expected* to be any good.

    Consider:

    Katamari Damashii was a low-budget, barely translated, non-marketed, import that Nameco dumped straight into the $20 bargain bin when they released it to the US. They probably figured that since there was so very little work to do to localize it for the US (No voice acting... just translate some text.), that if even a handful of copies sold to the extreme Japan-o-nerds for $20, they'd make a few extra free bucks. The release of Katamari Damashii very much followed the pattern of a B movie... in the olden days it would be the first movie shown on the drive-in before the frature attraction, and now it'd go direct to DVD without ever seeing a theatre screen.

    Katamari was a "B game" in pretty much every sense except being bad... It turned out to be so uniquely, spectacularly, and unexpectedly great that people forget, now, that in the US it was intended only as a second-string and second-rate release.

    cya,
    john

  • From Lucasfilm.....worst game *ever*. Took about 70 minutes to finish, and it was a full price game. Bad story line, hokey graphics, and wayyyy to easy puzzles...
  • Daikatana (Score:3, Insightful)

    by Thag (8436) on Wednesday July 18 2007, @04:23PM (#19906995) Homepage
    For "just so freakin' bad" I nominate Daikatana.

    OTOH, for "kind of cheap but it knows it's bad and has fun with it," I nominate Duke Nukem.
  • No BC3K? (Score:3, Insightful)

    by El_Smack (267329) on Wednesday July 18 2007, @05:02PM (#19907417)
    I can't believe no one mentioned BattleCruiser 3000 yet. of course, the funny part came in reading the authors usenet posts and the flame wars they generated, but still. If you consider the whole experience part of the game, then it was so bad, it was great.

    I really hope Derek Smart replies to this. It would be just like the old days!

    Gotta go, some kids are on my lawn!
    • Funny, I didn't think it was that hard. They gave you plenty of time to pick a tunnel. Once I figured out that you can't just shoot the whole time (it cost you fuel) it was pretty easy. I got to the point where I could beat it nearly every time before I gave it up, about 2 or 3 weeks after getting it.
    • I remember HyperCard! I used to write bad games in it all the time! It was how I taught myself to code!

      Hypercard is an excellent engine for doing a game like Myst. Myst was basically a 3D rendered slideshow presentation with a story. Hypercard is just that...it was marketed as a presentation software, not a development environment. But it was presentation software that had an entire programming language to drive it...it was a wildly popular cult software development program for Mac. I honestly wish t
    • Re: (Score:3, Interesting)

      I loved this idea: games inside games.

      I used to play Skyfox all the time, just to play the space invaders game inside.

      They need to do this more often. Little arcades in WoW to go to when you are bored there.
      • Re: (Score:3, Interesting)

        They need to do this more often. Little arcades in WoW to go to when you are bored there.

        First, not long after release of the original WoW game, there was a lot of calling for 'mini-games' in the game. Stuff like chess and checkers. It came to a point they even made an April fool's joke of it saying they where going to allow you to play Warcraft 3 in WoW (1/2 the joke was people wanting to play a game, inside 'their game' while the other 1/2 of the joke was all the criticism by people saying the game is

    • Re: (Score:3, Interesting)

      It's not a Doom engine clone, it actually uses the real Wolfenstein 3D engine. Story goes that iD were more than a little annoyed by Nintendo's treatment of Wolf3D so as "revenge" they licensed the game to Wisdom Tree who then re-skinned it as Super Noah's Ark 3D and released it without a Nintendo developer license.