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The History of Civilization
Posted by
Zonk
on Wed Jul 18, 2007 12:40 PM
from the canon-with-cannons dept.
from the canon-with-cannons dept.
You may recall back in March, when a group of smart folks got together to form a game canon. They essentially nominated the ten most important games, ever. Gamasutra has begun a series of articles which will explore the storied history of each of these titles, and they've started with Sim Meier's Civilization series. Benj Edwards' history of Civilization begins with a rundown on the series itself, and wraps with a lengthy Sid Meier interview. Required reading, essentially. "Meier [is] comfortable with a legacy inextricably tied to Civilization: 'I think that if that's what's on my epitaph, "Did Civilization," that would be fine.' In musing about the fate of his beloved series, Meier finds himself satisfied with what the future might hold for the franchise: 'There's probably somebody getting ready for their first day of college that's probably going to be a part of Civilization in ten to fifteen years from now. I think it'll be around for quite a while.'"
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The Ten Most Important Games 577 comments
Taking a page from the National Film Preservation Board, the History of Science and Technology Collections at Stanford University and a group of five prestigious games industry figures have inducted ten games into a sort of 'canon'. The New York Times reports that some of these titles represent the start of weighty gaming genres, while all are laudable for their place in gaming history. "[Henry] Lowood and the four members of his committee -- the game designers Warren Spector and Steve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist -- announced their list of the 10 most important video games of all time: Spacewar! (1962), Star Raiders (1979), Zork (1980), Tetris (1985), SimCity (1989), Super Mario Bros. 3 (1990), Civilization I/II (1991), Doom (1993), Warcraft series (beginning 1994) and Sensible World of Soccer (1994)." Most likely, future years will see additional titles inducted into this game canon.
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The History of Civilization (Score:5, Funny)
"In the beginning, the universe was created. This has made a lot of people very angry, and is generally considered to have been a bad move."
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The ver excellent Civilization strategy guide "Civilization, or Rome on 640K per day" or something to that effect, had a section on modding the game.
One of the mods was editing the text that was part of the opening cinematic, and the example the guy used was, in part that very sequence, as well as the digital watches bit.
Just The History of Civilization I (Score:2, Informative)
Then there's the entire segment of history regarding CivNet, the user community generated effort driven by the fact there would be no Civ II originally. Or the fact that CivNet's efforts were wrapped in
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Just one question Mr Meier... (Score:5, Funny)
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Re:Just one question Mr Meier... (Score:5, Funny)
That's easy, hundreds of them getting squashed gum up the treads immobilizing the tank. From there hundreds more take turns sticking their spears down the barrel of the turret causing the tank crew to expend all their ammo unclogging the main gun. Then its only a small matter of blocking the air vents of the tank with zebra skins and elephant dung and waiting for the crew to asphyxiate.
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Re:Just one question Mr Meier... (Score:5, Funny)
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Re:Just one question Mr Meier... (Score:5, Funny)
Two words: Cheerleader pyramid.
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Re:Just one question Mr Meier... (Score:5, Funny)
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OK here goes. It's not a matter of the spearman actually shooting down the stealth bomber. Rather the stealth bomber 'rolls a 1' to put it in RPG context. He fumbles. Catastrophic engine failure, the bomb fail to explode, or they explode in while still in the bay, etc. The spearman doesn't take down the plane, the plane just utterly fails.
Sorry, I can't have a cute/funny explanation all the time. I tried to come up with one but I'
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Besides, that's what you get for not softening them up with artillery first.
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Unfortunately, this isn't just a problem in Civ. I was playing Rise of Nations the other day, and had a very similar experience. I watched in awe as an archer sunk a missile cruiser that was sitting just off shore. Why is fixing this such an issue in all of these historical RTS or strategy games?
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Why is fixing this such an issue in all of these historical RTS or strategy games?
It's an inherently difficult problem to scale things so near-tech-level rivals have approximately correct interactions while zeroing the chance against far-tech-level opponents. You need lots of special-case rules to handle interactions; numerical "unit strength" values and formulas don't work. Call it the "Hot Lead" problem, because it was bedeviling Steve Jackson long before any of these computer games came along.
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World of Warcraft has an extremely effective way of dealing with a similar problem.
If you are significantly lower level than an opponent there is no way at all that any number of you will do any damage at all to an opponent. When the level difference is in the tens its pretty well impossible to harm them.
In the case of the spearmen t
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I am not sure why such logic was not included into Civ. Personally, I am going with "catastrophic failure" explanation given by somebody above.
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Damn you, Sid! (Score:5, Funny)
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Shouldn't smart people know what a "canon" is? (Score:4, Insightful)
Shouldn't smart people know what a "canon" is? (Or is "smart folks" a knock on their intelligence to begin with?)
http://www.google.com/search?num=20&hl=en&safe=of
(In other words, 10 specific games cannot be a "canon", unless you are saying that these games are a "bible" and all other games are heresy. 10 specific game design principles, however...)
Words mean whatever I want them to mean. (Score:2, Insightful)
Considering how religious people have been claiming their own definitions for well-established words these past few decades...
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The Answer (Score:2)
First, film or literary canons are specific to a particular author/artist, genre, era, geographic region, etc.
Second, film or literary canons do not arbitrarily limit themselves to "10 items"; they instead include as many as are required to provide a well-rounded assortment of high-quality examples of the film or literature of the particular author/artist, genre, era, geographic region, etc.
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http://en.wikipedia.org/wiki/Western_canon [wikipedia.org]
Perhaps next time you'll educate yourself (or at least read your own link) before denigrating others!
The Answer (Score:2)
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I think 10 is an arbitrary number but you need to be arbitrary in deciding such a cut off so it's a good start, pretty soon other people will bring up games of a similar quality which they think should be included, some will be included other's won't.
That's the purpose, to establish a baseline level of quality for "excellent", "provocative" and "insightful" games.
Th
The real Sid Meier? (Score:5, Funny)
Ultimate Civilization (Score:2, Interesting)
Re:Ultimate Civilization (Score:5, Interesting)
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Re:Ultimate Civilization (Score:5, Funny)
Yes, that would certainly fix my number one complaint about Civilization: it's not time-consuming enough.
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Just, you know, doing my part to combat overpopulation.
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Interesting.
Personally, I would hate this. Civilization is (to my mind) a strategy game with a large-scale strategic focus and, furthermore, an open-ended strategy. That is, there are almost no "wrong moves." But quests are closed-ended with fixed goals, which completely reverses the Civ paradigm. I don't think they would mix well.
Ghandi the warmonger? (Score:5, Insightful)
It always seemed strange to see that kind old man on your screen and to know that you had a huge long protracted war ahead of you.
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Cheers!
I always wanted to see more nonmilitary victories (Score:4, Interesting)
So, for people who have played a lot of IV, how are the non-military victories? Are they better than just building spaceships?
Re:I always wanted to see more nonmilitary victori (Score:4, Interesting)
You can also take other cities via culture, and much more reliably than in III. So yeah, get a new graphics card & play. It's worth it.
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Re:I always wanted to see more nonmilitary victori (Score:2)
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Re:I always wanted to see more nonmilitary victori (Score:2)
Re:I always wanted to see more nonmilitary victori (Score:2)