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Nintendo Admits They May 'Lose Some Purists'

Posted by Zonk on Mon Jul 23, 2007 04:10 PM
from the five-year-old-action-me-is-offended dept.
njkid1 writes "GameDaily has up their full E3 interview with Nintendo of America's George Harrison, SVP of Marketing and Corporate Communications. Harrison talks about the move of the company's sales and marketing force, acknowledges that Nintendo may 'lose some purists' while attempting to broaden the audience, and he doesn't rule out a Wii revision: 'It's interesting, console hardware has always historically been on a sort of fixed, sequential pattern almost every five to six years and it takes you about five years to develop a new piece of console hardware. The handhelds and portables, like Game Boy and now DS, we've always been continuously innovating, and whenever we feel like it's time or have an upgrade, we'll do it, whether it's an improved screen for the handheld or slimmed down like the DS Lite - those types of things. So it's not out of the question on Wii, but we're not even to our second holiday yet, so it's kind of premature to talk about any revisions to the hardware itself.'"
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  • What's a purist? (Score:5, Insightful)

    by meringuoid (568297) on Monday July 23 2007, @04:23PM (#19961837)
    Videogames are still a new and rapidly evolving artform. So what's a purist? A traditionalist, perhaps... but then I remember being extremely unhappy when I heard that my two favourite 2D franchises (a popular side-scrolling platformer, and a popular top-down action/RPG series) were going to be made into 3D games.

    Until I played them.

    Now Super Mario 64 and Ocarina of Time are considered all-time classics, even by 'purists', even by old hands like me. Should Mario have stayed true to his 2D roots to satisfy purists? Should Zelda have stayed top-down? Certainly not. Purism of that kind leads to stagnation; while the occasional throwback like New SMB is wonderful, games have to evolve or become stale.

    • by moogaloonie (955355) on Monday July 23 2007, @04:44PM (#19962081)
      There are certainly 2D and 3D purists, who especially balk at seeing one mixed with the other. I think in Nintendo's case it's concerning a type of player. The purists are the gamers who've beaten insanely difficult games, find secrets and glitches, master 5-10 button combos (kombos?) and complain that a 40 hour game is too short. Nintendo, in trying to appeal to a larger market, are making easier, more immediately satisfying games which often don't even have endings in the traditional sense.
      • Where are these sort of purists?

        Todays generation did not grow up with the old games so did not play them.

        As someone who grew up with the older games I welcome the newer games because as an adult I can not afford to play games non stop for X hours.

        Nintendo seems to know where things need to be if you ask me.
        • I hear ya. I've been playing through Twilight Princess, and it's pretty slow going. If you don't have at least 1 hour to sit down and play, it's not even worth playing. Optimal is probably 2 hours. Some sections of the game take more than 2 hours to get through. Thank god for that headless wonder that lets you warp out of the dungeon so you can save. Too bad he's hidden (although not too well) in all the dungeons. I've currently played 25 hours, and I haven't seen any triforce yet. I love the game,
          • I remember playing games like Bionic Commando and Rygar. They took so long to beat that we ended up leaving the NES on overnight sometimes, praying that it wouldn't glitch up before we came back to finish the game. Those were the days.
    • An appeal that is clearly from the heart, and yet also supported by rational evidence. Very well written. Sorry I didn't get a chance to cap the score.
    • Re:What's a purist? (Score:5, Interesting)

      by badasscat (563442) <basscadet75@yah o o . c om> on Monday July 23 2007, @04:57PM (#19962247) Homepage
      Videogames are still a new and rapidly evolving artform.

      So is film, so is recorded music... hell, in the grand scheme of things, so is literature. These things have been around only a fraction of even human history, let alone the history of the world, and all of them are still rapidly evolving.

      If your argument is that there can be no "purists" unless the art form is no longer "new" or "evolving", then there really cannot be purists of any art form.

      I don't think it's a stretch to think there could be video game purists at this point. There are people who were there at the beginning and who have grown up with video games, knowing them a certain way. If they have developed a set of expectations based on those experiences, that would make them a purist.

      You may not be one, but that doesn't mean they don't exist. It further doesn't mean that your opinion is superior to theirs.
      • I don't think it's a stretch to think there could be video game purists at this point. There are people who were there at the beginning and who have grown up with video games, knowing them a certain way. If they have developed a set of expectations based on those experiences, that would make them a purist.

        A certain way? What way is this? Infocom text game? Roguelike? Endless early-eighties high-score hunt? 2D platformer? JRPG? Block-sorting puzzle? Hegemonising god game? Rodent rescue operation? FPS? RTS?

      • by Chris Burke (6130) on Monday July 23 2007, @05:43PM (#19962773) Homepage
        But in terms of human civilization and culture, which have both been around for a lot less time than humans themselves and move much more rapidly than our species itself, literature is very old and does have a very well established tradition on which to base your notion of "purity". Recorded music is just a way of experiencing music, and music is even more ancient than writing, and again has established traditions and parameters and a codified way of talking about it. Painting is ancient. And while neither of these things are static and unchanging, any new development can be discussed in terms of the history.

        Movies? Relative newcomer. Movies are still in their infancy as an art form -- compared to other human artforms, not just geologic time as it seems you were doing. Movies are starting to have a significant history that would inform anyone calling themselves a "purist", though I've never heard someone doing so.

        Video games? Not even three decades of existence, and founded on technology known for doubling its operational parameters in only two years. This isn't even comparable to the other art forms as far as having an established history, a canon to which one can wish to remain true as a "purist". In the grand scheme of things we're at the "discovering that banging a stick on a hollow tree stump in a regular beat makes a pleasing noise" phase. Acting like their is an established way for banging ones stick against a hollow tree stump against which new stump-stick-beaters should be judged is foolish, because there is an ongoing explosion of people trying various beaters and various objects upon which to beat and nobody has found a "good" way to do it.

        Call me in 50 years, when we can look back on this period of infancy in video games, assuming we are not yet even in it, and we can discuss what "purity" means. In the meantime, there's no point because there simply isn't enough history, and yes that's different than other art forms.
        • Re: (Score:3, Informative)

          Video games? Not even three decades of existence
          Incorrect. [wikipedia.org] If you mean game consoles only, the Magnavox Odyssey was released in 1972. If you count computer games, they've existed since the early 1950s.
    • A traditionalist, perhaps... but then I remember being extremely unhappy when I heard that my two favourite 2D franchises (a popular side-scrolling platformer, and a popular top-down action/RPG series) were going to be made into 3D games.

      Until I played them.


      Currently the opposite happened to me: I remember being extremely happy when I heard that Delphine Soft, the makers of "Flashback: The quest for Identity" made a 3d remake of their popular platformer. It was called "Fade to black".

      Until I played it. Yuck
    • Mario made a great transition into 3D. Zelda, not so much. Sure, it was worth a try. And they made a good effort. But I will always disagree with calling Zelda 64 a "classic". It's an unwieldy 3D mess with a large fanbase. I don't consider myself a "purist", but I just couldn't stand Zelda in 3D. I'll take Four Swords Adventures (Zelda for Dummies) over OOT or WW any day. And there's just no comparison to something as epic as LTTP.
        • Personally, I think both Mario and Zelda did very well on transitioning to 3D. Z:OOT wasn't my favourite, but I've found that WW and TP are both excellent games, and much more fun than playing Zelda 1. Do you remember the second quest of Zelda 1? Seriously, you're just supposed to guess which walls to walk through, and hope you have 100 rupees in your wallet or you give up a heart piece. Thank god for the Nintendo Atlas. Also, Mario 64 was about equal to where its 2D counterpart was. It followed Super
    • [...] I remember being extremely unhappy when I heard that my two favourite 2D franchises [...] were going to be made into 3D games. Until I played them.
      You obviously have not played any 3D Sonic the Hedgehog games...
  • by dj_tla (1048764) <trbekolay.shaw@ca> on Monday July 23 2007, @04:26PM (#19961875) Homepage Journal
    "like the one where you're on the balance board doing the hula-hoop on the board and trying to see how many you can catch and keep going."

    I don't know what kind of hula-hoop Harrison's been using, but there's usually no catching involved where I come from...
  • A Good Deal (Score:5, Interesting)

    by AKAImBatman (238306) * <akaimbatman.gmail@com> on Monday July 23 2007, @04:30PM (#19961913) Homepage Journal

    Harrison talks about the move of the company's sales and marketing force, acknowledges that Nintendo may 'lose some purists' while attempting to broaden the audience

    If you lose 100,000 purists but gain 50,000,000 new customers, then I'd say the tradeoff is a pretty good deal!

    That being said, I haven't seen any sign of the Nintendo faithful ditching Nintendo. Everyone who was going to leave already left during the Gamecube generation. Now some of those players are coming back, and some of them are ranting about how they're "too grown up" for Nintendo now. I imagine that Nintendo will just shrug its shoulders and move on. They're creating a large enough NEW market that they don't need to worry about a vocal minority.

    Personally, I tend to laugh at the "grown up" comments. What's "grown up"? Sex, violence, disturbing imagery, and online play that lets you swear at each other? I'm not really sure why any adult would want to exclusively subject themselves to such content, but that is their choice. It just doesn't make the "kiddie" argument against Nintendo any stronger.

    When people use the term "too old" for something, they usually mean that the item in question can no longer support the person (e.g. a playground) or that it does not challenge the person at a level commiserate with their age. (e.g. Leapfrog Leapster) Thus the only argument I could see is that the storylines are too simplistic to hold an adult's attention. Which would be a good argument if we were talking about My Little Ponies. But half the games don't actually have storylines (e.g. Excite Truck, Metal Slug, Smash Bros., Strikers) and the majority of the remainder are anything but insulting. (e.g. Zelda, Super Paper Mario, Metroid, Red Steel, etc.)

    The truth is that the Wii simply does not appeal to some people, regardless of the excuses they make up. Whether they used to be or not, these people are NOT Nintendo's customers any longer. Nintendo would be foolish to try and chase them around when the truth is that these customers are better satisfied elsewhere.
    • Re:A Good Deal (Score:5, Interesting)

      by meringuoid (568297) on Monday July 23 2007, @04:45PM (#19962083)
      Personally, I tend to laugh at the "grown up" comments. What's "grown up"? Sex, violence, disturbing imagery, and online play that lets you swear at each other? I'm not really sure why any adult would want to exclusively subject themselves to such content, but that is their choice. It just doesn't make the "kiddie" argument against Nintendo any stronger.

      It's a quirk of language. Adult content very rarely means just that; it usually means juvenile content. Gratuitous boobies, exciting gunplay, lots of blood, the typical action-movie recipe targeted at teenagers. Same goes for games. The core market right now is the Playstation generation, mostly boys who began gaming in around 1995 but who, twelve years on, are late teens and early twenties and want games that reinforce their image of themselves as manly men.

      Nintendo's core market on the other hand is slightly older, NES and SNES veterans from the late eighties, early nineties. And as CS Lewis said, when I became a man I put aside childish things, including the fear of childishness and the desire to be seen as being very grown up. The nice thing about having that as your core fanbase is that you can easily recruit the new generation of little kids with the same games you're selling to your base of gamers who are pushing thirty.

      At any rate, Nintendo have never made bloodthirsty games. All the hardcore action games on the NES and SNES were made by the likes of Konami - I'm thinking Gradius or Contra here. The ultra-long JRPGs were again usually third party jobs, at least until the Pokémon era. I certainly can't speak for the whole demographic, but as a NES-era Nintendo fanboy who defected long ago to PC gaming, well, in this generation Nintendo have won me back. I said before that I was proved wrong in my traditionalism once before, insisting that Mario should be 2D, that Zelda should be top-down, right up until the moment I got hold of an N64 and played two of the greatest games there've ever been. What Nintendo are doing now... well, the third parties are making a bit of a hash of Wii at the moment, too many PS2 ports with poor Wiimote implementations, but going by the record of the DS they won't take too long to catch on.

      • "The ultra-long JRPGs were again usually third party jobs, at least until the Pokémon era"

        Blasphemy!

        http://en.wikipedia.org/wiki/Mother_(video_game) [wikipedia.org]
        http://en.wikipedia.org/wiki/Fire_Emblem [wikipedia.org]
        • I don't know about the NES one, but Earthbound (Mother 2) for the SNES is not "ultra long", I beat it in a weekend. As a comparison, it took me several weeks to beat Final Fantasy III (then again, it has a lot of level grinding).
        • Re:A Good Deal (Score:5, Insightful)

          by meringuoid (568297) on Monday July 23 2007, @07:16PM (#19963759)
          St Paul originated it, but Lewis's version is more relevant here:

          "When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."

          Now if you'll excuse me, I've neglected a certain long-running saga of magicians and so forth since around 2002, and have three rather large volumes to catch up on before some git spoils the ending for me ;)

    • Personally, I tend to laugh at the "grown up" comments. What's "grown up"? Sex, violence, disturbing imagery, and online play that lets you swear at each other? I'm not really sure why any adult would want to exclusively subject themselves to such content, but that is their choice. It just doesn't make the "kiddie" argument against Nintendo any stronger.

      meringuoid responded in a good way, but I have something further to add: If you have to constantly remind everyone that you're "grown up" or "mature" -- yo
      • Wrong game, Dude. Super Paper Mario is a Wii game. You've picked up on an old N64 game, so it's not surprising that the demographic would be a little younger, seeing as how that was like ten years ago.
  • by Greyfox (87712) on Monday July 23 2007, @04:34PM (#19961977) Homepage Journal
    Who doesn't like to play with their wii? I've got two co-workers who have them now and they often invite me over to play with their wii. I have yet to take them up on the offer as I'm concerned that playing with your wii excessively may lead to carpal-tunnel so I'm going to wait to see if it becomes an issue now that everyone is playing with their wiis all the time. Maybe a medical study after a year or two. I wouldn't be surprised if it's unsafe to play with your wii more than 3 or 4 hours a day. Future wiis may need to come with a warning sticker. Something like "Warning: The Surgeon General has determined that playing with your wii excessively can cause carpal tunnel, tennis elbow and blindness." So for me at least the Jury is still out on the wii and whether it's really the best at what it does (Although the market appears to have decided that it is.)
  • purists? (Score:3, Insightful)

    by joe 155 (937621) on Monday July 23 2007, @04:47PM (#19962115) Journal
    As someone mentioned the other day, games never used to be hundreds of screens of options and thousands of button combinations to press in a specific order to win. They were on the whole pretty simple to play.

    Don't get me wrong nethack is hard the first time you play on it (although it's such a good game). But as soon as you look at the controls and figure out that they use the vi commands for movement you can pick up and play - just add more detail into the game as and when you're ready... it goes with you more than the new games seem to.

    Mario is an even better example, easy as you like at the start, gets harder... but very much "pick up and play".

    The Wii follows from this "pick up and play" idea. That's where the purists should be, not playing these games that you get on the 360 (I went into gamestation and tried to play a game demo they'd got on - I couldn't even figure out how to do anything... there was about 800 context sensitive button combinations before you got to any kind of action... I'd already given up before that happened)
    • Hmm, you complain about

      thousands of button combinations

      and yet you praise Nethack because all you have to do is

      look at the controls and figure out that they use the vi commands for movement

      :)

      I agree with you though. Anyone off the street, so to speak, should be able to pick up a new game and figure out most of the controls within a few minutes of messing around with it. In fact, figuring the control scheme out should be part of the charm, not a horrifying ordeal.

  • by alvinrod (889928) on Monday July 23 2007, @04:56PM (#19962237)
    The first video game system I ever owned was the original NES. I still vividly remember the first time I ever played one and it's an interest that's stuck with me to this very day. I had all of the games that are generally considered Nintendo classics: Mario, Zelda, Metroid, and a myriad of other games. Eventually I upgraded to an SNES and picked up the 16-bit versions of those games and many others. I never purchased an N64, but some of my friends had them and I got my fix over at their houses, however, I still enjoyed Mario Kart and other SNES games and played them excessively.

    The next game system I bought was a PS2, but a while after that I purchased a GameCube to catch up on all the new games that Nintendo had brought out. I eventually picked up an Xbox as well and even a used Dreamcast to complete that generation. I enjoyed all of them for different reasons and like every other generation there were some incredible games that were produced that you couldn't help but enjoy.

    Last November I decided to camp out in front of a Wal-Mart and freeze my ass off so that I could get a Wii on launch day. After playing some of the latest incarnations of games (Zelda) and seeing what's in store for others (Mario, Metroid) I don't feel any differently about them than those old classics I played on the NES and SNES. As someone who's grown up around these Nintendo franchises I don't understand how people who claim to be long time fans can be disappointed in the Wii or the latest versions of their old favorites. I'm wondering if they really ever played and enjoyed these games or if their tastes have simply changed over the years. If you want bleeding edge graphics in your games, I suppose that's fine, but please don't try to pass yourself off as a purist if that's what you really want.

    I'm quite glad that I grew up experiencing those games so that if I go back to play them today I'm not turned off by the lack of powerful graphics like some people are today. As cool as the graphical powerhouses that games such as Crysis and others like it with brilliant graphics are, will they ever be able to claim the same level of interest as Pac-Man ever commanded?

    I don't think that purist should be confused with graphics whore, or whatever term would be most appropriate. I would think that purists play games to enjoy games, whether they're made using 8-bit sprites or ray traced using the powerful hardware we'll likely see in the future.
    • ### As someone who's grown up around these Nintendo franchises I don't understand how people who claim to be long time fans can be disappointed in the Wii or the latest versions of their old favorites.

      NES, SNES, N64 or even the Gamecube had a lot of games beside Mario, Zelda and Metroid. StarFox, Pikmin, PilotWings, Waverace, YoshisIsland and all that stuff, it never was just about Mario/Zelda/Metroid alone. On the Wii however there really isn't much interesting happening beside Mario/Zelda/Metroid so 'puri
      • Re: (Score:3, Insightful)

        Zelda:TP felt more like a OoT mission disc then a new experience

        Ironically, that's exactly what the purists wanted - indeed, what the purists insisted upon, very loudly. Remember the fuss, right here, when we first saw what Wind Waker was going to look like? Well, we got what we wished for. Twilight Princess: it's Ocarina but rather bigger and not quite as well lit.

    • Re: (Score:3, Interesting)

      I've been playing Nintendo games since I was 5 on the original NES. I've grown up with this industry. Honestly though, once I hit college I started doing other things and I really haven't had as much time as I used to for video games, and that's been the case since sophomore year of high school when I got onto the advanced college track of courses.

      Anyone who considers themselves "hardcore" and rails against the Wii really need to re-evaluate why they game. I game because it's fun. Good gameplay is fun f
      • Here's my point of view on "not enough good games". Personally, I only need a couple of games a year to satisfy my gaming needs. Between Zelda, Super Swing Golf, Super Monkey Ball, Wii Sports, and the virtual console, I'll be quite busy with my Wii until well after Christmas. I don't understand my friends who play through 10 FPS games in a year. If you can finish a game in that short a period of time, you're either spending too much time playing games, or the game wasn't worth the $60 you spent on it.
        • YMMV, but for my tastes, it's RPGs. It's been that way since I first played Ultima I on the Atari 800. I was hooked on them after that... because before, it was about high score, repetition, and the twitch factor. (I had a 2600... adored Space Invaders and Asteroids I think a little too much..) For me, 'pick up and play' means sitting down to an hour or two exploring a dungeon, or a few hours clearing a region of some unknown terror for gold. :) I probably should get out more... but at the price of gas
  • Revised Wii == "Re-Wii"?!
  • Does it include those retarded "hardcore" tournament players for Super Smash Bros. that demand you only ever use Final Destination, no items, and only allow half the roster? If so, I would like to say that not only do I hope the door hits their ass on the way out, but it also knocks them on their face.
  • Isn't he the dipshit who yammered about the superiority of the N64's cartridge format and dismissed Final Fantasy 7 as a slow and tedious game nobody would want to play? ...And before the Nintendo fanboys jump me...I own a Wii. I like my Wii. It cost less than $500 and it still works a few months after purchase, which I think puts it leaps and bounds ahead of Sony and Microsoft. But the fact remains that George Harrison is a moron.
    • Isn't he the dipshit who yammered about the superiority of the N64's cartridge format and dismissed Final Fantasy 7 as a slow and tedious game nobody would want to play?

      To be fair, outside of Japan very few RPGs sell very well. That comment is how the general public feels about 99% of RPGs. Final Fantasy 7 obviously turned out to be one of the most glaring exceptions to that rule. It was popular mainly because of the presentation, not the gameplay though.

      As for the cartridge format, yeah it's horrible if yo
    • Isn't he the dipshit who yammered about the superiority of the N64's cartridge format and dismissed Final Fantasy 7 as a slow and tedious game nobody would want to play?

      If that's what he says then I am one of his biggest fans. When the N64 and PS1 came out, CD technology was way too slow for consoles. Loading times on the PS1 and PS2 were unbearable for me. Sorry if that makes me sound impatient, but waiting minutes for things to load is not what consoles are about. Also, FF7 was terrible. It's really

  • Namco announced the sequel of Tales of Symphonia as a Wii exclusive. Do we -really- need anything else? That justifies the console right there for me.
  • I would like to hear less from Nintendo about what kind of gamers will or will not enjoy their games, and more about when they are actually going to start releasing some serious titles for the Wii. A glance at their Australian release schedule [gpstore.com.au] (where I happen to live), for example, suggest that precious little in the way of non-franchise, serious games is coming this year.

    If you take that list and remove everything that's a console download, a "classic" of some sort, a weird Japanese/manga game, a silly fi
    • I've been wondering this myself. If they're not quite as focused on the purists, but still deliver good games for gamers, then what's the problem?

      They can make a lot more cash getting three casual games that everyone will play out the door rather than beating their brains out over what the gaming gurus want in one extra purist title.

      As long as enough decent games with long playtimes are around for the Wii, there's nothing wrong with it having bunches of titles that are something else. "Enough" doesn't neces
        • I'm not sure about "too grown up", but I'm sure lots of people who used to play will say, "I have too much going on and too many responsibilities to spend time doing that". Other hobbies might win out over gaming, or people, sadly, might have too little time for any hobbies at all.
    • ### We've already gotten Zelda and Paper Mario games and Mario, Metroid, Mario Kart, Smash Bros., Fire Emblem and more are on the way.

      All of those are sequels, many don't even look all that different from their predecessors. What is missing are the completly new non-casual-gamer-only franchises, stuff like StarFox, StuntRaceFX, WaveRace, Pikmin and friends. There simply isn't anything of similar quality around on the Wii or even announced.
        • ### However, there are upcoming titles that people seem to conveniently forget, such as Endless Ocean.

          Which is a sequel to a sequel of a PS2 game called EverBlue, its still one of the more interesting games on the Wii, but not exactly of system-seller quality.
    • Seriously, Nintendo. Who let that one slip through QA? Are we supposed to chuck the thing around the living room when the game speeds up?

      Yes. I think they wanted to cause a little extra mayhem ;-)

    • Re: (Score:3, Insightful)

      The DS is a three-year-old system. The first year was lackluster and easily skipped. The second year was when the first major swell of good games arrived. The third year was when it became a household name and stomped the competition soundly back into the hole from which they crawled.

      The Wii will be only slightly different; it became a household name sooner. The first year is still going to be lackluster. The second year and beyond will be good. The competition may not be as fully stomped as the DS's compet
      • Re: (Score:3, Funny)

        The rain was pounding the streets as Chief Inspector Harrison stepped inside the ring of police cars. The brutal carnage was immediately evident. Body parts were strewn around, and the carcass in the middle was barely recognizable. They had arrived too late.


        Harrison swallowed his gag reflex, as he hunched over the scene of tragedy. Kick marks were found all over the body, pieces of blackened skin jutted out like sharp knives, and the intestines had been ruthlessly crushed. Looking closer at one of the sli

    • Re: (Score:3, Insightful)

      Whilst new features in a console are nice, the biggest problem I have with new revisions is if you want to "upgrade" what do you do with your old kit?

      Sell it at a lower price so that someone who has different priorities or is not as privileged as you can purchase it?

      There's a HUGE market of people who want second-hand game consoles. As long as you keep your kit in operating condition, I wouldn't worry too much about what happens to the old stuff. Simply trade it in at the local GAME for credit toward a new

    • by meringuoid (568297) on Monday July 23 2007, @04:53PM (#19962193)
      I just get the impression we're going to end up throwing yet more electronic hardware away if this becomes a common trend, particularly if the upgrade is such a big jump as the DS to the DS Lite was that it does make a large difference getting the new kit.

      What was the jump from DS to DS Lite? Physically smaller, brighter screen, longer battery life. Great for a portable. Utterly irrelevant for a home console. Nintendo might come out with a smaller Wii, as Sony did with the PS2, but that won't exactly obsolete the old ones. A hardware upgrade is a poor idea; you end up with Wii1 and Wii2 in the market at the same time, and developers who use the capabilities of Wii2 cut themselves off from the already enormous installed base of Wii1.

      The obvious Wii upgrade would have to be a software jump: specifically, multimedia. I'm on record from last November as saying that DVD playing doesn't matter to me, because everyone has a DVD player already. I've cooled on that. The Wii is on, it's connected right the hell now, I can't be bothered messing with switches, the damn thing's got a remote control, I want to play a DVD in it. And since the Wii's a device on my wireless network, I'd be awfully happy if it could play video files from my PC over the network. I've an awful lot of anime I'd love to watch on the big screen downstairs. If they'd just get the mplayerhq.hu guys to produce a version for Wii that they could put out for download, that would be just great ;-)

      • The obvious Wii upgrade would have to be a software jump: specifically, multimedia. I'm on record from last November as saying that DVD playing doesn't matter to me, because everyone has a DVD player already. I've cooled on that. The Wii is on, it's connected right the hell now, I can't be bothered messing with switches, the damn thing's got a remote control, I want to play a DVD in it.

        Making an assumption on the context behind your original argument, can I reword it this way so you aren't technically flip-
      • Re:Time Measurement (Score:4, Informative)

        by AKAImBatman (238306) * <akaimbatman.gmail@com> on Monday July 23 2007, @05:10PM (#19962415) Homepage Journal
        Did you know that prior to the Atari 2600, video game systems were ONLY sold during the Holiday Season? 'Tis true. Atari themselves started the trend when they manufactured their home Pong console for only the holidays. Sears (the only store that sold the unit) experienced long lines and stock sellouts very similar to what was seen with the Nintendo Wii. The only catch is that once the stock was sold, there were no more on the way until next Holiday Season.

        Atari's primary competitor at the time, the Maganvox Odyssey, was sold year-round. However, its sales were relatively poor in comparison.

        And there is your useless bit'o'trivia for the day. :-P