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World of Warcraft - Wrath of the Lich King Officially Announced
Posted by
Zonk
on Fri Aug 03, 2007 02:22 PM
from the you-gotta-love-the-death-knight dept.
from the you-gotta-love-the-death-knight dept.
An anonymous reader writes "Wrath of the Lich King is official! BlizzCon is in full swing, and celebrants there are already enjoying the Northrend-themed imagery. For a look at what's going on, Joystiq has a liveblog of the opening ceremony up. Games For Windows magazine, meanwhile, will feature WLK its next cover. The post on the 1up site has a number of details on the next expansion, including the introduction of the Death Knight, the first new class since WOW's launch 'World of WarCraft's first Hero Class is a plate-wearing tank/DPS hybrid that works a little something like this: When players hit level 80, they'll be able to embark on a quest (similar in difficulty to the Warlock's epic mount quest, back before the level cap was raised to 70) that unlocks the ability to create a Death Knight character. The Death Knight starts at a high level (somewhere around 60 or 70, though Blizzard isn't certain yet), so you won't have to grind your way back up all over again. It's intended as an alternative, advanced class for end-game use only.'."
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World of Warcraft - Wrath Of the Lich King Is In Alpha 303 comments
simrook writes to tell us that World of Warcraft's second expansion, Wrath of the Lich King, has entered closed alpha testing, as reported by WoWInsider. Wrath of the Lich King, which we've discussed previously, will raise the level cap to 80 and introduce a new class: Death Knights. World of Warcraft remains the most popular MMORPG on the market with over 10 million subscribers. WoWInsider notes, "Various players are being invited to check it out, under a strict NDA."
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wow (Score:2, Interesting)
Re:wow (Score:5, Funny)
Parent
Re:wow (Score:5, Funny)
Parent
Re:wow (Score:4, Funny)
Sounds great, but I'm not sure I want to do the quest line that unlocks that hero class.
Parent
Re:wow (Score:5, Funny)
Parent
So more grind... (Score:5, Insightful)
Re:So more grind... (Score:4, Insightful)
Parent
Re:So more grind... (Score:4, Funny)
>
>In the long run, however, it tends to kill the game.
"How do you kill that which has no life?"
Easy. Release an expansion pack for Star Wars Galaxies.
Parent
Re: (Score:3, Funny)
Just take the scroll out of its head, I guess.
Re:So more grind... (Score:4, Insightful)
Parent
Re:So more grind... (Score:5, Informative)
If anything WoW is better than any other MMO I've played (EQ blaaah) for the sheer fact that they update content/balance/etc the game so much. And they do a bunch of it for "free" as well (read: you don't have to buy another expansion), they've released some monster patches.
Welcome, from those of us at eve-online.
All our expansions and patches are free. No stringing people along waiting for the expansion. Also, I think I might have paid $20 for the game, which included the first month fee (usually $15).
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Re:So more grind... (Score:5, Interesting)
If I wanted that kind of depressing reality, I wouldn't need to be playing games.
Parent
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It goes the other way too, with people who did raid 40+ hours a week, only to find their full suit of level 60 purples get shown
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It goes the other way too, with people who did raid 40+ hours a week, only to find their full suit of level 60 purples get shown up by BC green loot you can find at the AH for 10G.
Not to mention the fact that if you step away from the game for a while, say a year or so because you need a break, you're basically obsoleted when you come back, and have to bust your butt to become competitive (at Raiding or PVP) again.
No other real world hobby is like that. I have off and on spells where I get tired of one or the other, but aside from gaming I fish, target shoot, fence, fly, and build models. If I get tired of fencing and decide to take a break for a year or two, then when I come back
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Re:So more grind... (Score:4, Interesting)
However at the moment it might seem that Blizzard is releasing new content a bit fast, I've yet to decide if that's a good or bad thing.
Parent
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The solution to your problem is word it so that it seems new and exciting instead of rehashing what you've just done (and redone).
It gets old but most people don't realize this until after they've already gone through it a couple of times. The same can be said for most expansion packs MMORPG or not.
And I'll be honest, when creating a ti
Re:So more grind... (Score:4, Interesting)
More than once a year. We are running on 14 expansions in 8 years. But I disagree. Have you ever played EQ? There are basically 3 things that can get added in any given expansion, beyond land mass
1) more gear / items
2) Level cap increase
3) More Alternate Advancement points available to purchase
You always get 1. 2 happens every other or every third expansion. 3 happens about out of cycle from 2, it seems. You are probably complaining because a new expansion invalidates your gear. Well suck it up. You are no less efficient a day after the new expansion grinding the old mobs, than you were the day before. But to enter the new areas, yes, it will be a challenge. Cry me a river.
Raising the level caps? That's just a part of life. Without that, the game stagnates. Again, you can cry me a river and I won't care.
Now, here is the beauty of Everquest, in my opinion. AA's. They give you a reason to live after you hit max level. You can funnel your experiance from grinding into ability points. These give you abilities not unlike talents in WoW, but a hell of a lot more of them. And you aren't restricted in how many you can obtain.
Endless treadmill? Only if you make it such.
Parent
Casual gamers? (Score:5, Interesting)
I feel a great disturbance in the force. As if millions of casual gamers suddenly cried out in terror, and then were suddenly silenced.
Seriously, though. I hear people on WoW complaining about "the grind" which to me is the best part. I like questing from 1 to 70. I like experiencing the story and still being able to play with friends if I want. If they're going to start only catering to the "end-game" users, maybe my WoW time is coming to an end. Full time job, side consultant jobs, a wife, a kid on the way, and everything else just doesn't leave a lot of room for a raid schedule.
Re:Casual gamers? (Score:4, Insightful)
Of course, if you're a quest-a-holic this could be an issue because if you've done all the quests, you might have to grind your way back to 80 and that would suck.
Parent
Re:Casual gamers? (Score:4, Informative)
*throws continuity out the window*
Having said that, I expect that to change.
Parent
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Re:Casual gamers? (Score:4, Informative)
And for someone like you, that enjoys leveling toons, this sounds like a great addition.
Get to level 80 with your toon, and you unlock the ability to level another toon from 60 to 80, allowing you to see in new content you might have missed in the XPAC with your first toon.
Parent
Re:Casual gamers? (Score:4, Informative)
Uh, yeah, I guess some people complain about the leveling "grind", but really WoW has one of the nicest leveling phases, replete with quests and things to do to fit a variety of playstyles.
"The grind" that everyone complains about is the one you do after reaching the level cap. The endless, endless rep grinding for faction rewards, heroic instance keys, etc etc. And actually despite there being more reps to grind, they aren't as bad as pre-expansion when the lvl 60 rep grinds were horrible time sinks of repetitive killing. Grinding Cenarian Hold or Argent Dawn rep was as arduous as the 1-60 leveling process, but much, much more boring. Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.
The leveling "grind" is great for casuals. It's the top-level content that at best tolerates casuals by giving them mindless repetitive tasks to perform.
Parent
Re:Casual gamers? (Score:5, Insightful)
What are you talking about? Are we playing the same game*? Leveling is the most boring part of the game period. Sure, leveling your first character can be fun, but with every other character you end up doing the same boring quests, killing the same monsters etc. And what play styles? There is only one play style when leveling. Grinding by killing monsters. Endless fun.
Not.
"The grind" that everyone complains about is the one you do after reaching the level cap.
Yes and no. The grind is omnipresent before and after level 70. No one can deny that.
Or remember when you got to go farm for cloth so that other people could get to run a raid instance? That's what people complain about.
They kinda complain about that but not as much 1-70 grind. It is horrible. But well, people complain about everything in WoW (many of those complaints do have merit though), but saying that leveling is great (as in fun) part of the game is like saying that working on the assembly line is the most interesting job in the world.
The leveling "grind" is great for casuals.
Yes it is a grind, and yes it the worst part of WoW.
* I did quit, before I ruined my life.
Parent
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If you can't see any difference between grinding and any form of gameplay that involves killing monsters, then it doesn
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Or, heck, for that matter, might be one....
Another hybrid.... (Score:3, Interesting)
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I would have expected the Death Knight to be a melee plate dps/debuff class.
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What makes a paladin a hybrid is the fact that it is literally, half warrior, half cleric. Gimped at both.
And the DK, I presume, will be the equivalent of EQ's shadowknight, half warrior, half necromancer.
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Levelling (Score:3, Insightful)
In my best Shatner... (Score:2)
PS - The lameness filter won't let me shout in caps.
Mid Level Content (Score:4, Insightful)
And what's up with an "unlockable" end game class? Too lazy to balance the new class all the way through?
plate DPS hybrid (Score:2)
Wrath of the Licking? (Score:2)
That's how it reads to me, anyway.
Obviously, I'm not much of a gamer.
Screw the Lich King.... (Score:2)
Blizzard don't learn... (Score:4, Insightful)
Re:Blizzard don't learn... (Score:5, Insightful)
I have two friends that are pretty much the archetypes of WoW. One is a father of one (soon two), very relaxed about it all and playing it because he's having a good time. He'll do just fine. The other... well, he seems to want to "win" Wow, grinding away like crazy. You should almost think having a mega-character in WoW was some sort of investment, when you talk to him. Perhaps if you sold your account you'd get a pittance, but more likely he'll just keep it until it's no longer worth much - an expansion later and it won't be. I know hobbies don't need to be "productive", but something is wrong when you talk about it as if it were and it isn't. I mean, one thing is if you're a craftsman and make items - real, permanent and durable. Another is whatever you crafted in WoW which is a collection of pixels that'll be obsolete and worthless in a while, and meaningless if you quit WoW.
Parent
A better idea would have been casual classes (Score:3, Interesting)
Battlefield surgeons - you go into the arenas not for Honor from killing but Honor from saving lives - and the chance for really neat medical equipment.
Philosophers - look, noone knows what they do anyway, even if one of my Ph.D. friends who discovered most of the Tuberculosis infection mechanisms got a degree in that, so WoW could make almost anything up about this and get away with it.
Bard - songs, stories, travelling to distant lands to get new songs and musical instruments, and so on, hanging out in bars, what more can one ask - also raises morale for parties, so people let you tag along.
Things like this that casual gamers could play and feel they are progressing no matter what else goes on.
End game in WoW since BC isn't just about raiding. (Score:3, Informative)
Heroic content, get this, can actually be quite hard. The concept at first seems flawed. "Oh boy monsters that can one shot people and are higher level, woopity." But the reality is that it forces each member of a 5 man group to be competent and for many of the more difficult encounters actually skilled. Because of the difficulty a 5 man player, non-raider, who only plays a few hours a week can actually attain gear on par with people who do raid days a week. Is this fair? In my opinion it is, the challenge of most raid content is learning the encounter and the logistics involved. The challenge in heroic 5 man content is each player making very few mistakes over the course of an entire run and playing their class and talent spec extremely well.
Heroics aren't all perfect but as a first go they show a real understanding on Blizzard's part that players can be rewarded for skill and not just grinding/time invested. One of the biggest flaws is the rep requirements for running them, while normal questing will get you close on a few of them, some do require you to go out of your way to achieve. In addition it is possible to "wipe" your way through content if your group sucks, it takes forever and costs a fortune in repairs, but it is possible.
I've raided in WoW and found it to be lacking, learning an encounter is fun and the first few kills are thrilling, but the time investment is quite insane. The same thrill comes to me from a really good heroic run, say one where everyone is top notch and you blow through a place with no deaths at a blistering pace.
WoW isn't perfect, but it is a hell of a lot better since BC. If the same level of improvement comes with the next expansion it will be very hard for anything other than "tiredness of the story/world/lore" to unseat them as #1 in America.
First we lose lvl 60 content, now they kill lvl 70 (Score:3, Insightful)
Then came the BC expansion just as I was about to at least finish these dungeons and everyone ran onto the new higher level green BC gear and I could not get people to run these old instances anymore (and who could blame them... it was too easy and the items were lame for BC players)
All of these instances were basically rendered useless... there is no point in them other than a brief popping into them during the brief 59-61 period.
I am a late-game content player, but I still love the grind and questing... the grind and questing has not been affected by this and is still fun.
Now comes a new expansion which is basically going to render all these lvl 70 dungeons useless JUST as we (our guild) barely finished Kara. Not even started on any of the serious dungeons because we were not ready.
So now I must pay because they are *replacing* a lot of content with new content? (Sure they do add a little as well...) It does not seem fair. And not paying and staying at lvl 70 until I can finish Kara lvl 70 is not an option because there will be no-one else to play along with.
Yea, perhaps it's time to have a look at Lord of the Rings Online... or go back to playing Diablo II.
Hehe...
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