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Bioshock's Launch Aftershocks

Posted by Zonk on Tue Aug 28, 2007 09:28 AM
from the lots-of-grumbling dept.
It should come as no surprise that the level of hype BioShock reached in the last month has had some aftereffects. The game itself is really good; few are disputing that. There were, however, some problems. Next Gen has a few words with Ken Levine on BioShock's troubled launch looking at the broken Big Daddies, the allegations of a rootkit, and the 'widescreen issue'. There are other issues still floating around, of course: despite rumours Levine has now confirmed there will be no PS3 version of the game, and one problem may just be starting as big media finds out about the Little Sisters. 'The Boston Patriot-Ledger ... argues that BioShock is "testing the limits of the ultraviolent gaming genre with a strategy that enables players to kill characters resembling young girls." Despite the shock-inducing lead, the article goes on to give a more or less accurate description of BioShock's choice between saving and harvesting the creepy Little Sisters ... The conclusion tries to draw a link between BioShock's violence to a stabbing death allegedly inspired by Grand Theft Auto, but the connection is pretty weak.' To close on a good note check out 1up's profile of Levine's career, or download the BioShock score ... which is beautiful.
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[+] Ken Levine On The Background of Bioshock 23 comments
GameSpy has up an interview with Ken Levine of Irrational Games. While Levine has spoken previously about Bioshock's ideology, this piece discusses a number of the elements that went into creating the game. He touches again on objectivism, but expands on the title's connection to its spiritual predecessor System Shock 2 and the process of actual developing the game. "Sterling: Segueing away from storyline a little, what sorts of hardware limits did the team encounter from pre-production leading up to this point of near-completion? Ken Levine: As a credit to my programming team, honestly, I didn't hear much about them. There was some hesitation on the part of some of programming team in pushing a level of physical simulation in the world, in part because they knew how much work that was. To their credit, I'll say, not only did they do it, they knocked it out of the park, because I've never seen this level of simulation ever in a shooter."
[+] BioShock Installs a Rootkit 529 comments
An anonymous reader writes "Sony (the owner of SecureROM copy protection) is still up to its old tricks. One would think that they would have learned their lesson after the music CD DRM fiasco, which cost them millions. However, they have now started infesting PC gaming with their invasive DRM. Facts have surfaced that show that the recently released PC game BioShock installs a rootkit, which embeds itself into Explorer, as part of its SecureROM copy-protection scheme. Not only that, but just installing the demo infects your system with the rootkit. This begs the question: Since when did demos need copy protection?"
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  • by Petersko (564140) on Tuesday August 28 2007, @09:41AM (#20383845)
    "And finally, I want to personally congratulate Racer_S from the Widescreen Gaming Forums, and his awesome user patch to expand the widescreen FOV in BioShock. I'm currently tracking him down via email, but hopefully, he'll accept my gratitude, and maybe an Nvidia 8800 to boot."

    Now that is a terrific attitude. 2K Games went up 10 notches on my Classy Scale.
    • by PIPBoy3000 (619296) on Tuesday August 28 2007, @09:52AM (#20384013)
      In my opinion, 2K Games has addressed the issues that have come up in a very rapid and appropriate way. When people started running into problems with the 2 active PC install issue, they bumped it up to 5, even though this technically lets 5 people pool their dollars to buy a single game.

      The other thing to note is that the DRM is dictated by the publisher, not so much the developer (though in this case they became the same during Bioshock's development). Personally I haven't had any problems with it at all.

      None of this retracts from the fact that Bioshock is one of the best games ever made. It has gorgeous art direction, intriguing morality, wonderfully diverse gameplay, and a sense of tension I haven't seen for ages. I spent most of Sunday playing the game and dreamt about it all night. That's something I haven't done with a game in a very long time.
      • Re: (Score:2, Informative)

        In my opinion, 2K Games has addressed the issues that have come up in a very rapid and appropriate way. When people started running into problems with the 2 active PC install issue, they bumped it up to 5, even though this technically lets 5 people pool their dollars to buy a single game.

        It still doesn't change the fact SecuROM [wikipedia.org] is a rootkit. No amount of reinstalls allotments will change that.

        I mean, most people bitch that by itself Steam is evil incarnate, but its quite a saint compared to what Starforce a
        • by heinousjay (683506) on Tuesday August 28 2007, @10:40AM (#20384715) Journal
          Except it's not a rootkit. Jeez, you people are really demonstrating the power of misinformation.
            • by MaineCoon (12585) on Tuesday August 28 2007, @10:57PM (#20394087) Homepage
              Except, it doesn't even do that. It's a pretty obvious service, that you can stop, set to Manual start, or even disable, and it is removed on uninstall. (Yes, the service itself is removed even if the registry keys got left behind).

              The ONLY reason it has been referred to as a 'rootkit' is because SecuROM used a NUL character in their registry key, which the MS-provided Rootkit scanner flags as suspicious. By the way, it also flags some keys for MS software as 'suspicious' on a clean install, so how is that for reliable?

              Stop perpetuating misinformation that you have heard second hand from unreliable sources. You look like an alarmist for doing it.
        • by Shagg (99693) on Tuesday August 28 2007, @11:29AM (#20385687)

          It still doesn't change the fact SecuROM is a rootkit.
          You keep using that word. I do not think it means what you think it means.
          --Inigo Montoya
    • by Opportunist (166417) on Tuesday August 28 2007, @12:33PM (#20386819)
      The world is so unfair, and so superficial. A guy who fixes a visual glitch gets a graphics card as a gift, a guy who removes the crippling effects and the bogus registry entries would certainly get jail time. :(
  • "Just don't lead 'em as much"
  • Morality Shock (Score:5, Interesting)

    by Devir (671031) on Tuesday August 28 2007, @09:46AM (#20383905) Homepage
    THe game is brave enough to touch on many issues others are simply too scared to face.

    Harvest or "Save" the Little sisters. The guy helping you out says you should kill them to harvest all the "Adam" you can get, this lets you essentially level up faster. Or you can Save them as their creator would like and get some huge reward later on. She has gained some morality after turning little girls into monsters.

    The theme is that you are in a fallen paradise city. The residents have gone insane and most are trying to kill you. You're forced to make moral choices on surviving, or dying. The city itself has fallen in disrepair and most residents will most likely die in a few years anyway.

    I've not noticed anything "considerably" broken with BIg daddies. I just see them as spawning and searching out the sisters. If you already got all the sisters in the level, then the big daddies just go on looking. It adds texture.

    The other moral issues in the game are gene modifications. Most denizens are mod junkies and have become twisted because of it. They were all once normal humans who took a little too much drugs. Some of the doctors in the city have gone a step further by doing horrible surgeries on people disfiguring them and killing their nurses in the process. It adds to the flavor of the story in which you are stuck in a Hell and are trying to find a way out.

    As far as "preservation of life" vs killing them goes. As far as the main character knows, they cant be "cured". They're trying to kill him, so he's gotta eliminate them first. The morality here is perhaps death is the better alternative. Either that or live life being disfigured and insane.

    Bioshock has gone through some serious blood and sweat in it's creation. I give them huge artistic credit as well as taking us to a level of morality so few are brave enough to go. There are many things that should be spoken about, but are not.

    • Re:Morality Shock (Score:5, Interesting)

      by sammy baby (14909) on Tuesday August 28 2007, @10:00AM (#20384141) Journal

      I've not noticed anything "considerably" broken with BIg daddies. I just see them as spawning and searching out the sisters. If you already got all the sisters in the level, then the big daddies just go on looking. It adds texture.


      After I'd "rescued" all the Little Sisters from a level, I tried following around a Big Daddy just to see what would happen. It approached one of the crawlspaces, banged on it thunderously, then seemed almost to sigh when no Sister emerged from it to shepherd. I actually felt bad for it. Maybe there's some other spawning/AI problem, but I haven't noticed it.

      As far as "preservation of life" vs killing them goes. As far as the main character knows, they cant be "cured". They're trying to kill him, so he's gotta eliminate them first. The morality here is perhaps death is the better alternative. Either that or live life being disfigured and insane.


      Yeah - I don't recall anyone making an issue of it when Max Payne featured a character gunning down "Valkyrie" crazed addicts. And nobody particularly weeps for the zombies in Day of the Dead.
        • Re:Morality Shock (Score:4, Interesting)

          by Kelbear (870538) on Tuesday August 28 2007, @02:27PM (#20388553)
          After a scene in the fisheries, the game spawns 3 splicers scavenging in sewage water, and you stumble upon them from a high vantage point without being noticed.

          Obviously in gaming terms the correct thing to do is to electrocute the water, zapping all 3 and inflicting high and/or lethal damage on the spot, saving me from the potential danger these 3 splicers represent. After all, this is a shooter, and your primary interaction with anything in the world is to well, shoot it.

          So of course I zapped'em. Then something strange happened, I felt a twinge of remorse.

          The game had done such a good job of immersing me into the setting, a dying city filled with desperate people fighting for survival over the remains. I, as the player had been taken from normal society and thrown into Rapture. I had climbed down into the sewage to scavenge through the remains of the 3 splicers, when I realized that I was standing where they stood, doing the exact same thing they were. I'd attacked them in the same way they would have attacked me given the chance. Hell, I'd even attacked them with a plasmid I had spliced into my own DNA, just like them. It was an interesting thing to notice and I laud Bioshock for managing this, intentionally or otherwise.

          Any emotional interaction with a shooter has been incredibly rare, aside from this, they had done another "Mr. B-b-b-bubbles...". The only other game I can think of that has brought on feelings other than rage or fear, was HL2:Ep1, where my instinct was not to blast Alyx in the face with my pistol at every turn(unlike the HL1 scientists), but I had actually wanted to comfort her after a scene exiting a Combine railcar.
    • Re: (Score:3, Informative)

      ..I've not noticed anything "considerably" broken with BIg daddies.
      I believe they're referring to the Big Daddy figurines that came with the Special (Collectors?) Edition, many of which had the drill piece broken off in shipment.

    • Re: (Score:3, Informative)

      I've not noticed anything "considerably" broken with BIg daddies.
      He was referring to the broken action figures not a broken game mechanic.
    • Re:Morality Shock (Score:5, Informative)

      by Rycross (836649) on Tuesday August 28 2007, @10:20AM (#20384439)
      There was more to the game than that. Rapture was, in essense, an experiment in unfettered capitalism and self-interest. As the game goes on, you get to see how that influenced Rapture.

      Also, I blasted through killing everyone, and later found out that I missed some items that I could have gained if I hadn't been so quick on the trigger finger.

      Theres more to it than that, but it involves certain plot points, and I wouldn't want to ruin it for anyone. Your post makes it seem like you're still relatively early in the game, so I hope you enjoy it.

      As far as the Big Daddy issue, that had to do with the figurines that came with the collectors edition, nothing in-game.

      I have to say that the game was excellent. I'm already tempted to replay it.
  • by SilentChris (452960) on Tuesday August 28 2007, @09:46AM (#20383907) Homepage
    I used to write for GameSpot. When we came across a game like this, we reviewers would tend to "lean" the score higher. Don't misunderstand me -- it's a fantastic game. My point is those rating points you see on reviews translate into sales which become big dollars, and we WANT games like this to financially successful. Games like BioShock keep the industry alive. So we would give them a little help.

    The gaming community needs to "lean" BioShock higher. We need to stop focusing on the (lack of) a rootkit. We need to stop complaining about the install limitations (in all honesty, who is installing this game on more than 5 machines anyway)? In particular, we need to really fight against those focusing on the "child killing" aspect. (Which, to be frank, is completely disturbing in-game and meant to make the player feel awful).

    We need to focus on the art of the game, and try to forget all the tangential stuff. Yes, I know, it's hard for Slashdot folks. "Rawr rawr DRM... rawr rawr install limitations... rawr rawr never going to support this company again." Just put that to the side if you can. We NEED to support games like this. otherwise it's back to horrific Madden clones and movie-licensed drek.
    • Re: (Score:3, Insightful)

      Well, maybe you or someone can explain to me: What exactly is so great about BioShock? What makes it so much more than "just another FPS"? It got very good (and consistently good) reviews, but it's been my experience that I end up not liking games that get reviews like that, or at least "merely considering them good and not awesome". (Examples: RE4, Twilight Princess, Beyond Good and Evil, Star Ocean 3) I end up liking games that get 6-7s.

      Is BioShock just "an FPS, but better along all dimensions"? (Imp
      • by fimbulvetr (598306) on Tuesday August 28 2007, @10:18AM (#20384397)
        The story in this game struck as awesome. I've never seen a video game with this sort of story and so well executed. The play was good and the plasmid/tonic selection is so powerful it deserves to be in many future games.

        I felt many distinct emotions in this game: Fear, Surprise, Empathy, Pity, Rage, Aggression, Sadness, Regret and Shock(From the dialouge, like "Don't you fucking judge me!").

        Doom maybe had me on Fear and Surprise, but no other game has given me the spectrum above.
        • by Devir (671031) on Tuesday August 28 2007, @01:37PM (#20387861) Homepage
          Doom left me feeling Despair. They tried to be so horrible and grotesque that it just wasn't scary or controversial. There was little believability in the game. It was just a shooter showing off an amazing game engine.

          Quake 4 came out a little later and I bought it, but played it a few months later. It was far better than Doom in many ways. You felt the horrors of these aliens capturing people and converting them to mindless soldiers through painful methods. Still not horrifying or engaging of a story.

          Vampire the Masquerade was older than Doom and Quake, yet the scenes and imagery struck me a lot harder. The one scene with the blood king or whoever you had to fight in that pit of blood and severed bodies. You could almost smell it. The imagery was used strategically and not overkill as it was in Doom. It left you in the game wondering what else you'll see, and not wanting to go on, but having to so you can stop the images.

          Bioshock brings you forward into a new light. The story is very real. It's engaging and drawing, you want to go on. You want to turn each corner to see what is out there and what you'll find. THe journals are interesting and I listen to them. THe dead bodies you may find are tastefully done to not overkill. They serve some emotional purpose. Like the couple who died in each others arms. I just stopped there to look at them, and threir journal crying over the disfigurment the doc did to their daughter. It was troubling and disturbing. You WANTED to find who did it and set him on fire. If anything, ujst to give their spirits rest.

          People who dont want to play this game because of copy protection I can understand. If it were a mediocre game I'd fully understand. X3 had a wretched copy protection scheme and was an "ok' game. Easily skipped and wont be missed. Bioshock is not so easily ignored.

          In the end of it all. I'm probably 45% done playing Bioshock and I'm still very much engaged in it's story. When I need a break, I play Persona 3, which is also hard to pass up.

          I've played countless games in my life. Bioshock will be added to the "always remember" category.
      • by Rycross (836649) on Tuesday August 28 2007, @10:33AM (#20384577)
        Theres a lot thats different about it. Its not a genre-shattering game, but it has enough creativity in enough places to deserve the credit. Setting, for one. Instead of yet-another-WW2-game, we have an underwater city set in the 1960's. That lends a lot to the atmosphere. The plot that follows is also well done.

        I don't play enough FPSes to comment on whether the actual mechanics are innovative or not, but I'll take a stab at some of the things that I found nifty. They mixed in RPG-ish character upgrades, that you can buy using Adam. This Adam is obtained through either saving or harvesting the Little Sisters, which the summary touched on. You get less if you save the sisters. Theres also the Plasmids, which are magic or psychic like abilities. You can stun people, set them aflame, freeze them, and shock them. You can do nifty things like set a person on fire, so that they jump into a pool of water to douse themselves, then shocking them while they're in the water for extra damage.

        Really, theres no one thing thats completely revolutionary about Bioshock. It just has the right settings, the right mechanics, the right plot, the right amount of tension, etc. in the right places. Its a very well put together game.
      • There is a more compelling story and atmosphere (which I'm severely understating because other posts explain it well), an rpg-lite component allowing you to enhance your character, and far more variety than the average fps: my strategy for dealing with enemies has changed completely as the game has progressed, not only based on the enemy but based on the abilities I have at the moment. It's not just a "which weapon do I use: the best one or the one I have the most ammo for." I can actually control the style
    • by berashith (222128) on Tuesday August 28 2007, @09:59AM (#20384115)
      I don't understand why I should buy this game if I absolutely disagree with the conduct of the distributor. I have many games that I really like ( starcraft , etc) that i continually install on new machines, or mabe delete for a time and then put back when I feel like another round. If this game is that good, maybe I will want to play it again in several years. If the distributors insist on treating me as a potential criminal for the rights to view their content, then they can fail if I have anything to say about it. The price is too high for me, so I will continue playing Madden clones or reading books, or playing instruments, or riding skateboards and bikes. I have other things I can do, and not being willing to tolerate conduct that offends me is my option. If this concept gains steam with enough people, it is not the people's fault that the industry suffers. It is the industry's fault for treating their customers as theives.
    • by eddy (18759) on Tuesday August 28 2007, @09:59AM (#20384119) Homepage Journal

      > We NEED to support games like this.

      I'll support them when they support me (=us gamers). Tit for tat. I have already cooperated first, and that didn't remove the silly copy-prevention mechanisms (and please don't say the word 'publishers', I'm not an idiot). I'm all out of cooperation.

      See you in the bargain bin.

    • While I appreciate your view I believe it is possible to support the game while still being vocal about the negative issues surrounding it (i.e the rootkit and install limit). If we are not vocal about these things they will only become more common place and more invasive and annoying.

      I have BioShock on the 360 and it is a seriously amazing game however I am fortunate not to have to deal with the rootkit and install limit. I would never purchase this game for the PC. I would simply wait until a cracked copy
      • Re: (Score:2, Insightful)

        - It is not a rootkit.

        - By saying that you would have pirated the game instead of buying it you are actually making the publishers point that a copy protection is necessary more valid.

        - The only limitation this enforces on you is to uninstall the game first before reinstalling.

        - 99% of the people who need to install the game in more than 2 machines are basically pirating it.
         
    • by Xian97 (714198) on Tuesday August 28 2007, @10:43AM (#20384787)

      We need to stop complaining about the install limitations (in all honesty, who is installing this game on more than 5 machines anyway)?

      The problem is that it might not be 5 machines. I installed it the other day under my profile, answering yes when it asked if I wanted to install it for all users. I activated it and played with no problems. When my 19 year old son went to play it under his profile it wanted to be activated again. So it's asking for 2 activations on the same PC. There are 3 more user accounts on that PC too, though I doubt if my wife will be interested in playing it.

      That makes we wonder, is it a per user profile or per machine activation? Why ask to install for every user on the PC and not activate it for all users? I called 2K Support and they didn't have the answer either. I can't be the only one running multiple user profiles on the same PC. Also, both of our accounts have admin privileges so it shouldn't be a permissions issue.
    • by Kamots (321174) on Tuesday August 28 2007, @10:43AM (#20384801)
      For me the securom installation crap is a deal-breaker.

      Without that I would have bought it following the first round of post-release reviews. I just finished putting together a new gaming system, and would love to have this game.

      However, I'm not going to put up with this crap. There's other games, they might not be quite as spiffy or have the same storyline, but they're still fun. I'll play those instead.

      I'm not interested in shelling out my cash for a game that could well turn into a paperweight (and a poor one at that) somewhere down the line when the activation server goes away. Or when I've installed for the Nth + 1 time, or whatever. When I buy a game, I want to know that that game will continue to work. I *still* periodically install MOO2 and play it... and I've had that CD for 10 years now. If MOO2 was protected like this game is I would have had to have quit playing it years and years ago.

      As for 5 installs... I've installed Oblivion around 4 times in the past month. I'll be installing it at least once or twice more in the next week or two. Why? Because I'm going through that many OS installs dealing with intermittent issues arising from hardware conflicts in my new build. (and MS is slower than hell shipping Vista) If I'd gotten BioShock, I'd be looking at around a month of intermittent gameplay, then viola, no more activations.... yay! Now I get to play phone tag!

      Screw that.

      When they provide me a product that doesn't self-destruct, I'll provide them with my cash in return.
      • by MooseMuffin (799896) on Tuesday August 28 2007, @11:35AM (#20385801)
        This whole post is ignorant of the actual situation.

        I'm not interested in shelling out my cash for a game that could well turn into a paperweight (and a poor one at that) somewhere down the line when the activation server goes away.
        They have already said that this is strictly for early in the game's life cycle when its most at risk of being pirated. At some point in the future, the whole procedure will go away.

        Or when I've installed for the Nth + 1 time, or whatever.
        You have 5 installs. You use one when you install, you get it back when you do an uninstall. Inconvenience? Yes. A bit insulting? Yes. But it doesn't actually prevent you from installing it each of the 50 times you wipe your OS. Criticisms of copy protection as a matter of principle are entirely valid, but your specific gripes are simply not true.
  • First and foremost, BioShock definitely ranks up there in my top 3 of all time. The graphics are gorgeous, the sound is phenomenal, the production values are sky high, and the game is just plain fun. Me and my ladyfriend turned out the lights, cranked my surround system up really high (a good sub or speakers with good bass response is a MUST for this game) and popped it in.

    The first 15 minutes, were absolutely terrifying. Not to ruin it for anyone, but if you are able to play it on a surround system (and
  • After buying and playing through the game myself, it is indeed a beautiful game. It's a shame that, much like Rapture in game, has been marred of the beauty it dreamed of.

    In some of the fights, I encountered AI that got stuck at times and sorta ruined the combat scheme. I remember a big daddy getting stuck twice, making it easy to pick them off.

    On the other hand, I was constantly scooping out the environment, seeing if there was some advantage I could use that corridor I just walked through in entrapping a
    • I just find it a shame that people will miss an enjoyable yet poignant game because of lame copyright protection.
      Yes, it really is a shame for the developer and publisher.
      • We can cry all we want about the copy protection but the truth is that it actually worked and no pirated PC version of the game has been released yet.
    • "I know with the rootkit, many people will justifiably pirate/refuse to purchase the game."

      You're damn right, the rootkit is I imagine is there to collect piracy stats subversively.
  • by Murrdox (601048) on Tuesday August 28 2007, @10:02AM (#20384169)
    I'm sick of hearing all the negative buzz about Bioshock

    The game is 99% perfect! There is a very small widescreen issue. There is a bit of a DRM issue. A couple of AI bugs (which personally I have not witnessed, so as far as I can tell, how widespread they are is perfectly anecdotal). Show me another top-tier game launch recently that has has LESS bugs than Bioshock. I'm not hearing about bugs which are causing blue screens, or crashing X-Boxes or losing save games.

    I find it disheartening that with how incredible this game is, and how relatively PERFECTLY the launch went, that people are trying to focus press on what is wrong with it. People are making mountains out of molehills on this one.

    Bioshock is an amazing game. All issues and bugs reported on it are vastly overstated. Just play the game and enjoy it for god's sake. If the press wants to focus on something negative, go write a story on Iraq.

    In short, there's no story here. Move along.
    • Agreed. I just finished. From install to the auto-patch to completion, I've had no trouble. Civ IV, Oblivion, and all those other great games can't say that. They took weeks to become playable. BioShock just worked. I had no trouble installing or playing it.
  • It seems that in order to garner attention for their media articles, if you put in words like "Checkered Launch" or "BioShock's Little Sister killing gets mainstream attention", it's designed to catch the eyes of readers.

    Was there really anything wrong with the launch of their product? Not really.
    Was there really anything wrong in this game that we haven't seen before in games like the GTA series? No.

    Having used a lot of other software and games that couldn't even install, crashed to desktop faster than a Microsoft Minute, I'm surprised that websites use words that try to stir the pot to make issues out of nothing. Really, Bioshock has set the bar for games. It's intriguing, well designed and written, and its plays really well. Could it be that the media websites need money for their click through ads by making mountains out of mole hills? It does come at the price of the developers integrity. That is in my opion, the bigger issue.

    • Re: (Score:3, Interesting)

      Some percentage of users are probably experiencing show-stopper bugs. Let's take the forum rants with a grain of salt, though: users with a chip on their shoulder are a thousand times louder than satisfied customers. Myself, I have encountered two obvious bugs, both of them AI pathing problems - no crashes. It seems to me that Irrational shipped a product which was QAed to satisfaction on some platforms, they just didn't QA for as many platforms as they should've - strange, cheap cards, MB's, RAM, bloated a

  • by (arg!)Styopa (232550) on Tuesday August 28 2007, @10:24AM (#20384475) Journal
    Oooh - a videogame that (due to its interactivity) forces you to make uncomfortable moral choices that might teach you something about yourself? That's bad?

    I mean, it's not like there have ever been great movies that make you uncomfortable, right?
    Lolita?
    Solaris?
    Satyricon?
    The Cook, the Thief, his Wife, her Lover?
    Trainspotting?
    Requiem for a Dream?
    American History X?
    Hotel Rwanda?

    Yeah, certainly none of those are anything but sordid entertainment - no actual value to any of them.
    • Re: (Score:3, Insightful)

      There's the difference that games aren't taken seriously. Before movies were taken seriously as an art form (that is, when they were entertainment for the working classes and "children"), they didn't enjoy the same freedom of speech as other forms of expression. Consider for instance the introduction of the Hays Code [wikipedia.org]. Games are in pretty much the same position now, and interestingly it's games that have a significant portion of social satire that are attacked hardest of all (but not exclusively).

      I fully agr
  • I'm sorry, but I just can't support a game with product activation with my dollars. I went through these headaches when I received a copy of Flight Simulator X as a gift over the holidays last year, and I'm now running a cracked-but-legal copy of FSX. I refuse to "rent" a game for $75.

    Steam doesn't bother me, BTW, since there's no restriction on the number of times you install anything, or the number of times you upgrade your video card. But, if this activation thing gets popular, it won't be long before
  • damn (Score:5, Insightful)

    by JustNiz (692889) on Tuesday August 28 2007, @10:38AM (#20384669)
    I already bought it, then found out it did all this stuff. I wouldn't have bought the game in the first place had I have known.
    There should be a law that says the game's outer packaging has to carry a big label if they do this sort of stuff.
      • Re:damn (Score:4, Insightful)

        by JustNiz (692889) on Tuesday August 28 2007, @01:23PM (#20387655)
        I agree its a good game but that isn't the issue.
        Securom is a third-party and fairly widespread technology used to protect games. It seems the latest incarnation of it requires authentication via the internet. I don't want this to spread to other games, nor will I buy them if it does.

        My issues against it is this:
        I've paid fair and square to play this game whereever and whenever I want, no matter how many times I want to install it.
        I don't even like the thought that its possible for someone else to interfere with that, let alone the fact that:
        1) I have to have an internet connection just to install the game
        2) That I have to seek their permission every time I want to install the thing I already paid for
        3) That they get informed every time I install the game and from which IP I'm doing it from (technically a privacy concern)
        4) I'm at the mercy of the continued availability of their authentication servers. If the company goes bust, has technical server issues, or just decides to stop supporting BioShock, I can no longer install it.
  • Little Sisters (Score:4, Interesting)

    by gweihir (88907) on Tuesday August 28 2007, @11:15AM (#20385401)
    I am a veteran of System Schok 1 and 2, all Thieve games and Deus Ex 1 and 2, which are sort of the greater family Bioshock is part of. So far I have played the medical level and the game does not disappoint. It is definitely one of these defining games that push the boundaries. It is also creepy as hell in various ways, working expertly with lights, sounds, voices and surprises. An they do not overuse certain situiations, such as, for example, the open-a-door-and be-jumbed in Q3. Example: Typically you hear the MOBs. But when truning round after searching a desk, there was one standing patiently behind me without any warning at all. I nearly fell out of my chair!

    Then I reached the point were I had to make the decision to kill or save the first little sister. They make that really hard on you and I had to stop playing for a while. Of course the kill does not happen on-screen and is only implied. It is also not a direct kill: You remove a sea-slug from her that was controlling her. It is inplied that she cannot survive that, but that she might have effectively been dead as a person anyways. The game plays very well with ambiguity here. Oh, and you cannot hurt the little sisters with weapons or in other forms. So no bashing or shooting little girls here.

    All in all, I think there is no ethical problem here with the game design. The player cannot rush through this (long cutscene which is non-interruptable), and has to make a choice with as much time as he/she likes for it. I think, there is also the option to ignore the little sister (and possibly come back for her later). Supposedly the game gets very hard later one if you do that. Of course poeple that only see the pictures may come to the wrong conclusions. Those that actually play it should not. At least I see very little risk of that happening.

    Levels are really large, and no loading in them. Comparisons to levels in System Shock 2 are fair, if the medical level in Bioshock is typical. And the levels are dense. You do not run through them fast, it is more a careful advancing. It also really does not feel like a console game, the demo is misleading here.

    Summary: This game is a milestone and a gem. If you are into shooters with RPG elements and a creepy setting, get it. It will define the genre for the near future. And this time, I hope they got the marketing right. This thing really deserves to be a huge success. If it has, the hole genre will benefit and more interesting shooter-RPG hybrids should crop up in the future.

    A note on hardware: It is playable with a 7600GT, but you have to turn down most settings. It runns completely smooth with almost the highest settings in 1280x1024 in a GeForce 8800GTS (Athlon X2 5600+, 2GB RAM), where I just disabled the high-quelity shaders (and I do not like the glossy look they give everything anyways).
    • by Decado (207907) on Tuesday August 28 2007, @10:05AM (#20384219)
      There is no rootkit you idiot, just some fool who didn't know how to use some rootkit detection utilities and mistook a single registry entry for a rootkit.
      • by Rycross (836649) on Tuesday August 28 2007, @10:52AM (#20384993)
        Its worse than that. When the guy who detected it was corrected in his comments, he stated that he would get better hits if he called it a rootkit and then went on to say that he'd let the readers decide if it was really a rootkit.

        The whole OMG ROOTKIT thing was nothing more than a publicity stuff. Yes its DRM, and yes it sucks, but its not a rootkit. And you don't get it if you buy it off of Steam either.

        Sadly, I've noticed that Slashdot is very VERY bad about spreading disinformation and hyperbole. It'd be nice if the stories could be substantiated and checked for accuracy, especially considering the number of people who take anything posted on Slashdot as The One and Only Truth.
          • Re: (Score:3, Informative)

            I installed over steam, did a search for the SecuROM stuff, and came up negative.
              • Re: (Score:3, Informative)

                Which would be significant if it was a rootkit in the first place. It isn't. And I used the exact same tools and process that the guy who found the SecuROM stuff did. Several other people with Steam have indicated that they didn't get hit with the SecuROM stuff.
              • Re: (Score:3, Informative)

                I bought it on Friday night, US version. I also installed the demo from Steam too. I can check again just to be sure whenever I get home.

                I remember my brother telling me that it installed a rootkit, and being super pissed off, then researching and finding out that, no, its not a rootkit, just a Windows service that does some tricks to make it a pita to uninstall. After that I did the scan and came up with nothing.

                I'd classify it as DRM/malware, because it seems like its particularly nasty to get out of y