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Sci-Fi Writer Considers BioShock's Artistic Merit
Posted by
Zonk
on Tue Sep 18, 2007 06:54 AM
from the it's-art-get-over-it dept.
from the it's-art-get-over-it dept.
The LevelUp blog considers an article on the Washington Post site, where their tech columnist did a little experiment. He set Science Fiction author Michael Dirda down in front of Irrational's BioShock, and asked him to consider the game's artistic merit. N'Gai has himself some interesting commentary about the article, which raises a flurry of question on its own: "Dirda, to use his word, doesn't know the 'rhetoric' of video games. Me: I've spent so much time playing video games over the years that I'd forgotten people aren't born instinctively knowing how to 'circlestrafe' a monster ... 'I could lose myself in this, in some ways, easier than in a book,' he said. Dirda said the game showed him that video games 'obviously have artistic value' and will likely become more of a recognized art form. So: Is BioShock art? 'I would hesitate to go that far,' he said after a short pause."
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Interesting (Score:2)
Re: (Score:2, Insightful)
But lets not forget that the "artistic merit" of Bioshock is basicly the watered down artistic merit of System Shock 2, as Bioshock is a copy and paste of the game, sans cyberpunk theme.
No one talked about that game back in the day when it came out, and I think it's important to remember that such artistic merit is not a new thing. Very old games had just as much, or more artistic merit that w
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However, in the case of BioShock, the graphics do have a lot to do with it....the fantastic lighting, the quite realistic water, the texture work...System Shock 2, in all honesty, wasn't even really all the nice looking when it was released. It was scary as hell, really fun, and a gaming experience that every gamer sh
Re: (Score:3, Interesting)
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/1394-Zero-Punctuation-BioShock [escapistmagazine.com]
Michael Who? (Score:2, Insightful)
Shooters a diverging genre (Score:2)
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We just haven't had a Videogame Shakespeare yet. (Score:2, Insightful)
The Interesting Thing (Score:5, Interesting)
The question is why, oh why, are artists in other genres so utterly threatened by the concept that it might be.
I mean, just look at the constituent properties of games.
Games have music of all genres, and nobody denies that can be art.
Screen shots from many games could probably be snuck into your local modern art gallery. Nobody denies imagery can be art.
They went to a sci-fi author! Certainly a science fiction tale can be art.
If you combine all three of the above -- well, you end up with a movie, and nobody denies that cinema is an art form.
Even if you take away the controlled progression of experiences -- well, welcome to architecture. Was Frank Lloyd Wright not an artist?
I think the bottom line is that a lot of people who don't play games, but do pay attention to art, don't want to imagine that they're not trained to appreciate a particular art form. Better to deny its potential as being art at all.
The real question is -- why should gamers care?
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Games are really paralleling film history right now. The answer to anyone invested in it (say, someone who went to film school and now writes about video games and spends spare time on Slashdot) is, "of course they're art, stup
Re:The Interesting Thing (Score:4, Insightful)
Recently, people have been putting the objectivity of art judgments to the test, and art's gatekeepers aren't looking so good:
-When Joshua Bell played anonymously in L'Enfant Plaza, with the world's best violin and supposedly most beautiful music, virtually no one stopped to listen.
-When wine critics have to do blind tests, the results look pretty random.
-When an author submitted Jane Austen's work to a publisher, the publisher rejected it as no good. (Of course, it should have been rejected, but on grounds of plagiarism.)
Parent
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The question is why, oh why, are artists in other genres so utterly threatened by the concept that it might be.
What makes you think they are threatened?
You have as much as said that a video game is collaborative effort like a movie.
You need people who think in terms of narrative, dramatic structure, pacing. People who can script dialog and action that is persuasive and entertaining.
You need production designers, art designers, animators, co
One Really Good Question (Score:2)
Basic insecurity - and one really good question.
With videogames as a recognized Art form what established Artists know and do becomes cloudy, just as the value of great scenery artists was questioned by the rise of great scenery photographers. Prior to photography it was simply understood that a great painter had value, because he could render an emotionally powerful image. With photographers on
Sci-fi author? (Score:5, Informative)
It's been a long, long time since I've seen "art" (Score:2, Interesting)
Probably the last game which spoke to me in any meaningful literary way was Deus Ex -- and even that had long stretches of plot-thin killing.
Re:It's been a long, long time since I've seen "ar (Score:2)
"Deus Ex" was a better game than it was literature or philosophy, "Bioshock" excel
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I don't know of any other game like that, not even among the other plot-heavy ga
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Definition... (Score:3, Insightful)
Just my opinion though.
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Art is the word we use when we refer to that creative activity or its result, when images and objects, sights and sounds, drawings and carvings, convey the beauty and splendor of the world, or realize the imagination of the artist, for the purpose of self-expression or the shared enjoyment of its creation. Art is that which elevates our interpretation of the world and of ourselves from mere description or narrative, to the sublime.
By that definition, a few games do easily pass, while many others fail.
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I dunno...the films that make up Lucio Fulci's unnofficial Gates of Hell trilogy ( City of the Living Dead [wikipedia.org], The Beyond, A.K.A. Seven Doors of Death [wikipedia.org], and The House by the Cemetary [wikipedia.org]) are considered as "art" by MANY MANY people around the world...
Sad, isn't it? (Score:2, Insightful)
> from players--among them, shame, guilt, remorse, regret, and, yes, sadness--using not
> only its story, but most interestingly, its gameplay.
Isn't it sad that people spend so much time making games to make us scared, shameful, and depressed, instead of using the genre to make us self-confident, satisfied, and happy?
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Anyhow, just like everything else in life, something that only makes you happy gets boring pretty quickly. There needs to be some balance of other emotions to contrast the happiness, or it won't be appreciated fully. In the end, you should walk away happy, but the path to getti
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About 90% of all modern "artistic" ventures are based on the sensations of fear, shame, anger and regret. This certainly isn't limited to games.
the question with a work that spans time is that does it end in fear, shame, anger and regret? Most games don't, many other forms of expression do.
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Either these 'artists' really do see things in this way and believe in what they represent. Then one has only to ask how the defect in vision arose, and if it is hereditary Homeland Security will have to see to it that so ghastly a defect of vision shall not be allowed to perpetuate itself. Or if they do not b
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It's sad that you made that comment (Score:2)
Is it art? Sure? Is it good? (Score:5, Interesting)
The real question: is it *good* art? Nobody will deny that a painting or a novel is art, but 99% of all of them are crap. Good art provokes a response- you think about it and remember it later, and not just because you managed to frag some noob thirteen times in a row. Video games for the most part have not reached this state. I can only think of a few that merit the title "Good art" that tell stories that are interesting enough to reach that goal.
not sure if it's art but... (Score:2)
I don't think that they tell stories as well as movies and books.
I don't think that they do "challenge" as well as physical sports (from team sports all the way to darts and bowling")
In some ways, I don't think do "gaming" as well as traditional board, card, and RPGs (though it depends on what you're looking for...)
What I think games do really well, that no other genre can touch, is making new, creative, interactive systems and wor
NOT a "Sc-fi writer" (Score:2)
He's a journalist. He writes book reviews. His only other publication I can find is an autobiography.
You can't blame the Washington Post, there is no description of Dirda as "sci-fi writer".
The GAME is described as sci-fi. That's all.
Get a fucking clue, "editors".
Depression? (Score:2)
When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad?
Would they indeed..? Games are generally meant to entertain. Perhaps one could focus on the delivery of of the story. Graphics matter, but not a lot. (FFVI? Chronotrigger? Illusion of Gaia?)
Music entertains, TV and movies entertain as well. There are a lot of music and books out there that are depressing. A lot of it can make you feel depressed if you let yourself become drawn in. See the first few minutes of High Fidelity [wikipedia.org] for an interesting monologue (I'd link imdb if I weren't at work).
I seriou
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Happiness is All!
But seriously, what are you on? I *love* movies, games, and songs that evoke genuine emotion. Do you want to spend your life eating cotton candy entertainment? (All fun, no substance.)
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Voldimort is Harry's dad!
Sirius Black is People!
Those Damned Dirty Muggles blew it all to hell!
Harry rides the glass Hallow-svator up to where Mr. Dumbledore can show him the whole Horcrux-factory!
Ron gets shot in slow motion to the music of Samuel Barber as the rest of them fly away on a giant broomstick!
Harry-Six rips off Voldy-One's gorilla mask, to reveal his own face!
not a sci-fi author. (Score:3, Informative)
From the third paragraph: "But [Dirda] is a sci-fi fan and an open-minded fellow, and I was curious whether BioShock's story would be compelling enough to draw him in."
Did a quick Amazon search of his work [amazon.com], and the only things I noticed were essentially books about reading itself.
Just sayin'.
Did he finish the game? (Score:2)
Definitely it has fantastic "art". But then books have beautiful covers... but we don't judge the books on that basis...usually.
More importantly though, he didn't finish the game. Barely played a few hours.
Is that the test of art? To sit somebody down in front of a quicktime trailer and make a judgement of a movie from the first 5 minutes?
Hmm...pick a better "art" critic for games... (Score:2, Interesting)
Why can't someone get a better reviewer to do this? Cory Doctorow? Orson Scott Card? Bruce Sterling? Dan Simmons?
I'm a bit confused as to why, if Dirda's 16 year old son finished it, why didn't he ask for help? Seems to me this implies he really wasn't that into the experiment himself. Surely there's directions someplace on the basics? RTFM?
I think the real challenge
But what is art? (Score:2, Insightful)
Some of you think that no one denies that movies are art but you are wrong. Many believe that most movies are not art and that only some movies can be considered art. http://en.wikipedia.org/wiki/Art_film [wikipedia.org]
This is important because if you consider that all movies are art, well if you film your vacations you have a storyline (your vacations), y
it is art: I am the Director, I am the Conductor (Score:2)
Obviously new to games... (Score:3, Interesting)
When there's a video game that makes the player depressed, that's when the medium might be onto something as an art form, Dirda said. It's easy to like something that makes you feel powerful in its fantasy world, as games generally do. But would anybody play a game that makes him sad?
Yes, of course, Any game that has solid enough writing that you care about characters or the world has that ability. For me, Planescape: Torment, Sanitarium, Fallout 2, Baldur's Gate 2 (death of vampire villain Bohdi "No! It's mine! This life is mine!"), and FF7 are just a few examples that come to mind.
an aside on "circle strafing" (Score:2)
let's ask a different question (Score:3, Insightful)
This is part of the problem with video games. Like Harry Potter, they are in a fantasy world and the art snobs perceive it as being geared towards children. But I have found few other things in art that moved me as much as Aeris's death in FF7. And I think I am not alone in that. Really, the old generation that didn't grow up with video games will have to die off before video games get the respect they deserve.
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How would this distract from it being art, allbeit rushed/unfinished art?
There are plenty of movies that start out good that finish horribly or rushed. Where they butcher the film in the editing room. Some books are like that, where you get
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I'd argue BioShock is one of the few games out there that does meet the criteria he mentioned -- does a game make you depressed? I found BioShock plenty engrossing enough to be sad about actions I'd taken as the game progressed. Weird, perhaps, maybe a bit fruity but whatever. Thats how I felt
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