Stories
Slash Boxes
Comments

News for nerds, stuff that matters

Slashdot Log In

Log In

Create Account  |  Retrieve Password

Official - Bungie Departing Microsoft

Posted by Zonk on Fri Oct 05, 2007 10:33 AM
from the holy-cats dept.
jasoncart writes "Microsoft today confirmed the news that has been speculated for some days, that Halo developer Bungie is 'on the path' to becoming an independent company. Microsoft describes this as an 'evolution' of their relationship, but no concrete reason is given for this move. 'Shane Kim, corporate vice president of Microsoft Game Studios, said the company was "supporting Bungie's desire to return to its independent roots". However, he added, Microsoft "will continue to invest in our Halo entertainment property with Bungie and other partners, such as Peter Jackson, on a new interactive series set in the Halo universe". "We look forward to great success with Bungie as our long-term relationship continues to evolve through Halo-related titles and new IP created by Bungie," he added.'" MTV wonders out loud ... if Bungie doesn't make Halo 4 who will? The official press release from Bungie gives you the same information from the other side, as does an interview with Frankie at GameDailyBiz. Update: 10/05 21:25 GMT by Z : In the wake of the announcement Kotaku has a quickie email interview discussing the future of the company.
+ -
story

Related Stories

by
[+] Game Studio Flight From Microsoft A Sign of Troubles? 122 comments
Newsweek's LevelUp blog continues to produce some highly interesting material. Today they have up a look at the 'flight' of game studios from Microsoft's corporate umbrella. BioWare's purchase by EA distances it a bit from their cosy relationship with Microsoft, as does Bizarre's purchase by Activision. Bungie's departure from the company itself goes without saying. So what does all this mean? Is this a sign of troubles in Redmond, or just more fallout from the huge undertaking required to get the Xbox 360 to the position it has today? "For us, the flight of the Killer B's is a clear indication that Microsoft as a whole is still shell shocked not only by the massive losses in the Xbox division, but also more importantly by the poor showing of Rare, which has to rank as not only one of the Microsoft's least successful purchases, but as quite possibly the worst acquisition in the history of gaming. Microsoft paid $375 million in cash for Rare, and based on the modest revenues from its ensuing titles--a Conker's Bad Fur Day remake, Grabbed by the Ghoulies, Kameo, Perfect Dark Zero and Viva Pinata--all they've got to show for it is that proverbial lousy T-shirt, completely stained with red ink."
[+] Mass Effect Sells A Million, Halo 3 Sells Five 69 comments
Sales news is starting to trickle out for some of the big Fall games, with the Xbox 360 so far looking very strong. BioWare's Mass Effect has sold a million copies, while Bungie's blockbuster Halo 3 has already sold over five million copies since its September 25th release date. That last figure comes from a GameDaily interview with Xbox Marketing VP Jeff Bell. Aside from noting this week's release of Halo 3's first downloadable map pack, Bell also connected these sales back to the console itself: "The reaction has been very positive. In fact, we saw incredible sales of Xbox 360 for the week of November 18, including Black Friday of more than 310,000 Xbox 360 in the U.S. alone. This is really strong momentum for us given that we're already in our third year on the market."
This discussion has been archived. No new comments can be posted.
The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More
Loading... please wait.
  • I know... (Score:4, Insightful)

    by Pojut (1027544) on Friday October 05 2007, @10:36AM (#20868419) Homepage
    ...that I'm not on the inside so I don't know all the little happenings that occur behind closed doors, but it's quite obvious that the Halo franchise is a boon to both Bungie and to Microsoft...I wouldn't be suprised if Halo remained a Bungie and Microsoft exclusive venture....Bungie getting more freedom to do what they wish with the franchise, and getting a healthy sum of money from Microsoft in the process.

    In all honesty, both sides would be foolish to give up the current relationship they have with that franchise, even if Bungie becomes 100% independent.
    • Re: (Score:3, Insightful)

      100% agreed. With all the money Bungie has mad from the MS deal they can use it to branch out the halo franchise, invest more into R&D, make new games, etc.

      And MS...well we know how much Halo has helped them. So they don;t want to ruin it either.
    • All they do is make Halo and even then we wait a YEAR for the PC release.

      There is no excuse for that other than to squeaze as much as they can in the 360 market. I just wonder if they will be given the same freedom as an "independent"
      • Re: (Score:3, Insightful)

        From a consumers point of view, that is a shitty stupid thing to do...but look at it from a buisness point of view, or more specifically Microsoft's point of view...it makes perfect sense.

        Microsoft already has a legal monopoly in the computing industry...they are only in their second generation in the gaming industry. They need something to help cement themselves into place...the halo series is one of their primary tools for doing so. While for CONSUMERS it would make more sense and would be better to rel
        • That is very true - Halo was used to drive Xbox sales. It's the whole "killer app" phenomenon. The point that needs to be emphasized, though, is not that consumers were losing out, but that Bungie was losing out. They were losing money they would have made if they were not forced to make Halo an almost-exclusive title, and I betcha they lost even more money on that whole "Direct X 10 Only Because We Need to Sell Vista" debacle.

          If I was an employee at Bungie, I'd be thinking something along the lines of, "

      • Re:I know... (Score:4, Insightful)

        by Locutus (9039) on Friday October 05 2007, @01:48PM (#20871579)
        or maybe the Bungie developers threatened to all quit if Microsoft did not let them go back to being independent. If you notice, they have been somewhat tied to MS Xbox360 and that's not being too independent. The PS2 is still the dominant game platform and the PS3 isn't something to just ignore. Not to mention the Bungie developers might actually want to product a PS3 version because of what that hardware brings.

        Just as Microsoft purchased SoftImage only to get them to product a Windows OS version and tried to terminate the UNIX version because the goal was to build support for the WindowsNT OS. In the SoftImage deal, Microsoft ran into major fights with employees over this Windows-only push from Microsoft. Microsoft eventually spit SoftImage back out and they continue to support both *nix and Windows platforms. This Bungie split sounds quite like the SoftImage deal and especially so after hearing how well Halo 3 for Xbox360 sold. You'd think Microsoft would REALLY want to keep control of that kind of money maker and not let the split off to support the other guys.

        And who knows, maybe there was quite an uproar from other game vendors because of the ownership of competing game developers such as Bungie? Would really like to know how/why this happened.

        LoB
      • Re: (Score:3, Informative)

        Rare cost ~300 million; Bungie would be worth at least twice that today

        MS paid Nintendo ~300 million for Nintendo's 49% share of Rare. Presumably they paid Rare a similar amount for the rest of the company.

        As for comparing the values of the company, that's a tough call. Rare owned the rights to Perfect Dark, Banjo-Kazooie, Killer Instinct, Conker, and some assorted other properties, some recent, some not. The only thing Bungie has done in this decade is Halo, which MS is retaining the rights to. They've got
      • Re: (Score:3, Interesting)

        I don't believe Microsoft will get out of the console/gaming market any time soon. There is just too much of a threat that the console become the hub of peoples home computing use they can't let that happen. They were/are willing to lose billions just on a tiny handheld OS jut to kill off the competition( Palm ) so that the handheld doesn't leave Windows out of the picture. There are many other examples of Microsoft spending/losing/investing/whatever millions just to prevent the competition from gaining or
  • I know (Score:5, Funny)

    by Anonymous Coward on Friday October 05 2007, @10:37AM (#20868433)

    MTV wonders out loud ... if Bungie doesn't make Halo 4 who will?
    Uwe Boll. It's going to be the world's first interactive Broadway musical in space plot.
    • You shut your filthy mouth! Clamp that pie hole shut! Don't you know even breathing an idea that foul can make it come true?! Say things like that and tomorrow we could all wake up to find Stan Lee has signed over licenses to all the Marvel properties to Uwe ... Oh God ...
  • by paleo2002 (1079697) on Friday October 05 2007, @10:50AM (#20868631)

    Ever since Bungie was purchased by Microsoft, they've done nothing but produce Halo for the XBox. No PC ports, no different games, they're barely even allowed to produce story-driven single player content. Go back and look at Bungie's pre-Xbox games: the Marathon series (which was intended to tie in to Halo), the Myth series, even Pathways into Darkness was more original than Halo 3.

    I was angry with Bungie when, just a few months before Halo was to be released as a Mac exclusive, Microsoft bought them out and put them to work. But eventually I began to feel sorry for them. Bungie has had its creativity stifled for quite some time now and they've finally realized it.

    • Re: (Score:3, Informative)

      I was angry with Bungie when, just a few months before Halo was to be released as a Mac exclusive, Microsoft bought them out and put them to work.
      IIRC, Halo was never intended to be a Mac exclusive: it was slated to be a Mac/PC release. In the public announcement at Steve Jobs' 1999 keynote address, they might have said it would come out on the Mac first, but I know they definitely had a PC prototype running at the time (that's what they ported the Mac demo from).
    • by I'm Don Giovanni (598558) on Friday October 05 2007, @11:56AM (#20869867)
      I hate to break this to you, but Bungie was on its way to bankruptcy and the Microsoft buy-out saved them. There were reports to that effect at the time.

      Besides that, do a web search for an "Evolution of Halo" video. It's a quicktime video made a few years ago, about 30 minutes long or so (maybe an hour), that features Bungie developers showing footage of Halo at its various stages of development, since it was first announced at Mac World, then became a PC/Mac title, and right up until the Xbox version. The video includes commentary by three Bungie devs and at one point they talk of the fact that had it not been for Microsoft, Halo would never have been completed and released, period. Bungie was on the ropes as a company before MS bought them.
      • Re: (Score:3, Informative)


        while it is true that they needed an infusion of cash, its not a stretch to imagine a world where that cash came from another source. Someplace like Apple for instance (to make it mac exclusive, or at least mac first) or perhaps another gaming company.

        Clearly this was a good move for MS, but I remember what was being promised with Halo back in the beginning and what was delivered was very different. At least some of those changes were due to the fact that it was an X-box release instead of a Mac/PC game.
    • Re: (Score:3, Insightful)

      I don't get it. Where have you ever read/seen/heard that Microsoft was stifling Bungie's creativity. That doesn't make a whole lot of sense if you think about it. Microsoft paid a lot of money for Bungie. It's not like the abducted Bungie and forced them to be their slaves. It was a two way deal, and it's easy to see why Bungie accepted the deal. With all the extra money, they could do bigger things. It's no lie that building games costs a lot of money.

      From the looks of things, it seems that Microsof
      • Re: (Score:3, Insightful)

        Microsoft does these kinds of things to either kill off a product for another platform or to force the new purchase into the wonderful world of Windows. They've been pretty successful at protecting their monopoly in the PC OS market and IMO, Bungie was a way for them to "grow" the Xbox marketshare. If there are profits, it's a bonus but the real reason for all of this is to protect the Windows monopoly. It is there that their 10s of billions in annual profits come from. My guess is that Bungie fought back i
      • Re: (Score:3, Informative)

        Probably the best thing about the Myth series was it was one of the first games I recall that had no mod tools, but was still heavily modded.
        I'm so confused. What were Hammer and Anvil (which came on my Myth2 CD from Loki) if not mod tools? Were those tools supplied by Loki? I might be misremembering, but I thought my lil' brother had those on his (non-Loki) Mac version, too.
            • Re: (Score:3, Informative)

              Marathon infinity shipped with Forge (level editor) and Anvil (physics editor).
        • Cool, thanks for the link! I might have to dust it off and play it again. Myth 1/2 had to be one of my favorite online games ever.

          God, I remember running my ghols around harassing the crap out of people. Grabbing heads from fallen bad guys and chucking it at their soldiers and taunting them, then taking off as their whole line followed me across the map before they noticed, while my buddy came round with the main troops from the front.

          Or desert between your ears. Great map! Two wights on either side of the
          • Re: (Score:3, Insightful)

            Halo was a big console pusher for the XBox. In fact, 5 to 10 years from now, it will probably be the only game most people remember playing on the original XBox.

            But you're right, it wouldn't have sold that many Macs. One of the reasons it did so well, IMHO, is because it provided a great FPS experience to people without requiring a $1200+ gaming rig. By the time Halo2 came out, you could buy the system and the game for less than the price of a high-end video card.

  • Bring back Marathon! (Score:4, Interesting)

    by Anonymous Coward on Friday October 05 2007, @10:52AM (#20868685)
    Perhaps Bugnie wants to get back to developing for other non-windows platforms as well?
    http://en.wikipedia.org/wiki/Marathon_Trilogy [wikipedia.org]
  • Bungie is jumping...
  • by Floritard (1058660) on Friday October 05 2007, @11:02AM (#20868845)
    Bungie is as tired of hearing about Halo as I am!
  • by JustNiz (692889) on Friday October 05 2007, @11:14AM (#20869067)
    Bungle is leaving Microsoft? I guess that only leaves Zippy....
    • You do realise that there are several hundred American Slashdotters reading your post and going "Huh?"

      Maybe we should harness their colletive "HUH" energies and use it to put a toupee over the hole in the ozone layer...

      ...or something.

  • by Joe the Lesser (533425) on Friday October 05 2007, @11:31AM (#20869419) Homepage Journal
    Is that Bungie get as far away as Microsoft as they can without crashing the company, hold their own for a bit, but then come run rushing back towards Microsoft though never as close, and then they will distance themselves again but less severe, and so on and so forth.
  • by I'm Don Giovanni (598558) on Friday October 05 2007, @11:35AM (#20869493)
    Besides Shane Kim's statment of Bungie/MS continuing relationship quoted in the summary, the article also says:

    Bungie studio head Harold Ryan described the move as "an exciting evolution" of the relationship with Microsoft.
    "We will continue to develop with our primary focus on Microsoft's platforms; we greatly value our mutually prosperous relationship with our publisher, Microsoft Game Studios, and we look forward to continuing that affiliation through Halo and beyond," he said.


    The article also says Microsoft will "will retain an equity interest" in Bungie.

    This tells me that Bungie simply goes from Microsoft 1st party to Microsoft 2nd party, like Sony's relationship with Polyphony (makers of GT).

     
  • Yay! (Score:3, Interesting)

    by nerdacus (1161321) on Friday October 05 2007, @11:51AM (#20869759)
    Maybe they'll go back to making Mac games again. Won't hold my breath though.
  • I'm not into FPS but I hear halo is pretty good. Marathon was good back in it's day. Another title you may not have known about was the Myth series. Hot damn I loved that series. It's classified under strategy games but it's really an early foray into tactical unit management and it was brilliant. I miss it so. It was one game that I wasn't good at, never once won an online game I played. And yet I couldn't get enough multiplayer. All that 3D work and physics modelling you see in WC3 and SC2... Myth pioneered that in "strategy" games ten years ago.

    I want to see new Mac games from Bungie again. I liked playing all their games, even FPS. Doom and quake never interested me. Marathon... there was just something about Marathon. The best companies invest in the mythos and storyline of their game. Bungie does that so well. When Bungie was purchased by Microsoft and halo taken to xbox, I lost all interest.

    And hell, it's about time they just came up with something completely new.
  • by dracvl (541254) on Friday October 05 2007, @01:37PM (#20871419) Homepage
    "But sure, now that we're branching of and controlling our destiny, that puts us in a position where we could put ourselves back on the [Mac] platform definitively again," said Jarrard." From this MacWorld article [macworld.com].
  • by Danathar (267989) on Friday October 05 2007, @01:50PM (#20871617) Journal
    I'd love to see them do another Marathon sequel with the Halo engine.

    http://en.wikipedia.org/wiki/Marathon_Trilogy [wikipedia.org]
  • Finally (Score:5, Funny)

    by MrCopilot (871878) on Friday October 05 2007, @01:53PM (#20871661) Homepage Journal
    Now we can all wait patiently for ONI_2 for the PC.

    • Re:Huh? (Score:5, Insightful)

      by EricR86 (1144023) on Friday October 05 2007, @10:42AM (#20868497)
      Personally, I would love to see Bungie (finally) create a non-Halo title. They make good games, it'd be nice to see a good game that isn't a moderate evolution of a previous one. Enough with the sequels.

      And If I was a game developer working on the same title for years on end - I'd probably want a change too.
      • Re:Huh? (Score:5, Funny)

        by jollyreaper (513215) on Friday October 05 2007, @10:57AM (#20868747)

        And If I was a game developer working on the same title for years on end - I'd probably want a change too.
        Not so with Microsoft; they know how to milk a cash cow when they find one. Merchandising! Merchandising! Where the real money from the game is made. Halo: the T-shirt, Halo: the coloring book, Halo: the lunch box, Halo: the breakfast cereal, Halo: the flamethrower--the kids love this one--last but not least, Halo: the doll. *squeeze* "Gimme mah money, bitch!"
        • Re:Huh? (Score:5, Funny)

          by peragrin (659227) on Friday October 05 2007, @11:01AM (#20868819)
          I take it you really want Spaceballs: The search for more money to finally be released.

        • Actually, quite the opposite, Microsoft has been very careful about image with respect to Halo. They have had ideas from all over to tie into the game, from toy guns to lingerie link [neoseeker.com]. But with such a huge player base it is better to be careful and conservative about image and keep the merchandising limited. Profit off of a few key items instead of being a merchandising whore.
        • Re:Huh? (Score:4, Funny)

          by kestasjk (933987) on Friday October 05 2007, @08:05PM (#20875651) Homepage

          And If I was a game developer working on the same title for years on end - I'd probably want a change too.
          Not so with Microsoft; they know how to milk a cash cow when they find one. Merchandising! Merchandising! Where the real money from the game is made. Halo: the T-shirt, Halo: the coloring book, Halo: the lunch box, Halo: the breakfast cereal, Halo: the flamethrower--the kids love this one--last but not least, Halo: the doll. *squeeze* "Gimme mah money, bitch!"
          Yup, the last thing we need is more crappy merchandise from Microsoft. I remember Vista the movie, Visual Studio.NET party balloons, Microsoft Office action figures; those guys just don't know when to stop.

          The problem is that selling crappy merchandise is so much more lucrative than the billion dollar expanding software market.
          • Re:Huh? (Score:4, Insightful)

            by efity (1044316) on Friday October 05 2007, @11:39AM (#20869547)
            Microsoft doesn't know how to milk people for money, you say? Let's look at two of Microsoft's base products, XP and Vista. Now they could just release two full-featured packages, one of XP and one of Vista, but that's not how you profit.

            This is how you profit: Making ten versions of two products, with minor differences in between versions, but charging $100 more to advance to the next level.

            XP Home Edition
            XP Professional
            XP Tablet PC Edition
            XP Media Center Edition
            XP Professional x64 Edition
            Vista Home Basic
            Vista Home Premium
            Vista Business
            Vista Enterprise
            Vista Ultimate

            While it's not exactly merchandising, it's pretty damn close.
      • I don't mean another game that's called Halo, and is set in exactly the same storyline.

        More like one set in the same universe. It's my understanding that basically every shooter they've ever put out, including the Marathon games, is set in the same universe. Maybe even the shooter/rpg before that... what was it called?

        But imagine being a Marathon fan leading up to the launch of the original Halo. Cortana actually sent out emails to various fan sites ahead of time, so people were analyzing all the ways in wh
        • Re: (Score:3, Insightful)

          I wouldn't mind seeing them make Halo into what they wanted it to be before Microsoft picked them up and it got retooled into a console shooter. I was hoping for more Marathon mythos... and I got "just shoot everything to get to the next level".
    • Re:Huh? (Score:5, Informative)

      by Evangelion (2145) on Friday October 05 2007, @10:44AM (#20868535) Homepage

      Just because they own the IP and made the first few games, does not mean that they have to make all the games in perpituity.

      For example, Id Software, despite providing the engine and making Quake 1-3, did not develop Quake 4 -- it developed by Raven Software.

        • Re: (Score:3, Informative)

          Just because they own the IP and made the first few games, does not mean that they have to make all the games in perpituity.

          Sure, but the MTV link is speculating about what would happen if they gave up the IP, which was reasonable speculation but isn't what happened. It seemed odd to bring it up *after* the details of the Bungie deal came out.

          Actually, Microsoft is keeping the IP, not Bungie:

          "Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agree

          • Re: (Score:3, Interesting)

            "Microsoft will retain an equity interest in Bungie, at the same time continuing its long-standing publishing agreement between Microsoft Game Studios and Bungie for the Microsoft-owned "Halo" intellectual property as well as other future properties developed by Bungie."

            My understanding is that Microsoft has "first refusal" on the publishing rights for anything Bungie makes in the future. But Bungie will be able to work on whatever they want. Which means they could decide to make their next game for the W

    • Re: (Score:3, Insightful)

      Personally I'd love to see them develop a non-Halo title. Bungee makes great games, it'd be nice to see their creative talents leaned in a different direction. Enough with the sequels. And I can imagine if I was a game developer working with the same series for years on end (since 1999?), I'd probably want a change too. If they develop a non-Halo title, for PC, I'd be one of the first to try it.
      • Re:Huh? (Score:5, Insightful)

        by Gaerek (1088311) on Friday October 05 2007, @11:16AM (#20869121)
        No Halo 4? You mean, $170 Million in the FIRST day of sales isn't enough incentive to make Halo 4? I'm sorry, but there's way too much money wrapped up in that franchise. It's not going anywhere soon.
      • Re: (Score:3, Interesting)

        Thanks Osty. I was not recycling, I just hadn't seen or posted on the topic, so thought to ask.

        Other than the well implemented vehicles point(Tribes 2? not sure if it came out before or after Halo), many of the other ones seem to be minor points of game mechanics. Many of the points listed were implemented in other (very popular) games.

        Take counterstrike for example. There were simple throw grenade button mods which I'm sure most people used. It was a game that delivered a wonderful online experience. Unrea
    • Re: (Score:3, Informative)

      Geesh, hate to reply to my own thread, but those who missed the story:

      Linky: http://macslash.org/article.pl?sid=04/02/05/174217 [macslash.org]

      For those who don't want to read AFA here is the short version: More copies of Halo for Mac have been pirated than sold. Mostly out of spite from mac fan boys for the fact that originally Halo was to be a Mac first title (some say Mac-only, but...) before Microsoft bought Bungie and had it developed as the "killer app". I generally assumed that enough of geekdom around here kn