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Games Entertainment

Game Reviews are Broken? 168

Kotaku is running an opinion piece looking at the process of reviewing videogames, and comes to the conclusion that the whole system is entirely broken. Author Mark Wilson takes potshots at the concept of assigning a numerical valuation to a game, and the emphasis on product reviews rather than content reviews. "If there is no such thing as a perfect game, when why the hell are you scoring out of 100? It's not just PC Gamer that thinks this way--most publications, even those who do give out 'perfect' scores, do so begrudgingly. It's as if the developer has somehow cheated and broken their system. The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie didn't imply 'perfection' but supreme excellence. In most cases, games are penalized through being divided by a sum that they can never possibly reach."
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Game Reviews are Broken?

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  • Not New (Score:5, Insightful)

    by quanticle ( 843097 ) on Wednesday October 31, 2007 @12:14PM (#21184971) Homepage

    Game publishers, consumers, and even the reviewers themselves have been going on about the shortcomings of the current system for quite a while now. Yet we never see any alternatives being proposed. I say to the article writer, "Yes, I agree that the current system sucks. But what is your alternative?"

    • Re: (Score:3, Informative)

      by exploder ( 196936 )
      You didn't even need to RTFA to see the alternative; it's right there in the summary. A simpler four- or five-star rating system, like what's used for movies, restaurants, hotels, etc.
      • Re: (Score:3, Insightful)

        by Aladrin ( 926209 )
        That's the -same thing-. It's a numerical score. We already have that, just with a different number.

        You see, there's no such thing as a perfect restaurant, either, but there -are- 5-star restaurants. That's 5/5 on the game scoring chart. Or 10/10. Or 100/100. It's all the same thing.

        Just like a restaurant, 10/10 for a gaming score simply means 'it's as good as could possibly be expected' or 'it's better than expected, even when you expect excellence.' Nobody claims it means perfection anymore since t
        • But as the precision of the scale goes up, the top score becomes more and more like an endorsement of "perfection".

          Rating on a percentage (or equivalently, a 10-point scale with one decimal place) is really only good for wanking around at the top of the scale, making sure that X game has a higher rating than Y, which is better than Z (totally independent of the kegs, gadgets, or bags of money, right?). That's what gets tossed out with, for example, a five-star system. Is it really important to me whether
          • by Endo13 ( 1000782 )
            That all depends on the gamer. Personally, I love PC Gamer's 1-100 rating system, while I really don't like 10-star systems, and the 5-star ones just about drive me nuts. If you're really that hard up for a 10-star, just look at the first number. Simple as that. Some of us like to know how a dozen "9-star" games stack up against each other. If I've only got the extra cash/time to buy and play one at the moment, it matters. Also, PC Gamer has a really good system with any game at 90+ getting an Editor's Choi
            • What you seemed to miss with this story is that it is impossible to rate something like a game with such a high precision. If a game gets 85% or 88% doesn't mean anything at all, and is just unfair to the game that randomly got 85, since a lot of people (like you), think that one can measure a gaming experience down to a precision of 1/100.
              • For me the end score is completely useless. What matters is *why* they give that score. Was it too easy? Was it repetitive? Is there not enough character development? Does the story suck? etc etc. For example one game may get 80% because of awseome gameplay and a crap story. Another game might get 80% because of an awesome story but broken gameplay. All I need to know is which is which so I can make a choice based on my preferences.

                Halo 3 is a good example. Multiplayer isn't important for me. If I had ju
              • by Endo13 ( 1000782 )

                What you seemed to miss with this story is that it is impossible to rate something like a game with such a high precision.

                Wrong. What both you and the article writer are missing is that game ratings are not and never were intended to be any kind of absolute data point. They're relative. It's the whole point of rating games. If a reviewer gives a game a rating of 88, it means he thought the game was very good. Not quite good enough to qualify for an "Editor's Choice" ("9-star")rating, but still very good - and noticeably better than games rated at 80 (or an "8-star"). He also thought it was not quite as good as past games his

      • X-Play has a 5 point rating system that works very much like hotels and restaurants. Their 5 means must play, not perfection. This is exactly what the author is talking about.
    • Re:Not New (Score:5, Interesting)

      by Fozzyuw ( 950608 ) on Wednesday October 31, 2007 @12:50PM (#21185473)

      If there is no such thing as a perfect game, when why the hell are you scoring out of 100? [...]The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie

      Am I the only one who finds that comment just odd? While I can agree with you that the system is broken because there's no such thing at a "zero" rated game, but I do not see the difference between 100 points and 4 stars, besides it being simply "divided by 25". Then, of course, that's not good enough, so they start assigning 0.5 stars.

      Also, I never considered "100/100" to be perfection, but as "supreme excellence" as noted. After, WTF is the difference between "supreme excellence" and "perfection"? Someone is just trying to argue semantics.

      Of course, I don't even like the "four star" or 100 point numerical system. When I ask/tell people about a movie I simply say "Is it worth seeing in the theater?", "Is it worth a theater matinée?", "Is it a rental?" or "not worth your time, period".

      In this sense, I saw the "Number 23" in the theater and I recommended that it was worth seeing in the theater. While "28 Weeks Later" was easily worth waiting for a rental (despite being a fan of "28 Days Later" and zombie films in general).

      In that regards, I would say games should be rated as "buy it!", "rent it/demo it!", "stay away". (rent for console / Demo for PC games). Guitar Hero games are "buy it" games while something like Zelda:Twilight Princesses might be a "rent it" kind of game (I bought it, I'm a fan of Zelda, but still feel money better spent on a rental. I would not have given it 100/100 as some reviews did). World of Warcraft? "Buy it".

      Of course, such a system needs a context. I'm not going to tell a FPS fan to buy an RPG, it's in the context of RPG fans.

      Cheers,
      Fozzy

      • Zelda:Twilight Princesses might be a "rent it"


        If you spend time just enjoying the ambience of that game then it would presumably cost you far more to rent it? I spent a few hours one night just fishing.. definitely a 'buy it'..
      • by hal2814 ( 725639 )
        "While I can agree with you that the system is broken because there's no such thing at a "zero" rated game, but I do not see the difference between 100 points and 4 stars, besides it being simply "divided by 25"."

        While there's no difference between 100 pts and 4 stars, there's a world of difference between a 75 and 3 stars. Generally speaking, video games don't score under 70 or so unless they're complete crap.

        Then again, that doesn't really make the rating system broken since we can make sense of it. The
        • Generally speaking, video games don't score under 70 or so unless they're complete crap.

          According to the PC Gamer scale, 60-69 is "Above Average." 50-59 is "Merely Ok." So not complete crap by any stretch.
      • "In that regards, I would say games should be rated as "buy it!", "rent it/demo it!", "stay away". (rent for console / Demo for PC games). Guitar Hero games are "buy it" games while something like Zelda:Twilight Princesses might be a "rent it" kind of game (I bought it, I'm a fan of Zelda, but still feel money better spent on a rental. I would not have given it 100/100 as some reviews did). World of Warcraft? "Buy it"."

        And this part of your comment shows what's already broken with the game rating system. Th
      • I feel the 100% scoring is broken. Simply put, it is very rare to see a score below 60%, making scores between 0-50% next to useless. Anything that is not majorly flawed yet still unexceptional is usually rated 70%+, where on a five star system it would be lucky to get more than two stars (or 40%).

        I guess my complaint is that a decent conversion from percentages to stars would need to subtract 50 from the scores, and assign half a star for every 5 points thereafter. The scores are grossly skewed and overinf

    • by BMonger ( 68213 )
      I think the way I use my own Netflix ratings is a decent system. They have a 5 star system. All movies start as a 3.

      3 stars - These are movies that were good to watch and I'd recommend watching them if they interest you at all or if you have similar tastes as me.

      4 stars - Basically a shortened list of my 3 stars but these movies are just plain better. They are rewatchable, have interesting and new ideas, or might just be interesting visually.

      5 stars - The best movies I've seen and if you haven't seen the
    • Drop the numbers, and lengthen reviews to actually point out the strengths and weaknesses as a game rather than as a product. Tell us why the game is good, not just that you think the game is the best thing since sliced bread.
  • Maybe (Score:5, Informative)

    by Mr_Silver ( 213637 ) on Wednesday October 31, 2007 @12:14PM (#21184979)

    Although he has a point, we humans love to compare and if you don't give us any metric by which to do that, then we don't feel like anything has been achieved.

    "SuperGame is really good" is meaningless to me. What I want to know is, is it any better than GreatGame? If the reviewer gives a score for both then I can understand which he/she feels is better and by what margin. Since I've played GreatGame (and assuming I trust the reviewer), then I can set some sort of expectation of what SuperGame will be like.

    Personally, I use Metacritic [metacritic.com] which aggregates a number of reviews. Again, it's not perfect, but when it gets a 75 or above score, I can be reasonably certain that I'm not getting a dud game. It might not be my type of game, but if it is, then it shouldn't be disappointing.

    • Re: (Score:3, Insightful)

      by MooseMuffin ( 799896 )
      Sites like Metacritic are part of the problem. It's these review aggregate sites that force any writer who wants their review to be read to give out a numeric score, or a score that can be converted into a numeric score. Everyone would learn more about the game they're researching if game reviews had no score and you just read about what the reviewer liked and didn't like. But people are lazy and would much rather see that game A is 13 points better than game B. What is 13 points? Does that mean it has
    • If the reviewer gives a score for both then I can understand which he/she feels is better and by what margin.

      Except that the scores aren't derived from any kind of objective framework, so comparing the scores of two games really isn't meaningful. Maybe the reviewer's wife isn't giving him any that week and he's ticked off, so all his scores are 10% lower. Maybe his favorite American Idol contestant won that week and all his scores are 7% higher. The scores aren't scientific; they're completely subjective

    • Don't forget, for video games, there's also Game Rankings [gamerankings.com].
    • by Guppy06 ( 410832 )
      "Although he has a point, we humans love to compare and if you don't give us any metric by which to do that, then we don't feel like anything has been achieved."

      The movie reviewers solved this problem a long time ago. That's why most adopted a simpler rating system in which a 4-star movie didn't imply 'perfection' but supreme excellence. In most cases, games are penalized through being divided by a sum that they can never possibly reach.

      I didn't even have to go to TFA for that, grabbed it right from the /.

    • Re: (Score:3, Interesting)

      by xtracto ( 837672 )
      Personally, I use Metacritic which aggregates a number of reviews. Again, it's not perfect, but when it gets a 75 or above score, I can be reasonably certain that I'm not getting a dud game. It might not be my type of game, but if it is, then it shouldn't be disappointing..

      Yup, I find metacritic quite useful (I think gamerankings is another site among those lines), however I think that a service similar to what Criticker [criticker.com] provides for films would be good. In criticker you put a score to serveral movies you h
  • The best review (Score:5, Insightful)

    by SuiteSisterMary ( 123932 ) <slebrunNO@SPAMgmail.com> on Wednesday October 31, 2007 @12:14PM (#21184981) Journal

    The best review has no score. Simply somebody playing the dang game, and talking about what they like, what they don't like, what they'd improve, what really bothered them, what really excited them.

    Find a reviewer with a decent command of the language, and who likes the sorts of games you like, and you're good to go.

    • Re:The best review (Score:5, Informative)

      by quanticle ( 843097 ) on Wednesday October 31, 2007 @12:19PM (#21185041) Homepage

      This is why I like the Zero Punctuation [escapistmagazine.com] reviews so much. Yahtzee has a decent command of the language, goes through all of the good and bad parts of the games, and gives a quick conclusion stating his opinion of the thing.

      • This is why I like the Zero Punctuation reviews so much. Yahtzee has a decent command of the language, goes through all of the good and bad parts of the games, and gives a quick conclusion stating his opinion of the thing.

        I thought we all liked Yahtzee because he's fucking hilarious. :)
        • by Aladrin ( 926209 )
          And unique. If every review were like his, I couldn't be bothered with them. But his are clever, funny, and unique. And fairly accurate.
    • Re:The best review (Score:5, Insightful)

      by moderatorrater ( 1095745 ) on Wednesday October 31, 2007 @12:24PM (#21185107)
      I disagree. For good games, a good review is definitely more than the score, but when I check out a much-hyped game and see a score of 50/100, that's a big deal to me. That means I don't even have to worry about reading the review, and in some cases that's the best review there is. During the era of 3000 RTS games a month, it was nice to be able to sort the good from the bad with a glance. It's also nice to be able to see the high and low points of a series, to be able to see that most people find the mechanics of FFVIII and FFIX lacking so that I know, if i'm going to start the series, start it somewhere else.

      As TFA states, the review industry is necessary because of the large amount of games coming out and the large proportion of crap that inhabits it. If something is crap from end to end and at least four different people agree, then there's no need for me to look further.
      • During the era of 3000 RTS games a month, it was nice to be able to sort the good from the bad with a glance.

        The problem I have with that is that around number 2000 or so, the reviewer is knocking points off for 'there's nothing here that we havne't seen before.'

        I don't care that the game is very similar to the other several RTSes, say, that came out that month; I'm interested in that game as that game.

        • I agree with the sibling post, but above that, originality is absolutely one of the criteria that a game should be judged on. That's one instance of where you should modify a score if you disagree with the reviewer's criteria.
          • Originality as compared to what?

            Lets say that an RTS comes out, oh, generic science ficition. Then, a few weeks later, using the same engine, a different studio puts out an official Licensed version of, say, Lexx: The RTS.

            The reviewer likes the first game, but nails the second game for being 'game one, only with differnet names and unit models.'

            Somebody who really like Lexx isn't going to care about that; they want to play the Lexx game, and the fact that it's 'nothing new' compared to Generic Scienc

      • Too many times you'll come across a review that has some pretty negative things about this or that feature but still score well. "The graphics are bad at one point...I give it a 9/10". That always makes me scratch my head. Either the problem was worth mentioning in context of the score or the score is out of context which leads to the problem of using scores as some sort of "fact crutch" when it really is never that at all. Reviews at their heart are subjective opinions on something, in this case games.
    • Penny Arcade [penny-arcade.com] is a good example of that. And it has the added bonus of a web comic thrown in for free.
    • by eison ( 56778 )
      Magazines occasionally try this. They proceed to go out of business. Turns out, people want scores to make quicker initial judgements by.
    • by antic ( 29198 )
      I actually find GameSpot's reviews and video reviews really useful. They seem to be fairly honest in their judgements and there's enough there for you to compare with other reviews, ignore or take into account the final score, see what works and what doesn't.

      Really, scores and the like are such a small part of it all that suggesting everything's broken because of them is a bit of a whinge IMO.
    • This is one reason I like the site GamersInfo.net [gamersinfo.net]. (Caveat: I've written a few unpaid (beyond a free game) reviews for the site.) They specifically avoid numbers for ratings and have a small reviewer bio at the end of a review. They also cover a lot of the smaller games that don't have a lot of hype; you can find some real treasures. They also cover kid's games, so it's a good resource for parents. In short, they do everything that should be done for game reviews.

      As a game developer, I agree that a sim
  • Exactly... (Score:5, Insightful)

    by rwven ( 663186 ) on Wednesday October 31, 2007 @12:15PM (#21184995)
    These very thoughts came to my mind when I was reading all the Halo3 Reviews... When a game has so-so single player and awesome multiplayer...how does that get the game loads of perfect scores? A perfect game wouldn't need to make up for areas of lacking ANYWHERE. That aside, even the multiplay, while fun, is far from perfect. Halo3 was, and is, a great package but it's nowhere near a "perfect" game. I'm not just picking on Halo3 here either. HL2 for instance was a phenomenal game....but to call it "perfect" (like so many reviewers did) is just naive and downright inaccurate.
    • by MBCook ( 132727 )

      This is sort of my take. Halo 3 is a definite example. I know it's supposed to be good, but it has some real flaws that should prevent it from getting a perfect score. Many magazines and such seem to operate on the Famitsu model (as I had it explained to me). Some games just get high scores because they are fun an are expected to (say FF: XIII will). The more obscure games get real ratings.

      At this point, while I read other reviews (and use sites likes Game Rankings), I really like X-Play. They tend to do a

      • The unfortunate thing is that many sites/mags aren't trustworthy. It's one thing to give Halo 3 a 5/5 when you point out some flaws and weaknesses but say that the game is fun and a real blast in multiplayer. But I've seen many reviews of games (other games, I haven't read much on Halo 3) where reviews just pass over that kind of stuff because it seems that not what people want to hear.

        I agree with Halo 3. It had very poor graphic sin the cut scenes. It was visually blah, fun single player but short, and multiplayer is fun but not all that new. If I was a game review site it would be a solid 3/5 or 8/10. Fun, short, good multi-player, and remarkable mostly for it's hype and sales.

    • These very thoughts came to my mind when I was reading all the Halo3 Reviews... When a game has so-so single player and awesome multiplayer...how does that get the game loads of perfect scores? A perfect game wouldn't need to make up for areas of lacking ANYWHERE. That aside, even the multiplay, while fun, is far from perfect. Halo3 was, and is, a great package but it's nowhere near a "perfect" game. I'm not just picking on Halo3 here either. HL2 for instance was a phenomenal game....but to call it "perfect" (like so many reviewers did) is just naive and downright inaccurate.

      The last perfect score I remember seeing was for Soul Caliber on the Dreamcast. Gotta say, it is perfect. The only possible quibble I can come up with is that they could have had maybe a dozen voice samples for the announcer to cycle through to avoid repetition. That's about all I can fault it on! Fucking 10/10, absolutely.

      I'm playing through Oblivion right now. That game is easily, easily a 9/10. It really lives up to the hype and deserves to be one of the top-rated games on console and PC. However, there

      • I'm playing through Oblivion right now. That game is easily, easily a 9/10. It really lives up to the hype and deserves to be one of the top-rated games on console and PC.

        And that demonstrates the uselessness of numeric-only scores. I'd give it a 4/10, max.

        That doesn't tell anyone anything other than you liked the game and I didn't. My 4/10 doesn't relate that I thought the game was a $50 GeForce stress-test, only slightly less entertaining than clipping my toenails; that the leveling system was stupidly broken, the storyline a snoozer, and the "openness" of the world including beast level-scaling was more a bug than a feature since it contributed to the stupid brokenness

        • And that demonstrates the uselessness of numeric-only scores. I'd give it a 4/10, max.

          That doesn't tell anyone anything other than you liked the game and I didn't. My 4/10 doesn't relate that I thought the game was a $50 GeForce stress-test, only slightly less entertaining than clipping my toenails; that the leveling system was stupidly broken, the storyline a snoozer, and the "openness" of the world including beast level-scaling was more a bug than a feature since it contributed to the stupid brokenness mentioned above, and made it a lot boring a lot sooner since there was no drive to visit new places now that you were strong enough.

          And that's why the rest of the review is there to explain where the numbers came from. If there's one thing I hate more than anything that exists even in good games, it's checkpoint saves. I hate the thought of having to play through the same five minute sequence over and over until I satisfy the damn checkpoint. Supporters of the idea say that you're cheating if you use a ton of saves to make it through the game. Huh? Give the option of saving and then let people do whatever they want. Some people might n

      • by nuzak ( 959558 )
        If you don't like Oblivion's Leveling system, there are lots of mods that let you change it. One of them lets you temporarily turn off your own leveling entirely so you can build up neglected skills without having it throw everything out of balance. Others like Oscuro's Oblivion Overhaul get rid of the leveled list monsters and loot (for the most part -- they still leave some of it in).

        I don't think I could stand the game without OOO. With it, it still gets .. a 9/10 (points off for a much shallower plot
        • If you don't like Oblivion's Leveling system, there are lots of mods that let you change it. One of them lets you temporarily turn off your own leveling entirely so you can build up neglected skills without having it throw everything out of balance. Others like Oscuro's Oblivion Overhaul get rid of the leveled list monsters and loot (for the most part -- they still leave some of it in).

          Playing on a console, not much I can do there.

          I don't think I could stand the game without OOO. With it, it still gets .. a 9/10 (points off for a much shallower plot than Morrowind, poor voice acting, and overuse of bloom in outdoor areas)

          Yup. That's certainly one of the advantages of playing on PC, you get all sorts of hacks. I'm at the part where I'm enlisting aid for Bruma. God, this sucks. There's gates outside of every frickin' city I go to. Even worse, there's a quest marker saying there's someone in Imperial City I need to talk to but nobody shows up on the map when I'm there. I hope nobody important got killed. I've read in the guides that there are some side quests that are no longer a

      • Re: (Score:3, Interesting)

        The last perfect score I remember seeing was for Soul Caliber on the Dreamcast. Gotta say, it is perfect. The only possible quibble I can come up with is that they could have had maybe a dozen voice samples for the announcer to cycle through to avoid repetition. That's about all I can fault it on! Fucking 10/10, absolutely.

        You forgot three words at the end of this sentence of your comment. "Fucking 10/10, absolutely, in my opinion." I played Soul Caliber for Dreamcast a few times at a friend's place. I

        • I hate when people write IMO at the end of their comments.
          Shouldn't it be obvious that it's in their opinion? I wouldn't take any reviewer to give an absolute score on anything
        • You forgot three words at the end of this sentence of your comment. "Fucking 10/10, absolutely, in my opinion." I played Soul Caliber for Dreamcast a few times at a friend's place. I don't like playing fighting games all that much -- I prefer role-playing games -- so I'd probably rate it as a 6 or 7 on a scale of 1 to 10. Now give me Final Fantasy Tactics, or Castlevania: Symphony of the Night -- in my opinion, those go to 11. Your mileage may vary.

          That should go without saying. I don't like football games, never have and never will. It would take a hell of an exception to make me want to play such a game. So naturally I will weight any review I see concerning a football game in such fashion. It would have to be an exceptional football game for me to play it. You could say the same thing about movies -- nothing will get me to watch a Hugh Grant romantic comedy -- but there are crossovers. I have no interest in soccer and sports movies but Shaolin Soc

        • Re:Exactly... (Score:4, Interesting)

          by Sigma 7 ( 266129 ) on Wednesday October 31, 2007 @06:44PM (#21189951)

          Over time, the list of 'modifiers' ('this game is a fighting game', 'this is an RPG', 'too short', 'too long', etc.) for a game's score would become standardized, as would the scores each reviewer assigns to each modifier. People reading those reviews could decide what value they wanted to assign to each modifier and so would be able to translate the scores from the reviewer's scale to their own.
          After being disappointed with games that were rated rather high, this was exactly what I contemplated - I identified specific flaws in games that were already released and see if other games reproduce these flaws. Here's a few examples based on various genres:
          • First Person Shooters (Doom-style): Hard to find flaws, but the most common one is slow weapon switching based on interface (e.g. in SiN, if you cycle into the Sniper Rifle by the wheel, you are disabled for ~2 seconds.) Various ways to fix this, best is to abort the current weapon transition as soon as it's obvious the player wasn't choosing that weapon.
          • Realtime Tactical Simulations: On completion of an order (e.g. some unit dies), units stop still in their tracks. (Correct behaviour is shown in Tiberian Sun - units keep move to the general location where the target died.)
          • Computer Run Adventure Programs (also known as CRPGs):You need massive amounts of grinding just to advance past one obstacle. Correct behaviour requires a smoother flow by not emulating the first edition of Dragon Warrior - although Moria/Angband family of roguelikes seems to be an exception.
          • Fighting games: "Unresponsive" controls. Usually this affects PC games where certain keypress patterns don't get recognized by the keyboard (e.g Ctrl+Left+Up registers as Left+Ctrl) but can also mean the game not recognizing actions when they should be valid (e.g. pressing jump one frame early prevents it from registering).
          • Puzzle games:No ability to track progress. Giving out passwords is minimally acceptable (especially in the console era), but modern games are expected to show which ones are completed (and how well they're completed as well.


          This list doesn't cover the generics, where you don't make Easy this difficult [youtube.com].

          The benefit of assuming perfect and stripping away points for known flaw patterns is that you can properly assess how well games stand up to others. It can also allow ratings to be "depreciated" in the same way that other assets do as new flaws get discovered. The disadvantage is that you need to have a lot of experience reviewing and playing games to know and recognize flaw patterns.
        • People reading those reviews could decide what value they wanted to assign to each modifier and so would be able to translate the scores from the reviewer's scale to their own.
          Great idea. It's especially helpful when you are talking about games that don't fit into a traditional category. For example "Portal" which is often lumped in as an FPS would actually score negative points as a traditional FPS, but positive points as a puzzler.
      • I got bit by the scripting in Oblivion. Spoilers ahead for anybody who hasn't played it.

        The first time you sleep in the game after killing a civilian, you get approached while you're asleep by a representative of the assassin's guild who comes and makes you an offer to join. The problem is that in my game, the first time I slept after killing a civilian happened to be in a dungeon with a half-dozen traps between myself and the door. The NPC appeared, gave me my offer, then was immediately killed by traps be
        • I got bit by the scripting in Oblivion. Spoilers ahead for anybody who hasn't played it.

          I can't even imagine the hell of debugging scripted game events. The QA department must be paying off karma for something awful. The worst part from the designer's perspective is that they have absolutely no idea what the player could be doing to screw things up. No matter how secure they make it, the player can always screw it up. When I played the original Betrayal at Krondor, I explored far, far away from where the current chapter was. I took food from a lockbox that should have remained there. A few ch

    • HL2 was all right, but the combat was never all that interesting to me. It was a bit of an endurance trial more than something kinetic and fun. Head crabs just aren't very fun to fight. The ammo limitations took more away from the game than they added to it. (See Serious Sam for how it should be done.)
    • This, I think is the primary problem with game reviews: that they try to compare completely different things. You cannot compare a multiplayer game to a single player game--they serve completely different functions and are based on entirely different criteria. Is a game with a 10/10 multiplayer but 6/10 single player less perfect than a game with 10/10 single player but no multiplayer whatsoever? Would it be better just to not include the single player at all?

      What needs to be done is to realize that game
    • I totally agree, thankfully the same time the Orange Box came out, I was introduced to perhaps the only honest reviewer/editorial I've ever seen. Plus he's hilarious to boot! There's no need for a score, or a summary, its an editorial review that gets it point across, makes positive and negative game commentary and social commentary and manages to deliver it in a delightfully hilarious fashion.

      His Halo 3 review [escapistmagazine.com] was honest, critical, and has a poignant comment or two on the very subject of broken game revi
    • by Sibko ( 1036168 )
      Wait... Halo 3 had a 'so-so' singleplayer mode? Are we even playing the same game?

      Just what are you comparing Halo 3's singleplayer campaign to? Half life's? [Which is one of the best FPS's in the genre.] Quake? Unreal? [I don't think those two even had single player campaigns.] Doom? [You best be joking if you honestly think ANY of the Doom's had a better singleplayer than Halo 3.] Maybe FEAR?

      Mind letting us know just where Halo went wrong and your ultimate singleplayer FPS went right? Obviously gian
  • It's a sad fact but reviews from most major magazines have always had a bribe element in them. Weather it's the keg of beer the Magazine gets with the game they're reviewing (for marketing purposes) or a flat out pile of cash for being the mags newest sponsor.

    In the early days the developers would simply bribe the writers and they'd write a review without even playing the game! That kind of practise has changed but not by much for some illustrations.
    • by UbuntuDupe ( 970646 ) * on Wednesday October 31, 2007 @01:09PM (#21185751) Journal
      The solution would be to have a "Consumer Reports" of gaming where people unaffiliated with the publishers, buy the game at a retail outlet like anyone else at launch, play it, write the review, and then do this consistently for all games that are released.

      The disadvantages:

      -You wouldn't see the review until after launch. (Probably a week for some games.)
      -It doesn't seem to have a viable revenue model, unless someone knows a counterexample?
  • The point of a review shouldn't be some sort of dick-waving contest to prove that one game is better than another. The point of the review should be to tell the reader that a game is worth playing. If mediocre games were getting hundreds, then yeah, that'd be an issue. But I see no problem with "100" meaning "Dude! You've got to buy this! It's awesome!"

    Though in general the score is only a minimal part of a good game review as every gamer has different tastes and a good review is one that doesn't just

    • There's a stigmata though when actually attaching a number to a review. One point I really liked about the article was pointing out movie reviewers have gone to star ratings which, mathematically, are no different from say X/5 (or X/10 since some give out half stars) but what a '4.5' star rating says is different than a printed '9/10'

      On a personal level, I'd have no qualms with someone giving, say, Casablanca or Raiders of the Lost Ark '5 of 5 stars,' (like a movie review column) because they're both epito
  • Review scores are proportional to swag which is calculated on a ratio depending on how much money was in that brown envelope.
  • I kind of like the old ZZAP!64 method, where they had little portraits expressing the mood of the reviewer about the game. Not much different than stars.
    Whoops... I just checked, actually they used % as well, for the various parts and the overall.
  • ... but reviwer comments can be worth a lot. I read the german games magazin ""Gamestar" regularly. Their numerical scores give only a rough impression. Also, despite vows to the contrary, thier average is significantly over 50 (socres 1...100) now and a game with a 70 rating can be both pretty good and pretty bad. However onec you read the article that comes with the score and look at the individual sub-scores, you get a pretty good picture of the qualities (or lack thereof) of a game. With good writing, y
  • Movies have not solved that problem at all. There are very few 4 star movies, just like there are very few "perfect" games.
    There are some phenominally crappy 2 star movies, and there are some that are underrated.
    There isn't an actual criteria behind each star.

    All "100" really means is that there are 100 possible stars... and everyone I know treats it that way.
    That is, if one game got 70, one got 80, then we know both are rated at similar quality. And having played other games in that range, I have an ide
    • For starters, a majority of movie reviewers use a 1-4 or 1-5 star rating. This is good because it gets rid of the silly micro-comparisons you see with games. "Oh you gave Halo 3 a 92 and Metroid Prime 3 an 89 - Halo 3 is obviously the better game!" On a 4 or 5 star system they get the same score.

      More importantly is the author's contention that we're grading games as products, not art. How many movie reviewers give separate scores to the special effects, audio quality, and re-watchability of a movie? Su
  • So instead of scoring a game out of 100, or 10, or whatever, movie reviewers solved this by using stars! Brilliant! /sarcasm

    Having 4 stars could just as much represent perfection as a game that got a 10. It is just as arbitrary. It is really hard to take this guy seriously after that. I still read on, though, but I should have stopped. This article was of the form: 1) Put up out of context quote. 2) Rant about it in a way less intelligent than other people already have.

    If this is all it takes to be
  • I didn't think that an article titled "Game Reviews are Broken" would complain that the review scores *aren't high enough*. Must've been written by the game publishers.

    Chris Mattern
  • Great, average, poor ratings only in the following categories:
    1. various gaming facets as compared to other games in same genre, and why.
    2. overall gameplay vs. all games this year -- game length, learning curve/complexity, etc and why.
    3. Does it make the gamer consider entering this game in their all-time favorite games, and WHY!

    Don't forget tons of real gameplay video and screenshots, since the commercials will just have gratuitous and irrelevant animations.
  • by bahwi ( 43111 )
    I like ign's reviews, I'm not a heavy gamer but I know what I like, I know what they like, and I know how their up to 10 reviews match mine, and I know that anything under 6 really isn't worth it (they give them: http://pc.ign.com/articles/831/831573p1.html [ign.com] ) I know when it sounds like they were paid, I know when the score is too high that it's either great or a total bust. It's all a matter of learning with the reviews you are dealing with. Do I want to read the whole review? Not really, I'm very picky. I
  • Game reviews aren't broken anymore than movie, food, book, or any other form of entertainment reviews are. You have to find a reviewer (or close group of reviewers) that you mostly agree with their past reviews and take their future views accordingly.

    It's all opinion people, plain and simple.

    For instance, RPGs: I hated FFVII but I enjoyed DQ8. Survival horror: I thought RE4 was needlessly frustrating (and yes, I have the Wii version too) but I really enjoyed Eternal Darkness. RTS: Starcraft and War2 get
    • I think the problem it that we see NO ONE with your kind of opinions out there. They won't hire people who have opinions like that, and if they do, the sites assign them to games that they will score "appropriately" or force them to find the silver lining.
  • I've done an undergraduate, masters and now i'm converting to another discipline, and this isn't new news to me.

    One of the reasons most courses don't mark past 80% is that 80% is unattainable - the only way to attain it is to have a copy of the marking scheme. When a marking scheme only identifies the points necessary to make a "complete" answer, and not every possible answer (impractical) it is just as guilty as cheating in this respect.

    This is why we have grade adjustment, or weighting. You adjust a scor
    • This is why we have grade adjustment, or weighting. You adjust a score based on the "current level" - a weighting compared to peers. Should Half-life be reviewed now, it would score badly in graphics, animation and possibly sound. Game reviewers should look to creating a standardised weighting system that has regular reviews.

      I took a high level genetics course once. I checked my results online and on the final I got 14%. I was crushed. I thought I had failed it for sure. I went in and check the stats sheet and found the top mark was 20%, the lowest mark was 5% and my 14% gave me a 7/9 int he course. some professors are just sadistic.

  • by anss123 ( 985305 ) on Wednesday October 31, 2007 @12:59PM (#21185613)
    Reviews have been fundamentally broken for years and years. Ten years ago Gamepro gave Bubsy 3D an impossibly high score of 3.5 out of 5 - a score comparable with Screamer 2, tempest, Cruis'n USA and other playable games. Playing Bubsy is about as enjoyable as stabbing your eyes out, it's a turd among turds. Incidentally there was a full page add for, you guessed it, Bubsy 3D in that very issue.

    Problem is that these magazines are at the mercy at the games they review. They need to get exclusives, interviews, previews and adds to stay in the game. They are therefore very reluctant to give out bad scores to games from well known publishers.

    Once upon a time there was a magazine (Amiga Power?) that did just this, said things as they were, and they found themselves cahoots by devs like Team 17, etc, for simply stating their actual opinions.
  • by Bob-taro ( 996889 ) on Wednesday October 31, 2007 @01:03PM (#21185659)

    On a scale of 1 to 10, how bad do you think the 10 point rating system is.

  • Just like the article in question, all reviews are an opinion and nothing more. Are you really going to sit and dissect someones opinion to make you feel good about yourself? If you are you need to step away from the keyboard and get a life.

    In my moderate-gamer life I can think of a few 100-score games but I don't get in a huff when other people come by and tell me that "American McGee's Alice blows" or "The Thief series is overrated".

    Why do we have to have this eternal debate over whether a quantifiable
  • I review games out of 10, but I think the actual content in my written review is much more important than the overall final score (that's my justification for writing really long reviews). I consider the final scores to be simply for comparison's sake, so it's easy to say that this reviewer thought this game was better than this game but worse than this game. I also think of my scores as fluid and I've changed a score a couple of times because I played another game that I thought deserved that score, but n
  • If there is no such thing as a perfect game, when why the hell are you scoring out of 100? [...] Games are penalized through being divided by a sum that they can never possibly reach.

    Here's what I think about scoring out of 100. Have you noticed how it's as easy to go from 0 to 80 as it is to go from 80 to 90? Here's the thing, scores are not linear, they are logarithmic, so if you want to report a score out of 100 into a linear score, f(90) might just be twice as much as f(80), and f(100) is infinity. Th

  • I don't think I am full of original ideas on this topic, but I have some thought that weren't yet in this thread when I started typing.

    There is nothing wrong with game reviews being out of 100; changing that number to 4 or 5 or a 100000 has nothing to do with what's wrong with game reviews. Here's what I think is wrong:

    1. Mechanical in nature. Many game reviews take a bunch of predetermined categories, weigh the game on each of them, then sum the categories. This in inheriently flawed as a game can't (nor
  • Game reviews are almost purely based on subjective measures just like movies, fine dining, and so many other facets of our lives. There can never be a 'perfect' rating system to a subjective 'opinion' period, end nadda just stop trying. When someone to say 1-100, or 1-10, or 1-4, or Good-Bad, or just a blurb without any rating at all, etc.. are the best, what are you really basing your 'opinions' on? The rating of a subjective rating system are also just as subjective and the ratings themselves, so to argue
  • This subject has been covered multiple times on the Games For Windows podcast, including the 10.25.07 podcast. podcasts.1up.com is the link.

    Specifically, the point is made that game reviewers needs to bring themselves up to the level of book or movie reviewers. Good movie critics don't recite feature lists and technical specifications, they talk about the ideas behind the art and how well they were realised. They talk about subjective things, with no claims to being an objective review.

  • 9.68/10. Highly recommended for everybody.
  • It seems as though the software entertainment press has been so affected by the grade school method of grading that it's pretty much in-grained in their minds that 90-100 (A) is Excellent, 80-90 (B) is Good, 70-80 (C) is Average, 60-70 (D), and 0-50 (F) is Awful which actually isn't the fundamental problem.

    The problem is that reviewers don't take into account of the reason why grade school has this stratified curve; It's the curve you get when students are graded based on the percent of quantifiable probl
  • ...and I wanted to make the scoring system out of 10 rather than 100, on the grounds that stating one game is one percent better than another is absolutely insane. How can you possibly quantify something like that?

    I was told in no uncertain terms by my bosses that my mag would be using percentage scores until the day it died, because "that's how the industry works." In other words, if a game didn't score at least 85% overall, you'd be on the publisher's bad books. And it's easier to for a PR guy (or your
  • Movie reviewers solved this issue, not by going with STARS, but guys like Roger Ebert decided to give it a 'thumbs up' or 'thumbs down' knowing that liking a movie is very subjective. In essence he's saying "I liked it" or "I didn't like it".

    People want to give a absolute rating (4 stars, 99pts 'this game rockz!') as it gives them some self appointed absolute ruling, for which there is no unit of measurement. Is a 90% sports game better or worse than a 90% FPS from gamespot equate to the same 90% from ign?
  • Nothing beats getting your hands on a demo and actually playing the game. I won't even buy most games unless there's a playable demo (try before you buy). I only visit a couple game related websites, such as GameRankings [gamerankings.com], Metacritic [metacritic.com] and Yahtzee's reviews at The Escapist [escapistmagazine.com]. Any other game info I need I will check out the Wikipedia entry (for release dates, etc).

    I used to get game magazines 5-10 years ago mainly for the demo discs and articles about upcoming games, but with the internet, game magazines are pret
  • The games industry is always crying about how games should be considered art, like movies and books, however they won't accept the 4 or 5 star rating system - like movies and books. Shit, how about thumbs up or thumbs down?
  • "Video Game Reviews Are Broken, Please Fix"

    published by Kotaku

    Graphics: 3/10. There are some pictures and graphics on the side, but for the most part it's just text one a screen. I could forgive it not being 3D, but they're not even using sprites! The in-game ads are also kind of lame, considering how little effort they put into the graphics.

    Sound: 1/10. No sound to speak of, just the hum of my computer's fan, which is kind of annoying.

    Gameplay: 5/10. There's not a lot to the gameplay. Basically, you submit

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